Something went wrong. Try again later
    Follow

    Persona 2: Innocent Sin

    Game » consists of 1 releases. Released Jun 24, 1999

    The first game in the Persona 2 duology, Persona 2: Innocent Sin is a JRPG developed and published by Atlus for the Playstation. The game follows Tatsuya Suo and friends as they investigate the rumors surrounding Sumaru City.

    Short summary describing this game.

    Persona 2: Innocent Sin last edited by deactivated-5f0c8fe41e0d2 on 03/21/20 09:16AM View full history

    Overview

    Persona 2: Innocent Sin is the second game in Atlus's Persona series and the first game in the Persona 2 miniseries. It comprises the first half of the Persona 2 story arc, which is concluded in Persona 2: Eternal Punishment. A remake of Innocent Sin was released for the PSP and features a new animated opening as well as many gameplay and graphical changes, similar to the previous Persona PSP remake. While Innocent Sin itself has not been released outside of Japan, the PSP remake was released in North America on September 20th, 2011.

    Synopsis

    The game takes place a few years after the events of the original Persona. The protagonist of the game is Tatsuya Sudo. His path intertwines with two other students Lisa and Eikichi. A rumor going around school is that if you dial your own cell phone number, you will summon a demon called The Joker, who will grant you a wish. However, if you are unable or unwilling to tell him your wish, The Joker will steal your "ideal energy", reducing the person to a ambition-less shell called Shadow Selves. The three summon The Joker, who tells them they did something horrible to him in the past, and is angered when they do not recognize him. The Joker curses them and swears revenge before disappearing. The trio are confused and eager to investigate The Joker...

    Characters

    Name - Tatsuya Suōu (周防 達哉)

    Tatsuya Suou
    Tatsuya Suou

    Age, Date of Birth - 18, July 27th

    Year - Third Year, Senior

    Height, Weight - 181 centimeters, 68 kilograms

    Zodiac Sign - Leo

    Arcana, Initial/Ultimate Persona - Sun Arcana, Vulcanus and Apollo

    Weapon of Choice - Two-Handed Sword

    Name - Lisa Silverman

    Lisa Silverman
    Lisa Silverman

    Age, Date of Birth - 17, May 4th

    Year - Third Year, Senior

    Height, Weight - 165 centimeters, 50 kilograms

    Zodiac Sign - Taurus

    Arcana, Initial/Ultimate Persona - Lovers Arcana, Eros and Venus

    Weapon of Choice - Fists

    Name - Eikichi Mishina

    Eikichi Mishina
    Eikichi Mishina

    Age, Date of Birth - 16, November 15th

    Year - Second Year, Junior

    Height, Weight - 185 centimeters, 62 kilograms

    Zodiac Sign - Scorpio

    Arcana, Initial/Ultimate Persona - Death Arcana, Rhadamanthys and Hades

    Weapon of Choice - Guitar Case

    Name - Maya Amano

    Maya Amano
    Maya Amano

    Age, Date of Birth - 23, July 4th

    Height, Weight - 168 centimeters, 48 kilograms

    Zodiac Sign - Cancer

    Arcana, Initial/Ultimate Persona - Moon Arcana, Maia and Artemis

    Weapon of Choice - Twin Pistols

    Name - Yukino Mayuzumi

    Yukino Mayuzumi
    Yukino Mayuzumi

    Age, Date of Birth - 20, April 9th

    Height, Weight - 170 centimeters, 52 kilograms

    Zodiac Sign - Aries

    Arcana, Initial/Ultimate Persona - Empress Arcana, Vesta and Durga

    Weapon of Choice - Razorblades

    Name - Jun Kurosu

    Jun Kurosu
    Jun Kurosu

    Age, Date of Birth - 17, February 14th

    Height, Weight - 169 centimeters, 51 kilograms

    Zodiac Sign - Aquaries

    Arcana, Initial/Ultimate Persona - Fortune Arcana, Hermes and Chronos

    Weapon of Choice - Roses

    Gameplay

    No Caption Provided

    The gameplay of Innocent Sin is largely similar to that of Revelations: Persona; the player navigates through maze-like areas in an attempt to progress to the next story segment. There are, however, a few notable departures from the gameplay of the series' first entry, the most notable being the change in perspective from first-person to third-person while exploring dungeons. Like the first game, the player still uses a small cursor to navigate the overworld.

    The combat consists of random encounters as well as scripted boss battles, as one would expect from a JRPG. The element that distinguishes the combat from other JRPG titles is the use Persona, which is explained to be the manifestation of the characters' inner psyche, allowing the characters to combat the demons that appear throughout the game.

    New persona can be fused through a method called fusion, which is a staple gameplay element of the Shin Megami Tensei franchise. Players can perform a fusion with the help of tarot cards, special items obtained through conversing with enemy demons found in random encounters. The conversation system, another gameplay element found in most early Shin Megami Tensei games, is nearly identical to the system found in Revelations: Persona, giving the player the option of several dialogue options used to attempt to coerce demons into providing helpful items, and can also be used to avoid battle completely.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.