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Game » consists of 22 releases. Released Nov 15, 2011
The ability to buy property.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
A menu or other interface that is presented as a cell phone operating system.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Character Creation refers to characters created by players themselves, rather than developers.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
When a character introduced in a previous game reappears with the same name, but a significantly different appearance. This is usually not mentioned or explained within the game, often because the storyline has been reset as well.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
Games where the developer has held a contest during the active development process in order to determine or finalize certain aspects of the game.
A "Contested Territory" is an area or zone in which two or more factions fight for control. This can result in the victorious faction gaining the territory or just winning the competitive round.
A person serving time in prison or an escaped criminal on the run from the law.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Whether through microtransactions or loot drops, getting that special hat or extra-sparkly pair of pants allows players to put their personal stamp on a character, without giving them a gameplay advantage.
These games let players see the credits without needing to play the game first.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
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