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Giant Bomb Review

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Brütal Legend Review

3
  • PS3
  • X360

The heavy metal fantasy world of Brutal Legend and the characters that populate it are far more well-realized and engaging than the ambitious-but-flawed gameplay.


 The Guardian of Metal welcomes you!
 The Guardian of Metal welcomes you!
It's pretty clear within the first few minutes of Brutal Legend that the folks at Double Fine have a deep, profound love for heavy metal. There's a reverence here, not necessarily for the reality of heavy metal, but for the gleaming, violent, sexy, and well, brutal power fantasy that a wicked Judas Priest album cover, and the contents within it, might inspire in a 13-year-old boy. And while heavy metal has a tendency to be pretty self-serious, Brutal Legend is anything but, taking all of the demonic imagery, S&M gear, hot-rod fetishism, closeted druidic fixations, and ultra-macho barbarian warriors, and blowing it out to its logical and absurd extreme. This is, far and away, Brutal Legend's biggest strength: its ability to be both giddily ridiculous and fist-pumpingly badass, often in the very same moment.

The gameplay, on the other hand, seems like a really odd fit for the subject matter. Brutal Legend goes in several different directions at once, trying to be a third-person action adventure game, an exploration-based, open-world driving game, and an action-oriented real-time strategy game in pretty much equal parts. Those parts aren't as fleshed-out and fun as they ought to be, and they don't always mesh together terrifically, either. Points are given for Brutal Legend's gameplay ambitions, and while it's never out-and-out bad, I often felt like I was tolerating the gameplay so I could savor the rich atmosphere and fast wit that carries it.

After a clever meta-intro featuring Jack Black in a record store, Brutal Legend tells the story of legendary roadie Eddie Riggs. He's the best at what he does, even when he's doing it for the snot-nosed, pierced-lipped, text-messaging poseurs currently sullying the sacred name of metal. Eddie's a man out of time, a leather-and-denim-clad road warrior that longs for a time when music was “real,” like the '70s, or the early '70s. So, when a nasty on-stage calamity ends up transporting Eddie to a fantasy realm that looks like a heavy metal album cover, or the last part of the movie Heavy Metal, come to life, he kind of just rolls with it. The world of Brutal Legend is a most fascinating pastiche of all things metal. It's a heavy metal fantasy, but one in which heavy metal music and culture as we know it exists as well, so it's not uncommon to see a thick-necked headbanger doing battle with some prickly, dangerous-looking beast.

Riggs teams up with a small band of humans living under the oppressive boot-heel of the behorned emperor Doviculus and his general, the lycra-and-leopard-print-clad glam rocker LionWhyte, and quickly finds that his skills as a roadie can be rather handy when it comes to waging an epic battle against the forces of darkness, which ends up more or less resembling a massive arena rock tour. The greatest joy I got out of Brutal Legend came from watching Eddie Riggs calmly acclimate to a foreign land that's still weirdly familiar to him during the first few hours of the game. The game definitely gets a little bit distracted by its own very dense and very metal mythology as it goes on, but that's countered by a simple and surprisingly sweet love story, and the narrative manages to stay engaging throughout.

 If only KISS actually looked like this...
 If only KISS actually looked like this...
I came into Brutal Legend kind of expecting Jack Black to be a bit of a liability as the voice of Eddie Riggs. Jack Black often has a hard time playing anything other than Jack Black, and it would've been easy for him to play Riggs as a loud-talking heavy-metal goofball, but he actually reins it in rather nicely, bringing just the right amount of working-man's matter-of-fact-ness to the role. Besides Black, the game's voice cast is packed with heavy metal luminaries, often playing quasi-biographical versions of themselves, most notably with Ozzy Osbourne as the game's merchant, and Motorhead frontman Lemmy Kilmister as a shaman-type character called the Killmaster. Comedian and noted metalhead Brian Posehn also makes an appropriately baffling appearance as a master hunter, and Tim Curry kills it as Doviculus, bringing just the right amount of measured British malevolence to the role. The voice-work is consistently solid, though a fair amount of credit is due to the game's animations for bringing all the characters to life. I wouldn't call anything about Brutal Legend subtle, but there's an expressive quality to the meaty, caricatured faces in the game that really helps sell the dialogue.

While it wastes no time getting the story going, Brutal Legend eases you ever-so-slowly into its gameplay. The game starts off resembling a third-person action adventure game, with Riggs cutting down evil druids and freaky nun demons with his oversized battle axe and his trusty guitar Clementine, the latter of which shoots bolts of lightning at enemies when played. You can use the two weapons in concert to create a variety of combos, and you can unlock more of them as you progress. It's not long before Eddie assembles the Druid Plow (AKA The Deuce), a Big Daddy Roth-looking hot rod--complete with flames and an 8-ball gearshift--which you can use to travel from one mission to the next, and to generally explore the world as you please. Once you're out in the open, your guitar can also be used to perform solos, which can have effects ranging from unearthing hidden artifacts to summoning your car. As stunning and full of detail as the world is, the game doesn't provide enough motivation to go out and explore it. There are a number of side missions you can choose to take on, which will earn you money that you can use to upgrade The Deuce, your axe, and your guitar, but there's a real dearth of variety to the missions. Ambushing enemy troops and checkpoint-racing AI opponents repeatedly gets monotonous fast, and on the normal difficulty, Brutal Legend isn't hard enough to require additional upgrades, so it's easy to just stick with the story missions.

The game eventually grants you the ability to command other troops around, starting off with the grunts in your burgeoning army, the headbangers, whom you can give basic orders using the D pad. Later missions introduce you to additional units, like the Razor Girls, blow-dried, feathered-haired rocker chicks who have a basic ranged attack, and the comically big-handed bouncers, who serve as heavier melee muscle. Everything leads up to the stage shows, which is where Brutal Legend becomes a full-blown RTS. Though it's relatively streamlined, there's still resource management, tech tree upgrades, and nine different types of units to deploy, each with their own specific and unique strengths and weaknesses. You can still hack and slash away at enemies from the ground level during these large-scale battles, though Eddie can also sprout wings and fly, giving you a very necessary bird's-eye view of the battlefield.

 You can't go on tour without a proper tour bus!
 You can't go on tour without a proper tour bus!
The game introduces new mechanics and units all the way to the very end, but I found that the more involved the gameplay became, the less fun the overall experience was. Real-time strategy is a genre that has struggled more than any other to adapt to the limitations of console controls, and Brutal Legend is not the game to crack that particular code. I just felt like the controller couldn't keep up with the relatively frantic pace of the action, and trying to juggle the third-person and real-time strategy combat at the same time was a struggle. Also, for as much time as the game spends trying to acclimate you to the ins and outs of the stage shows, there are significant, meaningful mechanics, such as the ability to mount the stage directly for some last-ditch defense, that barely get mentioned. It seems pretty bold of Double Fine to incorporate such vastly different gameplay mechanics into a single game, though there's also the sense that perhaps there wasn't enough confidence in any one piece to let it carry the whole game.

In a way, the single-player game--which, if you stick strictly to the story missions, can be knocked out in around four hours--almost feels like a lengthy tutorial for the multiplayer, which breaks the RTS element out onto its own. In addition to the Eddie Riggs-led army of Ironheade, you can also lead Doviculus' fleshy, abominable army into battle, as well as the pale, gothy army of the Drowning Doom. There's a good variety of maps that you can play online with, but the same fundamental issues I have with the single-player stage battles still apply here, and without the story there to hook me in, I didn't feel terribly compelled to revisit it.

Brutal Legend is an intense, unique, and fairly bumpy ride, one that puts developer Double Fine's strengths and weaknesses in pretty sharp relief. The vision of this heavy metal dream world is strikingly rendered, and the comic timing is some of the best you'll find in a video game. The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.

275 Comments

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RagingLion

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Edited By RagingLion

Yeah, I'm surprised as well.
 
However, I reckon the environment and world present in the game is unlike any other that will be seen in games so it's probably worthy of being played by many just for that.

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MysteriousBob

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Edited By MysteriousBob

Wow, I was not expecting this.

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NintenDood

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Edited By NintenDood

This game seems very divisive among all the reviews I've read so far lol

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dudacles

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Edited By dudacles

4 hours worth of campaign? For real? :-/

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Ghostiet

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Edited By Ghostiet

I am perfectly safe and still stoned for this title, as many games that got a 3/5 here I consider to be great, 5/5 titles. That was the case with Mercenaries 2 or X-Men Origins, so I am still totally getting this game.

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Diamond

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Edited By Diamond

I disagree more with what games this puts Brutal Legend on terms with and what games Giant Bomb has rated higher than the rating itself.  BL has some weird design choices but none of them are really broken.  I'd worry more about a lack of longevity, but I don't think 4 hours is in any way a normal time for completion.

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metal_mills

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Edited By metal_mills
@DapperDan said:

"Well done to Ryan for not buying into hype and seeing the game for what it really is. We don't owe Tim Schafer anything and making amazing games in the past does not mean everyone has to buy a game which is not that hot. 4 hours for ANY type of game thats selling for £50 is robberyand from all the gameplay videos this game has had you could tell it was going to be a jack of all trades and a master of none. Do not give me any crap about having to be a Jack Black and a heavy metal fan to appreciate this game either because it is a video game and will be judged as such. "

I like how people attack it like this from 1 review. Forget all the other reviews saying its great(and actually Ryan still sayings its good) and a 6-12 hour game, forget it has online, forget it has side missions and a ton of stuff to collect and upgrade. I guess you must REALLY hate CoD4 for being 4 hours and $60 huh?    
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get2sammyb

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Edited By get2sammyb

Totally expected that. Totally called it.

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Kohe321

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Edited By Kohe321

Really well written review, and it seems resonable. I'm still going to buy the game, though!

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DapperDan

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Edited By DapperDan

Well done to Ryan for not buying into hype and seeing the game for what it really is. We don't owe Tim Schafer anything and making amazing games in the past does not mean everyone has to buy a game which is not that hot. 4 hours for ANY type of game thats selling for £50 is robbery and from all the gameplay videos this game has had you could tell it was going to be a jack of all trades and a master of none. Do not give me any crap about having to be a Jack Black and a heavy metal fan to appreciate this game either because it is a video game and will be judged as such.

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metal_mills

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Edited By metal_mills

Just to let everyone know the 4 hour main story is true is you rush it, very very quickly, on easy. I'm 3 hours in and what appears to be 1 mission from the half way point and I've done only 2 or 3 side missions. So even if I kept going with out side missions that 6 hours. Yeah it's not long but 4? No way. I won't be finished with this game in 1 hour I can assure you.
 
I agree though that the gameplay is a jack-of-all-trades thing which is disappointing...it's not as good as I hoped but still a fun game and dripping with atmosphere and charm.
 
Also PLAY THIS GAME ON BRUTAL. The game is easy and is much more standard on that difficulty.
 
Also, Ryan: You left out one of the biggest voices, Rob Halford of Judas Priest! I'm not that keen on the review pointing at metal as being a 13 year olds music either...most metalheads I know are 20-50.

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Kolonel_Kool

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Edited By Kolonel_Kool

I'm sure it's been said by many people, but wow! Only three stars! I figured this would have gotten four. Oh well, still a well written review as always.

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RedHerb

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Edited By RedHerb

Good review, I still got to play this game asap.
 
But I'm amazed to be looking at the mostly understanding and respectable comments to a review that gives a remarkably lower score than most other sites (and F'ing metacritic). That (in this day and age) is a feat which shows how the personality focused gaming journalism is a success!

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JellyFish_Gsus

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Edited By JellyFish_Gsus

Wasnt ecpecting much from this game

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Drebin_893

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Edited By Drebin_893

Great review. Really, really great review.

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brydello

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Edited By brydello
@Cube said:
" 4 hours? Are we playing the same game?   Oh well, I think Brutal Legend is awesome - just another reason I'm starting to give less of a shit about reviews. "
This.
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dethfish

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Edited By dethfish
@Jolt92 said:
" @Dethfish77:I believe it was meant to be funny. Atleast I laughed. "
Yeah, it was probably just a clever way for Ryan to say the game has problems, but I don't like stereotypes.
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Julmust

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Edited By Julmust
@Dethfish77:
I believe it was meant to be funny. Atleast I laughed.
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TwoOneFive

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Edited By TwoOneFive

KISS should have been in the game.... i havent played it so i dont know if they were or not, but yeah, they could have done so much with KISS in this game. 

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dethfish

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Edited By dethfish

Well, that's a bummer. Finally there's a metal themed game and it turns out not so good. I'll still probably play this just to see how much I personally like it.
 
And I never complain about reviews (and I'm not really doing it now either) but that line "Like most teenage metalheads, this game has got issues" seems like a ridiculous statement to me. I'm a teenage metalhead, I don't really have any issues. Do teenagers who listen to whatever is "in" not have issues? Metalheads can usually think for themselves at least. I'm sure some kids who listen to metal have some anger issues or something but I wouldn't call it "most".
 
OK, that's enough bitching by me. Sorry.

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Death_Burnout

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Edited By Death_Burnout
@FrEeZe said:
" O-NO Ryan, your splitting these drone minds in two!  One on hand they assumed that they were supposed to love Tim Schaffer's games because the Giantbomb staff liked Tim Schaffer, and on the other hand they are supposed to treat giantbomb reviews like the commandments and make your opinion theirs! Oh the confusion!, OH THE HUMANITY. "
Haha, yup.
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TheFrostedGamer

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Edited By TheFrostedGamer

What Brutal Legend actually was, was completely hidden from everyone until it was almost released. And what was hidden (a single player that prepares you for console RTS, which then funnels into console RTS), wasn't exactly wave-making. I have no idea how people look at Ryan's review and don't completely understand why he perceives it as a 3/5. I suppose it's just a right-brain thing - the presentation and flare overshadows the core game mechanics.
 
Oh hey but it has Jack Black in it, right?

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Death_Burnout

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Edited By Death_Burnout

Shocker! genuinely for me anyway. (not sure what to get this friday, uncharted or this, other reviews have convinced me this though, i fucking love uncharted but, i need something to kill time for Borderlands)
 
But what isn't a shock is the "oh hey just what i thought man, i thought this game was bad anyways"...those people do not surprise me!

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Bigrhyno

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Edited By Bigrhyno

I have already commented with my own impressions on the game (I love it). But after reading some of these comments, it is apparent what one of the big problems with reviews are. This game has some very different elements, and the RTS gameplay is especially very different than other RTS games. It clearly didn't click that well with Ryan, but others, such as myself, aren't bothered by it. Look at some of the most highly acclaimed movies of all times and you will see that there are reviewers that didn't like them. Just look at this review as one opinion.

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sanjuro87

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Edited By sanjuro87

4 hours long?!? hrmmm i think he lost track of time or really pushed getting this game done asap. i agree with everything else he said is spot on. still fun but with its problems for sure.

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goulash_enjoyer

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Edited By goulash_enjoyer

I feared as much. Well, it's not leaving my Gamefly queue either.

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BD_Mr_Bubbles

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Edited By BD_Mr_Bubbles

This is the Only GB review i've almost completly disagreed with sure the game does a lot of different things none of which are great but certainly better than lots of games that have just one of those mechanics.  The world and story are a great mixture and the acting is great. should have at least been a 4/5.
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noextralife

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Edited By noextralife

Oh come on all you people moaning about the score, read the review, or heres an idea how about just playing it yourself and having your own opinion, this is just Ryans personal views on the game, its not the final word, learn to think for yourselves, and really those people comparing the scores to games like ODST come on is this your first day playing video games, there not even the same genre for goodness sake, theres nothing to compare.

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JasonBlood

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Edited By JasonBlood

I think the people commenting this review about not being interested in an RTS isn't getting the full explanation of how it works. This review really doesn't explain much for the reader and kind of downplays alot of what makes the RTS elements work. You don't select individual units, you get near a group of allies and tell them to charge, hold back, attack, etc. On top of that as you're commanding the units you're partaking in the battle as well, whether it be axeing enemies, playing guitar solos, and using the alternate attack options of all the units which include a group of Headbangers surrounding you and "moshing" or picking up a Razer and going into battle in a more 3rd person shooter style. Each unit is really diverse and once you understand how everything works they flow really well and adds something new to the genre. Plus it's awesome to go into the middle of a battle and melt all the enemies faces off when things are looking grim.
 
As for the 4 hour comment. Really? Why do you give the time it takes to complete the game by rushing through and not the time it takes for an actual gamer to play an OPEN-WORLD game. At least give both ends of the spectrum.

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Kazona

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Edited By Kazona

Even after reading this review, I am still on the fence about this game. I think I'll just wait till it drops in price.

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JJOR64

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Edited By JJOR64

Just as I thought.  As soon as I heard "rts" I got turned off from this game.  I might check it out when the price drops.

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Edited By UncleBuck

3 out of 5?  I've put 5 hours into the game and I'd give it a 4 out of 5 at least.  Solid points but the good far outweighs the bad here.  Good thing almost every other review agrees with me.  This game is worth owning for those who liked the demo.

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Dr_Feelgood38

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Edited By Dr_Feelgood38

I always thought of this game as a rental so it doesn't really matter to me either way.
 
Honestly though, people, three stars isn't bad. I think the review justifies the score and it brings up a lot of the positives and negatives in the game.

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Funkofages

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Edited By Funkofages
@JazzyJeff said:
" @Funkofages said:
" @W0lfbl1tzers said:
" @Funkofages said:
" I feel that Ryan putting the "4 hour" measure on this game is completely unfair, and almost sensationalist.  If you get a majority of collectibles, explore the world, do side quests, and work for achievements/trophies, the game exceeds 4 hours greatly, not including the multiplayer (which I have yet to touch). "
Am I the only person that read his 4 hour measure correctly. He said if you stick strictly to the story missions you can beat the game in around four hours. "
No, I read that correctly, and I never said it was incorrect, I said it was unfair.  Rushing through the game is obviously not what the designer had in mind when they constructed the game.  That's like saying you can see all there is at Disneyland in 3 hours.  True, but not applicable.  If you play a game, and not even games in general, but an open world game, where you go from point a, to point z, you really don't get open world games.  My biggest problem is that he doesn't give an estimate of what the game would take for storyline, wandering, side questing, collecting, and multiplayer.  I realize that his point to was to elaborate how he felt the single player was a tutorial for the MP, but he should know better than to have the only quantitative measurement be the most absolutely barebones, since that's what people will say and go "well, only a 4 hour story line, no thank you."  "
I mean, isn't that the issue with game reviews these days? Reviewers are getting through games as quickly as possible to get a review up in a timely fashion. It makes sense on one hand, but that's not how people who pay $60 for a game should be playing it. "
Good point.  I'm not sure if the impetus is on the reader, who should expect a review of a rushed playthrough, even though the reviewer may have had more than ample time to play it, or the reviewer, who wants to make sure some opinion is out there by the time the game goes up for sale, or as close as possible.  It may even be on the publisher.  This may be a question more for Jeff or Ryan, but I wonder how long ago did they get Brutal Legend in?  If the publisher said "here, this is the final copy, 3 weeks early, play it through all the way," would a reviewer have a complete review ready to go by launch, or would they put it off?
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roborobb

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Edited By roborobb

The truth is harsh, but this was meant to be. I totally agree with the Review.

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brydello

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Edited By brydello

Definitely don't agree on this one.

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JazzyJeff

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Edited By JazzyJeff
@Funkofages said:
" @W0lfbl1tzers said:
" @Funkofages said:
" I feel that Ryan putting the "4 hour" measure on this game is completely unfair, and almost sensationalist.  If you get a majority of collectibles, explore the world, do side quests, and work for achievements/trophies, the game exceeds 4 hours greatly, not including the multiplayer (which I have yet to touch). "
Am I the only person that read his 4 hour measure correctly. He said if you stick strictly to the story missions you can beat the game in around four hours. "
No, I read that correctly, and I never said it was incorrect, I said it was unfair.  Rushing through the game is obviously not what the designer had in mind when they constructed the game.  That's like saying you can see all there is at Disneyland in 3 hours.  True, but not applicable.  If you play a game, and not even games in general, but an open world game, where you go from point a, to point z, you really don't get open world games.  My biggest problem is that he doesn't give an estimate of what the game would take for storyline, wandering, side questing, collecting, and multiplayer.  I realize that his point to was to elaborate how he felt the single player was a tutorial for the MP, but he should know better than to have the only quantitative measurement be the most absolutely barebones, since that's what people will say and go "well, only a 4 hour story line, no thank you."  "
I mean, isn't that the issue with game reviews these days? Reviewers are getting through games as quickly as possible to get a review up in a timely fashion. It makes sense on one hand, but that's not how people who pay $60 for a game should be playing it.
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gunslingerNZ

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Edited By gunslingerNZ
@FrEeZe said:
" O-NO Ryan, your splitting these drone minds in two!  One on hand they assumed that they were supposed to love Tim Schaffer's games because the Giantbomb staff liked Tim Schaffer, and on the other hand they are supposed to treat giantbomb reviews like the commandments and make your opinion theirs! Oh the confusion!, OH THE HUMANITY. "
Or maybe they just like Tim Schaffer on their own accord and are surprised to see Giant Bomb (something they also like) thought so poorly of his game. I think the game will be fun but probably just worth a rental. Mainly because of the short length and my total lack of interest in any multiplayer it might provide.
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mythus

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Edited By mythus

brutal legends is awesome and humorous till it gets to the games core.  the rts about the game is kinda lame, and it feels like all the objectives just repeat.  

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kenzo287

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Edited By kenzo287

I didn't want to hate you Ryan I really didn't
 
edit - after re-reading the review i will say that i agree with the review, mostly, but not the score for what it's worth

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delta_ass

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@Metal_Mills said:
Really, a lot of open world games are short like that. Red Faction, Fallout 3 and Oblivion have short ass main stories. "
I can't speak for the others, but Oblivion absolutely did not have a short ass main story.
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W0lfbl1tzers

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@Funkofages said:
" @W0lfbl1tzers said:
" @Funkofages said:
" I feel that Ryan putting the "4 hour" measure on this game is completely unfair, and almost sensationalist.  If you get a majority of collectibles, explore the world, do side quests, and work for achievements/trophies, the game exceeds 4 hours greatly, not including the multiplayer (which I have yet to touch). "
Am I the only person that read his 4 hour measure correctly. He said if you stick strictly to the story missions you can beat the game in around four hours. "
No, I read that correctly, and I never said it was incorrect, I said it was unfair.  Rushing through the game is obviously not what the designer had in mind when they constructed the game.  That's like saying you can see all there is at Disneyland in 3 hours.  True, but not applicable.  If you play a game, and not even games in general, but an open world game, where you go from point a, to point z, you really don't get open world games.  My biggest problem is that he doesn't give an estimate of what the game would take for storyline, wandering, side questing, collecting, and multiplayer.  I realize that his point to was to elaborate how he felt the single player was a tutorial for the MP, but he should know better than to have the only quantitative measurement be the most absolutely barebones, since that's what people will say and go "well, only a 4 hour story line, no thank you."  "
Fair Enough
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mesklinite

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Edited By mesklinite
@Brunchies:

Yes, my thoughts exactly!
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Funkofages

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@W0lfbl1tzers said:
" @Funkofages said:
" I feel that Ryan putting the "4 hour" measure on this game is completely unfair, and almost sensationalist.  If you get a majority of collectibles, explore the world, do side quests, and work for achievements/trophies, the game exceeds 4 hours greatly, not including the multiplayer (which I have yet to touch). "
Am I the only person that read his 4 hour measure correctly. He said if you stick strictly to the story missions you can beat the game in around four hours. "
No, I read that correctly, and I never said it was incorrect, I said it was unfair.  Rushing through the game is obviously not what the designer had in mind when they constructed the game.  That's like saying you can see all there is at Disneyland in 3 hours.  True, but not applicable.  If you play a game, and not even games in general, but an open world game, where you go from point a, to point z, you really don't get open world games.
 
My biggest problem is that he doesn't give an estimate of what the game would take for storyline, wandering, side questing, collecting, and multiplayer.  I realize that his point to was to elaborate how he felt the single player was a tutorial for the MP, but he should know better than to have the only quantitative measurement be the most absolutely barebones, since that's what people will say and go "well, only a 4 hour story line, no thank you." 
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metal_mills

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Edited By metal_mills
@ahaisthisourchance said:

" Halo ODST 4/5 Brutal Legend 3/5   I don't even... "

Err, different reviewers? And who cares? This site isn't about the score, that's why they ditched the whole .1 scale.
 
And for people thinking it's ONLY 4 hours, it's not. It has a ton of side quests and multiplayer. Really, a lot of open world games are short like that. Red Faction, Fallout 3 and Oblivion have short ass main stories.
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apathylad

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Edited By apathylad

Four hours? Other sites said the game was short, but not THAT short. I'll probably just rent the game or wait for a price drop.

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AlexB

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Edited By AlexB

I was really excited for this game, but once I heard about the RTS elements I was really turned off. I don't like RTS on PC let alone consoles... *sigh* I just wish they would have made it a driving/platformer/action game. i would have been TOTALLY fine with that.

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delta_ass

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Edited By delta_ass

4 hours? Great googly moogly.

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Nekroskop

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Edited By Nekroskop

Halo ODST 4/5
Brutal Legend 3/5 
 I don't even...