Something went wrong. Try again later

majormitch

Playing FF7 Rebirth is giving me the Bad Thought of replaying other FF games.

1336 2197 115 148
Forum Posts Wiki Points Following Followers

Awesome Video Game Music: Click Clock Wood

Like most Rare games, Banjo-Kazooie has a fantastic soundtrack. On of my favorites is Click Clock Wood, and I especially love that it has its own variation for each season.

WinterSpring
SummerFall

The actual Click Clock Wood level has four different versions, one for each season. While it's the same basic level each time, there are plenty of subtle, thematic changes that not only make each version look different, but play different as well. Different areas can be accessed, there are different enemies to fight, and different environmental interactions are available. And of course, there's a different version of the same basic song. That's what's great about this song- it's the same core melody each time, but there are a ton of small changes made to each one that really make them unique, and fit each season extremely well. First of all, the winter version just feels cold. It makes great use of stereotypical winter instrumentation via chimes and bells, and the pacing is slow and torpid, almost as if the song itself is frozen in a winter wonderland. The blowing wind in the background is another cool touch, and the whole thing fits really well with the bright white snow covering the level. The summer version is similarly slow, but rather than feeling frozen, it just feels lazy. It's as if the brutal heat that summer can bring has bogged this song down, and it's having trouble mustering up the energy to make it to the finish line. The use of animals such as birds, crickets, and bees as instrumentation is also fantastic. Where I'm from, these are certainly the sounds of summer.

The spring and fall versions are more upbeat, and I feel like the song's predominant melodies shine brightest here- especially in the spring version, which is my personal favorite. It's just has a fun, snappy beat that will brighten anyone's day. It's something that Rare has consistently been able to do in their games, and the spring version of Click Clock Wood is among their best. And yet, just because the core themes come out a little more doesn't mean these two versions lose any of their thematic flair. There are still great touches from birds and crickets in the spring, to frogs and woodpeckers in the fall, and the rest of the instrumentation is equally brilliant- everything feels just right. Ultimately, that's what I love most about each version of Click Clock Wood. It all falls into place wonderfully to represent each season incredibly well, which aligns perfectly with the nature of the level itself. I'll never get tired of seeing great music so accurately represent a great game, and Click Clock Wood does that as well as any.

For additional information on this blog, or to view other entries, click here.

2 Comments

Awesome Video Game Music: Time's Scar

If you know anything about my video game music tastes, you know that Chrono Cross’ soundtrack is one of my personal favorites. And if you know anything about said soundtrack, you know that Time’s Scar is its pinnacle track, and is completely amazing.
  

  
Time’s Scar is the opening song in Chrono Cross, and does a great job at setting up what the game is all about. It’s major theme focuses on how making choices in the present can create and/or destroy any number of futures. As such, the song’s title itself is perfect. Many of the game’s big moments wreak all sorts of havoc on various time-lines, ripping them apart to create or destroy futures- “scarring” time, if you will. These kinds of events keep the many dimensions of the world in tumultuous states, and this is represented wonderfully in the song’s progression. The beginning of the song is relaxed, and seems to be at peace with the world. But it doesn’t take long for things to take a sharp left turn. About halfway through the song ramps up noticeably, and seems to represent the chaos and confusion that might come with such profound distortions in time. It’s a rambunctious, action-oriented segment that does a fantastic job at simulating how one might feel when their world as they know it is quickly unraveling, while remaining consistent with the musical motifs and instrumentation of the rest of the soundtrack.

In fact, those motifs and instrumentation are some of my favorite things about the Chrono Cross soundtrack as a whole, and that’s particularly true in Time’s Scar. Simply put, this is absolutely beautiful music that’s a pleasure to listen to. It’s technically proficient and artistically brilliant, and does a great job at guiding your emotions. I also really like the melancholy tone of it all. It matches the general vibe of the game generated through the the story, characters, and world extremely well. Sure, Chrono Cross’ narrative certainly has its grandiose moments that could lend themselves to an epic musical score, but the majority of the soundtrack, including Time’s Scar (you know, the pinnacle track), manages to remain relatively low key. This goes a long way towards emphasizing the more intricate, personal characteristic that I feel is Chrono Cross’ biggest strength. Amidst all the high impact time distorting craziness, a lot of focus seems to be placed on the individual characters, and how their personal decisions shape their own futures. It makes for a pretty compelling game that’s surprisingly mature, and the soundtrack is just as much so. I think Time’s Scar represents these ideas as well as any song could hope to do.

One of the main things that stands out to me whenever I think about Chrono Cross is how it’s a mature game that has a lot of heart, and in no aspect is that more clear than its soundtrack, the pinnacle of which is Time’s Scar. Someone with a lot of talent put a ton of time and effort into making a beautiful song that expertly buoys the game’s central themes. I couldn’t ask for more in a video game soundtrack, which is why I adore Time’s Scar so much.
 
For additional information on this blog, or to view other entries, click here.
5 Comments

Awesome Video Game Music: Minotaur Boss Battle

The soundtrack for God of War is as epic as they come, and perhaps no song exemplifies this as much as Minotaur Boss Battle. Prepare to crap your pants:
  

  
From the second the songs kicks off with some in-your-face vocal chants, you know you’re in for the fight of your life. A large portion of the God of War soundtrack is characterized by such chanting, and it’s all revved up to Mach 10 here. It’s a kick in the teeth if there ever was one, which is a great start to the boss battle that ensues. At this point in the game, you’ve been working your way through some incredibly trying challenges throughout the Temple of Pandora, and just when you think you’ve seen it all a giant freaking minotaur comes charging at you. All of the anxiety, fear, and exhaustion that has been building during your stay in the temple culminates in this single moment. This is the battle you came here to win, and a victory will finally lead you to your goal. You know it, the game knows it, and the music certainly knows it. That’s why the beginning of this song is so amazing. You’re bound to be running on empty by the time you get here, but the first ten seconds of this song still manage to remind you that this is your moment, and it pumps your adrenaline back up to max. It throws down the gauntlet, and provides the perfect start to one of gaming’s biggest and baddest boss fights.

While the first few seconds certainly steal the show, Minotaur Boss Battle maintains its intensity from start to finish, constantly reminding you of the ridiculous situation you’re in. I also love that it’s fully orchestrated (somewhat of a novelty at the time), and the instrumentation is fantastic. It does a great job at generating a vibe reminiscent of ancient Greece, and keeping it epic all the while. Most of this is true for the entire soundtrack, and it all comes together perfectly in Minotaur Boss Battle. But more than anything else, this is a song that has provided me with one of my most distinct gaming memories. It’s a great moment that's epic and over-the-top in all the right ways, and simply couldn’t have existed without a song such as Minotaur Boss Battle.
 
For additional information on this blog, or to view other entries, click here.
5 Comments

Awesome Video Game Music: Hyrule Castle

One of the cool things about the music from The Legend of Zelda franchise is how a handful of themes are expertly remixed to fit multiple games. One such theme is the one for Hyrule Castle, which appears multiple times in the series. I’d like to focus on three specific versions, the first being the one from A Link to the Past (I'm including an orchestrated version if you prefer some better sound quality).
 

OriginalOrchestrated
  
  
  
  

Perhaps it’s because A Link to the Past was the first Zelda game I played, but to me, this is the most regal, most spirited, and therefore most definitive version of Hyrule Castle. Everything from the instrumentation to the chords to the rhythm hints at medieval royalty and grandeur, a common vibe in the series that is never more prominent than in A Link to the Past. In fact, the whole thing starts off with Princess Zelda herself contacting you requesting rescue, and you immediately barge your way into the castle with this theme in the background, setting up the tone for the entire game. The castle itself also sits smack dab in the center of the world map, and you revisit its decorative halls at the game’s pinnacle moments. And each time you do, you’re greeted once more by the blaring sounds of this iconic theme. Rarely is a single song so central to a game, but the Hyrule Castle theme from A Link to the Past embraces the role wonderfully. 
 
Wind Waker Hyrule Castle
Farewell Hyrule King
    
  
    
  
  
By contrast, the Hyrule Castle theme found in The Wind Waker does practically a complete 180. It still retains the same royal motifs, but its more somber tone lacks the “For king and country!” pomp that is so central in A Link to the Past. Rather, it is fairly subdued, almost hinting at defeat, or perhaps a longing for past, better days. This fits so well with the state of Hyrule Castle in The Wind Waker, which is found frozen in time on the bottom of the ocean, completely forgotten. Hyrule Castle is no longer the center of the world, and the music does a fantastic job at representing this fact. The lingering musical patterns from previous games such as A Link to the Past are effective at reminding us of the former glory of this grand kingdom, making it clear just how much has changed. It’s just a great touch, and it’s neat to see a theme such as this adapt to different games so readily and successfully.

Last but certainly not least, I’d like to highlight another song from The Wind Waker, called Farewell Hyrule King. This song is essentially the Hyrule Castle theme remixed yet again, played at a single, climactic moment of the game. Without spoiling anything too specific (as if the name of the song isn’t specific enough), I can safely say that this is my favorite version. Piano is such a perfect fit, and the pacing and rhythm suggests that something terrible has happened. It has, of course, and when the song ramps up in the second half it seems to emulate the anger, confusion, and general madness one might feel after a tragic occurrence. Best of all is the musical clarity of it all- this is just a great, well written piece of music that’s a real treat for the ears. While I greatly appreciate the versatility of Hyrule Castle on the whole, Farewell Hyrule King is the version that sticks with me the most, and is the main reason I love this theme as much as I do.
 
For additional information on this blog, or to view other entries, click here.
5 Comments

Awesome Video Game Music: Tali

One of the best things about the Mass Effect 2 soundtrack is that it has a great, thematic song for each party member, and perhaps my favorite such song is the one for Tali.
  


Not only it this an action packed song that's just a ton of fun to listen to, but its nature walks hand in hand with Tali’s character (as seen primarily through her loyalty mission, the details of which I won't elaborate on for spoiler reasons). The song starts out quiet, yet alert. Quarians (Tali’s race) in general seem more passive than other races, but there is a certain awareness to their nature. Tali is no different, and constantly seems attentive to everything going on around her. So even when the song starts out peaceful, it seems to know that nothing stays that way forever. Sure enough, it turns on a dime into a very bold, forward moving action theme. Similarly, whenever a crisis emerges, Tali always hits the ground running. She’s never caught off guard when things escalate, and this snappy transition seems to represent just how quick she is to respond to the situation at hand.

This first action segment has a decisive, steady beat that seems to know exactly where it’s going. Tali is an incredibly smart character, and when she sets her mind to it she can tackle any problem. This segment seems to represent that fact. However, almost as quickly as the song explodes it loses traction, slowly turning to a dark, brooding tone. Tali has her doubts just like the rest of us (she has some big ones during her loyalty mission), and this portion of the song seems to represent this contemplative, self-examining nature. But that moment of doubt only seems to be a source of strength in the long run- a momentary pause that serves to reinforce her resolve. Immediately after its lowest point, the song executes a rift that quickly ramps it all the way back up. The resulting final action bit is even more bold and determined than before. It seems to give Tali a proper send off, with the knowledge that while she may occasionally second guess herself, she always trusts herself to get the job done in the end.

Is it a coincidence that my favorite “character song” on the Mass Effect 2 soundtrack is the one for my favorite character? I don’t think so. Each of these songs does an amazing job at representing its character, and it only makes sense that liking one implies liking the other. It’s a wonderful thing that we can have music in video games that is so representative of its source material, and Tali is as good an example as any.
 
For additional information on this blog, or to view other entries, click here.
6 Comments

Awesome Video Game Music: Fisherman's Horizon

A staple theme in Japanese RPGs is the "town" theme. You know the extremely chill, peaceful music that always plays when you're visiting a small, uneventful town off the beaten path? Yeah, that song. I like that theme in most JRPGs. It's subdued nature is a nice contrast, and a nice break, from the otherwise constant barrage of overly epic melodrama that defines the genre. One of my favorite examples of this practice is Fisherman's Horizon from Final Fantasy VIII. 
 

OriginalOrchestrated
  
  
  
  
 

The town of Fisherman's Horizon (which is a great town name by the way) is about as isolated as towns get. It's basically a city floating on the water out in the middle of the ocean. Getting there is extremely difficult, and once you do get there you realize that was the intended effect. It's pretty clear that the town's inhabitants enjoy being separated from the rest of the world and its complications, though they're generally nice people who are receptive to visitors as long as you don't cause any trouble. As such, Fisherman's Horizon ends up being a restful pit stop during your adventure. It's a time to relax and reflect on what's transpired thus far, and the song does a great job at fueling that notion. It also has a very "human" quality to it. The people of the town are low-key, simple folk, and the tone of the song represents that perfectly. These are the kind of people that draw great pleasure from the simple things in life, and it's nice to see that idea supplemented so well with great music. 

The other thing I like about Fisherman's Horizon is the simple fact that it's a beautiful song. It may be harder to appreciate in its original format, but if you listen to the orchestrated version I posted above, I think you'll agree. With the correct instrumentation and sound quality, it's a treat for the ears. And that's really the secret to a song like Fisherman's Horizon. More than anything else, it's just a great, relaxing song that's a pleasure to listen to.
 
For additional information on this blog, or to view other entries, click here.
5 Comments

Awesome Video Game Music: Stickerbrush Symphony

Alright then, let's start this show with a show stopper. Stickerbrush Symphony (or Bramble Blast, if you prefer) from Donkey Kong Country 2 is without a doubt one of my absolute favorites. First thing's first- if you haven't heard it before, have a listen.
    

 
I think the setting of the level itself is the primary key to appreciating Stickerbrush Symphony. The entirety of Bramble Blast takes place in a dense forest of deadly, thorny vines that is far removed from civilization of any kind. It has more of an isolated feel as a result, and the beginning of the song does a great job at capturing this feel. It consists of few simple rifts that seem to stand all on their own, which is a stark contrast to the rest of the game's highly populated levels and busy songs. Also, your main foe in Bramble Blast is nature itself. Rather than battling K. Rool's minions, you're fighting for survival within one of nature's most oppressive environments. The giant vines that seem to bear down on you throughout the level take on an almost majestic quality, and the song's ambient background chords do a great job at emphasizing nature's wonder. In addition, the song's central rifts are composed of short, punctuated notes (staccato if you will), which seem to characterize the sharp, pointed thorns that you're constantly trying so hard to avoid impaling yourself on.

I also like the way that Stickerbrush Symphony always seems to be moving. Its constant beat propels it forward at all times, slowly adding layers of complexity on top of an initially simple tune. This mirrors the way you experience the level, where the simple task of avoiding thorns quickly evolves into one of the most devilishly complicated levels in the entire game. In fact, like most levels Bramble Blast turns out to be a pretty action-packed affair, and the song has a compelling undercurrent that suggests as much. What I really love about Stickerbrush Symphony is how it manages to combine all of these aspects as it moves along. It ends up being a pretty busy, complicated song that seems fitting for an action game, yet never loses its melancholy vibe that set the tone to begin with. It's peaceful and frantic all at the same time, which is amazing. Or if you're looking to bring out the action side a little more, there's always the Super Smash Bros. Brawl remix.
  

In some ways, I like this version even better than the original. It contains all the same basic parts, but really ramps up the action component (and in general has better instrumentation and higher sound quality). This is a song that's going places, and the ride it takes to get there is a blast. It's a super fun, energetic song that feels just as appropriate in Super Smash Bros. Brawl as the original felt in Donkey Kong Country 2. That's a testament to Stickerbrush Symphony's staying power and versatility, and goes a long way towards summing up why this song remains one of my favorites to this day.
 
For additional information on this blog, or to view other entries, click here.
4 Comments

Awesome Video Game Music

I've always felt that one of the most overlooked, under-appreciated qualities of video games is their audio. Video games are meant to transport us to an alternate world, and they do so by engaging our various senses. Touch (controller interface) and sight (graphics) seem to receive the majority of the attention, though sound can play an equally important, if more subtle role. Take a moment to think about some of the most vivid, most memorable moments from your video game experiences. How many of them are driven by the poignant voice of a character delivering an iconic line? Engulfed in the crisp sound effects of raining bullets and glorious explosions? Accompanied by a pulsating, majestic, or beautiful song?

Odds are high that the majority of those memories have an audio component to them, and I'd like to focus on one in particular- music. If you know me in any capacity, then you know I love a good video game song as much as anyone. Not only is a lot of video game music of exceptionally high quality on its own merits, but when used in the proper context it can be one of the biggest driving forces behind a game. A good song can guide your emotional investment in a game better than anything, and I'd like to comment on the music that's affected me over the years. I think this blog space is the perfect venue for that.

Each entry will focus on either a single game, or more likely a single song, providing a write-up as to why I like the selection so much. I'll also include embedded Youtube videos containing the music in question for you to listen to while you read, provided I can find them of course. For the sake of being consistent, I'll preface the title of each entry with "Awesome Video Game Music". I'll also link each entry back to this introductory one, where I will include a full list of every entry I've ever written. Kind of like an archive.

Last but not least, this is meant to be fun, and is something I get pretty into. I feel like there is a lot of potential for music in games, and hope anyone reading this comes away with a better appreciation of the medium. I'd like to hear your comments, experiences, and thoughts pertaining to video game music as well, and look forward to engaging in some conversations via the comments. That's pretty much it- enjoy!

EDIT: As of July 17, 2012, I have discontinued this blog series. See the final entry, "Finale", for more details. Thanks for reading!

Archive

EntryTitleGame(s)Date Posted
01Stickerbrush SymphonyDonkey Kong Country 2: Diddy's Kong QuestSeptember 23, 2010
02Fisherman's HorizonFinal Fantasy VIIIOctober 3, 2010
03TaliMass Effect 2October 9, 2010
04Hyrule CastleThe Legend of Zelda franchiseOctober 26, 2010
05Minotaur Boss BattleGod of WarNovember 5, 2010
06Time's ScarChrono CrossNovember 10, 2010
07Click Clock WoodBanjo-KazooieNovember 21, 2010
08Leader of the ResistanceFreedom FightersNovember 30, 2010
09Main Theme of Final Fantasy VIIFinal Fantasy VIIDecember 13, 2010
10Going LoudModern Warfare 2December 31, 2010
11Phendrana DriftsMetroid PrimeJanuary 8, 2011
12Revived PowerShadow of the ColossusJanuary 23, 2011
13Valkyria Chronicles Main ThemeValkyria ChroniclesFebruary 13, 2011
14Athletic and Flower GardenSuper Mario World 2: Yoshi's IslandMarch 2, 2011
15Freya's ThemeFinal Fantasy IXMarch 22, 2011
16Terran 1StarCraftApril 9, 2011
17Sunken SuiteSuper Mario 64 (Remix)April 18, 2011
18Morrowind Main ThemeThe Elder Scrolls III: MorrowindApril 24, 2011
19Cave Story Main ThemeCave StoryMay 15, 2011
20Terra's ThemeFinal Fantasy VIMay 22, 2011
21Mass Effect ThemeMass EffectJune 18, 2011
22Aquatic AmbianceDonkey Kong CountryJuly 5, 2011
23Movin'Final Fantasy VIIIJuly 12, 2011
24Katamari on the RocksKatamari DamacyAugust 1, 2011
25Best of TimesWorld of GooAugust 12, 2011
26Hyrule FieldThe Legend of Zelda franchiseAugust 25, 2011
27Rose Town and Nimbus LandSuper Mario RPG: Legend of the Seven StarsSeptember 15, 2011
28Aeris' ThemeFinal Fantasy VIISeptember 27, 2011
29BanjolandBanjo-Kazooie: Nuts & BoltsOctober 16, 2011
30Setting Sail, Coming HomeBastionOctober 25, 2011
31The Path You'll TravelMeteosNovember 7, 2011
32Field of ExpelStar Ocean: The Second StoryNovember 17, 2011
33Typhon MountainGod of War IIDecember 5, 2011
34Blinded by LightFinal Fantasy XIIIDecember 20, 2011
35In the BeginningMetroid (Remix)January 2, 2012
36Hyllian SuiteBeyond Good & EvilJanuary 23, 2012
37Jet Force Gemini Main ThemeJet Force GeminiFebruary 4, 2012
38Home/Another WorldChrono CrossFebruary 21, 2012
39Gusty Garden GalaxySuper Mario GalaxyFebruary 29, 2012
40Quickies 1Freedom Fighters, Rhythm Heaven, Final Fantasy VIMarch 22, 2012
41Quickies 2Gears of War, The Legend of Zelda: The Wind Waker, Chrono TriggerApril 4, 2012
42Quickies 3StarCraft II: Wings of Liberty, The World Ends With You, Super MetroidApril 17, 2012
43Quickies 4BioShock, Bastion, Final Fantasy VIIApril 24, 2012
44Quickies 5Donkey Kong Country 2: Diddy's Kong Quest, Aquaria, Mass Effect 2May 11, 2012
45Quickies 6Uncharted franchise, Advance Wars: Dual Strike, Final Fantasy IXMay 16, 2012
46Quickies 7God of War, World of Goo, Demon's SoulsMay 23, 2012
47Quickies 8Shadow of the Colossus, Superbrothers: Sword & Sworcery EP, Persona 3June 7, 2012
48Quickies 9To the Moon, Okami, Final Fantasy VIIIJune 13, 2012
49Quickies 10Metroid Prime, Outland, Chrono CrossJuly 9, 2012
50FinaleCivilization IV, Final Fantasy VII (Remix), The Legend of Zelda: The Wind WakerJuly 17, 2012
12 Comments

About My Reviews

It seems to me that most people have varying notions on what a video game review is supposed to be. As such, I feel it helpful to give a good idea on what I deem to be the purpose of my reviews, as to better give any reader of them a better sense of where I am coming from. Here you will find what I consider when writing my reviews, which will hopefully lead to them making more sense, as well as being more useful to you, the reader.

Review Style

The first thing you should know is that I don't summarize games. I usually get put off by reviews that simply run through the bullet-point features of a game- "There's this mode, where you do this, and then there's that mode, where you do that..." There's enough info on the web to satisfy anyone just looking for raw details and facts. I'm more about trying to explain why I did or didn't like the game, and whether or not I feel it was worth my money.

The other thing I don't do (which kind of follows from the first point) is write a book when reviewing. You know, those 5 page long super-reviews that sites like IGN tend to do? Not my style. I'm not going to assault anyone with a fat old wall-o'-text. Basically, I try to pick out the main points about the game, and give my reaction on how they shaped my enjoyment of the game. Most reviewers seem to cover all the little details, so if that's what you are looking for, I'm sure you can easily find it elsewhere.

Finally, as games have become much more mainstream, I feel that the distinction between a game being considered universally "good" or "bad" has become hard to determine. I feel that practically every game will be enjoyed by someone, and hated by someone else. As such, it's my perception that the act of thinking a game is "good" or "bad" has become a mostly subjective exercise. Therefore, my reviews are purely that- subjective. I'm writing about how much I enjoyed the game, and whether or not I felt it was worth my time and money. You may end up feeling differently about the game than I did, which is all well and good. In fact, it's great. Diversity is a wonderful thing.

These 3 points are the core of my main review philosophy for any review I post here on good old GiantBomb: Talk about how much I liked the game, in as clear and concise of a manner as possible. Leave out the fluff, the gory details, and keep it short and to the point. It's likely that anyone reading one of my reviews found it by sifting through numerous other user reviews, meaning you are probably looking to sample a wide variety of opinions in a timely manner. Therefore, I'm attempting to give that quick burst of feedback, but also back it up with clear reasons for why I make my claims.

Scoring System

So that's that for the written portion. As for the 5 Star scoring system, I think most people seem to interpret it differently. Therefore, I once again feel it helpful to give my interpretation of the scoring system, and briefly describe what I mean when I give a game X Stars (I won't be giving half-stars).

5 Stars: I had a blast playing this game, and also feel that just about anyone who goes into the game with an open mind will also enjoy it, though maybe to varying degrees. There might be a few small quirks, but for the most part I wouldn't really change anything about this game. This is the real deal.

4 Stars: I really enjoyed this game, and would recommend it to almost anyone. However, there are one or two noticeable issues that just didn't sit right with me. There will be a handful of players who won't be able to get past those issues, but for everyone else this game is a great choice.

3 Stars: I had fun with this game in the long run, but questionable design choices make me wonder how many other people will share my sentiment. It was kind of an up and down experience, and one that I think many players will enjoy, while many others will not.

2 Stars: I had a handful of problems with this game, and the overall experience was one that left me feeling somewhat cheated. It had its moments of glory, but wasn't consistent enough to deliver from start to finish. Not sure that many players will appreciate this game, though some should.

1 Star: I didn't enjoy this game one bit. It might have the slightest bit of redeeming value, and may even entertain a select few. But when compared to other games coming out it's just not worth it. I imagine that pretty much everyone could find something else they would have more fun playing.

And that sums up my review style- enjoy!

4 Comments