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The third installment of the Melty Blood series.
A Japan-exclusive crossover fighting game for arcades and the Wii, pitting warriors from Capcom's line of video games against superheroes from animation studio Tatsunoko Production.
The supernatural kombatants of Mortal Kombat collide with the superheroes of the DC Universe in this crossover fighting game by Midway.
After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.
The King of Fighters '98 Ultimate Match is a rebalanced version of The King of Fighters '98 with new characters.
Strap on your fighting shoes and get ready to brawl on the Wii in the third installment of the Super Smash Bros. series.
The full version of Akatsuki Shisei Ichigō, adding new characters, updated gameplay elements, and additional story.
Continuing the tag-team mechanics of King of Fighters 2003, The King of Fighters XI is the eleventh main entry in the long-running fighting game series and the second in the Ash Saga.
Originally released for the Atomiswave arcade system, Samurai Shodown VI is a "dream match" installment featuring all fighters from the main series and the ability to choose between a variety of different gameplay styles.
An enhanced update of Samurai Shodown V, bringing back bosses and "Fatality" effects of older games. It is known as the last official game released for the long-running Neo Geo hardware.
Ryu Hayabusa seeks revenge for the decimation of his clan and must recover a mystical sword. Take control of Ryu as he fights hundreds of tough enemy ninjas and more exotic foes with his trusty Dragon Sword.
An indie 2D fighting game developed in 2003 by the doujin group SUBTLE STYLE.
Created after Playmore's acquisition of SNK, this prequel to the entire Samurai Shodown series completely revamps the button layout again (adding a new Dodge button, bringing back the second game's maneuvers for good use) while adding a variety of new combatants.
The ninth installment of the King of Fighters series and the second "Dream Match" entry, removing the "Striker" system entirely for traditional 3-on-3 matches.
The second in the Super Smash Bros. series brings the four-player brawling action to the GameCube, significantly expanding the roster and single-player content while refining gameplay.
Capcom's final entry with their collaboration with SNK, adding a variety of new fighters and a six-button layout while completely revamping both the "Ratio" team building system and the "Groove" gameplay style system.
The seventh installment of SNK's King of Fighters series and the last game they developed before their bankruptcy. It features an expansion of the "Striker" system, including numerous Striker-only characters for additional options.
Released on the Dreamcast, Street Fighter III: Double Impact is a compilation of the first two Street Fighter III games.
A revised sequel to the 1998 game JoJo's Venture, adding more characters and game modes in this fighting game adaptation of the manga series of the same name.
The third and final iteration of Street Fighter III, including a wealth of gameplay and design revisions while introducing several new combatants.
The first fighting game adaptation of the shōnen manga series JoJo's Bizarre Adventure, re-telling the series' famous Stardust Crusaders arc as a squad travels to Egypt in the late-1980's to use their supernatural "Stand" powers against the forces of a reawakened vampire.
The second and final chapter of the 19th-century Bakumatsu-era tale of swords and myths, adding some new warriors and techniques.
The second iteration of Street Fighter III, updating the original game while adding three new combatants and a new gameplay mechanic ("EX Special Moves").
After numerous iterations of Street Fighter II (and its spin-off Street Fighter Alpha series), Capcom continues its classic fighting game series with a new cast of fighters, a higher-quality graphical style, and revamped gameplay mechanics (introducing the "parry" and "Super Art" systems).
The fifth installment of SNK's Fatal Fury franchise, completely changing the button layout while introducing the Power Gauge and featuring unique ring-out stages.
After the defeat of the fearsome warrior Zankuro, a sinister castle rises belonging to the evil sorceror Amakusa (the antagonist from the first game) rises in the fourth installment of the Samurai Shodown series.
The mutants of Marvel's X-Men and the martial artists of Capcom's Street Fighter collide in Capcom's first crossover fighting game.
The third installment in SNK's tag-team fighting game series, further revamping the gameplay while completely redrawing all characters in a newer style.
Combining fighting game mechanics with RPG elements, Guardian Heroes is a 2D beat-em-up for the Sega Saturn that tells the tale of a group of fantasy adventurers, a mystical warrior linked to a powerful sword, the kingdom of a tyrannical wizard, and a war between ethereal beings.
The third installment of SNK's popular weapon-based fighting game series overhauls the roster, sprite style, and gameplay mechanics of the previous two games.
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