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Slag

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Slag

8308

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15965

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Ngl, I was pretty upset when I heard Dan was leaving but now I'm excited for him after hearing his motivations on Minnmax.

All the best to you man, hope you get to tap into that creative impulse you've got. You've certainly got a talent for coming up with entertainingly goofy ideas. Your roller coaster video and Mario party shenanigans where some of my favorite content you made while you were here

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Slag

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#2  Edited By Slag

Didn't Jeff just specifically ask that people don't do this kind of speculation in the Mario party chat the other day? (screenshot from reddit)

No Caption Provided

I totally get the appeal of speculating. It's fun, I do it too in private with friends. But I think we should respect the wishes of the staff. If it helps them get who they think is best, it helps us as fans too

The site's old enough and we've seen enough new hires now over the years, that I have full confidence they'll get somebody good next time they make a hire.

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Slag

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Haven't been online at GB in a good while, but just wanted to offer my congratulations to @jeff!

you guys will be awesome parents!

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Slag

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#4  Edited By Slag

@bladeofcreation: no problem, happy to share what I experienced

single player right now, they plan to have 2 player (not 4 player like OS2) co-op at launch

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Slag

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@rorie: So I played this at PAX East.

Seems decent, I don't think it's anywhere near as grand as Divinity: Original Sin 2 though and it doesn't appear to be trying to be. I think basically what they wanted to do is get another game out quickly on this engine, without having to make a ton of new assets or story content. Most of the assets look reused, or only altered slightly.

What they seem to have done is take Original Sin 2's combat and tried to fit it more into Divinity: Dragon Commander's gameplay loop framework. The loop seems to be you go to main base (in this case the Lady Vengeance) consult with your commanders and make a narrative choice that results in a tactics mission. Go do the mission, and then back to the ship for another choice. So a much higher % of time in combat, basically zero exploration, no side quests and dialogue choices. There might be shopping and gear, but that wasn't viewable in the demo. Your choices lock you out missions and other paths. So while there maybe 70ish missions (I believe that's what the dev said) in the game, you might only have access to say... ~30 in a given playthrough due to your choices. Definitely meant to offer some replay-ability.

Mechanically the fights seem little different from OS2 save for one major change. Each Side goes all at once. So no more turn order. They really need to overhaul the UI as it's very unclear what units have gone and which ones haven't in the demo build. Also each fights seems to have objectives that are more important to the win condition that are different than just "kill everything". For example the mission I ran involved saving hostages spread across the map before enemy units killed them, with enemy reinforcements being summoned every "X" turns.

Also it's pretty tough. I cleared OS2 on the second highest difficulty with minimal problems and I failed this demo. I got further than everybody else who was in my row of PCs, but there were some surprises in the fight that I frankly was ill prepared for despite crushing the initial objective. It might be a game where you have to play fights multiple times just due to the unpredictability of some of the scripted events, resulting in trial and error.

Narratively it seems... odd. All the playable protagonists (Lohse, Fane, Ifan, Beast, Red Prince, Sebille etc) are back from OS2 and it seems to be a quasi-sequel (the staff was coy when I asked about this)to a version of the events of Original Sin 2 that we seemingly didn't play. The player character is not viewable and is some standin for a create a character. The Player character appears to be canonical "godwoken", or at least is treated like he/she is. The other characters seem to just call you "commander" though.

Seems like Malady and Lucian will be the focal point characters of the plot, with an emphasis on Malady's past and her motivations.

I think I'm going to enjoy this game, but I also think it's a far less ambitious game than D:OS2 and will probably be received as such by players.

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Slag

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@rorie: I can’t verify atm, but I believe Uplay now lets you import your steam friends list. I had a ton of friend requests from current Steam friends of mine in Uplay when i played the Div 2 beta.

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Slag

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#7  Edited By Slag

Assuming your budget allows this (especially since you just bought a TV), I definitely would .

I've got a PS4 Pro on a 1080p tv and I notice the difference in that versus base Ps4 just even in simple things like load times and frame rates.

a Xbx is an even larger jump in performance than PS4-> PS4 Pro and you have a Tv that will actually benefit from the hardware. Not to mention the Xbox, in your case, is your primary gaming machine.

Really comes down to what you can afford but if you can, I do think the machine provides meaningful benefits and it sounds like something you'd personally get a lot of use out of.

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Slag

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@lentfilms: You did a wonderful job again!

I don't have anything new to add about what your wrote in your blog I already commented on, but you did a really great job getting game footage and making everything fit together nicely. your music choices really complemented the pacing and way you delivered you shared your thoughts.

That must have taken you a ton of time to do.

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Slag

8308

Forum Posts

15965

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Reviews: 8

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#9  Edited By Slag
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Slag

8308

Forum Posts

15965

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Followers

Reviews: 8

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Re: what you said in the spoiler block

that's exactly my thought too. Thought it was a neat way to accentuate that nature of the game

Personally I really like the 3D art direction they are going for. Maybe a little heavy on the bloom, but I like overall aesthetic.