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Game » consists of 8 releases. Released Sep 20, 2011
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
The use of everyday objects as weapons of destruction, often combination.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
These achievements are not official Xbox or Steam Achievements, nor PlayStation Trophies; however, they are designed to encourage the player in the same manner.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A new monk-like Locust that revives downed Locusts and summons Rockworms with a low chant.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
King of the Hill is a popular game mode where the players have to stay in a designated area of a map to gain points. This mode is becoming increasingly popular in shooters.
The Lambent are Immulsion-infected Locusts that glow and grow tentacles. They begin to attack the regular Locusts and explode after being killed. The Lambent are instinct-driven and only care about one thing: killing all other life forms.
A prompt that directs the player's attention toward some specific scene/landmark.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
Playing multiplayer games with a mix of online and local players. For example, two players playing Mario Kart locally on the same console partaking in online races with other people.
The Locust Horde are the main enemies in Gears of War with multiple types to crush the COG military. It is unknown whether the Locust are truly indigenous to Sera, but it is known that they will die for control of Sera.
This concept is for games in which at least one of the main characters is male.
Matchmaking is a technique which allows players or teams to be matched with others for the purpose of playing an online multiplayer game.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
When a game has several playable characters of different species, real or fictional.
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
A continuously updated tally of each player's score, kills, deaths, and other info in a multiplayer match. It can usually be pulled up while playing by pressing a button or key.
Two or more characters are featured on the game's box art.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
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