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Nonapod

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Nonapod

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#1  Edited By Nonapod

Here's hoping the next gen consoles are pyramid shaped

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Nonapod

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#2  Edited By Nonapod

I read this book a year or two back, and I agree it's excellent.

That said I kind of wish they'd come out with a new updated edition with a new chapter on what's been going on in the industry since 2000.

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Nonapod

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#3  Edited By Nonapod

1. Anything by P.J. O'Rourke

2. Probably one of the hard sci-fi authors, esp. those with math/engineering type backgrounds like Vernor Vinge, Stephen Baxter, or Neal Stephenson.

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Nonapod

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Nonapod

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#5  Edited By Nonapod

I still have it in a box in an attic somewhere. I remember mailing in a free subscription to the Nintendo Newsletter and I got the first issue of Nintendo Power shortly after getting the final issue of the Newsletter.

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#6  Edited By Nonapod

I think I know what you mean. When I play games on a console it feels more recreational, sitting on a couch in front of a big screen. My game play sessions also tend to be much shorter on a console than when I'm playing something on a PC. In fact I'm pretty sureI haven't had a play session on a console last longer than an hour or so in over a decade. The last console game I can think off that I played for more than an hour at a stretch was probably Metroid Prime.

Conversely when I game on PC, I tend to have longer play sessions. I played WoW for years and I used to raid several times a week for 4 and 5 hours stretches (had to quit that since it was eating up too much time). I've also had enormous play sessions of Galactic Civilations II, lasting 5 and 6 hours. Not to mention all the long games of Supreme Commander, Diablo III, Starcraft II and a bunch of other PC games.

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#7  Edited By Nonapod

I don't mined being nickle and dimed if a game's fun. When I was a kid a spent hours in arcades, so the concept isn't ancient to me.

The thing that annoys me about this is the apparent lack of a single player campaign. I have zero interest in competitive multiplayer RTS... mostly because the difficulty curve in competitive multiplayer is a vertical wall. (coop multiplayer vs. computer is fun though)

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#8  Edited By Nonapod

@BaneFireLord said:

Okay, so after doing a little digging, it appears that the reveal date coincides with the day that Capcom, Sony and EA are having their press conferences at Gamescom. As the time difference between Australia and Germany is 8 hours, and the Gameinformer AU reveal is at 4 pm local time, the reveal will be at 8 am in Germany. As the first press conference of the day on the 14th is Capcom, at 11 AM CET, perhaps this is an indication that the game is something from Capcom. Or maybe I'm reading way too much into this.

A new Megaman game?

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#9  Edited By Nonapod

I hated the XBox way before it even came out.

I remember when I heard that Microsoft was making a game console (think it was sometime mid 1999?) I was all like "Why?" and "There's no way they'll topple Sony, Sega, and Nintendo!". I was convinced there was no way a 4th company could break into the market, especially a company with zero experience in the console industry. I was convinced that MS wouldn't "get" gamers. I was sure that whatever they came out with would be most likely be an overpriced, clunky beast.

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Nonapod

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