Dragon Ball: Raging Blast 2 is a 3D sci-fi fantasy fighting game developed by Spike and published by Namco Bandai for the Xbox 360 and PlayStation 3 in North America (on November 2, 2010), Europe (on November 5, 2010), and Japan (on November 11, 2010).
It is the sequel to Dragon Ball: Raging Blast (and a spiritual successor to the Dragon Ball Z: Budokai Tenkaichi series), adding 26 new playable characters and transformations (most of which come from the Dragon Ball Z animated films). It also uses a new graphical style (giving it less of a cel-shaded appearance) and features new gameplay modes. It later received a spiritual sequel, titled Dragon Ball Z: Ultimate Tenkaichi.
The game also includes a bonus short animated film titled "Plan to Eradicate the Super Saiyans". It is the remake of the 1993 OVA Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku, which was released on VHS as both an animated adaptation of and "visual walkthrough" to the 1994 Famicom game of the same name. Watching this short film in-whole unlocks the bonus character Hatchiyack (a central antagonist of the film).
Although there is no deep telling of the story, the Dragon Ball Z story is played out again in this sequel. Contents from the Saiyan arc, Namek arc, Android arc, and Majin Buu arc appear as well as content from Dragon Ball Z movies and specials. Also showing are some developer made "What-If" match ups.
Galaxy Mode is a very loose telling of each characters progression through their DBZ story (as mentioned above). You follow a chain of fights that eventually lead to their story climax, with branching and challenging paths along the way. Through this mode players unlock modifiers they can use on their character to increase their Health, Ki, and attacks as well as other buffs and modifications. All of which can be carried over to other single player modes and multiplayer (local and online). Progressing through this mode unlocks almost every other playable character and level, but not all the modifiers.
Battle Zone is similar to other fighting games challenge type modes. Here you select a character and then fight a set of characters called a zone. Each zone has a theme to the characters and each fight has a set amount of challenges in them which when complete unlock more modifiers. These challenges request things like 'don't use super attacks' and 'don't use any modifiers', even requesting that you use a de-buff item. Finishing the final fight, and thus the zone, unlocks more goodies too.
Tutorial & Training
Also included is the standard tutorial and training modes. Tutorial helps show you how Galaxy Mode works, and Training is fighting practice.
This is the standard local multiplayer or "vs. CPU" mode. You can select from Single Battle (1 on 1), Team Battle (1-5 vs. 1-5), or Power Battle which gives all the selectable characters a "power level", and you can choose a max of 5 but you have a power level cap (meaning stronger characters have a higher level).
Select between the regular World Tournament of the Cell Games (with custom rules in-between), choose your fighter, and compete. This mode also includes optional commentary.
The game includes three modes for online multiplayer: Freestyle, Standard (where players cannot use any modifiers), and World Tournament (an online tournament where ranking is not affected).
This game includes 26 new characters and transformations, for a total of 100. Six of the new additions (Android 14, Android 15, Doore, Hatchyack, Neiz, and Tarble) have never been playable before in any Dragon Ball game.
- Gohan (adult "Ultimate", unlockable)
- Frieza (Mecha form, unlockable)
- Cell Jr.
- Gohan (future timeline, future timeline Super Saiyan, both unlockable)
- Pikkon (unlockable)
- Dore (unlockable)
- Neiz (unlockable)
- Salza (unlockable)
- Cooler (normal, Final Form, both unlockable)
- Meta-Cooler (unlockable)
- Android #14 (unlockable)
- Android #15 (unlockable)
- Android #13 (normal, transformed, both unlockable)
- Bojack (normal, transformed, both unlockable)
- Janemba (transformed, unlockable)
- Tarble (unlockable)
- Hatchiyack (unlockable)
Returning Characters (Starting Roster)
- Goku (normal, Super Saiyan, Super Saiyan 2, Super Saiyan 3)
- Gohan (kid)
- Vegeta (normal, Super Saiyan, "Super Vegeta", Super Saiyan 2)
- Zarbon (normal, transformed)
- Captain Ginyu
- Frieza (first, second, third, final, and 100% final forms)
- Trunks (future timeline post-training, future timeline Super Saiyan post-training, future timeline post-training "Super Trunks")
- Android #19
- Android #20
- Android #17
- Android #18
- Android #16
- Cell (imperfect, semi-perfect, perfect, and super perfect forms)
- Goten (normal, Super Saiyan)
- Trunks (normal, Super Saiyan)
- Vegito (normal, Super Saiyan)
- Majin Buu (Fat, Super, Super w/ Gotenks absorbed, Super w/ Gohan absorbed)
- Broly (normal, Super Saiyan, Legendary Super Saiyan, and Super Saiyan 3)
Returning Characters (Unlockable)
- Gohan (teen, teen Super Saiyan, teen Super Saiyan 2, adult, adult Super Saiyan, adult Super Saiyan 2)
- Vegeta (Saiyan Saga, "Majin", Super Saiyan 3)
- Trunks (future timeline, future timeline Super Saiyan)
- Gotenks (normal, Super Saiyan, Super Saiyan 3)
- Majin Buu (Pure)
- Broly (Super Saiyan 3)
- Gogeta (Super Saiyan)
Battle arenas are said to be bigger then before. Spanning the ground, sea, and air at similar fighting locals from the previous game, and of the anime.
† Stages new to this sequel. 4 total.