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mylifeforAiur

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Games I have finished!

ConsoleNumber of Games finished on...Publication DatesGame Release Date...
PC 677

1987

1
X360 126 1989 2
PS1 11 1990 4
PS2 44 1991 8
PS3 33 1992 13
PS4 93 1993 16
GB 2 1994 12
MegaDrive 4 1995 21
Wii 10 1996 18
GC 3 1997 9
PSP 8 1998 19
DS 12 1999 11
SNES 14 2000 14
N64 4 2001 17
XONE 82 2002 23
3DS 8 2003 32
XBOX 9 2004 22
GBA 4 2005 19
NES 9 2006 33
Sega CD 1 2007 48
SMS 4 2008 55
Switch 2 2009 63
2010 50
2011 42
2012 53
2013 55
2014 79
2015 97
2016 102
2017 90
1988: 1 2018

51

2019

2020

2021

38

17

5

List items

  • PC 2015

    Pretty smart and modern adventure game. The game having a smaller number of screens and items you collect allowed the developer to write a lot of item-ti-item bespoken dialogue. Which is awesome. Just knowing that using any two items on each other would usually elicit a unique response makes for an engrossing and detailed game. The game is also pretty streamlined and easy to understand and play--up until the little shape dudes and the wire puzzles at the end of the game.

  • PC 2016

    Remastered version. I've played this three times, I think. I can probably finish it without a walkthrough now. Only one way to see though. Bright and funny.

  • PC 2015

    Everything but Riddler Trophies/Challenges. I was fortunate insofar as I didn't experience any of the supposed bugs; it was a clean and pretty experience for me. And while the game is showing its age being the 4th Batman game, I still enjoyed my time with it. Most of it anyhow: I did not feel compelled to hunt down the ridiculous number of Riddler trophies this time around. Vehicular inclusion was fun to use--even it was more a hovercraft than a tank.

  • PC 2016

    + Exile DLC.

    Pretty pure shooter experience, but stylistically bland and repetitive. It was cheap as hell though.

  • PC 2012

    Base Game: Sith Warrior (Marauder) Campaign; level 46.

    The only MMO campaign I have played through and just barely prevented itself from being boring due to MMO content design. Thankfully, the writing made being a dick fun enough to keep me engaged. Pretty clear that the free experience was gimped, however.

  • PC 2012

    Main Game Complete; Did Not Collect the 30 Moths.

  • PC 2016

    Photo Album Ending.

  • PC 2014

  • PC 2013

    Base Game; Worst Ending (Did Not Light the 3 Candles; Did not Collect the 3 Items from the Dusty Books). Completed Mountains of Madness DLC.

  • PC 2015

    Episode 1.

  • PC 2016

  • PC 2011

  • PC 2015

    Gold Trophy Award.

  • PC 2014

  • PC 2012

  • PC 2011

  • PC 2010

  • PC 2015

  • PC 1992

  • PC 2013

  • SNES Snes9X 1995

  • PC 2013

  • PC 1991

  • PC 2013

    + Burial at Sea 1/2.

  • PC 1995

  • N64 Project64 1996

  • PC 2015

  • PC 2016

  • PC 2015

  • PC 2013

  • PC 2012

  • PC 2014

  • PC 1994

  • PC 2014

  • PC 2015

  • PC 2014

  • PC 2015

  • PC 2014

    Normal. Easy ending.

  • PC 2016

  • PC 2016

  • PC 2015

  • PC 2016

  • PC 2016

  • PC 2016

  • PC 2016

  • PC 2014

  • PC 2015

  • PC 1992

  • PC 2015

  • PC 2016

  • PC 2016

  • PC 2014

  • PC 2014

  • PC 2013

  • PC 1995

  • PC 2015

  • PC 2014

  • PC 2015

  • PC 2016

  • PC 2015

  • PS4 2016

  • PC 2010

  • PC 2015

  • PC 2013

  • PC 2008

    Veteran playthrough.

    Game looks good, story is engaging, and your crew is classic. This game certainly feels like the black sheep: it has RPG elements and the Mako exploration. The loot system is frankly a pain to use and boring to interact with—ditto with the ammunition system. Mako exploration isn't enough of a pain to be noteworthy, but it's also far from being essential or fun. The game's planet side missions are generic and bluntly reuse the same environments. The combat also feels awkward and frankly you're aiming to get through it as fast as possible. Everything else is amazing, though. Certainly better than Andromeda!

  • PC 2012

  • PC 1999

  • PC

    Veteran playthrough.

    Despite the venomous hatred that some feel obliged to throw at ME3, I still think Mass Effect 3 is a great game. I'll grant that the crew selection is too meagre, there are far too many aspects of the game that are not dealt the proper respect, the climax doesn't properly reflect the decision you have made (or shown to visibly alter depending on past decisions), and the ending is unsatisfying (ameliorated greatly by the Extended Cut). Having stated that, ME3 had the unfortunate responsibility of being the conclusion of two other games that bequeathed complicated matters needing immediate resolution. I don't think one game could have successfully delivered one everything that needed resolution, but ME3 at least tries—and makes itself fun to play in the trying.

  • PC

    Veteran playthrough.

    The best in the series by far: thrilling plot that serves as both a bridging element between game 1 and 3 and also functions perfectly well as an encapsulated action experience. Introduces the Illusive man and features the best crew assembly: Morinth, Samara, Zaeed, Jack, Miranda, etc. The game also makes the Vanguard class something worth playing and originates the best ability in the series: Biotic Charge. Drops all the RPG drudgery from the first game and instead implements a more natural cover system and focuses on delivering a more focused action experience. Simply, Mass Effect 2 is more fun to play, has a wider variety and depth of crew members, and presents a more fulfilling narrative experience than the third game, which is unfairly burdened by being the eventual successor and immediate successor of two narratively complex and promising games.

  • PC

    Second playthrough.

    A lot of games try to implement a human with a robot companion element in their narratives, and most of the time it sucks or exploitative. Sometimes it's just annoying (ROM2064). Beneath a Steel Sky might be the most successful implementation so far: Joey is legitimately funny, acts as more than a emotional device, and is incredibly helpful and vital to the success of Foster. Aside from that, Beneath a Steel Sky is a charming, smartly-written, tight adventure game experience. Plus I'm Australian.

  • PC 2014

    Including Lord of the Hunt and Bright Lord DLC.

    It's boggling that the nemesis system never quite took off in any conceivable way. This system and the pure, unadulterated combat make Middle-Earth supremely fun to play. Everything feels nice: the combat, stealth, movement. With enough variety between the chieftains and their underlings, the nemesis system keeps Middle-Earth exciting and refreshing. Even a little chaotic. A small note on the DLC: Neither are worth playing unless you need much more of the same, but worse for smaller size and weird filters.

  • PC 2014

  • PC 2012

    Nightmare playthrough.

    I remember liking this game a great deal the first time I played it, and I'm glad to say that the game is just as good. Played on Nightmare Mode and this honestly feels like the natural way to play the game. Ideal pacing between gameplay and calm narrative moments/environmental exploration. Cutscenes do look rough though.

  • PC 2016

  • PC

    Extended Edition playthrough.

  • PC 2016

  • PC 2016

    Despite being seemingly written by petulant fifteen-year olds and sporting way too much side content that is generic, Mirror's Edge is at least still really entertaining and intuitive to play and the game looks fantastic to boot.

  • PC 2016

  • PC 2015

    Ending C.

  • PC 1995

  • PC 2016

    Finished insofar as I defeated Bliss and read the ECHO about Amherst and Keene. That's enough Division for me.

  • PC 2015

  • PC 2015

  • PC 2013

  • PC 2016

    Fun and short. My ideal game. Short length of the main game is justifiably offset by the number of Challenge modes and Endless Run modes in the game.

  • PC 2011

    Interesting idea to utilize magic tricks as a mechanic, but sadly the game simplifies the system to such a degree that it's glorified connecting the dots. Story is intriguing enough, but it's hampered by an excessively melodramatic and cringely soapish narrative development. It's unbearably unwatchable, but the magic society stuff is fun.

  • PC 2014

  • PC 2006

  • PC 2014

  • PC 2016

  • PC 2015

  • PC 2013

    Gold Edition.

  • PC 2016

    Gorgeous game and phenomenal soundtrack. Very short and very little gameplay, but that wouldn't be a problem if I could convince myself that the story is good Lynch, and not just incomprehensible, pretentious malarkey. Still undecided. Music is fantastic, though. Worthy of the best film soundtrack—which it definitely feels like.

  • PC 2010

  • PC 2008

    A Benoit Sokal joint, Sinking Island is an ambitious and thoughtful game. I love games that simulate detective/police work and Sinking Island commits itself to this idea—with an Agatha Cristie twist. The detective stuff is fun enough and I get a kick out of collaborating and collating evidence and the like, but the game's systems are very simple and the number of items are limited in such a way that there's very little room for misdirection or vagueness. The game also suffers from slow pacing due to so many screens you have to run through; questionable dialogue and writing, which is halfway between seeming natural and blatantly scripted and unnatural. Ambition will curry you a lot of favour with me, however.

  • PS4 Remastered Version. 2014

    Second time.

  • PC 2017

    Bizarre little game. Chinese, I believe. It's not particularly long or difficult and it's poorly translated. But there's a quirkiness; an endearing eccentricity that makes this short game entirely playable--enjoyable.

  • PC 2015

  • PC 2014

    An okay Thief game, but certainly the worst. Introduces a HUB environment that seems appealing until you realise that you need to avoid the same enemies over and over in order to progress to the next chapter: then it becomes merely tedious. Looting is a hassle due to just how much bullshit there is to collect--which you'll need to collect because they're worth so little and items are so expensive. Otherwise the gameplay is fine, and the introduction of the blink ability is welcome, if a little unsporting. Level design attempts a poor mimicry of what it has previously been and achieves that. Ultimately, however, the story is unbearably dull and characters poorly written.

  • PC 1996

5 Comments

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Ignor

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Edited By Ignor

I have a confession to make: I actually prefer DKC3 to DKC2.
I think it's because the game seemed less dark. That, and I used to play the GB version excessively.

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mylifeforAiur

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Edited By mylifeforAiur
@Ignor:   I appreciate your honesty. I kinda like the darker tone of DKC2, not that DKC3 is a bad game, but Baby Kong (I think that's his name) totally ruined the game for me. Still, more Dixie Kong is never a bad thing. Thanks for the recommendation by the way^^ 
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Ignor

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Edited By Ignor
@mylifeforAiur: Yeah, I'd never call DKC2 a bad game, far from it. 
And DKC3 had some "dark" elements on its own (the bosses, the giant saw level, etc).
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ShockD

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Edited By ShockD

That's some fat list. Especially when compared to mine...

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mylifeforAiur

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Edited By mylifeforAiur

@antikorper: Thanks! As you can probably tell, I have way too much free time.