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extintor

don't let the little fuckers generation gap you

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All games played in 2014 - with thoughts on each (and scores out of 5)

Updated - 25 Dec 2014.

Only those games that I have completed are scored

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Scorereleasetime 2014Name
5 2014 100 Dragon Age: Inquisition
5 2014 120 Dark Souls 2
5 2010 30 Dark Souls
5 2009 35 Demons' Souls
5 2010 10 Halo Anniversary
5 2014 10 Shadowrun Returns: Dragonfall
5 2014 100 Don Bradman Cricket 2014
5 1997 6 Blade Runner
5 2014 3 Tales from the Borderlands
4 2014 4 This War of Mine
4 2014 15 Wolfenstein: The New Order
4 2014 25 Alien: Isolation
4 2014 80 Wasteland 2
4 2014 10 The Banner Saga
4 2014 70 Divinity: Original Sin
4 2014 15 Halfway
4 2014 7 Call of Duty: Advanced Warfare (single player)
4 2014 5 Kentucky Route Zero. Act 3.
4 2014 30 Shadow of Mordor
4 2014 25 Grand Theft Auto V (remastered 2014 version)
4 2013 15 Dead Rising 3
4 2011 30 Dragon Age 2
4 2012 10 Dishonored
4 2014 5 Super Time Force
4 2010 10 Dead Island
3 2013 10 Battlefield 4 (single player)
3 2009 15 Bioshock 2
3 2014 10 Titanfall
3 2014 5 The Vanishing of Ethan Carter
3 2014 5 The Fall
3 2013 5 Brothers
3 2009 20 Wolfenstein 2009
3 2014 11 South Park: The Stick of Truth
3 2003 5 Deus Ex: Invisible War
3 2012 20 Game of Thrones
3 2006 5 The Blackwell Legacy
3 2013 15 Arkham Origins
3 2013 10 Saints Row 4
3 2012 25 Dragon's Dogma
3 2013 5 Deus Ex: The Fall
2 2014 25 Destiny
2 1995 5 The Dig
2 2012 10 Silent Hill: Downpour
2 2012 5 Operation Raccoon City
ABANDONED 2014 5 (due to dislike of game). Watch Dogs
ABANDONED 2005 0 (due to dislike of game). Still Life
ABANDONED 2011 0 (couldn't get into it). E.Y.E: Divine Cybermancy
ABANDONED 2014 5 (didn't really care for it and lost momentum. Eventually gave up). Transistor
ABANDONED 2010 5 (checking out user-created content only). Fallout New Vegas

List items

  • (DRAGONFALL DLC release date: February 27, 2014) COMPLETED.5/5. A DLC with slightly better design, slightly better writing, slightly better pacing, and slightly better character progression than the main game. All the minor niggles of Shadowrun Returns are addressed in this separate DLC story. Harebrained schemes have really tapped a rich vein of potential with these games and I really hope that they keep making them. I'll keep buying them if they do. This DLC will probably end up in my top 10 of 2014 by the end of the year.

  • (release date: August 7, 2013). COMPLETED.3/5. Well wow. Even with Brad's glowing praise last year, it took me a long time to pick this up. And it was absolutely worth the 4 hrs of my time it took to go through the story.

  • (release date: October 19, 2010)MAIN GAME COMPLETED IN 2012. DID NOT FINISH (Project Brazil mod). Pretty decent and I enjoyed playing it but didn't really care for the story or characters too much. Not to knock it too harshly though because it is a really well made mod and I think it would really appeal to people about 10yrs younger than me.

  • (release date: August 20, 2013)COMPLETED.3/5. Predominantly gratifying, often smart, and occasionally outstanding. The good kind of absolute nonsense... but not as consistently good as SR3.

  • (release date: July 29, 2011) ABANDONED. First 30 mins played. This is a tough one to engage with.

  • STARTED.

  • (release date: January 14, 2014) COMPLETED.4/5. An early 2014 top ten game candidate. Very pleasing art style and story delivery.

  • (release date: September 22, 2011) COMPLETED.5/5. After watching the various Souls streams I took the plunge back into Lordan.

    I did complete the game back in 2011 but this time around, with the benefit of hindsight and the fact that there's not much current competition for my gaming time, I decided to make my way through again. This time I had much more fun and took my time to develop and perfect a personalised build and playstyle. This is a game that rewards the meticulous and punishes the impatient. This time around I had my head on right with regards to appreciating this for what it is... (and also not just something to rush through ahead of Skyrim as was the case first time around). This really is a wonderful game and hugely satisfying to complete.

  • (release date: June 19, 2012) STARTED. Well this is an intriguing adventure title with some nice twists on the genre to keep things interesting. Put down after a couple of hours but will return to finish this at some point.

  • (release date: February 9, 2010 ) COMPLETED.3/5. The first time around I put this down after an hour or two but this time I persevered. Having breezed through the main game I feel as if this could have been a lot better, which was also ,oddly, exactly how I also felt about my Bioshock Infinite playthrough last year.

    Neither of these sequels have delivered on their premise in as satisfying a way as they might have. In both cases the premise has been engaging but the end result has felt disjointed... rushed even.

    In the original there was a fascinating story about individual agency vs external control. Individual vs individual away from the moderating hand of the state. Capitalist libertarianism taken to an extreme. Pure dog-eat-dog. Bioshock 2 looks at the opposite extreme. State and collective as the be all and end all. The destruction of the self and the removal of free will as a path to utopian balance. So once again, an interesting premise and generally I'm happy when videogames try to explore these kinds of topics. Such high minded premises are ultimately jarringly dissonant with the primary gameplay loop that is, as usual, running around murdering people to advance the game.

    In Bioshock 1, this very dissonance was addressed beautifully via the 'would you kindly' masterstroke moment.

    Bioshock 2 has no such moment. It lacks coherence, and in the end the overall story of Bioshock 2 is weaker than Bioshock 1. The characters are mostly throwaway and two dimensional. Their weakness is even more evident when compared to the eerie excellence of Ryan, Fontaine, and Cohen in Bioshock 1.

    Minerva's Den is arguably better than the main game on this particular front, but in both the cases of the main game and the DLC there is nothing superior here.

    Worth playing (just).

  • STARTED:stylish. well made. engaging.

  • (release date: October 16, 2013) COMPLETED.3/5: Inferior to Arkham Asylum but oddly superior to Arkham City. I say oddly because the two games are mechanically similar and based in a very similar city layout to each other. The premise of Origins felt more comic-booky perhaps? Some of the level design of 'inside' areas of Origins was also very strong with some challenging (while never exactly cerebral) puzzles to solve. The detective parts to the game worked well as a mechanism to link plot developments together but the story is ultimately contrived and forgettable. Overall though, this wasn't the churned-out Batman cash in that it could so easily have been. Nothing overly memorable here but certainly in the 'worth playing' category.

  • (release date: October 6, 2009) COMPLETED. 5/5: 'So that the world might be mended'. I came to this after having played through Dark Souls twice and the thread of development DNA that links them is very evident. There's not a lot to say about the souls games that I haven't already referred to when talking about Dark Souls but I will add that there are several mechanics about Demon Souls that I really liked. For instance, the half life-bar when hollow is an excellent counterbalance to the full-health-but-invadeable status. The boss fight design in Demon's Souls is a bit more hit and miss than that of its successor. Lastly, I want to say that Level Two of world 3 (Latria) really is something else. It sticks in the mind as one of the best designed, and darkly atmospheric game levels of either game.

  • (release date: December 23, 2006) COMPLETED.3/5: Extremely brief but certainly engaging for the 2hrs it takes to get to the end point. Frankly this felt like it ought to have been the first act of a longer game.

  • (release date: March 11, 2014) COMPLETED.5/5: Another extremely satisfying 'souls' game. This time many of the rougher edges have been smoothed and a mixture of the design structure of Demon's and Dark have given rise to a more accessible hybrid that also never loses the harsh-but-fair difficulty that defines the series.

  • (release date: October 9, 2012) COMPLETED. 4/5. Didn't feel particularly absorbed by this the first time around back in 2012 and put it down after 2 hrs. On the advice of a friend I took another look recently.

    As was the case back in 2012, the most immediately impressive thing about this game is the beautiful art style and excellent world design. The gameplay is also pretty damned great. Think of a more free-flowing deus ex human revolution, but with a steam punk flavour.

    However, when it came to the characterization and story elements, something really was missing from Dishonored. The protagonist, Corvo, is silent and the dialogue and story choices for him seem stiflingly contrived by comparison with the meaningfully varied game play. I found myself caring very little about what the hell was actually going on in Dunwall. Which was a real shame because I wanted to care. The characters were all lined up and promised much richness and immersion, but in the end, as was the case with Bioshock, too much of the flesh to the tale is hidden in audio-logs and conveniently placed 'notes'. This kind of mechanic has a contextual time and a place but when used in Bioshock & Dishonered (and to a lesser extent Dead Space) it feels forced. It is contrived and I'm pretty much fed up with lack of imagination in design when I keep encountering it.

    Conveying narrative is tough but I really feel as if games can and should do better. I mean, System Shock did the audio-log thing better than most back in 1999. That was 15 years ago. 15. Can we look at other ways to deliver context, meaning and characterization please?

    Please

    In short, Dishonored falls short of 5/5 because even when I was having a lot of fun playing the game, I didn't feel engaged enough to care about the outcomes, either for the story as a whole or for any of the characters... and for a title with so much atmosphere,such a wonderful setting, and with so much promise... well, it is exactly that promise that makes the failure to be 'perfect' so disappointing.

  • (release date: July 11, 2013) COMPLETED. 3/5. So I'm a huge fan of Deus Ex, and Human Revolution. I'm even fairly positive about Invisible War. So what of 'The Fall'? Why only 3/5?

    Well for starters at 6hrs it is way too short. Also understanding what is going on does depend a bit on having read the Icarus Effect (which luckily I had). The game also controls poorly on the PC port (which was the version I played) and the character models look pretty bad.... So quite a few negatives... but this still gets 3/5 because this felt like a Deus Ex game, albeit a stripped-down-to-bare-minimum one.

  • (release date: June 27, 2001) STARTED... well this is kind of interesting...

  • (release date: March 4, 2014) COMPLETED. 3/5. A very long, pretty good, episode of South Park. Worth playing.

  • (release date: May 22, 2012) COMPLETED. 3/5. For a game that leaves such a weak impression overall, there are a surprisingly large number of individual components that are impressive about it. Most notably, the combat depth and variety is pretty excellent and the ‘pawn’ system really allows you to complement attack strategies between player and NPC(s) in a way that surpasses other games in the genre (with perhaps the exception of Dragon Age).

    The art style is uninspiring but the environment design is highly competent with a lot of verticality and opportunities for traversal that are supported by the well-animated and fluid movement mechanics. Pop in for environmental detail can sometimes be a little jarring but generally speaking this is offset by the impressive retention of detail in terms of draw distance. The lighting and magic effects are also really very impressive and again, far surpass other open world RPGs in the genre.

    So why isn't this a 5-star game? Basically the narrative and the characters are weak to the point that they feel completely inconsequential. The few attempts at developing characters are desperately poor.

    Fournival the wealthy landowner-come- artifact collector whose fate depends on your collection of evidence for his trial. The Duke and his various entourage from whom you receive half of the game's quests. Mercedes, the knight sent from a neighboring kingdom to meet the dragon threat whom you meet in the early game. All are introduced as if they might have some bearing on the threadbare story or at least that they might develop into characters that give you a reference point for understanding what the motivations of your character might be...?

    But no... Nothing ultimately comes of these few NPC characters and perhaps the most common way that context and setting are communicated to the player is via the 'pawn' game mechanic. Pawns are quite a novel idea whereby your 'pawn' (that is to say, your slave-NPC, whom you create near the start of the game and who follows you around everywhere you go) can also be loaned out to other players as party members in their games. When your pawn returns to your game (every time you sleep) they bring the knowledge that they acquired in other game worlds (but not XP) with them.

    The pawns are quite talkative and will give a running commentary throughout the game about gameplay and the environment. Generally this advice alternates between useless and irritating but on rare occasion the pawns do convey vital information about what to do next. This is fortunate because some quests are very unclear in this regard.

    For instance, one quest required me to acquire an item to give to an NPC to unlock new things to buy in his store inventory. However, the item in question was described only as an 'idol' with absolutely no information about where in the world to begin looking for such a thing. No NPCs were forthcoming with any information and no pawns in my group could tell me as none had completed the quest in another game world. As such I wandered around for hours with absolutely no idea about how to find this idol (and, crucially, no way to find out within the game). Eventually I switched-in a pawn to my party who had some information but it was long after there might have been any significant usefulness derived from completing the original quest.

    An open-world fantasy RPG needs a strong narrative and/or interesting characters and lore. Going from A to B to fight something and then back to A again to report it to a quest giver, without an engaging context for doing so, gets dull fast and feels like an MMO mechanic that has long had its day.

    Compare Dragon's Dogma to a game like Dark Souls, which has even fewer characters with even less dialogue. Dark Souls is about the struggle, it is about the failure and the learning from the failure, so that eventually you improve and overcome. That's the real story in Dark Souls. Your journey. Dragon's Dogma doesn't give the same experience even though it has similar layered systems of crafting, buffs, and magic/melee/range strategies. What it doesn't have is the drama and high stakes gambling of the Souls system.

    Which would be ok except for the fact it also doesn't have the story, lore, and characters of a Bethesda game either. So in the end it comes out as lesser than either, very much failing to carve out something memorable in their shadow.

  • (release date: November 11, 2011) COMPLETED (in 2012) 5/5. Revisiting. Killed a Legendary Dragon.

  • (release date: December 2, 2003) COMPLETED (in 2004) 4/5. Re-visiting. Runs silky smooth with the new texture pack but can't seem to find a fix for the weird elongated pauses before each cutscene. Might run out of patience with this...

  • (release date: August 18, 2009) COMPLETED. 3/5. A game that is nearly 5 years old and in terms of design it feels even older than that.

    With that said, it'd only be fair to credit the game for the genuinely decent gun play that it has, especially in combination with supernatural powers. It is far superior on this front to say, Bioshock while also being far weaker than Bioshock in terms of characters and story.

    Not bad. Not exactly recommendable though.

  • (release date: March 20, 2012) COMPLETED. 2/5. First of all, I really liked the idea of being an Umbrella operative. Any decision to dig further into the lore of the corporation and the conspiracy surrounding it is appreciated. Conceptually there's a lot that is decent in this game and the gameplay, for the most part, is solid enough. Character skill progression trees are limited but deep enough to maintain a sense of difference between the various playable characters. So there's something decent at the core of this game. A hook that keeps you interested for just long enough to play for a few hours before realizing conclusively that this is actually a bit of a dud. Fortunately an hour or two after that, the game ends.

    Perhaps the biggest issues I had with it were that I just didn't feel particularly enthused by either the game as a whole, or any specific component to it. I was neither tense due to resource scarcity, shocked by jump scares, involved in the story, nor particularly hooked by the gameplay; which has been done far better elsewhere.

    One thing that I can't fault however is the choice of main menu and post-mission stats screens music. Shame about most everything else.

  • (release date: April 15, 2005) ABANDONED . Not very good at all. Abandoned after 1hr. Don't think I'll come back to it.

  • STARTED. Interesting without being compelling. 2 of 5 episodes completed.

  • (release date: Nov 22, 2014)COMPLETED.(4/5).

  • (release date: May 16 2014). COMPLETED. 4/5. This is super fresh. I really like it.

  • (release date: May 20 2014). COMPLETED. 4/5. An exceptionally well polished FPS. Story elements, cut-scenes and environmental storytelling are done superbly well. Great characters. Great gameplay. Looks pretty great on Xbox One.

    Another point (to be explanded upon later) is that this game understands exactly the right way (i.e contextually appropriate) to use audio logs and notes to convey narrative and atmosphere. I'd argue that it does it far better than Bioshock Infinite.

  • (release date: September 6, 2011)COMPLETED (in 2011). Replaying co-op. 4/5

  • (release date: May 20 2014). ABANDONED. EDIT. Several hours in. Very sytlish. Very well made. EDIT. Interesting game play. Not quite grabbed by it yet but there's potential yet. EDIT (after 5 hours) Ultimately didn't care for it even though I recognised that it was a very well made game. Decided to abandon it (18 June 2014).

  • ACT 3 .COMPLETED. 4/5. KR0 is the video game equivalent of lucid dreaming. When you're in the right frame of mind to engage with it then it is absolutely extraordinary.

  • (release date: May 27 2014). ABANDONED (Abandoned due to lack of interest after 5hrs).

    World exploration is stunted and does not feel like discovery. Consequently nothing really sticks out about various areas of the map because you don't associate their discovery with any given event.

    Narrative to gameplay dissonance is very jarring. Unlike other action-hacker games you can't realistically go the non-lethal route. This is especially jarring because this is a game where the protagonist is supposed to be a principled and empathetic uncle who is driven to get just revenge for the death of his niece. I wanted to play with a hackable world to drive the story forward. High tech stealthery, infiltration and exfiltration of networks mixed in with some non-lethal combat. This is the path that I was interested in walking. This was the game that the famous E3 2012 demo showed us, and it was the product that the aggressive marketing for the game promised.

    Meanwhile, meet actual Watch Dogs, the game where in spite of the fact that his niece died in a car accident, the lead character is supposed to drive around town killing people in their cars using environmental takedowns. It is the game that encourages you to use guns and grenades to murder your way from one set piece to another. In fact the very first thing the game asks you to do is to shoot someone called Maurice. Maurice was not a threat to me. I did not want to shoot Maurice. The game forced me to shoot Maurice anyway. A Stanley Parable moment if ever there was one…

    Following this early aberration (where unbeknownst to me the gun had not been loaded), I did try (for a short while successfully) to take a non-lethal route by limiting myself to baton take downs only. This made the game super-hard but in a way that was manageable when used in combination with tech-initiated distractions and lures. Ultimately, after the story progresses beyond the third hour of play, it became close to impossible to keep the murder tally at zero. The game throws you into situations where escape without murdering people is technically a possibility but you have to go hugely out of your way to do so...Finally, the game presents some situations where murder is the only option. I thought this was hugely jarring and somewhat of a shame because it was at that exact point that I realised that beyond any question I was playing a GTA / Far-cry hybrid.

    Apart from the fact that these were not the games I wanted to play it was also a hybrid that does did not surpass its parents in any way, nor does it bring anything new to the table.

  • (release date: May 21, 2014). Don't really know what to make of this yet. Played for 30 mins. Might not come back to it.

  • (release date: April 2014). COMPLETED. 5/5. This plays exceptionally well and there's a lot of depth and challenge to it. Mastery takes time and is hugely rewarding once achieved.

    Really well made cricket simulation games are super-rare so I'm impressed.

    There's genuine skill required to get good at this game with bowling being slightly easier than batting... this is best cricket game I've ever played.

  • (release date: October 29, 2013) COMPLETED. 3/5. A pretty engaging single player campaign that shines brightly at several set piece moments and has some decent (by FPS standards) characters that drive the story forward. When I think of CoD Ghosts all I can remember about the characters is that there are some brothers and a dog. BF4's Pac, Irish, and Hannah are clear archetypes that I'll remember down the line.

    Shooting is varied and feels good. Level design is mostly good. In short this ticks every box without bringing anything new to the genre. A solid 3 out of 5 (single player only)

  • (release date: May 30, 2014) COMPLETED. 3/5. A point and click adventure game that is well suited to use of a controller. Neat and engaging concept. Engaging premise. Well written. Hopefully another game will follow?

  • (release date: May 14, 2014) COMPLETED. 3/5. Mirror's edge meets halo, with mechs. Great fun.

  • (release date: June 16, 2014) STARTED. Dense and lots to learn... might be a slow burner but it looks good. (after a couple of hours). This is less intuitive than Enemy Unknown but definitely has it's charm. I'll pick it up again soon.

  • (release date: July 1, 2014) COMPLETED 4/5 Tough. Compelling. Old-school CRPG design with a lot of modern polish. Strong and varied combat. Weak and dull characters. Story is passable but not memorable.

  • (release date: July 22, 2014) COMPLETED 4/5. Enjoyable turn based sci-fi game. Solid on all fronts and doesn't overstay its welcome.

  • (release date 15 May 2012) COMPLETED 3/5. Think of a venn diagram where the first circle is 'people who are knowledgeable about the Game of Thrones lore', the second circle is 'people who enjoyed the combat of Dragon Age' and the third circle is 'people who enjoy story-driven RPGs'. If you are all three categories this is definitely worth your time in spite of the generally lukewarm reviews.

  • (release date March 8 2011) COMPLETED 4/5. Just checking out the DLC that I missed when I played the original release in 2011 before DA3 comes out later this year.

  • COMPLETED (2/5). Comes very close to being a 3/5 game but ultimately there just isn't enough to any given part of it to elevate it to that level. There are some plus points of note, not least the structure of the early parts of the game prior to transitioning to silent hill but the kindest way to summarize this game is to say that it stays true to the look, feel, and game play of the first two games. Unfortunately it doesn't do much more than ape those games and ultimately just isn't as engaging as it needs to be.

  • STARTED (release date ). Theif has a very defined art style and aesthetic design which is striking but not especially engaging after a few hours. Gameplay focuses on silent and undetected infiltration and exfiltration for theivery purposes. Story isn't all that engaging after 5 hrs of play but overall I think I like this game. I'll finish this another time.

  • (release date: 9 Sept 2014) COMPLETED 2/5. This game is absolutely beautiful and plays well but.... it doesn't give you much of a reason to be doing what you are doing. A bit confusing. Is this supposed to be a chat room with guns? If so, it doesn't allow for great player connectivity and grouping (poor clan functionality etc.). Is it supposed to be some kind of grand space opera in the style of previous Bungie games? If so it categorically fails on that front. The art is wonderful. The game play is solid. There is nothing else here. A big disappointment... only surpassed on that front by Watch Dogs this year.

    EDIT. I've come back to this game to play it a little more toward the end of the year. It fills gaming time when I'm not willing to be fully invested in a game... A game to play while listening to podcasts. Still 2/5... but there's something fun about the core gameplay that makes it worth returning to even in the absence of a proper game around it.

  • STARTED

  • COMPLETED. 4/5. Looks beautiful. Like Shadowrun Returns and Divinity Original Sin before it, Wasteland 2 is another great top down isometric RPG in 2014. Of the three, Shadowrun Returns Dragonfall probably edges Wasteland 2 as my favorite, mostly because the characterisation and writing was the strongest overall. That isn't to diminish Wasteland 2 on that front though because this game is very well written. Gameplay is enjoyable in a Fallout Tactics meets XCOM Enemy Unknown kind of way and there is enough variety and combat options to encourage genuine strategy.

    In summary, Wasteland 2 feels like a modern day version of the early Fallout games... and that is more than OK by me as those games continue to rank among some of the finest that I've ever played to this day.

    It is however, a very long game with an incredible amount of content... It could well take the average player over 75hrs to complete this game.

    a final thought on this game is that it could have been edited down a bit in terms of overall length and to improve focus.... perhaps...?

  • (release date: November 30, 1995) COMPLETED. 2/5. Orson Scott Card collaborates with Steven Spielberg to make a 'big budget' video game and this was the result. The game is standard point and click fare and has its fair share of crappyness but for 1995 I have to conceed that it isn't a bad effort. The 2nd and 3rd acts of the game are far weaker than the promising 1st act and puzzle solving is maddeningly illogical. There are a few occasional dialogue flourishes and moments of good writing that are well delivered but in general this game hasn't held up well... this is especially the case when viewed against other sci fi adventure games of the time like Bioforge and Blade Runner.

  • (release date Oct 2014) STARTED. What the fuck is this batshit insane craziness? I sort of like it...

  • (release date October 2014) COMPLETED 4/5. The core mechanics of this game feel good. As plenty of others have said, this is batman meets open world, meets lord of the rings. The new thing is the nemesis system. It works nicely and I want it to be used in other, more interesting game worlds... perhaps with a bit more nuance. Overall this is a fairly fresh experience and does stand out as being a very good game.

  • (release date 1997). COMPLETED 5/5. Now essentially abandonware following the end of Westwood studios, I had to download an unofficial Win7 compatibility crack to play this game. For me, this game represents one of the best film-licenced games that I've ever played and specifically one of the best point and click games ever. I played this game's spiritual successor, Gemini Rue, last year and as great as that game is, Blade Runner is still the better experience of the two.

  • STARTED. Playing co-op for extra life. Will hopefully progress a little further over time. This game does not start out particularly well and is probably best thought of as a chat room for catching up with friends while bashing zombies.

  • (release Oct 2014). COMPLETED. 4/5

    Holy Shit. This game... this fucking game. Playing it shot my nerves to pieces and tested my patience to the maximum but finishing it felt satisfying... When I got to the end, I felt both accomplishment and a degree of relief that the ordeal was over.

    This game is astonishingly true to the atmosphere and ambiance of the 1979 film. In fact, I don't think you could make a better video game experience that stays true to the feelings of dread and being hunted that the original Ridley Scott film evoked. It feels, perhaps, a little long but this is my only criticism. Otherwise, this is a quite unique game experience that is very compelling once you progress far enough into it (after 3-4 hours). It doesn't have the stickyness of a truly 5 star game as there are some moments that feel unreasonably frustrating. The Alien appears too frequently to sustain feelings of horror but there is never a time when the alien can be taken lightly. There could have been a little bit more in the way of NPC development, but really these are minor quibbles. Alien: Isolation should be celebrated as a genuine achievement, albeit a slightly flawed one. Overall I couldn't in good conscience give this a 5 star score because there are just too many inherent (perhaps inevitable?) frustrations but even though I give this game 4 stars, there *are* 5-star moments in this game...

    One of the stand out experiences of this year.

  • (release Nov 2014). SINGLE PLAYER COMPLETED (4/5). Look, the single player is short, sweet, and probably the best one since MW2. The story and characters are light years ahead of MW3 and Ghosts and the gameplay is excellent. I very nearly want to give this 5 stars (and may yet do so after playing the multiplayer... which as of yet I haven't touched). Great game.

  • This game series is super-great and having the whole thing in one package is awesome. I will play this for literally hundreds of hours over the coming years.

  • COMPLETED (release Nov 2014)5/5. The scope and ambition of this game stands out in a year that has seen so many hamstrung, rushed, and half-baked releases. This game is genuinely enormous and absolutely addresses all the concerns of scale and repetition leveled at its predecessor.

    The Bioware soul of the game is still there. Dialogue and characters are of a very high standard. All the personality and lore of the series is respected and built upon. Game systems have been streamlined and diversified.

    In terms of size and duration this is the first Bioware RPG that actually competes with a Bethesda game world in terms of scale and world-building. Granted, DA: Inqisition is still zoned rather than true open world but it is still a pretty big deal and is worthy of note that they have managed to pull it off so well.

    There are some minor niggles and bugs in the game but none limit the overall experience. This has been the best RPG on consoles this year.

  • COMPLETED(release Sep 2014)3/5. The visuals are mind-boggling and the experience is brief but fairly intriguing.

    In short, this is worthwhile without being genuinely exceptional (except graphically where it might be the best looking games released this year).

  • STARTED (release Nov 2014) COMPLETED (in 2013) 4/5 The new graphics look great but aren't an enormous leap forward compared to the last gen version (to be fair it was only a year ago). New stuff is fun. The game is fun. Dumb fun... and very well made.

  • COMPLETED (ep 1). 5/5. A genuine surprise. This works really well.

  • COMPLETED. 4/5. Very simple to understand how to play, but probably nearly impossible to master. There is a 'just-one-more-turn' quality to this game and with every day that passes things just get slightly more fucked up and unmanageable. I don't even know if it is possible to 'win' this game. All the play-throughs I've attempted so far have ended in tragic Malthusian fashion or in bloody death...