As one who has invested a lot of money into digital goods via the steam platform I never really felt the negative effects of Steam Greenlight. Yes steam is filled with some craptastic tire fires, but in all the years that I've been using steam I never felt overwhelmed or lost in a sea of junk. The idea of creating a curation system where the users get to choose what games appear on their distribution system is novel, but when the power is gifted to the masses on the internet you can't expect great things to come of it.
To be honest over the past year or two steam has been shaping its store to be less of an online communal hub for the purchase of digital goods and more of a custom tailored digital delivery system to each individual user. I do miss the days of the flash sales, or the user vote sales during the wallet killing steam sales. The additional rollout of the personalized discovery system further separates the user from the online steam community by tailoring what games the user get to see based upon their own interest and buying choices. It's a great thing, you get what you want when you want it. Outside of the curators system the steam community's influence on the market or storefront is pretty much gone, so I can understand why Steam Greenlight ended.
As for the paywall steam is setting up for indie developers for access to the juggernaut of digital distribution, this makes sense to me as well. I can't objectively look at steam as a game curation system, so forcing steam to develop a system to play test thousands of indie games just to shield it's users seems like nonsense and a waste of money for both valve and the indie developer. If the idea that you the developer can't pony up X amount of cash to get this game onto a digital market right out of the gate, then I doubt you'll have enough budget factored in for the few months of back and forth testing with the steam curation system if that occurs.
I honestly think the paywall system might also be a reactionary move on valve's part to help curb the ever growing population of "early access" games. Putting up half finished items onto the steam store, and then have the developers charge nearly full price for items only to walk away without ever completing their game does not cast a good light onto the steam platform. I for one do not purchase early access games off steam because I want the finished game, I'd rather not buy something and then find out I had been lied to and the game I purchased ends up going nowhere.
Besides, if a developer is really that serious about wanting their game to make it onto the steam store there are a bunch of different crowdfunding platforms they could take advantage of to acquire the funding they need to meet the require amount that steam wants. And even then, I'm pretty sure there are other platforms out there to explore besides steam for pushing an indie game to. If it was me i'd want my game on every digital storefront possible, and if steam required a monetary investment upfront for using their delivery platform I would probably wait until the game takes off enough to the point that it could pay for said fee, or I would of factored that cost into my initial budget long before even starting down this venture.
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