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qreedence

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2017 in gaming

Games yet to play:

Games yet to buy:

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  • This was my first foray into the Yakuza games, and... wow. What a great story, great characters and it's all super well animated, with a ton of neat systems and a whole bunch of just... STUFF.

    There's combat, small bits of exploration, a whole bunch of side quests, and it all ties neatly into Kamurocho, a really believable location that's just teeming with life.

  • Amazing art direction, less than stellar stealth sections for someone who doesn't particularly enjoy stealth. The plot was decently evocative, despite the game's wordlessness. The final 2 missions were somewhat redeeming though, with a more heavy focus on set pieces.

  • I really adored the first installment of this series, and while I enjoyed a lot of this one, I felt like I had already done it all in the previous game. Sure, there were a lot of new mechanics and new foods, but I didn't have the same passion for this one.

  • Short but sweet. Tells a story that takes some unexpected turns, but I didn't feel there was that much to it.

  • It's clear that this game was made with a lot of passion and heart with most work being done by solo developer Jacob Janerka. That said, your enjoyment of this game will largely hinge on how much you gel with the particular brand of absurdist humor on display here.

    There was an early scene that actually had me laughing out loud for two solid minutes and gave me hope that there would be more where that came from. Unfortunately, the game never quite reached the same heights for me.

    Paradigm hews close to its point & click adventure genre conventions, while managing to streamline the experience somewhat. The puzzles were never weirdly obtuse and solutions have a logic to them that is satisfying enough to solve, and if you should happen to get stuck there's a really good hint system which keeps things appropriately vague while giving you just enough of a hint to not have to look something up.

    I also adore the art style of the game, and seeing the next weird thing rendered in this style was a good enough propellant to keep going forward. As I stated at the top of the review though, your enjoyment of the game as a whole will depend on how the jokes land for you personally, and I'm sad to say that after that first hour nothing ever really hit for me in the same way.

  • A new entry in the recently once-more popularized genre of Windjammers-likes, Disc Jam differentiates itself by sporting a new perspective. While the core gameplay is a lot of fun, I found it to be lacking in in the extraneous stuff around the edges. There is little in the way of progression, other than some lackluster skins, poses and taunts, so I didn't really find a reason to keep playing, especially when it can take upwards of several minutes to find a match (at least on the EU servers).

  • Typeshift is a word game for iOS that is kind of hard to describe. It's kind of a mix between crosswords and word search puzzles. It's free-to-start, and the free portion of the game is the part I've spent the most time with, and while satisfying and fun in its own right, it doesn't compare to the (mostly) paid packs with the puzzles containing crossword-style clues. It's a neat game, but the parts I was most interested in were firmly behind a paywall.

  • While technically sound and pretty fun for the first few hours, it quickly guided me to the ubiquitous paywall most free-to-play games have in some fashion. The enemies' levels start skyrocketing around chapter 6-7 (out of 9), and you're forced to start grinding. You can either do that the free (agonizingly slow) way, or use some orbs to upgrade the amount of experience you gain. Not to mention the star rating on the heroes themselves, a 3-star Marth being forever doomed to be pretty shitty.

  • Serving as kind of a prologue to a longer game to come, Leaving Lyndow is a 'walking simulator' (with a few puzzles thrown in) that basically provides a basic framework for the world of Eastshade and how it operates. While being a very slight experience, it does a well enough job of drumming up excitement for the proper game.