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Mega Man is a side-scrolling action game that spawned many, many sequels and spinoffs. Known as Rock Man in Japan, the game featured a protagonist that could siphon the abilities of bosses he defeated.

Overview


Mega Man
Mega Man
Mega Man, originally called Rockman in Japan, is the first game in Capcom's long-running franchise and established the basic concepts that have since become series staples.  The game has since spawned numerous sequels and spin-offs in a variety of formats.  It was originally released for the NES and has been released as part of the Mega Man Anniversary Collection and as a Virtual Console title on the Wii Shop Channel.




Plot


The robot known as Mega Man started out as a simple laboratory assistant robot named Rock that was modeled after a young boy.  Rock was one of eight robots that Dr. Light and his assistant Dr. Wily created, along with his "sister", the housework robot Roll.  The other six were the construction robot Guts Man, the logging robot Cut Man, the energy robot Elec Man, the demolition robot Bomb Man, the arctic exploration robot Ice Man, and the foundry/incinerator robot Fire Man.

Dr. Wily stole and reprogrammed six of the robots before releasing them in a bid for world domination.  Horrified by the turn of events, Rock volunteered to be remodeled into a combat robot in order to fight the reprogrammed six, thus becoming Mega Man.

The plot on the back of the original box is much different. In it, the megalomaniac Wily is the leader of seven separate yet equally evil societies in an empire named Monsteropolis. Monsteropolis is seemingly made up of turrets and ice-fields, though the actual societies have much more variety. Each society is headed up by a deadly robot/humanoid construct borne from Dr. Wily's sacrilegious experiments on humans. For example, Cut Man is the leader of the Cut Society, where cutting is a law that must be constantly obeyed. The use of Guts in that society is, however, outlawed due to it being Cut Man's one weakness. It's up to Mega Man to put a stop to these outlandish societies and destroy their ice-fields. WOW!

Gameplay

Cut Man's stage.
Cut Man's stage.
Each of Dr. Wily's six reprogrammed robots, or Robot Masters, must be fought at the end of their own individual stages before the player can enter Wily's fortress.  The player can tackle the stages in any order, and once a Robot Master is defeated, Mega Man will acquire a new weapon that can be used at any time as long as the weapon has enough energy remaining.  Each of the Robot Masters is especially weak against a certain weapon used by a different Robot Master, giving the player a reason to tackle the stages in a specific order.

Each of the weapons have their unique abilities. One weapon for example, (Guts Man's weapon) will give Mega Man the ability to pick up large blocks and toss them at enemies.


Robot Masters

"A real "blaster" as a heavy-duty laborer who use intensely powerful explosive to clear land for Dr. Light's construction projects."

Bomb Man's weakness is Fire Man's weapon.







"Designed to function as a limberjack. Powerful saw-toothed scissors-like instrument protrudes from head, capable of gnawing through giant forest limber."

Cut Man's weakness is giant boulders that can be thrown by using Guts Man's power.






"Dr. Light's electrifying creation, planned for conducting electrical operations - even supervising nuclear power plants."

Elec Man's weakness is Cut Man's weapon.






"Melts and molds metals with flame-throwing torch flaring from atop his head."

Fire Man's weakness is Ice Man's weapon.






"A bulldozing character capable of lifting and transporting huge boulders."

Guts Man's weakness is Bomb Man's weapon.






"Impervious to chilling sub-zero temperatures, capable of human-like performances under extreme climatic conditions."

Ice Man's weakness is Elec Man's weapon. 
 

Development

Keiji Inafune stated he was to make an arcade game and a console game. He made the concept for Street Fighter, now a famed fighting game, and for the console game he stated that he wanted it to be based on rock-paper-scissors, which is the cycle of weaponry. This was blended with an action game, and the end result was Rockman. 

Many names were tossed about, including Knuckle Kid and Rainbow Kid, but Inafune chose Rockman because it meant "rock 'n' roll", explaining the various uses of music terms in the series of games
 
This game was initially meant to be on the Famicom Disk System. This is shown by the long hallways between the bosses, as this was to give the game some time to load up the boss character in a stage. Due to the failure of the console, the whole game was ported to cartridge form, hallway part intact. 
 
When the game first came out, the staff over at Capcom made a small number of copies of the new game because they thought it would fail. The staff was soon proven incorrect, as the game sold many copies.

North American Version

The North American version, too, was planning to be named "Rockman", but due to a copyright problem, they had to change the name to "Mega Man".

The game is known for its awful boxart. According to the artist of the boxart, he had procrastinated on making the art, and on the morning it was due, he asked his neighbour to make it for him in six hours, which he did. 
 


Game Name Mega Man
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Original US Release Dec. 1, 1987
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Original US Release


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Aliases Rock Man
Boss Weaknesses
A quick reference of each boss' weakness.
My Virtual Console Games
a list of 38 items by BikoBiko
Games that Deserve a Remake
a list of 12 items by Pierce
Wishlist - Virtual Console
a list of 53 items by pixelrevolt


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