Odds that it's been Keanu Reeves underneath the Master Chief armor this whole time?
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689: Touch the Crank
6/11/2021: BACK ON TRACK
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The 12th Annual E3 Banner Contest
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New Logo Mug
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consists of 19 releases.
Released Jul 21, 2010
A main menu background that changes scenery as the game progresses.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Receiving damage or dying as a result of falling.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Insects of the order Diptera, Flies (sing. Fly) are
common household pests. The Housefly is considered one of the most widely distributed insects.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
The 11th annual Game Developers Choice Awards took place on March 2, 2011.
GamersGate is a client-free digital distribution service.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
The ability to manipulate or control gravity in some way.
A form of execution, or suicide, in which a person is hanged by the neck until dead - from a broken neck if they're lucky, strangulation if they're not.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A digital storefront which donates some of its profits to charity.
IGF is the Independent Games Festival, an annual gathering of Indie developers. The term also refers to the associated awards.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
The 2011 Interactive Achievement Awards celebrated the best games of 2010.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
A character, or even an entire story line, can be stuck in a limbo, meaning that if nothing is done to progress the action or the story until a certain criteria is met, the action or story will repeat itself forever.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
This concept is for games in which at least one of the main characters is male.
These ideas stick to the one or very few gameplay mechanics or appear very barren but usually try to invoke an emotion from the player.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
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