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Giant Bomb Review

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Brütal Legend Review

3
  • PS3
  • X360

The heavy metal fantasy world of Brutal Legend and the characters that populate it are far more well-realized and engaging than the ambitious-but-flawed gameplay.


 The Guardian of Metal welcomes you!
 The Guardian of Metal welcomes you!
It's pretty clear within the first few minutes of Brutal Legend that the folks at Double Fine have a deep, profound love for heavy metal. There's a reverence here, not necessarily for the reality of heavy metal, but for the gleaming, violent, sexy, and well, brutal power fantasy that a wicked Judas Priest album cover, and the contents within it, might inspire in a 13-year-old boy. And while heavy metal has a tendency to be pretty self-serious, Brutal Legend is anything but, taking all of the demonic imagery, S&M gear, hot-rod fetishism, closeted druidic fixations, and ultra-macho barbarian warriors, and blowing it out to its logical and absurd extreme. This is, far and away, Brutal Legend's biggest strength: its ability to be both giddily ridiculous and fist-pumpingly badass, often in the very same moment.

The gameplay, on the other hand, seems like a really odd fit for the subject matter. Brutal Legend goes in several different directions at once, trying to be a third-person action adventure game, an exploration-based, open-world driving game, and an action-oriented real-time strategy game in pretty much equal parts. Those parts aren't as fleshed-out and fun as they ought to be, and they don't always mesh together terrifically, either. Points are given for Brutal Legend's gameplay ambitions, and while it's never out-and-out bad, I often felt like I was tolerating the gameplay so I could savor the rich atmosphere and fast wit that carries it.

After a clever meta-intro featuring Jack Black in a record store, Brutal Legend tells the story of legendary roadie Eddie Riggs. He's the best at what he does, even when he's doing it for the snot-nosed, pierced-lipped, text-messaging poseurs currently sullying the sacred name of metal. Eddie's a man out of time, a leather-and-denim-clad road warrior that longs for a time when music was “real,” like the '70s, or the early '70s. So, when a nasty on-stage calamity ends up transporting Eddie to a fantasy realm that looks like a heavy metal album cover, or the last part of the movie Heavy Metal, come to life, he kind of just rolls with it. The world of Brutal Legend is a most fascinating pastiche of all things metal. It's a heavy metal fantasy, but one in which heavy metal music and culture as we know it exists as well, so it's not uncommon to see a thick-necked headbanger doing battle with some prickly, dangerous-looking beast.

Riggs teams up with a small band of humans living under the oppressive boot-heel of the behorned emperor Doviculus and his general, the lycra-and-leopard-print-clad glam rocker LionWhyte, and quickly finds that his skills as a roadie can be rather handy when it comes to waging an epic battle against the forces of darkness, which ends up more or less resembling a massive arena rock tour. The greatest joy I got out of Brutal Legend came from watching Eddie Riggs calmly acclimate to a foreign land that's still weirdly familiar to him during the first few hours of the game. The game definitely gets a little bit distracted by its own very dense and very metal mythology as it goes on, but that's countered by a simple and surprisingly sweet love story, and the narrative manages to stay engaging throughout.

 If only KISS actually looked like this...
 If only KISS actually looked like this...
I came into Brutal Legend kind of expecting Jack Black to be a bit of a liability as the voice of Eddie Riggs. Jack Black often has a hard time playing anything other than Jack Black, and it would've been easy for him to play Riggs as a loud-talking heavy-metal goofball, but he actually reins it in rather nicely, bringing just the right amount of working-man's matter-of-fact-ness to the role. Besides Black, the game's voice cast is packed with heavy metal luminaries, often playing quasi-biographical versions of themselves, most notably with Ozzy Osbourne as the game's merchant, and Motorhead frontman Lemmy Kilmister as a shaman-type character called the Killmaster. Comedian and noted metalhead Brian Posehn also makes an appropriately baffling appearance as a master hunter, and Tim Curry kills it as Doviculus, bringing just the right amount of measured British malevolence to the role. The voice-work is consistently solid, though a fair amount of credit is due to the game's animations for bringing all the characters to life. I wouldn't call anything about Brutal Legend subtle, but there's an expressive quality to the meaty, caricatured faces in the game that really helps sell the dialogue.

While it wastes no time getting the story going, Brutal Legend eases you ever-so-slowly into its gameplay. The game starts off resembling a third-person action adventure game, with Riggs cutting down evil druids and freaky nun demons with his oversized battle axe and his trusty guitar Clementine, the latter of which shoots bolts of lightning at enemies when played. You can use the two weapons in concert to create a variety of combos, and you can unlock more of them as you progress. It's not long before Eddie assembles the Druid Plow (AKA The Deuce), a Big Daddy Roth-looking hot rod--complete with flames and an 8-ball gearshift--which you can use to travel from one mission to the next, and to generally explore the world as you please. Once you're out in the open, your guitar can also be used to perform solos, which can have effects ranging from unearthing hidden artifacts to summoning your car. As stunning and full of detail as the world is, the game doesn't provide enough motivation to go out and explore it. There are a number of side missions you can choose to take on, which will earn you money that you can use to upgrade The Deuce, your axe, and your guitar, but there's a real dearth of variety to the missions. Ambushing enemy troops and checkpoint-racing AI opponents repeatedly gets monotonous fast, and on the normal difficulty, Brutal Legend isn't hard enough to require additional upgrades, so it's easy to just stick with the story missions.

The game eventually grants you the ability to command other troops around, starting off with the grunts in your burgeoning army, the headbangers, whom you can give basic orders using the D pad. Later missions introduce you to additional units, like the Razor Girls, blow-dried, feathered-haired rocker chicks who have a basic ranged attack, and the comically big-handed bouncers, who serve as heavier melee muscle. Everything leads up to the stage shows, which is where Brutal Legend becomes a full-blown RTS. Though it's relatively streamlined, there's still resource management, tech tree upgrades, and nine different types of units to deploy, each with their own specific and unique strengths and weaknesses. You can still hack and slash away at enemies from the ground level during these large-scale battles, though Eddie can also sprout wings and fly, giving you a very necessary bird's-eye view of the battlefield.

 You can't go on tour without a proper tour bus!
 You can't go on tour without a proper tour bus!
The game introduces new mechanics and units all the way to the very end, but I found that the more involved the gameplay became, the less fun the overall experience was. Real-time strategy is a genre that has struggled more than any other to adapt to the limitations of console controls, and Brutal Legend is not the game to crack that particular code. I just felt like the controller couldn't keep up with the relatively frantic pace of the action, and trying to juggle the third-person and real-time strategy combat at the same time was a struggle. Also, for as much time as the game spends trying to acclimate you to the ins and outs of the stage shows, there are significant, meaningful mechanics, such as the ability to mount the stage directly for some last-ditch defense, that barely get mentioned. It seems pretty bold of Double Fine to incorporate such vastly different gameplay mechanics into a single game, though there's also the sense that perhaps there wasn't enough confidence in any one piece to let it carry the whole game.

In a way, the single-player game--which, if you stick strictly to the story missions, can be knocked out in around four hours--almost feels like a lengthy tutorial for the multiplayer, which breaks the RTS element out onto its own. In addition to the Eddie Riggs-led army of Ironheade, you can also lead Doviculus' fleshy, abominable army into battle, as well as the pale, gothy army of the Drowning Doom. There's a good variety of maps that you can play online with, but the same fundamental issues I have with the single-player stage battles still apply here, and without the story there to hook me in, I didn't feel terribly compelled to revisit it.

Brutal Legend is an intense, unique, and fairly bumpy ride, one that puts developer Double Fine's strengths and weaknesses in pretty sharp relief. The vision of this heavy metal dream world is strikingly rendered, and the comic timing is some of the best you'll find in a video game. The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brutal Legend will rock you. Hard.

275 Comments

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JazzyJeff

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Edited By JazzyJeff
@TomA said:
" To be honest, im kinda disappointed. I really wanted this game to kick ass. But now i think i'll save my money for more games next month, or maybe GameCommanderPro so i can multibox my WoW account:) "
To be fair, this review is on the low end of the spectrum. It's holding an 83 on Metacritic right now, so I'm at least going to rent it.
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buzz_killington

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Edited By buzz_killington

Huh... I guess it's a rent then.

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Death_Burnout

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Edited By Death_Burnout

Even in 2009 reviews of any nature are so bizzarely percieved in so many different ways...it drives me crazy. (if anything it will get far worse)
 
But it does boil down to one core thing...the score, most focus on the score and nothing else.

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TomA

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Edited By TomA

To be honest, im kinda disappointed. I really wanted this game to kick ass. But now i think i'll save my money for more games next month, or maybe GameCommanderPro so i can multibox my WoW account:)

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djstyles92

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Edited By djstyles92

i disagree with this review, its muuuuuuccch longer than 4 hours and the rts in the game is very well handled

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88Fingers

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Edited By 88Fingers

Wow! That's a pretty harsh score there Ryan.
If you look around, most major web-sites are giving it a 9 or more.
Honestly, I think it's Ryan's dislike of Jack Black that influenced the low score.
 
Of course everyone's entitled to their own opinion, but I'd like to hear
what Vinny, Brad and Jeff have to say about the game.

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giyanks22

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Edited By giyanks22

Wow... 3 stars. It got a nine on IGN and a 8.5 on Gamespot. Wel.. I trust the GB staff. But still suprising.

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nail1080

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Edited By nail1080
@Dryker said:

" Wow! I'm flabbergasted. I just logged in to make a comment concerning my prediction of Ryan's score for Brutal Legend, assuming he would give it 4 STARS by the sound of his impression from the podcast. And I was going to go on and say that Brutal Legend is a perfect example of a game that demonstrates the flaws of a 5 star system, because Brutal Legend isn't as great as some but better than 4 STARS. And now I see that Ryan has completely lost his mind as i'm starting to feel Jeff is as well. There are definitely awkward moments with Brutal Legends game mechanics, but the overall product is exceptional. If Ryan and Jeff were in charge of the gaming industry, there would be even less variety than there is today (yes, I'm aware, they have some quirky interests, but overall have little interest in artistic flair. Yes, again, I'm aware of their few quirky interests but their game reviews speak to the contrary). I'm terribly disappointed in this score, and have sadly lost another game reviewer I thought I could trust. Though, for what it is worth, I respect Ryan's honesty. I'm just frustrated with the negative affect the Personal Tastes of Online Game Reviewers have on consumers' purchases. One day, all we'll have to play is Maddens and Modern Warfares. Which may be good, but I like some variety.P.S. I'm glad I paid full price (on an unemployed budget) for Brutal Legend, because Tim Shafer's vision and games of this nature need all the support they can get; or soon they'll be gone. Those of us who have been playing games for 20+ years know that there is already a huge dearth in variety, and it'll only get worse if consumers don't vote with their wallets. I've already decided to only buy "artistic/creative" games at full price, and buy the juggernauts like Modern Warfare 2 and Assassin's Creed 2 as used games (although A.C. 2 is very creative, it will sell well). "

Sorry everything you say is a complete fail simply for the fact that this game is 4 to 6 hours long and it doesn't use its open world in anyway that lets you do your own unique things in it.
 
Giving a game thats this short a 4 or 5 stars would be a disgrace. Either way it's pretty lame that people are giving out about the number of stars a game gets, whether it gets one more or one less star it doesn't matter, the review is there to be read and Mr Davis gives a very good account of the pros and cons of the game (all of which is his opinion, and you are welcome to agree or disagree but there's no need to be 'flabbergasted' lol)
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jmrwacko

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Edited By jmrwacko

Wait what? Ryan gave a rock-themed action adventure with comedic elements three stars? Now my faith in the consistency of life has been shattered completely.

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Origina1Penguin

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Edited By Origina1Penguin

Damn.  I thought it would get four stars.  I did predict Gamespot's score though.

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deactivated-5c7ea8553cb72

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lowest score on metacritic so far.
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Shady

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Edited By Shady
@Skillface said:
" I love how people see "3 stars" then scroll down to comment immediately.  READ THE REVIEW. "
Even if those people did, I don't think it'll change their minds as most of them feel the need to justify/attack a video game purchase. While I understand that the crew at GB do these reviews to help guide what people should buy and stay away from (Darkest of Days, Rock Revolution), I think they realize some people will play or stay away from some games regardless of the review outcome. What bothers me is that others don't realize this and waste their time arguing over what really amounts to nothing.
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Dryker

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Edited By Dryker
@TheHBK:
Yes, a game needs to "play good" and not only be "creative" to be a good game. But if only the tried-and-trues like Modern Warfare, Halo, and Madden review well and sell well, the people who green light projects will only green light those types of games. Marketers look at theme, not gameplay. Gameplay makes a game "good", but theme is what sells the publishers; and if interesting or "creative" themes don't review or, especially, sell well, games of a similar nature will not be green lit. It's sad, and frustrating, but the business minded people are pragmatic and choose the best bet: that which has already sold well. So, to nurture an interesting concept to the point of becoming the entire (and the most rare of games) package of great design and gameplay, one must be forgiving of minor flaws to allow it to grow to such. Games can be a great escape, but they're leaning more and more on the simple and easily understood. I love playing Modern Warfare, but the experience is not an escape, it's more catharsis than anything; which is good, but people need rich and wondrous worlds to get lost in, because our own can be a bit harsh and overwhelming at times. Games that offer the best escapes seem to fare the worst (please do not mention any Star Wars or Lord of the Rings wannabes as argument. They're as tried-and-true as Halo and Madden).
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Cadmus

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Edited By Cadmus

I'm not a fan of Jack Black and Metal, but I think it's worthless for Ryan to mention that the game's main storyline can be completed in 4 hours.  I'm pretty sure it is possible to finish FO3's main storyline in 4 hours too.
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Edited By Jedted

As someone who tends to generally disagree with Ryan's reviews i'm not not surprised that he didn't like it.  Although, i wonder why it wasn't Brad who reviewed this since he did the QL. 
 
I still think i'll rent this game because i like Jack Black and the gameplay reminds me of Overlord which i enjoyed inspite of it's mechanical flaws. 
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TheHBK

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Edited By TheHBK
@Dryker: Sorry but artistic flair or originality will not make a good game.  The GAME has to be good, not just the presentation.
 
Seems like people are kinda divided on how good this game is.  Some say its amazing and Schaefer has just jizzed out another masterpiece, others say he just tried too many things at once.  People will buy it and others wont.  I like how people will just say, i am gonna get it anyway!  As if they dont read or listen to the concerns the game presents.  seriously, from this it sounds like people are better off renting it, to play through it and not be shamed with the purchase.  And if you think its that good, then you can buy it anyway.  But come on people! You cannot give yourselves to the hype and promotion.  Because I doubt anyone who goes out to buy "anyway" played anything more than the demo and even that left something to be desired.
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natetodamax

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Edited By natetodamax

The game is only 4 hours long?

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sjschmidt93

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Edited By sjschmidt93

The demo wasn't very good, but apparently it's not even half of what the gameplay is like.

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Dryker

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Edited By Dryker

Wow! I'm flabbergasted. I just logged in to make a comment concerning my prediction of Ryan's score for Brutal Legend, assuming he would give it 4 STARS by the sound of his impression from the podcast. And I was going to go on and say that Brutal Legend is a perfect example of a game that demonstrates the flaws of a 5 star system, because Brutal Legend isn't as great as some but better than 4 STARS. And now I see that Ryan has completely lost his mind as i'm starting to feel Jeff is as well. There are definitely awkward moments with Brutal Legends game mechanics, but the overall product is exceptional. If Ryan and Jeff were in charge of the gaming industry, there would be even less variety than there is today (yes, I'm aware, they have some quirky interests, but overall have little interest in artistic flair. Yes, again, I'm aware of their few quirky interests but their game reviews speak to the contrary). I'm terribly disappointed in this score, and have sadly lost another game reviewer I thought I could trust. Though, for what it is worth, I respect Ryan's honesty. I'm just frustrated with the negative affect the Personal Tastes of Online Game Reviewers have on consumers' purchases. One day, all we'll have to play is Maddens and Modern Warfares. Which may be good, but I like some variety.
P.S. I'm glad I paid full price (on an unemployed budget) for Brutal Legend, because Tim Shafer's vision and games of this nature need all the support they can get; or soon they'll be gone. Those of us who have been playing games for 20+ years know that there is already a huge dearth in variety, and it'll only get worse if consumers don't vote with their wallets. I've already decided to only buy "artistic/creative" games at full price, and buy the juggernauts like Modern Warfare 2 and Assassin's Creed 2 as used games (although A.C. 2 is very creative, it will sell well).

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kicker6820

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Edited By kicker6820

i bought this day one and i have loved it so far. am i the only one that notices a drop in framerate every now and then? other than that, i love it

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Death_Unicorn

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Edited By Death_Unicorn

It's kind of what I expected from seeing the game, and playing the demo.

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Whisperkill

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Edited By Whisperkill

I dont really care, Im still getting it. I can make up my own decision.
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gungrave45

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Edited By gungrave45

Strange, i heard from some that they beat it in 8 hours on easy.

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Sticky_Pennies

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Edited By Sticky_Pennies

I was kind of shocked at the initial score, but then I read the review.
4 hours long if you play straight through? I also heard there's no ability to jump, which especially sucks in an open-world game.
I'm going to have to wait on price drops.

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DavidSnakes

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Edited By DavidSnakes

Great honest review.  I think everyone wanted this game to be amazing, but it doesn't matter if an Evil Corporation like Activision makes the game or lovable Tim Schaffer, the review should be honest and raw.

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Turtlefuzz

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Edited By Turtlefuzz

Great review, it felt really honest.  
I love the game, so I disagree with some of Ryan's complaints.  
But I think people should read this review before playing this game, because he really does go over everything you'll see and do in the game, and if that sounds appealing to you, check this game out.

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Skillface

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Edited By Skillface

I love how people see "3 stars" then scroll down to comment immediately.
 
READ THE REVIEW.

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Yummylee

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Edited By Yummylee

Was never plannin on getting it at its full price anywhoo. Even still, I was expectin a 4* rating from giantbomb.
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deactivated-5e0e0ee2ea170

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Not one of Tim's games has had good gameplay but people love them for the story and the writing. Psychonauts didn't sell well because people didn't enjoy it and was only popular with people who think it's kool to like underground types. 
 
No jumping kills the game for me.
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Impossibilium

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Edited By Impossibilium
@noble_art said:
" Wow, 3 stars? You guys spent all this time giving us video after video of promotional hype and spent all that time interviewing Tim Schafer and then give it 3 stars?  What a build up to nothing.  Well all I can say is the Demo kicked ass so I will prolly pick this one up. "
 
so ... you only want GB to run features of finished games that they can look into the future with their magic-future-vision-review-machine and know will be great?
 
I going to say that all those TV ads I've been seeing about the V remake must mean it's fucking awesome! They wouldn't show ads for them otherwise would they?
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opuelas

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Edited By opuelas

I think Ryan intentionally highlighted the 4-hour-rushed-campaign-length fact because, well, a lot of "gamers" don't like exploring. They don't like taking their time with a title, and they don't like trying to max out a game if they're not having 100% fun 100% of the time--which is entirely subjective, and personally I don't know how someone can play Halo 3 or COD4 in 1,000 games online and find that more engaging than a new quality experience for 15 hours. That being said, I often put down a title once I'm not having fun with it anymore, but I always come back later after time has sweetened the experience again. 'Scuse me, I rolled into a tangent there...where was I... 
 
Mentioning in the review how long it takes to rush through a game is a good thing, because so many consumers do just that. They should save their money if they're not going to get the most out of a particular game which has lots of optional content. Mass Effect is a great example of this--my favorite part of that game was exploring EVERY stellar object in EVERY system, reading about the planetoids to that sweet in-space music, etc, but other folks just blew through my 50 hour experience in a dozen because they stuck to the main quest. I can't say I was expressly encouraged by the game to do so much exploring though--my own interests motivated me to go that far. 
 
I haven't played Brutal Legend yet, but judging by other reviews (and there are more than a few) which speak highly of the RTS elements and the open world in general, I'd say Ryan has a point in how the game slips on engaging every player in committing to the gameplay. For people (like me) who seek out that kind of world though, sounds like it's a basket of fruit just waiting for the smoother blender. 
 
...and that was the most awkward analogy I've ever written.
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Det1

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Edited By Det1

197 comments
GREAT. keep it up guys.
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Jimbo

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Edited By Jimbo

Tim Schafer or no Tim Schafer (and I consider myself a fan), 4-6 hours main quest just ain't gonna cut it for this type of game.  You can maybe get away with that if you're CoD - where every second of the campaign is hand-crafted and polished to perfection - but not if you're an open world game with heavy RTS elements.
 
If the main focus is supposed to be multiplayer RTS - which is debatable - then you stick that sucker out on PC.
 
If you were hyped for this but no longer feel it's worth $60, do yourself a favour and find a copy of Giants: Citizen Kabuto.  I would hazard a guess that it was a strong influence on the creation of this game.

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Afroman269

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Edited By Afroman269

Bummer

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MuzykMann

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Edited By MuzykMann

So, since you all are believing  this one review to be the only opinion anyone can hold about this game, would you mind all just forfeiting the Eddie Riggs statue giveaway to me?
 
I own Brutal Legend. I have played Brutal Legend. So far, I love Brutal Legend. I keep my avatar PROUDLY.

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ververdan0226

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Edited By ververdan0226
@Kenzo287 said:
" I didn't want to hate you Ryan I really didn't "
Because he has a different opinion than yourself? That makes sense...
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ververdan0226

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Edited By ververdan0226
@ch13696 said:

" @Kombat said:

" You guys gave 5 stars to Uncharted 2 and only 3 to Brutal Legend?  God, this site is so biased. "
Well they should have gave at least a 4/5 to Brutal Legends. If the gameplay is the only problem then thats what it deserves. "
I'm sorry Kombat, are you even aware of what the term biased is? Because it has absolutely nothing to do with preferences to one game over another one. Are you saying their biased against the360 because they liked a PS3 game3? Well, that's totally logical, especially when each review was conducted by separate reviewers. And there's another thing Ryan didn't hate the game, he said it was deeply flawed. Please stop making misjudged comments people, GB is better than this. We are all BETTER THAN THIS.
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EndrzGame

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Edited By EndrzGame

I'm still buying it. From all the other reviews I've read, including this one, I still think that I'll enjoy this game a lot.

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ververdan0226

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Edited By ververdan0226
@sammpoo said:
" Wow this game failed pretty badly! I said it all along and I never understood why people got so hyped about it. Well for anyone who does end up paying full price for this rubbish enjoy your little 4 hour cartoon crap adventure kiddies!  Also, for all these dudes that say the game is awesome 'cuz they are 'metalheads' or whatever, well you can't be seriously over the age of 21 and saying that are you? Didn't think so, more like 14 year old pre pubes who think Eddie or Jack Black or whatever his name is is actually awes0me...which is pretty pathetic "
I hate commenting on reviews and feeding this nonsensical bullshit about  reviews, and I also hate to be a judgemental fuck, but could you please leave this site and go back to which ever one you picked up your writing and strange logic from. You're entitled to your opinion, but not when your going to be an asshole about it and say stupid  things. Fuck, Off.
 
And change your goddamn avatar!
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headcase

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Edited By headcase

I wanted to get an excuse to buy this game, but the demo didn't really cut it and this fine review helped bring me to my senses. Well written Ryan.
 
Also thanks to Foolish Chaos. I thought 4 hours seemed like an off estimate. And thanks to the other commenters as well who agreed\disagreed with the review. You've all been a help.
 
Bring on Brutal Legend 2!

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MuzykMann

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Edited By MuzykMann

Can we PLEASE make a rule that games are judged based on total enjoyable play time, rather than how fast you CAN complete the story if you rush through? I could complete Fallout 3 pretty quickly if I wanted to, but that game packed over 100 hours of quality game experiences. Who is really gonna rush through the main plot and then complain that the main plot went by too fast?
 
Not to discredit this review at all, it sounds like there's plenty more that Ryan wasn't a fan of, but that one criticism keeps coming up about open world games. Frankly, it just strikes me as a way to skew numbers to try and justify a negative review.

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Milkman

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Edited By Milkman

Wow, shocking. Really.
 
Well, I'm glad I decided to get Uncharted 2 instead.

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Edited By dethfish
@Brendan said:
" @Dethfish77 said:
" @Jolt92 said:
" @Dethfish77:I believe it was meant to be funny. Atleast I laughed. "
Yeah, it was probably just a clever way for Ryan to say the game has problems, but I don't like stereotypes. "
"Metalheads can usually think for themselves at least."   "I don't like stereotypes." Here's a quote from me "I don't like hypocritical douchebags who think everyone else is a moron just because they don't listen to metal." "
I didn't really want to argue over such a dumb thing. The sentence in the review didn't bother me that much. Though I did  want to say that I don't give a shit if you don't listen to metal. I can see how you'd think that by what I said but I honestly don't. Do I like my choice of music better than yours? Yes, but I won't think anyone is a moron for not liking what I like. I don't think I was being hypocritical either. Are you telling me that most kids don't change their opinions based on their friends opinions, especially when it comes to music, TV and movies? That's how other kids I've been around have acted. It's impossible to tell if their opinion is their own.  If this is some sort of stereotype then I guess I was being hypocritical and I'm sorry.
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Jayzilla

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Edited By Jayzilla

this game reminds me of Spore for the simple fact that it does rad things but it does them too shallowly. you can't have a sidequest system be a major part of your game and then only offer 4-5 types of sidequest. that makes for a game that gets boring too quickly.

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phatbrain

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Edited By phatbrain

I'll get it at $30

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bacongames

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Edited By bacongames

I know the exact reason Ryan reviewed it the way he did and kind of mentions this in the review: his initial interest was the story, the character, the atmosphere, and the humor.  Anything Brutal Legend gameplay-wise short of goddamn genius wasn't going to sway him.  I'm not saying he didn't review the game right, what I'm saying is that I think the game had more to prove to him than it did.
 
To me a 4-star game is a great game with flaws.  A 3-star game is a good/kinda good game with flaws.  From what I've seen of Brutal Legend, given the aesthetic, story, humor, and decent (not amazing) gameplay I was surprised it would get a 3-star review.  To put this into perspective, SAW got a 3-star review from Ryan.
 
Somebody I would equally trust, GameSpot (specifically Giancarlo Varanini) gave it a very favorable 8.5 review.  In that review, the most significant flaws are mentioned: repetitive side missions and short single-player.  It's frankly shocking how unimpressed Ryan was with the gameplay when someone else was, hell I even was!  
 
Whoever said this game is just like a Tim Shaffer game in that it is divisive hit it RIGHT on the head.  Hell Psychonauts had varying responses critically but thought that game was brilliant.
 
Basically it's a question of how much do you think the game should suck your dick gameplay wise.  I think in Ryan's case, it was a bit more than other reviewers, namely a few I trust.

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afrokola

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Edited By afrokola

If the game isn't hard enough to warrant doing the side missions on Normal, I guess I'll be trying it on Brutal right off the bat. Definitely still peaks my interest, 3/5 isn't a bad score but it's not great either. Considering it will only cost me $20 through the hell hole known as GameStop, I'm all for it.

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AvD

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Edited By AvD

It should be noted that this translates to the lowest review score currently on meta-critic, where it is currently at an 84.
 
Originality and art style score big points for me.  I'd take a game like this any day over some Gear of War clone.  I have not yet played it and will hold my opinion until then but if it's a solid game with creativity and ambition, I would say it should be a 4 star game, at least.

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Hoshnasi

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Edited By Hoshnasi

Ryan's score is COMPLETELY justified in just a few sentences from the review:
 
" Once you're out in the open, your guitar can also be used to perform solos, which can have effects ranging from unearthing hidden artifacts to summoning your car. As stunning and full of detail as the world is, the game doesn't provide enough motivation to go out and explore it. There are a number of side missions you can choose to take on, which will earn you money that you can use to upgrade The Deuce, your axe, and your guitar, but there's a real dearth of variety to the missions. Ambushing enemy troops and checkpoint-racing AI opponents repeatedly gets monotonous fast, and on the normal difficulty, Brutal Legend isn't hard enough to require additional upgrades, so it's easy to just stick with the story missions"
 
Whats the point of an open world game that doesn't provide that much reason to go explore? This game in particular has great atmosphere, but if it just repeats over and over and I don't *need* the spoils of exploration and side mission I won't do them.
 
I assume most of the people upset and posting in the comments are looking at the score alone and hitting "reply".  Instead of trying to see how someone would see the game is pretty un-filled content wise.
 
Does the GB crew do .5 scores?  Or does it only go 1-2-3-4-5?  I'd BL is more of a 3.5 game, but that might be me trying to level load against other reviewed games.  Which is wrong.

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Edited By noble_art

Wow, 3 stars? You guys spent all this time giving us video after video of promotional hype and spent all that time interviewing Tim Schafer and then give it 3 stars?  What a build up to nothing.  Well all I can say is the Demo kicked ass so I will prolly pick this one up.