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Giant Bomb Review

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Left 4 Dead Review

4
  • PC
  • X360

A shortage of content is the only thing keeping this unique cooperative zombie shooter from eating you alive.


You know as much as you need to about Francis here just by looking at him.
You know as much as you need to about Francis here just by looking at him.
In most first-person shooters, there's a fine distinction between the single- and multiplayer games, a distinction that Valve's Left 4 Dead does its best to obliterate. This is a case where the campaign, online co-op, and online multiplayer modes all bleed together into a delightfully putrid miasma of first-person zombie panic. For all the games that have used zombies as foils, Left 4 Dead is probably the closest a video game has gotten to recreating the oscillating senses of dread and terror that are fundamental to a good zombie movie. It makes for one of the most thrilling and unique shooter experiences you'll have this year, as well as one of the most authentic, kinetic zombie games ever made.

The beauty of Left 4 Dead is that it taps into a vision of the zombie apocalypse that is so familiar from films that it allows for a frightening economy in the way the game establishes its characters and setting. The game opens up “two weeks after first infection” with a brief cinematic of the four survivors amidst a horde of attacking zombies, and it's the closest the game comes to providing out-and-out exposition. The lack of further explanation of how the zombie pandemic started actually works to the game's advantage, as confusion and the fear of the unknown are two of the greatest strengths of a good zombie scenario. On a practical level, you'll be so concerned with simply surviving that any other concerns quickly fall by the wayside.

There are some blurbs in the game's manual that provide a little more back story for the four survivors, but they're all so archetypal in appearance and behavior--though without feeling generic--that you get a great sense of who these people are simply by interacting with them. The game also uses the state of the world itself to drive home just how bad things have gotten. Alternating between city streets, open wilderness, and other hallmarks of modern civilization such as hospitals and airports, this is a world that you know, albeit one scattered with the debris of previous carnage where civil services have broken down all but completely, and anyone still alive has boarded themselves up inside buildings and armed themselves to the teeth.

Zambies!
Zambies!
One of my favorite parts of Left 4 Dead is the safe rooms, where previous survivors have scrawled messages to loved ones, contradicting details about other safe locations, tallies of zombies killed, and darkly comic boastings like “no zombie is safe from Chicago Ted.” Even though you never see another non-zombie over the course of the game, the world seems familiar and lived-in. In a way, Left 4 Dead is a kindred spirit with Portal, another Valve-produced game that relies on inference and non-intrusive means to establish the bigger picture.

The campaign mode consists of four independent scenarios, the objectives for which are consistent throughout: survival. You'll start out stranded in one location, surrounded by the undead, and you'll fight from one safe house to the next, working your way towards a destination where you'll presumably find rescue. Between points A and B, you'll find yourself in a world undulating with mobs of shuffling, “common” zombies who, if left to their own devices, will usually just ignore you. If you shoot a zombie, or disturb them by operating machinery or accidentally set off a car alarm, they'll snap to attention and start sprinting towards you with the singular focus of tearing you to shreds. In small groups, these brown-label zombies don't pose much of a threat, though the game will regularly try to overwhelm you with hordes of them, which is a simply terrifying sight.

Of greater concern are the breeds of special zombies, who are tougher than the regular horde, and who come with some unique and deadly abilities. Boomers are corpulent, dyspeptic blobs who can hit survivors with a blast of vomit that both blinds them and causes them to attract a horde of zombies. The smoker tends to hang out further away from the main path, using its long tongue to drag survivors towards it. The hunter is a quick and nimble zombie who, when close enough, will pounce on a survivor and maul them. The tank is a hulking, thick-skinned beast that will tear up hunks of concrete and hurl them from afar, and it only takes one or two punches from one of these to incapacitate a survivor. Each of these special zombies require the use of specific tactics, though none are as dangerous or unique as the witch, who appears to be a thin wisp of a girl who, if left undisturbed, will simply sit on the ground and whimper plaintively. But if you get too close, shine your flashlight on her, or, God forbid, shoot her, she turns into a screaming whirlwind of deadly claws that can be quite difficult to put down. The game constantly encourages you to avoid the witch at all costs, and with good reason.

Just another day in the zombie apocalypse.
Just another day in the zombie apocalypse.
Forward momentum is critical to survival, though there are several points in each scenario where you'll find yourself trapped, with no recourse but to try and outlast the swarms of the undead before you can progress. Similarly, the scenarios culminate in a dramatic last stand, where you're forced to fend off wave after wave of zombies from a specific location as you await the arrival of your rescuers. Regardless of where you are, survivors need to stick together. A straggler makes a fine target for a hunter or a smoker, and once they've snared you, the only way you're getting out is with the help of another survivor. Other survivors can also heal you with their own first-aid kits, give you pain pills, and lift you up off the ground when you're incapacitated. The co-op nature of Left 4 Dead is a blade that cuts both ways, in that your explicit reliance on other players can make the experience both more satisfying and frustrating. The alternative is to play with some surprisingly competent computer controlled survivors. While the AI features a few quirks, such as their tendency to not pick up pipe bombs and molotovs, as well as the occasional problem negotiating doorways, they're not nearly as prone to accidentally shoot their teammates, and they're extremely attentive when you get pinned down or incapacitated. The lack of flesh-and-blood teammates evens out the experience, tamping down both the highs and the lows.

There's also a versus mode which pits two teams of four against each other--one as the survivors, and one as the zombies--with the roles alternating between rounds. Save for the increased difficulty of playing against live opponents, playing as the survivors isn't much different from the campaign mode, though playing as the zombies is an entirely different experience. Zombies aren't anywhere near as resilient as the survivors, but while the survivors have only one life per round, zombies can spawn repeatedly. With each life, you're randomly assigned to a different type of special zombie--either boomer, smoker, hunter, or tank--before you're allowed to choose your spawn point, preferably near the survivors, though the game puts a limit on how close you can spawn. Stalking your prey and coordinating with your zombie teammates makes this the antithesis of the survivor experience, and the presence of plenty of common zombies keeps the versus mode feeling true to the campaign. It's a shame that, for some inexplicable reason, only two of the four maps that Left 4 Dead ships with can be played in the versus mode, simply because it's so much fun.

A well-placed molotov is a good way to deal with the teeming undead masses.
A well-placed molotov is a good way to deal with the teeming undead masses.
The basic movement speed in Left 4 Dead is pretty fast, and while this isn't a game that demands pinpoint accuracy with your weapons, you never feel like the game is taking it easy on you. A big part of this is thanks to the game's AI director. Depending on both the set difficulty level and how well you've been playing the game so far, it will change up when, where, and how many zombies get spawned, as well as the placement of random items like first-aid kits, pain pills, molotov cocktails, and pipe bombs. Prior to the game's release, Valve has put a lot of focus on how radically the AI director can affect the play experience from one session to the next, and while each scenario features a few alternate paths, the consistency of your objectives restrain its influence to specific beats rather than the overall rhythm. This would be a complete non-issue, except that with just four scenarios, each taking roughly an hour to complete, it doesn't take long to see everything Left 4 Dead has to offer. The reactive nature of the AI director and the variables inherent to the game's multiplayer focus give these scenarios longer legs than they might have otherwise, but you'll still wish there was more to it. In a way, it's a credit to how well-crafted the scenarios are that you come away hungry for more.

As with The Orange Box, Left 4 Dead features a developer commentary mode which places brief bits of audio commentary throughout the game. The delivery can be a little dry at times, and it might be a little too nuts-and-bolts for some, though the insight provided into the process behind the game, as well as how the choices made have an impact on the final product, are consistently fascinating.

Left 4 Dead runs on the Source engine, the same engine that powered Half-Life 2 some four years ago. It's definitely getting a little long in the tooth, but it still puts on a pretty good show here. The game's smart use of lighting, film-grain effects, and various, subtle contrast and color effects give much of the world a desolate, washed-out feeling. The character models feature some of the most realistic, emotive faces I've seen in a game, and the stride of their animations will change depending on their current condition, to the point that you don't even have to look a a survivor's health bar to know how they're doing. There are some quirks, with interactions between characters being pretty consistently awkward, but the game's art direction is so thoroughly engrossing that the problems are easy to ignore.

Come give your Aunt Clara a kiss!
Come give your Aunt Clara a kiss!
The sound in Left 4 Dead plays a deceptively subtle role in both the mood and the gameplay. The feral screeches of the zombies are unsettlingly animalistic, and the ways in which the survivors will shout out to each other conveys their varying levels of desperation. The music is also damned effective, employing eerie synthesized tones straight out of a John Carpenter movie to create a dangerous level of tension, and building up to some ominous horns whenever the action is about to get serious. It's not all window-dressing, though, and with a keen ear you'll be able to identify the presence of a special zombie before you'll actually see them. This is of particular importance when dealing with the witch.

The PC and Xbox 360 versions are pretty comparable across the board, though there are a few predictable deviations, such as the higher resolutions afforded by the PC hardware and the sharper controls of a mouse and keyboard. Communication with your team is key in Left 4 Dead, and while the PC version supports voice chat, it's not as standardized as it is on the 360, and you can't expect every player to have a headset. While the PC version features a quick dialogue tree that lets you call out a few specific phrases, it's no substitute for direct communication.

Due to the mere four scenarios included in Left 4 Dead, the biggest factor in deciding between the two versions will be post-release support. The standalone nature of the scenarios would make it easy for Valve and/or the community to cook up some new and exciting levels, which could extend the life of the game considerably. The Xbox 360 version is still terrific fun, though the limited post-release support that Valve has provided for the contents of The Orange Box on the 360, compounded by the inability of players to distribute their own custom maps, potentially gives the PC version a distinct advantage.

Beyond its categorical success in establishing a vivid picture of the zombie apocalypse, Left 4 Dead's biggest breakthrough is the way it blurs the lines between the often compartmentalized pieces of a modern first-person shooter. It makes for a game that's unlike any other, and while the limited amount of content is admittedly unfortunate, that shouldn't keep you from experiencing this fast-paced, nerve-wracking game.

112 Comments

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peewi

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Edited By peewi

So, is there any good reason that four stars were given out, rather than five? Not that it matters a whole lot, Left 4 Dead is my game of the year.

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ScottEFresh

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Edited By ScottEFresh

@ Peewi...Read the review to find out you dumb@ss!

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EmoneyTVS

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Edited By EmoneyTVS

A little confused on how this gets 4 stars and MK v. DC gets 5...different people reviewing, different types of games, etc...but still, really?

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Upryse

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Edited By Upryse
"A little confused on how this gets 4 stars and MK v. DC gets 5...different people reviewing, different types of games, etc...but still, really?"

Yes. Really. That is the entire fuckin' reason, and it's a damn good one. Get the fuck over it.
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natetodamax

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Edited By natetodamax

I played the demo and didn't like this game at all really. It just seemed way to goofy and unrealistic to be taken seriously, and every zombie was the same (i.e. they stand there until you shoot them then they run at you at 549 miles an hour.)

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TheIneffableBob

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Edited By TheIneffableBob

"...and you can't expect every player to have a headset."
The hell?

You can't expect everybody to have a headset on Xbox Live either. Why do people think that every Xbox Live user has a headset and actually uses it?

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GioVANNI

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Edited By GioVANNI
"A little confused on how this gets 4 stars and MK v. DC gets 5...different people reviewing, different types of games, etc...but still, really?"

I kind of agree with you.  >.<
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maziso

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Edited By maziso

Excelente review ryan. Though there is something that bothers me, while i do know you didnt review MK VS DC, i find it wird that that game ( even though i think is really great) scored 5 stars, even though it has very, VERY few content. There is only the story mode to complete, arcade and then online play for replay. I just believe that either MK VS DC shouldve been rated a 4, or this game a 5 to keep consistency. Both games have excelent gameplay, but its their content thats keeping them behind.

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DukeTogo

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Edited By DukeTogo

This is arguably the best zombie game ever.  I'd like a few more things like a cohesive story tying the levels together, more levels, and more puzzles.  Being in the dark on how it started is fine, but not knowing anything about the people and the fact that each level is self-contained instead of one linked story kills most of any feeling towards your teammates.  Think Resident Evil: Outbreak, but decent.

I'm going with the PC version strictly because of the user-created stuff, Garry's Mod beckons and some of the great single-player stuff for Ep2 shows that there still is something to enjoy on a PC once in a while that isn't porn or an MMO.

A porn MMO? Hmmmmm.


@rerty

It IS a fucking HL2 mod, so was Portal, TF2, CS Source, DoD and HL2 Ep 1 & 2.

I agree that the amount this game costs is a bit excessive, and should have been part of a "Green Box" with HL2: Ep3, Portal 2, and some select HL2 mods like Minerva for a new package this year.  Since none of those other projects are done, this was either going to sit for a year, be a paid mod, or try to be a standalone SKU.  It looks like they went with the latter.  The Steam version is cheaper, but still a bit high given the lack of content.

This is my biggest issue with the game, and is going to be the reason I'll wait until more is made for it and it gets cheaper to buy it.

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pill92

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Edited By pill92
@ScottEFresh

your the stereotypical poster that instead of telling some one the answer to something ,you feel the need to be a prick=)
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Zebadee

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Edited By Zebadee

I've played the full version for over 9 hours now, been playing on advanced/expert and only completed one campaign and I am still having ridiculus amounts of fun!

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Absurd

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Edited By Absurd

Sounds like a great game, I'll probably be getting this near christmas

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YoungBuck

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Edited By YoungBuck

great game. good times on xbox live.

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MichaelScott

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Edited By MichaelScott

I think after I beat it on Expert on all the campaigns, I'll play versus. A lot. That mode is stupid awesome. Great game.

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deactivated-5c468a9482ba9

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Lay off Francis goddamit!

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MrKlorox

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Edited By MrKlorox

This game is absolutely not worth 50 USD (and SHAME on you people that payed 60 USD... you are idiots with too much disposable income). I enjoyed the demo, but the game is sooooo fucking short and limited. It is at best worth 30 USD. And valve can eat my cock for making the demo only playavble for four days unless you bought the game, in which case YOU DON'T FUCKING NEED A DEMO!!! I seriously hope valve lowers the price soon. I repeat, NOT WORTH FULL PRICE.

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RenegadeSaint

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Edited By RenegadeSaint

This game looks like such a time sink...  I can see being addicted for weeks.

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Shadowsquire

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Edited By Shadowsquire

Played the demo this past weekend. This game is amazing. Played through the single-player part about 3 times and then went on to try and get into some online games. Only managed one, but it was still good. It seems to help finding games when you look for ones on a higher difficulty.

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deactivated-6296e29cde7c5

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If it's a Valve title, I'm definitely getting it for PC. I gotta up my hardware though.

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Gregomasta

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Edited By Gregomasta

Hmm, 4 stars?  I loved this game, well I loved the demo, I havent read this article but at face value, I'm sure this could've hit a 5 star, well I played pc version with 3 other buddies who played well.  I dunno, mkvsdc must be the absoutl shit.  *lol jeff causes mayhem even on his own site, gerstmann!!!!*

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chirkut

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Edited By chirkut

Nice review, expected a 4/5.
btw the PC version is far more better than the 360 (even in communication).. as far as i've played the demo.. i found almost every player to have a headset.. so voice com isn't something that gives the 360 any advantage whatsoever.. & on the PC we can type text messages as well & use specific phrases which are awhole lot funnier sometimes.
PC is the way to go!!!! =D
Any video review coming soon ?

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OmegaRed

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Edited By OmegaRed

Might want to edit the post: I have played versus mode on more than two maps so far.  Did you mean two campains?

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Cubical

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Edited By Cubical

tHe xbox 360 demo I played sucked

The PC version is way better.

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The_Icon

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Edited By The_Icon

I envy the 360/ PC owners for this game. I so hope this game comes to PS3 (though it wont in the current situation) sometime. The only reason, the only reason I cannot buy 360 is because of the region protected games. As where I live, they import mixed regions.

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TheFrostedGamer

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Edited By TheFrostedGamer

This game is totally not a 4/5 title. Played the demo - it sucked. Was boring. The Source engine is old and sh1tty at this point. There's so many better game engines out now that offer a much more satisfying experience (Call of Duty 4/5 engine, Unreal Engine 3, etc). Even Farcry 2's Dunia engine feels better than Source engine. What's hilarious is that the Nazi Zombie mode in Call of Duty World at War is more fun than Left 4 Dead. Don't believe me? try it with 4 friends. Anyway yeah.. this game is being  overrated by giving it anything more than about a 7 out of 10. The gun-play is boring as hell, Source engine is old, and the story/characters are so cheesy/whatevs. I'm sure fanboys will come to the rescue of my honest review, but it's cool. I know I'm right. Peace.

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lordofultima

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Edited By lordofultima

Both versions are great. Troll much? Go home.

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ImperiousRix

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Edited By ImperiousRix

Picked this game up for the 360 today.
I might honestly have a new favorite game.  This game is just that completely awesome.

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Eriktion

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Edited By Eriktion

DUDE WHAT THE HELLo?

Hardly a single negative point in the entire review. And no suggestion on how this could have been better except for having more scenarios/campaigns. Is that one point a big enough drawback to not give this game 5stars???

I don't care for shooters or zombies and I have not played this but as far as the review goes I don't see a reason for not giving this game a 5. It seems to be a completely unique cooperative FPS experience (right?) with few glitches than a lot of other recent 5 star titles of recent.

And I'm not even half a Valve fan.

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Stevokenevo

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Edited By Stevokenevo

Cant wait to play this.  As testament to the community maps and mods, ive already started work on one.

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deactivated-6296e29cde7c5

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LOL the irony is unbelievable. Left 4 Dead gets a 4 out of 5....fingers! HA HA.
I can't wait to pony up the money to get this.

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Anderson

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Edited By Anderson

I played the demo and really enjoyed the fast paced action, but I was a bit disappointed to read that the campaign was 4 separate scenarios rather than a coherent story line.  That said, I probably will pick it up at some point and play through the campaign.  Right now I have too many games in the backlog.

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giyanks22

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Edited By giyanks22

Looks really good....

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RE_Player

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Edited By RE_Player

Amazing review.

I find this game to be very fun and enjoyable with friends but i do agree that there should be more scenarios. I'm 99.9999% sure that Valve will add new content for free on the PC like they have with other games.
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Media_Master

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Edited By Media_Master
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rerty

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Edited By rerty

Hardly a single negative point in the entire review. And no suggestion on how this could have been better except for having more scenarios/campaigns. Is that one point a big enough drawback to not give this game 5stars???

-When Valve charges full retail price for 2 hours of story I think its a big enough point. This game will be dead in a month,, no pun intended.

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High

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Edited By High

Is it ok if I quote you on that rerty?

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Gizmo

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Edited By Gizmo

Stop with the pc elitism, you sad bitches.

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studnoth1n

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Edited By studnoth1n

You know, for every one decent point a PC owner can bring up, I can think of at least another one or two that argues in opposition.  Of course, it's all relative to the invididual, but just as the previous person had commented; there is absolutely no point whatsoever to any form of eliticism across the gaming medium.  if anyone was that intellectually well-endowed, chances are they wouldn't be wasting it on their consumer-driven lifestyle of buying videogames, let alone spending bank on upgrading a machine that will be obsolete within 6-8 months anyway. 

i think a lot of people are simply looking for some amount of validation as to why they just spent $2000 on a videocard opposed to fixing their car, or even their teeth.  it's a pointless argument, one that i'm sure will never go away.

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headcase

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Edited By headcase

@Gizmo: If any of that was directed that the reviewer at all, that's not PC elitism. If they handn't said anything, they would be extremely generous to the 360. 

I'm no PC fanboy, but I don't see any mod support for the 360, I don't see any mouse & keyboard for the 360, and I don't see resolutions above 1080 for the 360. If you asked random gamers with no alliance to either console, 99\100 would say these differences are worth noting, and 99\100 would prefer the PC version, assuming they had a good PC and 360. Deal.

If you're just talking to other commenters, I guess they can be a bit much and I agree. Especially since buying and maintaining a good PC costs considerably more than than keeping up with the Xbox consoles.
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LaSpaceTuna

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Edited By LaSpaceTuna

"You know, for every one decent point a PC owner can bring up, I can think of at least another one or two that argues in opposition...there is absolutely no point whatsoever to any form of eliticism...
i think a lot of people are simply looking for some amount of validation as to why they just spent $2000 on a videocard opposed to fixing their car, or even their teeth.  it's a pointless argument, one that i'm sure will never go away."

Those are very compelling and hilarious points you have brought up studnoth1n. What's "eliticism"?
But to the point....nobody spends $2000 dollars on a video card. My PC cost me less then 700 dollars (including Vista), it's 6-8 months old and I can run Crysis on Max Settings (Very High). I can also do many other things with it my 360 cannot do. If you have figured out how to troll Giantbomb.com from your XBOX please PM me. Time to alt-tab back to L4D and play some custom maps!

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thomasvdh

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Edited By thomasvdh

Excellent review. What you say is true, Valve really needs to modify the source engine. We need source 3.0 now.

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SpikeDelight

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Edited By SpikeDelight

I find that more PC players use mics than 360 ones, or let me rephrase that, more tolerable PC players use mics. See, the difference I see in playing on PC and 360 (I prefer 360 for all games but Valve games so don't call me a PC snob) is that the PC is an exclusive club. Only people with a considerable amount of technical know-how really stay with playing on their PCs, unless that's the only platform they have. Nowadays any old (or young) Joe can get a console and pop the game in, bringing along their noob "I play CoD4 or Halo 3 so I'll surely own everything that can stand in my way" mentalities and most of the time either annoyingly high-pitched voices or equally as annoying uncooperative "I won't take orders from you" mentality. When you play on console with people who aren't friends, you will get 1 or both of these types of people, along with the unavoidable 'no-mic guy' which leaves your team pretty lacking in the skill and teamwork departments, which is all this game is about. Of course when you play with your friends it works but people on PC have friends with mics and the tendency to cooperate too, so that doesn't count.

When you play on PC though, even if you are playing with all strangers, everybody is usually at least 17 years old (or at least acts like it), eliminating the annoying little junior high kids who always seem to be more into their conversations with their friend who you can kind of hear over their mic than they are into the game, and the rest of the people playing are smart (they can keep their PCs up to date enough to play the game and they can fix enough PC problems to deal with inevitable bugs which means they're usually pretty intelligent). They're not the kind of "I'm gonna own you- oh wait you beat me now you're a nerd for playing this so much" hypocrite douchebags that plague every competitive console game and they're almost always veterans of the likes of TF2 and CS:Source so you know they can work as a tightly woven team. Of course there are anomalies on both 360 and PC to disprove all of these generalizations but that is unavoidable. Combine that with the increased accuracy of a keyboard and mouse and the PC just became the better experience by a whole lot.

tl;dr PC Left 4 Dead is superior on PC because you have to be smart to play it and everyone who plays "gets" it, unlike on 360 where 9/10 players won't cooperate because they don't like taking orders.
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HannibalKing

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Edited By HannibalKing

looks good from what I have been reading on this and several other articles, ill gamefly it

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Al3xand3r

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Edited By Al3xand3r

Yeah, I seriously doubt the percentage of PC L4D players with mics is lower than on the 360's. After all, it's not a standard peripheral for any of the systems (there are bundles for both 360s and ready made PCs I guess) while PC gamers have been using it for far longer, long before the 360's daddy was created, so at least in theory the percentage is higher for the PC. Let's not forget all those game bundles with headsets, like BF2 in its day (I don't know about more recently, I get all my games online instead of boxed nowadays).

So, where does this "the inevitable no mic guy" mentality come from, is it just a baseless assumption? On the other hand you never mention the "inevitable mentally challenged kid" for the 360 version. Why? I assume because it's stereotyping to a fault (even though if you play on 360 you HAVE experienced it), but that's exactly what your earlier statement is anyway so what gives?

You give a point to the 360 and take a point from the PC for no reason whatsoever basically. Well, no reason except for EA's big marketing push which has every website/magazine more or less obligated to either favor the 360 version or at least make sure to state it's equal to the PC version all things considered.

There's not much for the feel of the game either, just a blunt explanation of the mechanics, some overhyping of other features (the art is just SO engrossing you forgive its faults, yeah right) and little else for how the experience actually is. How about describind your experience with the game rather than make a features list of the back-of-the-box style?

Also, there's barely a mention on the replay value (if there is or isn't any in your opinion) even though it's directly related to the shortage of varied content mentioned.

Anyway, I'll end my rant here I guess, or my review of the review will end up longer than the actual review. All in all, meh though.

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SpikeDelight

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Edited By SpikeDelight

@Fragstoff  I don't think you understand Giant Bomb's reviews philosophy. They're saying that the experience you have with a game today will be SO radically different than the one the next guy will have that there is no point in trying to differentiate a 7.5 from a 7.6 in a review. They're saying that if it's 5 stars, it can be safely recommended to just about anyone who likes games, and lower scores go accordingly. It's really stupid to think any site should be able to say what's "perfect" because another game will just come out and be more perfect. And if you DO believe that and say "Well then they should just never give out a 10" then that's just as stupid (if not more so) because it essentially is admitting that that site's review scale is broken and reviewers are revealing the crutch they rely on just to not actually have to find any flaws in a game, designating some unfair ones at the last minute because the game "shouldn't be worthy of a 10". Giant Bomb has one of the only effective review systems around because it's not about the number at all, it's about the description of someone's experience with the game instead of someone trying to be very official about it.

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marcusfriendly

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Edited By marcusfriendly

Nice Review Ryan. I think I might want to get this

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ferrarimanf355

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Edited By ferrarimanf355

I just like the zombie that runs around and pukes on people. It's awesome in a juvenile kind of way.