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Game » consists of 19 releases. Released Mar 07, 2006
Dust is a particle effect that usually occurs when an object or character impacts/rubs/scrapes along another object, character, or surface, creating a dust effect.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
A game feature that allows the player to "tag" enemies with an indicator so that their teammates can see them on their screen or map.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A commonly used programming API for interactive sound creation and playback in games.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
Eurogamer's digital distribution service.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
When you purposely hold back on throwing a grenade to take advantage of the 3 to 5 second fuse
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
A concept where players actively hold their breath to steady their aim, sneak past zombies, or to avoid drowning.
Hostages exist to be saved, guarded, and occasionally executed.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
While most games feature achievements with gamerscore values in multiples of five, not all games do so.
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