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Game » consists of 6 releases. Released Nov 20, 1990
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games made for a younger audience, usually between 3-9.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
A mouse is a small rodent with a tail and whiskers.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Games which allow players to interact with others over the internet.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
A place to fall, often bottomless, usually resulting in death.
PlayStation Plus is a premium PlayStation Network subscription service.
A multicolored spectrum of light shaped in an arc.
The first subscription based video game serviced offered through your cable company.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Clouds that, for some reason, can be stood on without falling through.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Damaging enemies by simply jumping on top of them.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Yet another type of stage included in lots of games. Nefarious tin soldiers, deadly domino rows and letter blocks of death are some of the perils one might encounter in a Toy-Box Stage.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
Witches are women who can perform magic. There can be good witches and bad witches.
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