Odds are the two people at the end are Christa and Omid or they'll at least be in season two
Or bandits. It'd be cool if the second season picks up years from the first, from the point of view of Clem, now a teenage bandit. Somewhere throughout the season she encounters Omid and Christa and has to decide their fate, or better yet, deliver Christa's baby. Christa dies giving birth and Omid is killed by the bandits. Clem becomes a mother.
Unfortunately, Duck's death was spoiled for me before I began the game, so I kept him emotionally at arm's length. When he died, it was definitely still sad, but not as much as I was expecting after the messed up stuff that happened in episode 2. For me, the worst part of that scene was what happened to Katjaa. I had been ready for Duck to die since before I purchased the game, but when Ken shouted in the woods that threw me for a loop. I thought Katjaa had pulled a gun on him at the last minute to stop him from killing Duck. I was wrong though, of course. Seeing Katjaa dead after I had readied myself for a very specific set of events sucked. I liked Katjaa a lot.
As for the general topic of killing kids, yeah. It was definitely messed up, and the kid in the attic bummed me out quite a bit. I was fine with "killing" him since he was a walker, but the implications of how he died were really sad. It took a bit of the immersion out when he clipped right through Kenny's character model as we passed him though. And the burial scene made me roll my eyes. Yes, I get it. Yes, thank you. He's dead. Yes, OK, let's wrap this up.
The scene taking a very long time is meant to represent everybody coming to the realization that nobody is safe, but mostly about Lee coming to terms with the possibility of losing Clementine. I interpreted Lee silently burying the child as him truly realizing for the first time that he may have to bury Clementine too some day. It drags on and hangs because it is Lee dwelling on the idea.
cool game where you fight big and small monsters with magic and stereotypical medieval weaponry
wrt the story; there's a moment in Anor Londo where I realized that I was walking on a giant staircase. next to that, I noticed a normal, human-sized staircase. Anor Londo is a place where humans and giants lived together. little bits like noticing the seperate staircases are the best story moments. the outright exposition that (only very few) characters give isn't the strongest part, but it's a rare occurence
For me, it was right after the Moonlight Butterfly with the blacksmith turned to stone atop the tower, huddled around the Divine Ember. He had stayed up there expecting his faith to save him, and it did not. He felt so strongly about his beliefs that they became real but in a way that could not help him. I felt so sad for some reason, and there wasn't a single word uttered.
I'm in a weird camp where I think AC3 is great and Brotherhood is awful, awful garbage. I HATED my experience with Brotherhood. The story was boring as hell, the missions were all bland and the DO NOT BE DETECTED OR YOU LOSE IMMEDIATELY thing that happened with every other fucking mission just got on my nerves and made me not have fun. Assassin's Creed is not a stealth series no matter how badly it wants to be. Even Ezio was boring, he had no decent arcs or character interaction like he does in 2 or Revelations, just "molto bene lemme stab this cazzo my amici." I find Assassin's Creed 3 to be refreshing. Connor is interesting to me. He is young, stupid and idealistic. He doesn't know how the world works because he lived a sheltered life where they are taught extremes. But I like that. I like his overwhelming sense of justice and equality in a time where both were in very short supply. The frontier is neat because it's just a change of scenery from all cities all the time. There's stuff to do in between cities now. Is it amazing? Not really, but it's better than being stuck in a single city forever, and much better than the Kingdom stuff from AC1. The naval stuff is also REALLY good and I hope that becomes a bigger part of the game if they do a Brotherhood-esque sequel.
My only real complaints with 3 about 75% of the way through is it does a REALLY REALLY FUCKING HORRIBLE JOB of explaining systems to you, or even just making you aware that they exist. It forces you into minigames at times with no explanation of how to play them. It does not properly explain how to use the convoy system. I had NO idea I could upgrade my ship because the game never made it clear until I accidentally poked the book next to the dude on the docks that looks like the book you use for convoys. Also money is dumb and the convoy system is clunky and not well realized. I had no idea I could get more Assassin recruits by liberating districts, and while I get what they were going for, I don't like that they are all premade characters. Why can't I have a full lady Assassin guild anymore? ;_;
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