Starting with IGN. Feel free to comment and add more.
Text Review.
Video Review.
By Matt Casamassina:
"I realize that not everybody will find MadWorld's unique visual and aural presentation appealing, but to me, the game is an instant collector's item and a Wii showpiece, not just for its amazing style, but for its label-busting content. Anybody who says Nintendo's console is just for kids will see things very differently after a few chainsaw-induced mutilations. More importantly, though, MadWorld does not place emphasis on style over gameplay, so there's plenty of fun, smart mechanics to back up the overwhelmingly slick look and sound of the title. You'll be floored by some of the scenarios that await you in the fast-moving beat-'em-up, surprised by the unexpectedly well-made storyline, and simultaneously grossed out and cracked up by all of the completely over-the-top gore. Even with some camera issues, some repetition, and a decidedly short single-player mode (if you play it on normal difficulty), SEGA and Platinum Games have still created Wii's first truly excellent game of the year.
I'm begging you, buy this game so that we'll see more like it."
9/10
Wii
Platform »
The Nintendo Wii is a home video game console released on November 19, 2006. The Wii's main selling point was the innovative use of motion controls that its signature Wii Remote and Nunchuk controllers allowed for. It became the best selling home console of its respective generation of hardware.
MadWorld Reviews Thread
Fuckin A @ The finishers
Wow, the finishers really look extremely satisfying. I know many people have written the Wiimote off as gimmicky, but the last couploe of months saw many games that use them in compelling and, well yes, satisfying ways.
I wasn't ever really interested in Mad World, simply because that's not the type of game I bought the console for (same goes for the conduit), but after this video review I might just take a look.
Okay. I've been looking forward to this game for a while, but only just now after watching that review did I realize how much I need to play this.
That said, I'm tired of the "buy this to see more games like it" mentality, third party support for the Wii has been steadily growing with many respected companies making megaton announcements for upcoming titles, ensuring the console's longevity and convincing other companies to follow through with quality titles of their own, they won't simply bail out and cancel everything if any given game doesn't do well, as long as others do (and they do). MadWorld specifically seems to be a very niche game, I'm thinking half a million sales (within a reasonable time frame) will be a pleasant surprise for SEGA and ensure a sequel, it's not a GTA caliber release (in name recognition). It's a game similar to No More Heroes, and the color scheme may make it even less appealing to the mainstream, so why they seem to think it can have millions of sales is beyond me. I'm sure SEGA are more aware of the situation than silly media writers and don't have this kind of expectations.
A beat em up lasting a week is pretty damn awesome. Predicting repetition in any game is like predicting there will be shooting in Halo, or blocks in Tetris. At least I haven't played any game that radically changes from start to finish, you tend to use the same gameplay elements throughout the experience. If it starts with shooting, it usually ends with shooting, etc. That tends to be good for people who buy a game for that particular aspect, and I don't think anyone intended to buy MadWorld for a reason other than the killing.
There's only so long that a beat-em-up will really last while staying fresh. I think renting it would be an error on your part, though. This seems like one of those games you'll want to own, if only for when it becomes rare.
"Have there been any new reviews already? It should be out now in the US but since it is about 9 o clock in the morning there now i think doubt there are a lot of the reviews actually done. "
Whats up with Eurogamer, btw? They write good reviews, but their Wii scores are unbelievably low. The last Eurogamer Wii review I read was for Mario Power Tennis. The GCN version got 8/10. The New Play Control! version got 6/10, with arguments like "That upcoming game from EA will surely be better!" and "the controls aren't that great" (I have it, and I can safely say that the controls are absolutely awesome).
"Whats up with Eurogamer, btw? They write good reviews, but their Wii scores are unbelievably low. The last Eurogamer Wii review I read was for Mario Power Tennis. The GCN version got 8/10. The New Play Control! version got 6/10, with arguments like "That upcoming game from EA will surely be better!" and "the controls aren't that great" (I have it, and I can safely say that the controls are absolutely awesome)."The game is in good company though. Condemned: Criminal Origins, Dead Space and RE5 also got a 7 from Eurogamer.
It looks really great, but at the same time I would think the art style would get really annoying after a bit. With everything being black and white it would be hard to create a sense of variety to the environments.
New reviews coming in;
1UP A-
Gamepro 9
CVG 8
Gamesradar 8
The main gripe seems to be the short length of the game.
Good GT review, it seems like fair opinion and it's also very informative.
On another note, I've never taken any Eurogamer Wii review seriously, their opinions on some fine Wii games stink.
My favorite way to kill enemies in this game is to bring them over next to a passing train. They just kind of dissinigrate. However, while i am currently loving this game, the fact that the reviewers gave it such a high score despite its length is concerning. Games should be praised for their longevity.
You know a game has a problem with tedious repetition when one of its most major problems is problematic repetition and the game is only a small handful of hours long.
Gamespot: 7.5
Gamespot gave it a 7.5.
"A beat em up lasting a week is pretty damn awesome. Predicting repetition in any game is like predicting there will be shooting in Halo, or blocks in Tetris. At least I haven't played any game that radically changes from start to finish, you tend to use the same gameplay elements throughout the experience. If it starts with shooting, it usually ends with shooting, etc. That tends to be good for people who buy a game for that particular aspect, and I don't think anyone intended to buy MadWorld for a reason other than the killing."Yeah I totaly agree. How do people say a game is repetitive or not? I really don't get that. All you do in Streets of Rage is punch and kick dudes in the face. But you enjoy it all the way.
I am halfway through completing it on hard mode , and I can tell you It's a fucking killer at times, the skill required begs belief.
I cannot play any other games until I see this out and review the game :(
"Gamespot gave it a 7.5.They tend to be weird with games that get 7.5. I personally thought R&C:F was alot better than a 7.5 score, but that is why we all have our opinions. Oh well, I wish I had the cash right now to buy this game.As a frame of reference, it's the same score they gave to Ratchet and Clank Future, and .5 points less than they gave Overkill."
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment