Something went wrong. Try again later

Kierkegaard

This user has not updated recently.

718 4822 71 23
Forum Posts Wiki Points Following Followers

Kierkegaard's forum posts

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

@humanity said:

At one point in the past I started to write a thread about defending Watch Dogs as a good game. After several paragraphs I decided that ultimately it was a waste in time. Half the people wouldn't read this much about a game the internet along with some media have crafted into some terrible monstrosity to befall gaming - the other half would just argue with me.

Now Patrick writes this article and I don't even know why it bothers me this much. Maybe it's because Watch Dogs tried to do a lot of cool and innovative things in the open crime world genre. Maybe it's because it actually played fairly well. I guess it's because people have decided that this is the game where they will make their stand, and it's completely unwarranted. Aiden Pearce isn't an asshole. If you killed thousands of pedestrians and acted completely recklessly throughout the game then guess what, it's you, you're the asshole. Because Aiden Pearce didn't run those people over, you did. But those are just semantics. At the end of the day the protagonist of this "revenge" tale is no different than any other we've seen along the years.

What about Max Payne? What about John Marston? What about any open world game character really. I feel that Watch Dogs especially gives the player so many opportunities to do good deeds as opposed to evil ones when compared to it's contemporaries. Is Aiden a saint? No. He is a man that is consumed by revenge and often makes mistakes along the way because of his single minded obsession with punishing those responsible; but he's definitely not some monster.

Here is how much of an asshole Aiden Pearce is: he stops black market munitions trade that supplied mercs with weapons responsible for the death of police officers. He tracks down a serial killer that goes about kidnapping and murdering women. He uncovers a human trafficking ring and exposes those involved so they end up getting arrested. These are all unique side activities that don't cover the multiple gang related behavior you can put an end to if you choose to do so. Hell he even takes down Yves Guillemont in the game for running illegal DNA experiments and kidnapping on behalf of some weird Abstergo corporation.

So I'm sorry that the player you were controlling all along ended up being a huge asshole Patrick, because in my game I was very much a decent human being.

I still have not shot at a single cop in Watch Dogs. I have, however, made a lot of their cars explode. I tried to stealth all the time, but you can't sleeper-hold everyone in every scenario. Aiden does kill, sometimes indiscriminately. His entire traffic pattern control power is built around mimicking the horrible attack on Lena. Countless motorists will have died regardless of how well you drive.

Yes, the sidequests are redeemable. Personally, I made every human trafficker kneel before shooting them in the head. The game still considered them civilians. That's, like, really dark for me as a player. But that human sex trade thing was so fucked I didn't see the law as justice.

But that does not change the fact that Aiden's entire revenge scheme is poorly thought out and ultimately only helps people besides him by accident. He kills OLD IRISH GUY (who is poorly characterized no matter his real name) because he wants to, not because he really cares about anyone besides himself. His original choice to continue to endanger himself and his family by trying to find Lena's killer is the wrong move. Hundreds of deaths and wanton destruction are his fault.

He tries to use corruption to fight corruption. Christ, Aiden, maybe before all of that become a super white-hat hacker for the city, work with the cops (who have corrupt elements but are not corrupt by nature in the game), and take out CTOS and Blume from a position of ethical power.

I dunno, little rant. Honestly love the mechanics of the game and its multiplayer is seriously engaging and brilliant, but the character is a dick like the Joker pretending to be a hero like Batman.

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

@corruptedevil:

I see characters in video games along a spectrum of "clearly a separate person" (Stocke, Fox McCloud, etc.), "character meant to represent you" (silent protagonists, generic white guys, etc.), and "very clearly supposed to be you" (the examples I listed before).

Of course, the "you" there is you, not a universal "you." I agree, though, because any game where you generate the full facial features, attributes, and personalities of a character is clearly allowing you to create a new "you". It might be wildly different from who you are, but it is certainly a representation of who you are in the context of that game.

Also, I wish I could identify with Ratchet. Because I want a gun that turns monsters into exploding giant chickens. And a cute robot sidekick. And to freak the fuck out of my cat.

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

@brodehouse: Nah, I'm interested in putting gay empathy into idiots. Immolate is just a cool word I hadn't used recently. And homophobes bug the shit out of me.

@sweep: That would be awesome! Games should definitely try to model this more specific response to appearances, be that positive or negative. Having social circles based on scarification or width of eyes rather than our traditional differences and signifiers could be a great way to examine or lampoon are own "traditional" values of attractiveness.

@extomar: There is value in considering every realm of thought about any topic. It's critical thinking. It's a good thing. You proved that with your reference to the otherness idea. This whole thread proves there is worth here.

@jadegl: Interesting how most male respondents on here are gung ho for playing as women while you're looking for more identification. Speaking personally, I'm probably spoiled with my gender as the norm, making my choosing to play as a woman feel revolutionary. When do you create women to play as, do you have them reflect your appearance, sexuality, and ethics, or do you play around with differences like many of these male players appear to?

@icemael: Oh it's certainly got some academic fluff in there, but this discussion has gone far more interesting places in terms of the diversity of reasonings and purposes than Voorhees did, so consider it a springboard. And having an English and Philosophy degree, I'm even more deeply aware of the dangers of academia. I think Voorhees is clearly than you're giving him credit for, though.

@bacongames: You're awesome. Let's be friends. Your categorization of responses appears accurate to me, especially from the sample I've read so far here. Thank you for the thoughtful critical response and your personal experience. Amazing how you aim for self but end up with slightly different other purely because games are still bad at delineating race. Cheers

@mithical: It seems like the point is if a rather large population of male players are enacting a queer experience, that means the heteronormativity of the gaming community may have a very clear weak point--our own predilections for experimentation and exploration of gender and sexuality.

@fattony12000: Yes, it could have been a poll. Oversight, honestly. But, I do like how people have to state their opinion and explain. Plus, I would not have created all the categories people have said.

@dark_lord_spam: Ha, I sidestepped that in Skyrim by working with my partner to choose our potential spouse. She actually went based off of race and gender, not even his appearance. Boedica is now married to a revolutionary Argonian from Windhelm.

@icemo: Huh, that protectiveness of female enemies combined with your desire to kill as a woman is certainly an odd combo. I'd think you'd want to protect all women from violence in general. Personally, as long as the women aren't innocents like Kratos likes to murder (or males--any innocents really), I don't have too many moral hang ups about killing any necessary adversary in games. If there's a non-lethal option, though, I'll usually take it. I did execute every "civilian" who was a part of the human trafficking in Watch Dogs....

@hunterob: Great real world example! So, in her case at least, the ability to experience a gender identity in Dragon Age 2 helped her transition into her own. Cool.

@zeik: Terms, right? Drag seems like an accepted social term from my understanding, but everything can have different connotations. You are right that transgender is off. This persona playing makes me think of drag queens and kings, but it is also simply a thing we all do. We're all different personae in different contexts, though playing with gender in our personae is still something against mainstream society, so noting it as something else may be worthwhile to fight the acculturation of a steady gender persona? There is no exact way to be MAN or WOMAN, and maybe how we play around with gender in games is part of proving that.

@bizzama: Thank you for the thoughtful reply! And there's quite a lot of great thought in here even if I didn't start off being pretty hands in in responses. Makes me proud of many of the people here--not for agreeing with me, but for putting critical thought into their ideas and opinions, demonstrating that doing so is virtuous.

@kierkegaard: I just think there are better words than queer, which A) didn't start as a proud statement of who you really are (which is shit, because it means about 20 different things) and B) has other meanings that kind of degrade the community that uses it. I don't think it's queer to act like a lady regardless of your gender.

Actually, no. I don't think there are better words. I think we should state what we are as individuals, and I think the mentality that gay or transgender people are a "we" leads to the mentality that they are a "them" and the truth is I'm just a me. And you're just a you.

I think it potentially masks an issue, and that it avoids honesty in a community that is struggling to live open and honest lives. And I believe that using a term that has been used to put us down is just plain silly. You don't need to throw things back in other people's faces. Just ignore it and declare yourself as what you are. If you need a "uniting" term, transgender isn't going to offend anyone (other than bigots or the insecure who have yet to accept themselves). But Queer is not a universally accepted word in the community, as much as the community at large would have people believe. We are a minority but there are plenty of people in the LGBT community that prefer not to use words like that to describe ourselves when there are plenty good words that aren't associated with nastiness. And queer is just sort of unprofessional. I don't think it contributes to our cause in any way. It just ends up getting misused, or causing certain people to view our demographic in a different light than we all want to be seen.

Might seem silly, but it's just something that has always bothered me about the word and how it's used considering it's history and other meanings and everything. I don't feel comfortable calling someone "strange" or "ill" or to use a word that means to basically mess things up through nefarious behavior.

Anyway, that's my rant on the not very on topic subject.

As for being grumpy, I just think it's damaging to our understanding of humanity to try and pin things like that onto something like gender choice in a game. At best it seems a waste of time that could be spent on more important things, at worst it seems like it could damage the understanding of certain demographics that need all the help they can get on that front.

Thank you for the clarification and lesson in your understanding of the word! Mostly, I appropriated it as it was used in the essay, but, as you can see, I changed the thread title in light of hearing your perspective. People are people. My understanding is that there is some fear, though, in refusing to identify as a part of a culture you can lose the positives of that culture. Maybe someone is Guatemalan, American, Latino, Gay, and a man, and removing any of those identifying groups would take away rather than help his identity.

It's hard, right? If you become a "we" you can become targeted, an other, as you said. But maybe you also have a common language, culture, and/or history that strengthens you, even if individuals are still quite unique?

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

@zeik said:

"Accusation" sounds more negative than I intended, but that doesn't make it innacurate. I have no problem with transgender individuals, but I dislike other people claiming something about myself that is untrue based on innacurate assumptions.

I don't (always) ignore gender when I play a male or female character. Their gender can play a role in how I choose to make that character react in a situation if it is relevant, but it is relative to how I decide to percieve that character I'm playing. If I create a female character I've decided is going to be a no-nonsense badass then if some character in the game makes a remark about her gender then I will make her react accordingly. It has nothing to do with percieving myself as that character, it's simply shaping a fictional character in a fictional world.

This kind of thinking is not relegated to video games. Say I've been watching a TV show for a long time and I've gotten to know the characters and I have expectations of how they will and should act. If a character does something that seems out of character without proper justification that bothers me, because I have a fiction in my head of what that character is. A video game simply gives you more control over what that fiction is and (usually) allows you to ensure that character does not do something contradictory to that fiction.

Okay, thanks for clarifying. You can see how that kind of negative language could make me assume things about your respect for others.

See, when I do what you're describing in enacting a character, I think of that as a form of embodiment. I'm taking on being that character. I'm trying to think what they would do and why, and enacting that. Transgender is a definition, so it may not be the best word. Perhaps thinking of it as taking on a different persona, dressing in drag or something, may work better.

In either case, you and I seem to have different conclusions based on similar actions. And games are distinctly different from TV shows. You are defining actions. Some part of you, even if it's not the you you generally are, is in the character you play. Even if it's totally different from you, it's a reaction to you, so there is an aspect of anti-embodiment there. At least as I see it.

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

Let me preface this thread by saying I do not hate The Last of Us, but am confused when people say it is the greatest game of the generation.

Is it definitively not the best game of the previous gen? I don't know. But I fail to see why it garnered the rave acclaim it did.

In my opinion, it was a very good game, but the mechanics felt like they were weaker than the Uncharted games--by this I mean they felt clunkier. I know Joel is not Nathan Drake, but I mean it had a feeling that, to me, was reminiscent of survival-horror tank controls. It didn't feel fluid, and was definitely one a barrier to me that separated me from the story.

Secondly, the story. Yeah, it's really competent. The ending is really good. In fact, the ending is great! But aside from a couple zombie-trope subversions, it's just okay. Definitely way above average for a video game, but still only alright.

I'd like to ask again for people not to be upset. I'm not shitting all over it, and I'm going to buy the remastered edition because it's a really good game. It just didn't strike me as being a slap-myself-in-the-face-this-is-so-good experience.

Also, I did do a lot of subconscious comparing of this game to Shadow of the Colossus, which to me is not only the greatest game of the PS2 era, but maybe one of the best ever.

I think The Last of Us managed to make its mechanics and story cohere brilliantly, and that's the point. The world feels freaking desperate. The clickers are scary. The humans feel intelligent and dangerous. Joel is both brutal and old, but still very, very competent at killing. Ellie is extremely competent, and, eventually, just as competent at killing if not more so (her knife, man...). The environmental storytelling that Bioshock made mainstream feels powerful here, without feeling as contrived.

The game plays just like it wants you to feel. The characters do what it makes sense for them to do based on the narrative. It's that combination that, for me at least, makes it defining, or, perhaps, culminating.

Like, if someone asks you what single-player games were about from 2006-2014, The Last of Us would hit all the aspects and exemplify them.

It is not perfect. It has some glaring issues in there, and some poorly designed bits, but it is defining, according to my definition.

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

I have a tabletop Star Wars game going where my character is a brown Zabrak lady who grew up on the streets of Nar Shadaa... I don't think any gay person would go "oh, so you understand queer relationships!"

In Wasteland 2, I had to create 4 characters from scratch and I made three ladies. Oh noez now it's complicated!

Oh but I suppose I just created female characters because I want to 'gaze and control them' because I'm a man and can't make it through 24 hours without abusing someone. Whatever I'm doing I should stop it so we can pry open the hegemonic masculinity of the heteronormative gaming press and community.

I don't think so either! I do think when a person who is or pretends to be actively against or ignorant of queer relationships realizes they are probably enacting something like them by playing games, that may help them realize their mistake?

Or they'll self-immolate.

@jarno said:

Using terms which have different meanings in academia than in common public discussion seems to me to be counter-productive to the debate.

Having an experience from a gender perspective different than the one you identify with does not sound at all "transgender-like", almost the opposite. Why not say "crossdressing-like"?

When I (a male) play a female character out of choice it is mostly to get away from the dudebro stereotype. I like to think my female characters have more complex motivations, richer life, and a greater empathy towards others in the game's world that better matches my own. It is not so much sex or gender, but more to do with the personality that I tend to associate with females.

I also do it as a way of making a small personal contribution towards reducing inequality in videogame culture.

Okay, you're basically me. Hi! Also, it may be closer to drag, taking on a different gender in looks and even persona. You're right. It's less a full transformation into the person you truly are than it is a persona shift. Of course, drag queens and kings are sometimes transgender, but not always.

@adam1808 said:

I stopped listening to what over-paid scholars who work 25 hours a week projecting their own insecurities and personal issues have to say about me a long time ago. This article was clearly written by someone who doesn't actually play games, or at least, doesn't have personal experience of playing as characters of the opposite sex in games.

Assumptions are bad, dog. You make, like, four of them in two sentences. Jeez.

@jasonr86 said:

@kierkegaard:

I don't mean to say that the conversation shouldn't be had. How he's going about putting forth the conversation hurts the point he's trying to make. But I think he has good intentions and he put in a lot of effort. Having written papers like this in school, this takes a lot of time. It just doesn't read well and the conclusions made generalize a bit too much. I'm sure for some people this fits perfectly. But it sounds like he's suggesting it fits a larger number of players then his evidence suggests.

I think that's totally possible. I read it less as an argument that ALL players are actually doing this intentionally, and more as a possibility that all players could be doing this, and that reformats the queerness in games discussion if there is something inherently queer about this action. Or, maybe that's the conclusion I'd make if I rewrote his essay.

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

#7  Edited By Kierkegaard

First of all, no. And why do we need to dig into that? If you're "queer" (hate that use of the word, by the way), you're queer. We don't need to try and figure out who's a little bit queer or whatever. People play different character types for a million different reasons. I'm sure some people do it for that reason. And I'm sure some people do it to stare at an ass. But I also bet there's a million different reasons people chose one gender or the other. Trying to find ANY one reason or inference about what is going on in someone's head because of the gender they choose is kind of silly. Hell, I pick different genders for different reasons. I don't really get the sexy reason, maybe because I generally avoid games with overly-sexualized females, but there are still a variety of reasons I've decided on my character's gender based on.

Maybe I'm just in an especially grumpy-old-man mood today but this seems super fucking stupid to try and be academic about. Are there possibly some percentage of players that are living out a subconscious transsexual experience? Almost certainly. Is it enough of a percentage to mean jack shit? No. There are probably people that live out subconscious transsexual experiences through the way they eat a fucking burger as well.

The need some humans feel to understand such minute things boggles me.

TLDR; I'm grumpy and a little fatigued with the "queer" term. Can't people just be happy to be people? Do we really need to re-purpose terms like that to mean way too wide a range of things?

Just to clarify, the thread title is mean to ask if that is a queer action, not if doing so makes the player a queer person. I like how queer is being used now. It's a uniting term for any person who is not cisgender and/or hetero. That can become too simple and all that, but the word does work here.

Still, "transgender" may be the more accurate term for the title. Not sure why this all makes you grumpy. Thinking about these things does no harm. If a player asks themselves, and truly asks themselves, hmm, why do I play as a different gender? Having this answer as a possibility is not an attack, but an interesting mindset. It's not that minute of a thing--if transgender play is actually common, then perhaps violence and attacks on transgender people will be lessened through logic and more empathy.

@zeik said:

I greatly dislike the presumption that anyone who plays video games inherently treat the characters they play as embodiments of themselves. Especially when it leads to these strange and innacurate accusations of transgender fantasies.

There are very very few games where I am able to treat the character I play as an embodiment or extension of myself. The vast majority of the time they are simply the equivalent of an actor in a movie. It doesn't matter if they are male, female, transgenger, straight, gay, bisexual, alien, creature, inanimate object; they are not me. Even when it's a character where I have almost complete control over the character's gender and personality in the game I will more often than not create that character with a specific archetype in mind and then roleplay how I think that character would act in any given situation, and that may or may not align with myself. If I play as a female character I am not pretending to be a female, I am experiencing and/or shaping the story of a character that happens to be female.

In many ways it's very similar to a male writer writing about a female character. You don't have to think of yourself as the character to create a character that is not an exact replica of yourself.

Why is enacting a transgender movement an accusation? Doesn't that imply being transgender is bad? Your mode of play sounds like it actively avoids considering gender. Why? How can one possibly shape/experience a story without considering all aspects of the character you are shaping/experiencing?

@joshwent said:

@jasonr86 said:

It's neat that the author is going through all this work writing a meta-analysis, but it really comes across as needless naval gazing.

Yup. So much of this kind of scholarly analysis just reads to me like completely unfounded claims argued as fact. It might just be the scientist and skeptic in me, but theories with no proof are worthless. The only hard research the author here is using is someone else's very limited study on WoW avatars which was pointed out by the researcher himself to have polled an unreliable, non-diverse, and far too small group.

Looking into these issues is great, but answering these questions with arbitrary theories does nothing to increase our collective knowledge. It turns into an endless debate over who is right and how much of whatever opinion should you include in this other theory and so on. The Scientific method (i.e. the best system that humans have created to separate objective truth from our inherent biases) is almost never applied, and certainly isn't here. Which is ironic, when so much of this work exists to analyze those biases in the first place.

Anyway, more to the point, I think the author needs to more closely focus on the role of empathy in fiction. When we read a book or see a film, ideally, we make an emotional connection with the characters. Games are no different just because we control the character's actions. We don't become the hero in the novel, we understand them on an emotional level.

Empathy isn't the person able to react to their sad friend because they have the same feeling or have had the same experience, it's simply the person understanding whytheir friend feels that way. You don't need to share the feeling to have that empathetic connection, you just need to accept it.

I, a man, almost always play a female character if given the option. I'm simply more interested in stories with female main characters (my GB avatar, the image that ostensibly represents me here, is a bad-ass chick and always has been. But I don't want to be them. I just want to see their story play out.

Thank you for your thoughtful response! Okay, so empathy versus embodiment. You go for the former. Arguably, though, games are different than literature. I can't become Scout in To Kill a Mockingbird because she is extant. I can't become Laura Croft because she is her own person. I think that is about empathy. Understanding things from her perspective because I learn why she is and does.

But surely self-directed role playing games where you create a character are different! You are choosing to place yourself not only into the perspective of a person with a different race, gender, sexuality, ability, age, or ethic than you but also into that body, to literally move its limbs. You are choosing what that person says and does. How can that possibly be only empathic? That's not a derisive question! I just don't understand how embodiment does not exist there, inherently.

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

@corruptedevil: Cool! So you're striving for an enactment of the character who best portrays the role. Got it.

@video_game_king: Yeah, Went a bit Yoda there. Sorry about that. Clearly writing a lot and hoping people read it does not get a 100, or ever 50% success rate based on this post, but some people will read your long essay. Maybe break it up with pictures?

@jasonr86 said:

I don't doubt this makes sense for some players but not all. Generalizations are kind of silly in that they assume we all have the same intentions. For example, I play as female in Mass Effect because I like that voice actor better then the male actor.

It's neat that the author is going through all this work writing a meta-analysis, but it really comes across as needless naval gazing.

It may just add other way to see that relationship between avatar and player, which certainly isn't pointless. Looking out at the stars of gender and play and putting together a thesis about transgender play can do nothing except make the conversation more interesting.

@kierkegaard: I don't find men "sexy," so probably not. When I do make a male char, I tend to make them heroic, gentleman-like, and badass. Maybe that's my personification of 'sexy' in male terms? I don't know.

Okay, got it. What that makes me think is that you play as men in stereotypical ways, making them strong and powerful. And, while you play that way with women, you do so to create a character that you would want to have sex with, both because of her body and because of her strong actions and personality. So you are defining your character based on your relationship to them.

Um, what? I'm confused, so according to this author would it also be the case that a male writer who writes a female protagonist in a narrative is also acting out some kind of queer relationship? That seems silly.

Relationship not as in the player and the avatar are different, but as in the player becomes the avatar, a transgender action if the avatar is a different gender. It seems totally not silly if many posters on here are focused on sexual characteristics. The writer is certainly, perhaps more so than the player, putting himself into the mind and body of that female protagonist in order to deeply consider her motivations and actions and reactions right? That's gotta be a queer, in this case transgender, move.

@karkarov said:

Let me give a completely thorough and correct answer to the question asked by your thread title.

No. Hell no.

90% of the people I know who were male and played female characters did it simply because they would rather look at a hot chick than a guy all day. I even know some people who did it in WoW for example because if they pretended to be female they could con idiots into giving them money. I have played female characters in games before simply because I felt those characters had better character models, or gear looked cooler on them. I play Jill in Resident Evil 1 because the game is literally easier as Jill and she gets a bazooka instead of a crappy flame thrower.

I only identify as one person, me. I am not the character I am playing in that game, just like Harrison Ford is actually not really Han Solo.

Did you read the question in the post, or the essay? I think that'd help. If nothing else, consider the implications of what those people are saying. If the only relationship we want to have with characters of the gender we are attracted to is sexual, that's kinda fucked right? Isn't putting ourselves into their shoes or trying to learn something from it far more useful and positive? And way less creepy? Your use of female characters for aesthetics or rocket launchers is quite simple. This essay is getting into whether there could be something more complex going on here. Something worth considering, even if you reject it.

I don't fully understand why I usually play as a female, but it's not the butt thing. Shut up about the butt thing.

A fuckin' men brother.

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

I don't embody the female character I play, I just like having a pretty woman to play as. It's fun, and I get to have a fantasy trip to make my girl as badass and sexy as I possibly can.

I do have to admit, though, that I'll play a female race with a big butt over others. I'm a butt man, and I'm proud.

Huh, interesting. Your talking about "making" her into something rather than being something yourself, but you're still making her something strong and badass in your eyes. Interesting that sexy is required. Do you make male characters you create sexy or do sexy things?

Queer as in unusual or odd. Sure maybe? Queer as in homosexual, no thats silly.

Though i find it kinda disgusting anytime a guy goes "if im gonna be looking a characters ass for 30 hours it might as well be a female ass!" which is almost always the excuse alot of guys give when asked why they're playing a female character. It's just kinda perverted and gross. Porn exists people! Whatever that rant aside its not really a big deal.

I almost always play as a male character because im a male and i can just envision myself as the character easier. Nothing against female characters, i'm just not very ladylike is all.

Play what you wanna play when given choices. If its so you can "experience the adventure as a woman" or to have a sexy object you can dress up in skimpy fantasy armors, or be a big burly muscle man, whatever. As long as you enjoy it!

Videogameking helped a bit, but hey, sir, if you want to know what Queer means, look it up. Try "queer culture" etc. Self education is good! And you're clearly thoughtful and open to people doing different stuff, so take the step and dive into some good lit!

@clonedzero said:

Queer as in unusual or odd. Sure maybe? Queer as in homosexual, no thats silly.

Neither of those definitions apply to academic queer. (Weird sentence, but trust me: it makes sense.)

Oh, and fun fact: I wrote a detailed essay about a topic closely related to this. (It was about identification in games.) The answer I reached? It depends.

Ha, a fair conclusion. On your blog on here is this essay?

No. I don't embody the character, I control them. I played a Female Shepard in the Mass Effect games just because I love Jennifer Hale's voice acting. The problem with making the game actually react to your gender is having to record new lines.

If you want a game where your gender actually changes everything I highly recommend Mount and Blade (Preferably Warband). It's set in a fictional ersatz of medieval Europe and so it is much harder to make a name for yourself as a knight, a vassal or a ruler if you choose to be a girl due to the sexism of the era.

That's only PC right? Grr. Mac and PS4 gaming. It is a burden. That's a really interesting reason I didn't even consider--you chose your character based on performance of her voice. So it was seeing her as a non-embodied character who wanted the best actor portraying, so you chose Hale because she was better? I'd love to hear more!

The thing about budgetary concerns and all that is that it's all about choices. If a game chooses to let you choose gender, or be a different gender, or references gender, it is has to respectful toward that. Including it as an option but not fleshing out that inclusion is not worse than non-inclusion, but it does feel like tokenism. It feels like, here, 50% of the population, here's your option, but we're not going to put too much thought into the differentiation of gender because we don't really care.

Creating art is a hard collection of responsibilities.

Avatar image for kierkegaard
Kierkegaard

718

Forum Posts

4822

Wiki Points

23

Followers

Reviews: 10

User Lists: 2

#10  Edited By Kierkegaard

Just read this heady but interesting essay on the question above: http://www.firstpersonscholar.com/identification-or-desire/

Should be read in its entirety, but it does wrap its point around difficult terminology, so I'll summarize best I can.

The point is essentially that while traditionally academics, and many players, have considered playing as characters in games to be about identification, seeing ourselves in those characters, or non-identification, completely separating ourselves from characters unlike us, this may not be accurate.

Instead, Voorhees argues that both people who identify as men playing as women avatars and people who identify as women playing as man avatars are enacting a queer relationship. A man playing as a woman is enacting a transgender-like experience, placing himself into the context of a woman's perspective.

Of course, being transgender is not a playground or a choice, but a realization, or at least actualization, of the gender you feel yourself to be, a gender that you were not assumed to be by society up to that point. So it's not the same.

Voorhees and the discussant at the bottom do go into how if it is true that playing as someone different creates a queer embodiment, then that may result in people uncomfortable with that idea pushing back with less exploration or more vitriol, something the discussant compares to men acting more heteronormative when in homosocial situations, like everyone being unclothed in a locker room.

The point of all of this is is: A study referenced in the article shows most males playing as female avatars do so to gaze and control them, a domineering relationship. Do you, in general, feel that you embody the character you are playing, becoming a different or similar person to yourself, be that in race, gender, sexuality, ethics, or personality? Or do you only identify with similar characters to you? Or do you choose a character to gawk at? Or is it a more complicated mix?

Personally, I try to create a cooler version of myself in sports games since it's living a fantasy. In role playing games, I want to play as something other. I try to embody, for instance, a female avatar as if I were her. I find it frustrating when something like Skyrim does not so much let me be a woman or a man, but removes most gendered existence from the world, making the character an it with a gendered pronoun. More active commentary and use of both positive and negative gendered experiences may be something essays like this one can help us encourage in those who write games. Portal 2 is very gendered. It uses some seriously negative gender tropes in Glados' insults, but it does have some major moments that would not work with a male Chell.

Thanks for reading and possibly responding.