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Game » consists of 5 releases. Released Nov 30, 2010
Be it an “unopenable” door, a sprawling fence, a sudden outcropping of land, an ocean, a cliff (often a deadly ocean/cliff combo,) a broken-down car, an “invisible wall,” or large trees; barriers in video games manifest themselves in a variety of forms (physical and otherwise).
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
While in many games, cooperative modes merely add players to the game world, some games limit the distance allowed between the players at any one time.
Games that have been offered to players free of charge, from a publisher or distribution platform, as a form of apology for a service issue.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
This concept is for games where at least one of the main characters is female.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
A heads-up display is a graphical overlay of vital information used in most modern games.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Game within a game. Can either have no effect on other portions of the primary game or have drastic impacts. In order to qualify as a meta game it must be outside the normal experience and have seperate rules that govern it.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
A variation on the comic cutscene, motion comic is used as a more streamlined narrative medium reaching an effective balance between static comic panels and full blown CG.
Games which allow players to interact with others over the internet.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
PlayStation Plus is a premium PlayStation Network subscription service.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
When a populated area is overrun by legions of the undead. They are often accompanied by demons or parasitic lifeforms.
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