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Game » consists of 21 releases. Released Apr 02, 1994
You're minding your own business looting well-earned containers and chests, but instead of gold or jewels or weapons, out jumps a deadly monster from inside the box!
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Animals that can be ridden by players to get around faster.
A recurring enemy in the Final Fantasy franchise. Movers often show up during the end of the game and offer high amounts of exp, Gil, or AP.
A Multi-Phase Boss is a boss that undergoes a significant and instantaneous change in abilities, attack speed, and/or attack pattern during the fight. These bosses do not fully regain health between forms and appearance changes are usually minimal, if at all.
Sometimes one playable character just isn't enough.
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
A powerful punch, frequently capable of knocking the recipient off into the distance. Named after Naru Naruseqawa (Love Hina), who frequently uses it on Keitaro. It is also known as the "Megaton Punch", as seen in Disgaea and Pokémon.
Sequels that have the player controlling a different character than the preceding game(s).
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A theatrical performance art that combines stage action with singing.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Games that have had an Original Soundtrack album released.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Everyone that is born has parents. These games feature adults with children of their own.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Mostly found in RPGs, these are status ailments that continue outside of battle.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
The act of turning someone or something to stone, generally by a fantastic means.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
When a game uses the playing card suits (hearts, diamonds, clubs, and spades) as artwork or as a mechanic
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
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