Game Mess Mornings 05/20/24
GrubbSnax
Unprofessional Fridays of Tsushima
Unprofessional Fridays
8-4 Play 5/17/2024: ONE ANIMAL’S WELL
8-4 Play
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
Game » consists of 30 releases. Released Jan 29, 1996
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Games that were once available on gog.com, but have since been removed. Some may return to sale, such as with Fallout, Fallout 2, and the Gothic series.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Some traps are reusable even after successfully trapping something or someone. Sometimes they must be carefully disarmed first.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Any projectile that bounces off a surface upon impact.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Humor which relates to feces, urine, or flatulence; also known as toilet humor.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
A Secret area is a place hidden that few will find unless they know where to look.
Games which contain secret areas that are hidden within other secret areas.
Sometimes the creator's logo or name can be found in the product's game world.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
Robotic enemy type from Duke Nukem 3D.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
An intimate physical activity between two or more individuals.
Male characters who are depicted in an overtly sexual manner.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Custom inhouse engine by Lobotomy Software for their console ports of Powerslave, Duke Nukem 3D and Quake.
A cloud of fine particles.
Source port is a general term for any modification created through the use of a game engine's source code, usually with the intent of expanding or improving its functionality in some way. Source ports commonly add features such as high resolution support and compatibility with newer operating systems.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment