Super Mario World

Super Mario World is a video game that consists of 9 releases
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Super Mario World, Super Mario Bros. 4 in Japan is a platforming game released in 1990 for the SNES and the Wii Virtual Console in 2007. It was produced by Nintendo Entertainment Analysis and Development. It is generally considered one of the best Super Mario Brothers games.

Overview

Super Mario World Intro Screen
Super Mario World Intro Screen

Super Mario World, or Super Mario Bros. 4 in Japan is a platformer developed and published by Nintendo launched as a bundle title for the SNES/Super Famicom. It was developed by Nintendo Entertainment Analysis and Development,led by Shigeru Miyamoto and Takashi Tezuka. The game depicts Mario and Luigi trying to save Dinosaur Land from Bowser, the series' main antagonist. It introduced new power ups, and also Yoshi, the riding mount and loyal sidekick/pet of Mario's, which will continue to appear in the later games in the series.

The game was a commerical succes, selling more that 20 000 000 copies globally. It was re-released 3 times, first as a part of Super Mario All-Stars in 1994, then it was ported to the GBA and then again for the Wii Virtual Console in 2007.

Gameplay

Yoshi's first appearance
Yoshi's first appearance

The game follows Mario as he must traverse several differently themed worlds, fighting against the minions of Bowser to once again rescue Princess Peach. Super Mario World first introduced Yoshi the dinosaur, who has since become a favorite among fans and went on to star in his own games, such as Yoshi's Story, Yoshi Topsy-Turvy, and Yoshi Touch & Go.

Mario can ride Yoshi in all stages of the game except for castles and fortresses, and can make Yoshi shoot out his long tongue to snare and eat enemies. Super Mario World also introduced the cape power-up, which allows Mario to fly and glide in a slightly different manner than he did in the previous game, Super Mario Bros. 3.

Super Mario World was the first game to give the player a reward for completing Star Road (all of the starting 5 and subsequently-unlocked 8 bonus levels). Once this is accomplished, the player may replay the game in EXTRA mode, in which several enemies' sprites are changed and the over world's color scheme changes. For instance, once-brown "Chocolate Island" turns green, while the green grass in other areas changes to brown, as does the green forest.

Development

Creator Shigeru Miyamoto has stated that due to pressure to release a new Mario game to compete with Sega's Sonic the Hedgehog, he did not think the game was as good as he hoped it would be, lacking the story and emotion he had envisioned. Super Mario World took 29,000 man-hours to program.

Super Mario World was a North American launch game for the Super Nintendo Entertainment System (SNES or "Super Nintendo") on November 21st, 1990. The game launched alongside other SNES launch titles that included F-Zero and Pilotwings.

Reception

Super Mario World was well received upon release and it sold over 20 million copies worldwide, making it one of the best-selling video games of all time. It is ranked in the Top 10 and Top 100 games by fans and gaming websites numerous times.

On November 8, 2010, USA Today interviewed Miyamoto and asked him which is his favorite Mario game of all time and he replied, "Super Mario World."

"Super Mario World is something that included of course all the action you saw in Super Mario Bros. but it also had the map features, so it also had that element of players having to think about where they were going and what they were going to do next. I also think that it is a game that developed a large number of staff people who became producers and directors."


- Shigeru Miyamoto

Worlds

The game is laid out in an island overworld.
The game is laid out in an island overworld.

World 1: Yoshi's Island

World 2: Donut Plains

World 3: Vanilla Dome

World 4: Forest of Illusion

World 5: Chocolate Island

World 6: Bowser's Valley

Bonus World: Star World/Star Road

Bonus World: Special World

Power-Ups

Both Mario and Yoshi had power-ups in the game.
Both Mario and Yoshi had power-ups in the game.

Super Mushroom

Fire Flower

Starman

Feather Cape

Yoshi also had his share of power-ups, which he got via eating colored shells which gave him special abilities such as flying, spitting out fireballs, and more.

Super Mario World: Super Mario Advance 2

Mario finds a secret passage.
Mario finds a secret passage.

This game is an almost identical port of Super Mario World for the Super Nintendo, but there are some changes. Some of the minor differences that were made for this version on the Game Boy Advance were the ability to slightly move the camera and additional noises that Mario and Luigi make.

Yoshi coins were also included in every level, while Yoshi coins previously appeared only in certain levels in the original version. In addition to that, you can save your progress after each level, making it more convenient to play a little here and there on the GBA, you can also check how much of the game you have completed. The Life counter was increased to 1000 lives.

TV series

The TV series based on the game with the same name.
The TV series based on the game with the same name.

In addition to the video game, there was also a TV show based on the game with the same name in 1991 and It was also the third and final Mario cartoon in the series (The other two are The Super Mario Bros. Super Show and The Adventures of Super Mario Bros. 3). The show is produced by Nintendo in association with DiC Entertainment. The series span only thirteen episodes and it took place in Dome City in the TV series. The cast of characters include Oogtar, Yoshi, and the Mario Bros. This was also the second show to feature the Koopalings in the series. Each one of the 13 episodes has a song that corresponds to the troubles that they cause during the episode. For example: If Mario and Yoshi were playing football against the Koopalings, then the song that corresponds to "The Yoshi Shuffle" is called "Fight to the Finish". This chart shows the episode and the song that plays in the episode.

Song Chart

EpisodeSong
Gopher BashCheatsy's Life
Fire SaleKootie Pie Rap
The Yoshi ShuffleFight to the Finish
Mama LuigiLooking for You
The Wheel ThingMotor City, Here We Come
Rock TVReady To Go
Send in the ClownThe Greatest Show in the World
Ghosts 'R' UsThere's a Wizard, Here Tonight
King Scoopa KoopaKeep on Running
The Night Before Cave ChristmasRockin' With the Sleighbells
Party LineListen to the Grapevine
Born to RideTime to Get Wild
A Little LearningRockin' the High School

Enemies

Amazing Flying Hammer Bro

A flying enemy, throws hammers. Can be killed by hitting the bottom of his platform.

Amazing Flying Hammer Bro.
Amazing Flying Hammer Bro.

Banzai Bill

A large Bullet Bill, shoots out of nowhere and can be avoided by ducking or killed by stomping on its head.

Banzai Bill
Banzai Bill

Blarrg

A lava monster that jumps out of the lava at Mario. There is a glitch that actually allows Yoshi to eat them.

Blarrg
Blarrg

Blurp

A fish that endlessly swims in one direction.

Blurp
Blurp

Bob-Omb

A walking bomb that blows up after a set amount of time or when jumped on.

Bob-Omb
Bob-Omb

Bony Beetle


A mummy incarnation of the Buzzy Beetle.
Bony Beetles
Bony Beetles

Boo


A ghost that shies away when looked at. When looked away from, the boo chases Mario.
Three Boos
Three Boos

Chargin' Chuck

A football playing koopa. They are known to throw footballs and baseballs. They also charge towards Mario.

Chargin' Chuck
Chargin' Chuck

Buzzy Beetle

A koopa that is immune to fire balls.

Yoshi can swallow them whole unlike koopas.

Buzzy Beetle
Buzzy Beetle

Bullet Bill


A missile shot out of a cannon that aim for Mario.
Bullet Bill
Bullet Bill

Cheep-Cheep


A fish that swims in a set pattern.

Dino Rhino


A rhino that shoots fire and can only be killed while running around.
Dino Rhino
Dino Rhino

Dry bones


A skeletal Koopa that pops back up after being jumped on.
Dry Bone
Dry Bone

Eerie


A "Ghost Yoshi" that floats towards Mario.
Eeries
Eeries

FishBone


A fish that swims after Mario when seen.
FishBone
FishBone

Fishin' Boo


A boo that bobs down attempting to hit Mario with fire.
Fishing Boo
Fishing Boo

Fishing Lakitu


A Lakitu that lures Mario with a 1-UP. When the 1-UP is collected, Fishing Lakitu acts like a normal Lakitu and throws Spinys.
FIshing Lakitu
FIshing Lakitu

Fuzzy


A black ball of fuzz that spin in a circle and can only be killed by a Starman.
Fuzzies
Fuzzies

Gold Bowser Statue


A hopping statue of Bowser.
Gold Bowser Statue
Gold Bowser Statue

Goomba


A popular enemy. In this game, they can be picked up and thrown after being jumped on.
Mario holding a Goomba.
Mario holding a Goomba.

Lakitu


A flying koopa that throws Spinys.
Lakitu
Lakitu

MagiKoopa


A wizard koopa that shoots blasts. Whenever those blasts hit blocks, the blocks turn into enemies, such as Koopas and Thwimps.
MagiKoopa
MagiKoopa

Mecha Koopas


Robotic Koopas that can be thrown when hit.
Mecha-koopa
Mecha-koopa

Monty Mole

Moles that pop up out of the ground and chase Mario.

Monty Mole Artwork
Monty Mole Artwork

Mega Mole

Larger monty moles that chase Mario. They can be ridden across spikes.

Mega Mole
Mega Mole

Ninji

Creatures that hop up and down in an attempt to hit Mario.

Ninji comparison from SMB 2, Super Mario World, and Paper Mario.
Ninji comparison from SMB 2, Super Mario World, and Paper Mario.

Pipe Lakitu

Lakitus in a pipe that pop up and throw Spinys.

Pipe Lakitu
Pipe Lakitu

Piranha Plant

Plants that come up from pipes and try to hit Mario.

Piranha Plant
Piranha Plant

Podoboo

Balls of fire that hop up from lava trying to hit Mario.

Podoboos
Podoboos

Pokey

Walking cacti that move towards Mario and can be eaten by Yoshi.

Pokeys
Pokeys

Porcu-Puffer

Fish that are covered in spikes and chase Mario.

Porcu-Puffer
Porcu-Puffer

Rex

Dinosaurs that walk randomly and have to be jumped on twice unless they are spin-jumped onto.

Rex
Rex

Rip Van Fish

A sleeping fish that chases Mario when passed by.

Rip Van Fish
Rip Van Fish

Spiny

Spike covered Koopas thrown by Lakitus.

Mario avoiding Spinys.
Mario avoiding Spinys.

Sumo Bro.

Giant Koopa that stand on overhead blocks and attack by stomping their feet. This sends lightening bolts toward the ground that will catch the ground on fire when they hit.

Sumo Bros. attacking Mario
Sumo Bros. attacking Mario

Super Koopa

Flying Koopas. The ones with flashing capes will drop a Cape Feather when hit.

Super Koopa
Super Koopa

Swooper

Bats that hang on the ceiling of caves and swoop down at Mario.

Swooper
Swooper

Thwomp

Giant blocks that drop down at Mario.

Thwimp

Smaller blocks that hop in patterns.

A Thwimp (left) compared to a Thwomp (right)
A Thwimp (left) compared to a Thwomp (right)

Torpedo Ted

Bullet Bills of the water. Drop down from boxes and swim towards Mario.

Torpedo Ted
Torpedo Ted

Urchin

Sea Urchins that swim around in patterns.

Urchin
Urchin

Volcano Lotus

Plants that spit several fireballs.

A Volcano Lotus from the Super Mario World T.V. show.
A Volcano Lotus from the Super Mario World T.V. show.

Wiggler

Caterpillars that get angry when Mario jumps on them.

Wiggler
Wiggler

Soundtrack

Disc 1 (47 minutes)

  1. Welcome to Mario World
  2. Super Mario World
  3. Morning of Yoster Island
  4. Mario! Stay Alert!
  5. Thank You, Mario!
  6. Super Mario Bros.
  7. Shining Coral
  8. Go! Go! Raccoon Mario
  9. Mario Club Band
  10. Peaceful Kinoko-World
  11. Good Night, Mario

Disc 2 (61 minutes)

  1. Overworld BGM
  2. Underworld BGM
  3. Swimming BGM
  4. Castle BGM
  5. Invincible BGM
  6. Course Clear Fanfare
  7. World Clear Fanfare
  8. Time Up Warning Sound
  9. Player Down
  10. Game Over
  11. Ending
  12. Worker Mario Name Entry
  13. Ending
  14. World 1 Map
  15. World 2 Map
  16. World 3 Map
  17. World 4 Map
  18. World 5 Map
  19. World 5 Sky Map
  20. World 6 Map
  21. World 7 Map
  22. World 8 Map
  23. Whistle Sound Warp Map
  24. Overworld BGM
  25. Athletic BGM
  26. Underworld BGM
  27. Swimming BGM
  28. Fortress BGM
  29. King's Chamber Appearance
  30. Airship BGM
  31. Invincible BGM
  32. Enemy Battle
  33. Fortress Boss
  34. The Evil King Koopa
  35. Kinopio's House
  36. Slot Screen BGM
  37. Music Box
  38. Course Clear Fanfare
  39. Fireworks Fanfare
  40. World Clear Fanfare
  41. Player Down
  42. Game Over
  43. Ending
  44. Title BGM
  45. MAP 1 (Yoster Island)
  46. MAP 2 (Overworld)
  47. MAP 3 (Vanilla Dome)
  48. MAP 4 (Native Star)
  49. MAP 5 (Forest Of Illusion)
  50. Koopa Castle Emerges
  51. MAP 6 (Koopa Castle)
  52. MAP 7 (Special)
  53. Overworld BGM
  54. Athletic BGM
  55. Underground BGM
  56. Swimming BGM
  57. Haunted House BGM
  58. Sub Castle BGM
  59. Switch BGM
  60. Invincible BGM
  61. Bonus Screen BGM
  62. Bonus Screen Clear Fanfare
  63. Koopa Junior BGM
  64. Koopa Junior Castle Clear Demo � Egg Is Rescued
  65. Koopa Junior Castle Clear Demo � BGM
  66. Course Clear Fanfare
  67. Sub Castle Clear Fanfare
  68. Player Down
  69. Game Over
  70. The Evil King Koopa BGM
  71. Princess Peach Is Rescued
  72. Ending
  73. -96. (sound effects)

,

General Information Edit
Game Name Super Mario World
Platform(s)
Publisher(s)
Developer(s)
Genres
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Themes
Add a new theme
Original US Release Aug. 13, 1991
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Original US Release know the real date?
Aliases SMW
Super Mario Bros. 4
ESRB
ESRB: E
PEGI
PEGI: 3+
Guides Create
Super Mario World Thingy

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