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    Bloody Roar II

    Game » consists of 5 releases. Released 1998

    As relations between humans and the Zoanthropes grow sour, a new breed of Zoanthropes brawl in an all-out war in the second installment of the Bloody Roar series of 3D fighting games.

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    Bloody Roar 2: Bringer of the New Age is a 3D fighting game developed and released by Eighting/Raizing (in conjunction with Hudson) for arcades in 1998.

    The sequel to Beastorizer (better known as Bloody Roar), Bloody Roar 2 brings a new roster of transformable Zoeanthropes while replacing the "Beast Rave" ability with an all new powerful super move (that fully depletes the Beast gauge while delivering a devastating series of attacks). The story takes place years after the original, where a new terrorist organization (the Zoanthrope Liberation Front, or ZLF) seeks complete dominance over humans and opposing Zoanthropes.

    Like its predecessor, it's better known for its Sony PlayStation port, developed by Hudson and published by Hudson in Japan on January 28, 1999, SCEA in North America on April 30, 1999 (as Bloody Roar II, also known as Bloody Roar II: The New Breed), and Virgin in Europe on July 1999. This version was digitally re-released for the PlayStation 3 and PlayStation Portable (both via PlayStation Network) on June 8, 2010.


    Gameplay is primarily based on taking advantage of the beast form which make fighters stronger, faster and feature special moves. To regulate a fighters beast form there is a power bar placed in the corner for each player. Players are always given the power to transform at the start of a match however when the bar is blue the character can only fight as a human. Taking and giving damage, both build the blue bar till it begins a yellow bar that overlapping the blue bar. With just a sliver of yellow in their power bar, fighters can transform into their beast form. However the yellow bar indicates how much damage the beast form can take before it depletes and reverts the character to their human form. So player would prefer to build this yellow gauge before transforming. The yellow bar does not increase while supporting the beast form. Building up the yellow bar without taking too much damage is the balance players consider as they compete.

    Replacing "Rave" mode from the first game, player can now perform a super move combo by hitting the L1 button while in beast mode. The move strikes multiple devastating consecutive hits. These Super move combos are flashy and showy performances that add a lot of flair to a match despite how experience the players are. They can miss or be defended against. These moves deplete the casters beast gauge.


    The game includes nine playable fighters from the start and two unlockable boss fighters.

    New Characters

    Returning Characters


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