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Chimeran Menial
The most 'human' in appearance among the chimera, Menials are meant for labor rather than combat.
Appears in 1 games
First appeared in Resistance: Retribution
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Chimeran Carriers
Floating Chimeran creatures that collect infected humans.
First appeared in Resistance: Fall of Man
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Chimeran Leaper
The "adult" stage of Crawlers that fail to infect a human with the chimeran virus.
First appeared in Resistance: Fall of Man
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Chimeran Crawler
The beetle that serve as the Chimera's method of spreading the Chimeran virus to reproduce.
First appeared in Resistance: Fall of Man
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Chimera Hybrid
The most numerous strain of the Chimera, the Hybrids form the backbone of the alien army trying to supplant Humanity as the dominant species of life on Earth in the Resistance series.
Appears in 2 games
First appeared in Resistance 2
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Ludicolo
A water/grass pokémon. It is the final evolution of Lotad.
Appears in 23 games
First appeared in Pokémon Ruby/Sapphire
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Campaign
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Appears in 110 games
First appeared in Drug Watch
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Fight Yourself
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
Appears in 57 games
First appeared in Galactic Warriors
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Heian Period
A period of peace in Japan that stretched from 794-1192 during which many distinctive aspects of Japanese culture were formed.
Appears in 9 games
First appeared in Heiankyo Alien
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Nuns
Women of a religious order who commit themselves to a life style dedicated to their respective gods.
Appears in 30 games
First appeared in Wasteland
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Warfathers
Warfathers represent the Tainted Coil's elite hierarchy units. They are upgradeable ranged infantry and can spawn lesser units.
Appears in 1 games
First appeared in Brütal Legend
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Warring States Period
Also known as the Sengoku Era, the Warring States Era was an extended period of civil war between Japanese warlords.
Appears in 74 games
First appeared in Nobunaga's Ambition
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Floating Rings
Rings that your character can fly through. Usually used for mini missions and extra playtime (filling)
Appears in 26 games
First appeared in Star Fox
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Sega Mouse Support
Games that support the Sega Mouse or Sega Mega Mouse peripheral for the Sega Genesis/Mega Drive and SegaCD
Appears in 4 games
First appeared in Marble Madness
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Grey Warden
The Grey Wardens are noble warriors who are called upon to slay the archdemon and stop the darkspawn when there is a blight. Wardens come from all races and countries, but did not have a base in Ferelden when the fifth (and most current) blight began.
Appears in 3 games
First appeared in Dragon Age Journeys
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Controller Puzzle
Puzzles based around the format/shape of the controller and/or the buttons on it.
Appears in 8 games
First appeared in Brain Lord
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Team Snagem
Team Snagem is a large group of criminals who steal Pokemon from unsuspecting trainers.
Appears in 1 games
First appeared in Pokémon XD: Gale of Darkness
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Wigan Athletic
Wigan Athletic is an English Football Club that currently plays in the Premier League.
Appears in 13 games
First appeared in Football Manager
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Cryokinesis
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
Appears in 49 games
First appeared in Mortal Kombat
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Londo Bell
Londo Bell is the protagonist group from Mobile Suit Gundam: Char's Counterattack and Mobile Suit Gundam Unicorn. It is also the name given to the player's team in most early Super Robot Wars games.
Appears in 22 games
First appeared in Super Robot Wars 2
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Grave Diggers
Grave Diggers are basic infantry from the Drowing Doom faction. They carry sharp objects and are typically led by a Bride.
Appears in 1 games
First appeared in Brütal Legend
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Razor Girls
Razorfire Girls belong to the Ironheade faction.
Appears in 1 games
First appeared in Brütal Legend
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Star Spirits
7 Friendly stars that appear in Paper Mario. Their names are Kalmar, Mamar, Eldstar, Klevar, Muskular, Skolar, and Misstar. They also appear in Mario Party 5 as the guardians of Dream Depot.
Appears in 2 games
First appeared in Paper Mario
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Piledriver
A piledriver is a professional wrestling move in which the wrestler grabs his opponent, turns him upside-down, and drives the opponent's head into whatever happens to be below.
Appears in 58 games
First appeared in Tecmo World Wrestling
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Par Time
Par times are provided as incentive to complete levels faster. Par times are typically achievable without any advanced techniques such as rocket jumping or animation canceling.
Appears in 38 games
First appeared in Wolfenstein 3D
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Koopalings
The first 7 children of Bowser in Mario's adventures. They also appear in 2 animated shows produced by DiC Entertainment and Nintendo. Their names are: Iggy, Lemmy, Wendy, Ludwig, Larry, Roy & Morton Jr. They love to cause trouble. Miyamoto recently denied that they are Bowser's Children.
Appears in 7 games
First appeared in Super Mario Bros. Mushroom World
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Twins
Twins are two offspring conceived simultaneously as a result of the same pregnancy. They can be of the same or different sex.
Appears in 49 games
First appeared in Courageous Perseus
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BASE Jumping
BASE Jumping is the act of packing a parachute to jump off a stationary object, such as a building or a mountain. B.A.S.E. stands for Buildings, Antennas, Spans(bridges), Earth(mountains).
Appears in 10 games
First appeared in LEGO Island: Xtreme Stunts
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Game Title Advance
Many GBA game titles ended with "Advance" to indicate that they were for the Nintendo Game Boy Advance. This "rule" was followed by Nintendo as well as many third party GBA developers.
Appears in 36 games
First appeared in Super Bust-A-Move
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Story Bullet
When a single bullet during a cutscene affects the story of a game and has more meaning and importance than the thousands of other bullets being dispensed during gameplay.
Appears in 7 games
First appeared in Max Payne
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X-Ray Engine
The X-Ray Engine is game engine developed by GSC Gameworld for the S.T.A.L.K.E.R. series.
Appears in 3 games
First appeared in S.T.A.L.K.E.R.: Shadow of Chernobyl
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Reversible Cover Art
Games that have art on the inside of the game case, to double the decoration.
Appears in 104 games
First appeared in Valkyrie Profile
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Mosquito
A two winged insect. The females are known for sucking blood of mammals in order to obtain the nutrients required to lay eggs.
Appears in 18 games
First appeared in Digger T. Rock: Legend of the Lost City
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Torchic
A Fire-type Pokemon that is a starter Pokemon in the Ruby, Sapphire, and Emerald games.
Appears in 36 games
First appeared in Pokémon Breeder Mini
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Showing Half A Face On Title Screens
In which players can enjoy looking at some facial models before even starting the game.
Appears in 9 games
First appeared in God of War
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Sprays
User-made image files that can be tagged on walls in-game.
Appears in 12 games
First appeared in Half-Life
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Continue Countdown
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Appears in 60 games
First appeared in Rampage
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Dunia Engine
Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
Appears in 6 games
First appeared in Far Cry 2
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LyN engine
Ubisoft's successor to the Jade Engine designed to be scalable between hardware generations.
Appears in 2 games
First appeared in Rabbids Go Home: A Comedy Adventure
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Jade Engine
Game engine developed by Ubisoft Montpillier with the involvement of Michel Ancel for Ubisoft games used on the Xbox, Gamecube, PS2 and PC. It was first introduced in 2003 with the release of Beyond Good & Evil (deriving it's name from, Jade, the main character of the game). It had since been used in several games of that generation.
Appears in 12 games
First appeared in Prince of Persia: The Sands of Time
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Na'vi
The Na'vi are a humanoid sentient race, who inhabit the moon Pandora. Standing three meters tall, with tails and blue skin with individual bioluminescent spot patterns, the Na’vi live in harmony with their unspoiled world.
Appears in 6 games
First appeared in James Cameron's Avatar: The Game
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Spiny
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
Appears in 52 games
First appeared in Super Mario Bros.
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Ubisoft Anvil
Ubisoft's proprietary game engine that has been used to develop many games since 2007.
Appears in 3 games
First appeared in Assassin's Creed
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Yeti Engine
Ubisoft-created engine based on a heavily modified Unreal Engine 2.5. It was developed by Ubisoft Tiwak.
Appears in 7 games
First appeared in Tom Clancy's Ghost Recon: Advanced Warfighter
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