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    BioShock

    Game » consists of 33 releases. Released Aug 21, 2007

    Venture into the mysterious, Utopian underwater city of Rapture and discover what has turned it into ruin in this first-person epic.

    This Original Pitch For BioShock Is Bananas

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    mattbodega

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    Edited By mattbodega

     There is no water dripping off of this logo!
     There is no water dripping off of this logo!
    The only way to get your weekend started properly is to read old design documents and  pitches for the games you love. Thoughtfully, the folks over at Irrational Games have released part of the original game pitch for BioShock! It's a fascinating look at what BioShock was originally perceived as, especially since this pitch was created five years before the game was released. Oh yeah, and the game described in this pitch is wildly different from the BioShock released in 2007. 
     
    What changed in the five years between pitch and release? How about the fact that BioShock was originally not about Rapture? According to the pitch, there is no underwater city of any kind. Instead, BioShock was originally going to take place on an island, and you were sent to rescue a lady, but there's a cult on the island and genetic mutations extracted out of animals and weapon customization and...
     
    Oh, who am I kidding? Stop reading this story and go to the Irrational site to check out the first part of the pitch document. Irrational will be releasing more of the pitch in the near future, complete with commentary from the developers involved with the game's design and production. You should read it! I want to read it again! I'm out! I got reading to do! 
     
    Here's a fraction of the pages from that BioShock pitch. Would you kindly go and read the rest?  

     
    Totally bananas! What do you think about the game that BioShock might have been?
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    mattbodega

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    #1  Edited By mattbodega

     There is no water dripping off of this logo!
     There is no water dripping off of this logo!
    The only way to get your weekend started properly is to read old design documents and  pitches for the games you love. Thoughtfully, the folks over at Irrational Games have released part of the original game pitch for BioShock! It's a fascinating look at what BioShock was originally perceived as, especially since this pitch was created five years before the game was released. Oh yeah, and the game described in this pitch is wildly different from the BioShock released in 2007. 
     
    What changed in the five years between pitch and release? How about the fact that BioShock was originally not about Rapture? According to the pitch, there is no underwater city of any kind. Instead, BioShock was originally going to take place on an island, and you were sent to rescue a lady, but there's a cult on the island and genetic mutations extracted out of animals and weapon customization and...
     
    Oh, who am I kidding? Stop reading this story and go to the Irrational site to check out the first part of the pitch document. Irrational will be releasing more of the pitch in the near future, complete with commentary from the developers involved with the game's design and production. You should read it! I want to read it again! I'm out! I got reading to do! 
     
    Here's a fraction of the pages from that BioShock pitch. Would you kindly go and read the rest?  

     
    Totally bananas! What do you think about the game that BioShock might have been?
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    Rekka

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    #2  Edited By Rekka

    awesome!

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    emkeighcameron

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    #3  Edited By emkeighcameron

    Man, THIS premise should've been used for Bioshock 2, would've made that game way cooler.

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    Video_Game_King

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    #4  Edited By Video_Game_King

    So it's like Dr. Moreau mixed with what BioShock would eventually become? Fits with what it became, in more ways than one. Specifically, two.

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    snide

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    #5  Edited By snide

    Still waiting on the next Freedom Force game.

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    babylonian

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    #6  Edited By babylonian

    "It's a fascinating look at what BioShock was originally perceived as" 
     
    Don't you mean "conceived as"? But yeah, that's nuts. This doesn't seem to resemble the game we know and love at all.

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    ShaneDev

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    #7  Edited By ShaneDev

    I thought this was released ages ago, I remember hearing something similar before.

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    Sil3n7

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    #8  Edited By Sil3n7

    I love insider info like this. As a student of game design in college I wish more stuff like this was released. I'm working on a pitch currently as well.

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    Icemael

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    #9  Edited By Icemael

    Sounds a lot better than the actual end product. I mean, I liked Bioshock and all, but the game being described in this pitch is a hundred times better.

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    Jimbo

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    #10  Edited By Jimbo

    The original pitch for Bioshock was... Far Cry?

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    MarkWahlberg

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    #11  Edited By MarkWahlberg

    So game development is about the same process as movie development? Makes sense i guess.

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    ryanwho

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    #12  Edited By ryanwho

    Glad they changed it.

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    MisterMouse

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    #13  Edited By MisterMouse

    Thats cool that they are releasing the pitch!

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    Samaritan

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    #14  Edited By Samaritan

    It sounds so different from BioShock, that I think I'd actually like to see them make this next!

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    deactivated-6418ef3727cdd

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    Manipulating the environment would have been awesome.

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    miva2

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    #16  Edited By miva2

    saved it, i'll read it later, but it looks really interesting.
    i'd like to see more of this. the rest of the pitch and also pitches of other known (or perhaphs unknown) games. that would be awesome

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    AdventChild

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    #17  Edited By AdventChild

    I think you meant 'banar-nars'

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    JDUB_XL

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    #18  Edited By JDUB_XL

    I like how Multiplayer is listed in the contents.

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    BD_Mr_Bubbles

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    #19  Edited By BD_Mr_Bubbles
    @ryanwho said:
    " Glad they changed it. "
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    Hef

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    #20  Edited By Hef

    "Vanilla weapon archetypes (e.g slug thrower, missle launcher, chemical projector, etc.) that are found around the island can be molded into more powerful, customized versions (e.g fully automatic acid tipped armored piercing assault rifle, etc.)"
     
    Why did they not keep that!!?!?

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    toowalrus

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    #21  Edited By toowalrus

    I really like Bioshock, but this premise is interesting as well. I doubt we'll see it resurrected, but it's totally interesting.

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    TheChaos

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    #22  Edited By TheChaos
    @Icemael said:
    " Sounds a lot better than the actual end product. I mean, I liked Bioshock and all, but the game being described in this pitch is a hundred times better. "
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    234r2we232

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    #23  Edited By 234r2we232
    @emkeighcameron said:
    " Man, THIS premise should've been used for Bioshock 2, would've made that game way cooler. "
    You mean a rough idea of how the first game would have gone had the process of this lil thing called 'development' not interfered? Not a deep interesting story that compliments the first game? Yeah, sure. Makes perfect sense :/
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    Cornman89

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    #24  Edited By Cornman89

    This is nuts.

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    Jimbo

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    #25  Edited By Jimbo
    @Hef said:
    " "Vanilla weapon archetypes (e.g slug thrower, missle launcher, chemical projector, etc.) that are found around the island can be molded into more powerful, customized versions (e.g fully automatic acid tipped armored piercing assault rifle, etc.)"  Why did they not keep that!!?!? "
    It was too good at neutralizing alkaline-based enemies.
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    Sanious

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    #26  Edited By Sanious

    Pretty good read, interesting to see some of the stuff that sticked and what didn't. Some of the other stuff under 'Mod the World' seems pretty awesome, we know which one actually made it to Bioshock. :p

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    Fallen189

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    #27  Edited By Fallen189
    @snide said:
    " Still waiting on the next Freedom Force game. "
    Ssssshhh. The more you say it, the less chance it has of being real!
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    Brendan

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    #28  Edited By Brendan
    @Hef said:
    ""Vanilla weapon archetypes (e.g slug thrower, missle launcher, chemical projector, etc.) that are found around the island can be molded into more powerful, customized versions (e.g fully automatic acid tipped armored piercing assault rifle, etc.)"  Why did they not keep that!!?!? "

    Alot of these things in game pitches are not really feasible to do (at least all at once) when it comes to actually developing the game. 
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    cornbredx

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    #29  Edited By cornbredx

    What an odd sounding game that pitches. If that had been released I dont think I'd have been as interested. One of the things I liked about Bioshock was how different the world is. I mean, damn, its an underwater city in the 50s run by a eccentric mad man who loses control because we as humans can never be satisified so when given the opportunity we manipulate the world enough to destroy it.  
     
    This pitch sounds generic but very ambitious as well (i read the whole thing). There's also some things missing from it but that isn't really important, just something I noticed. 
     
    Seriously, if writing a pitch is that easy I may have the wrong job. This is like a rough draft for one of my insane stories. The environmental changing thing they outlined was an interesting concept. I dont know how that could possibly work (which is probably why it was ultimately canned) but on paper it sounds amazing. If that could ever be done with an actual use in the game that wasnt contrived it might make for an interesting game. 
     
    I can see how they got to where they did from this as far as mechanics and even somewhat in the way the population of rapture are (as the people of rapture worship the flesh, vanity, greed, and other such evils to a degree that could be considered a cult in a way). This pitch also shows how the second game comepletely missed the mark. 
     
    Very fascinating to read that.
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    Volkodlak

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    #30  Edited By Volkodlak

    This seems like a great game idea, but it doesn't seem like it'd have as many iconic moments as BioShock; but maybe that's just me, either way it's cool of Irrational to release this look into early BioShock, and I continue to be super excited for whatever they're cooking up now.

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    ArbitraryWater

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    #31  Edited By ArbitraryWater

    I have to say, this pitch is certainly interesting, but I'm glad Bioshock turned out the way it did. This original pitch sounds too much like the first Far Cry for my liking.

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    blacklab

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    #32  Edited By blacklab

    Excerpt from one of the pages on the Irrational site: 
      
    Bioshock will: 
    -... 
    -Scare the hell out of people. 
     
    MIssion accomplished!

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    ApolloBob

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    #33  Edited By ApolloBob
    @snide said:
    " Still waiting on the next Freedom Force game. "
    This.
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    I_smell

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    #34  Edited By I_smell
    Irrational is fuckin GREAT for showin off weird old stuff they've cut out of games. You should see the crazy Left 4 Dead sim-type game they were gonna make.
     
    @miva2 said:

    " saved it, i'll read it later, but it looks really interesting. i'd like to see more of this. the rest of the pitch and also pitches of other known (or perhaphs unknown) games. that would be awesome "

     http://www.unseen64.net/
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    fishmicmuffin

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    #35  Edited By fishmicmuffin

    Some of that stuff sounds bad ass. Maybe they'll incorporate it into a different game.

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    sixghost

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    #36  Edited By sixghost
    @snide said:
    " Still waiting on the next Freedom Force game. "
    fucking right dave.
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    Milkman

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    #37  Edited By Milkman

    Still sounds pretty cool to me.

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    emkeighcameron

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    #38  Edited By emkeighcameron
    @sofacitysweetheart said:
    " @emkeighcameron said:
    " Man, THIS premise should've been used for Bioshock 2, would've made that game way cooler. "
    You mean a rough idea of how the first game would have gone had the process of this lil thing called 'development' not interfered? Not a deep interesting story that compliments the first game? Yeah, sure. Makes perfect sense :/ "
    What I mean is that I found Bioshock 2 had a suck-ass story and wasn't nearly as interesting as its predecessor, so yeah. This story sounds way cooler to me than what BS2 tried to do.
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    234r2we232

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    #40  Edited By 234r2we232
    @emkeighcameron said:
    " @sofacitysweetheart said:
    " @emkeighcameron said:
    " Man, THIS premise should've been used for Bioshock 2, would've made that game way cooler. "
    You mean a rough idea of how the first game would have gone had the process of this lil thing called 'development' not interfered? Not a deep interesting story that compliments the first game? Yeah, sure. Makes perfect sense :/ "
    What I mean is that I found Bioshock 2 had a suck-ass story and wasn't nearly as interesting as its predecessor, so yeah. This story sounds way cooler to me than what BS2 tried to do. "
    I thought the story in the sequel furthered the legend of Rapture and its inhabitants pretty well. Especially considering what the first game left us with.
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    emkeighcameron

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    #41  Edited By emkeighcameron
    @sofacitysweetheart said:
    " @emkeighcameron said:
    " @sofacitysweetheart said:
    " @emkeighcameron said:
    " Man, THIS premise should've been used for Bioshock 2, would've made that game way cooler. "
    You mean a rough idea of how the first game would have gone had the process of this lil thing called 'development' not interfered? Not a deep interesting story that compliments the first game? Yeah, sure. Makes perfect sense :/ "
    What I mean is that I found Bioshock 2 had a suck-ass story and wasn't nearly as interesting as its predecessor, so yeah. This story sounds way cooler to me than what BS2 tried to do. "
    I thought the story in the sequel furthered the legend of Rapture and its inhabitants pretty well. Especially considering what the first game left us with. "
    WELL I'M SURE AS HELL NOT GOING TO TOLERATE A DIFFERING OPINION ON THE INTERNET
     
    *PUNCH*
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    Lambert

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    #42  Edited By Lambert

    Wow, if they actually followed their original pitch, the game might have been good...
     
    It goes to show you how desperate console gamers are for a good game when they take a shitty, and dumbed-down version of System Shock 2, and consider it good.
     
    What do you expect from the same people who buy God of War, or Halo?

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    Kazona

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    #43  Edited By Kazona

    They should use this for the next Bioshock. Start fresh with this script.

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    234r2we232

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    #44  Edited By 234r2we232
    @emkeighcameron: HOW DARE THEE
     
    *RUNS USER OVER WITH CAR*
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    RandomInternetUser

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    I'm going to be honest, that games sounds like something I would like a lot more than BioShock if they delivered on all the promises.

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    Little_Socrates

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    #46  Edited By Little_Socrates

    I would love to see this game released, even if it's not the original idea. There are a few ideas I don't love, per se, but it's still sweet sounding.

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    VoshiNova

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    #47  Edited By VoshiNova

    That is so cool to see how Bioshock started, thanks for sharing the info!

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    TwoLines

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    #48  Edited By TwoLines

    Haha, you'd be able to make your own custom weapons..
    Too bad they've changed that. Also, it had multiplayer.

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    Dalai

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    #49  Edited By Dalai

    That shit is indeed bananas. 
     
    And MattBodega ain't no hollaback girl.

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    dystonym

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    #50  Edited By dystonym

    Very interesting read. I'll be honest though, the pitch sounds like it'd be more suited to my play style than the current bioshock. Sounds like a mental version of Far Cry.

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