Reviewed on
Oct. 20, 2008
The game is much greater than the sum of its familiar parts. It's also one of the best shooters so far this year.
Read Brad Shoemaker's full reviewEngineer Isaac Clarke battles a polymorphic virus-like alien infestation which turns human corpses into grotesque undead alien monsters called "Necromorphs", while trying to survive on board an infested interstellar mining ship named the USG Ishimura.
The identically-named game for Android and iOS platforms can be found at this page.
Dead Space is a third-person science-fiction survival horror game that was created at EA's Redwood Shores studio. The story takes place on the USG Ishimura, an enormous planet-cracker class ship. The player controls Isaac Clarke, an engineer sent along with a small maintenance crew to investigate the USG Ishimura after it is stranded in space and all communication is cut off. However, neither Isaac nor his team have any idea what is waiting for them aboard the ship. An alien life form known as the Necromorphs have taken over the ship and infected the entire crew. It is up to Isaac and his companions to get a grasp of what has happened aboard the ship and, more importantly, survive.
Isaac Clarke works for a mining company in the 26th century called the Concordance Extraction Corporation (C.E.C.). The company uses large ships called Planet Crackers, which are used to literally tear planets open by extracting large sections of the crust, or corks, and mine the valuable resources that they contain. The first Planet Cracker class ship is the USG Ishimura, the largest planet cracker in service. Right before the events of Dead Space the Ishimura was cracking Aegis 7. Isaac has an ex-girlfriend who is a crew member on-board the Ishimura named Nicole Brennan. The story of Dead Space doesn't reveal much about the history of the relationship, but it is revealed that Isaac and Nicole both care deeply about each other. When the Ishimura transmits a distress signal, a voluntary crew of five is sent on-board the small USG Kellion to fix the problem. Isaac volunteers, along with Zach Hammond, two other unnamed members, and Kendra Daniels to go to the USG Ishimura. Another key element to the plot of Dead Space is Unitology. Unitology is a religion that has crew members believe an ancient, possibly alien artifact called the Marker is the key to an eternal afterlife. Many of the USG Ishimura's crew members are Unitoligists. It is possible that the Marker has more influence on the USG Ishimura's mining mission than expected.
Isaac Clarke, Kendra Daniels, Zach Hammond, and two unnamed men are on-board the USG Kellion and are heading to the USG Ishimura to respond to its distress signal. Isaac is viewing a video log of his ex, Nicole. As the Kellion is about to dock into the Ishimura, a malfunctioning magnetic field causes it to crash land. The crew members enter, and when Isaac checks the status of the Ishimura, a creature known as a Necromorph immediately kills the two unnamed crew members. Isaac gets separated from Kendra and Hammond as a result. Isaac repairs the ship tram system so Hammond and Kendra can go to the bridge for more information and goes back to the Kellion. As soon as Isaac reaches the Kellion's controls, the Kellion abruptly explodes and traps the three on-board the Ishimura.
Isaac begins to do tasks for Hammond and Kendra to improve the condition of the ship. First, he goes to the Medical Deck to get the deceased captain's R.I.G. From this the three learn the condition of the ship; overrun by Necromorphs, almost all of the crew were killed and turned into more Necromorphs. The Necromorphs are revealed by Kendra to be an alien lifeform capable of reanimating corpses.
Later, while the Ishimura is being bombarded by meteors, Hammond seals and releases a Necromorph in an escape pod. At this point, Isaac starts seeing cryptic messages of Nicole saying "make us whole again." After manning a turret to halt the meteor bombardment, it is revealed somebody or something is preventing the resupply of oxygen on the ship. Meanwhile, Kendra grows suspicious of Hammond and his knowledge of what has happened on the ship.
Isaac returns to the Medical Deck to concoct a poison to destroy the oxygen blocker. Here he encounters the first significant survivor -- Dr. Challus Mercer. Mercer is a crazed Unitologist who believes that the Necromorphs are the successors to the human race and that the reanimation process is the only way to achieve eternal life. Mercer attempts to stop Clarke's actions by releasing an unkillable Necromorph on him.
Barely escaping, Isaac goes to the Hydroponics Deck to restore oxygen. Here Isaac sees Hammond barely able to breathe. Once Isaac defeats the giant slug Necromorph that was preventing oxygen production, Hammond disappears. Kendra (who keeps seeing her dead brother in hallucinations) sends Isaac to the Mining Deck to send out an S.O.S. beacon.
Here Isaac encounters Nicole who is apparently alive and well. The beacon gets received by the military ship, the USM Valor. Unfortunately, the Valor also received the escape pod that Hammond sealed. Apparently the single Necromorph in the pod was enough to cause the Valor to lose control and come crashing into the hull of the USG Ishimura. The crash causes Hammond to urgently respond in a video message; somebody had jammed his signal before so he couldn't reach Isaac. In addition, Isaac also learns that the USM Valor was actually sent to destroy the Ishimura.
Isaac is sent aboard the Valor to get a part for an intact but unusable shuttle on the Ishimura. Another survivor from the Ishimura, Dr. Terrance Kyne, contacts Isaac. Kyne is a Unitologist who accidentally killed the captain. Kyne tells Isaac that an artifact called the Marker is on-board the Ishimura and is responsible for the Necromorph infection. He urges Clarke to return the Marker to the Aegis 7 colony in a shuttle. Before leaving the Valor, Hammond is ripped to pieces by a Brute (mini-boss Necromorph) and dies immediately. Kendra, while in doubt of Hammond earlier, is still greatly affected by this. She tells Isaac to follow Kyne's instructions but to be careful.
Kyne meets up with Isaac and tells him that the Marker was unearthed by the colonists on Aegis 7, and that a gigantic creature that controls the Necromorphs called the Hive Mind was also found. In this chapter Isaac also can discover that the current mining operation is illegal and most likely financed by the Church of Unitology. Also, Clarke defeats the unkillable Necromorph from earlier, which prompts Dr. Mercer to allow himself to be killed by a Necromorph, an act he believes is the first step to achieving the second life that the Church of Unitology looks forward to. Isaac then retrieves the Marker and brings it to the shuttle for its return to Aegis 7. As Clarke is about to leave with Kyne and the Marker on the shuttle, Kendra kills Kyne. She reveals that she is really an agent sent to retrieve the Marker. She also reveals that the Marker that was found on Aegis 7 is really an experiment and man-made. According to her, the Marker was based off of another Marker found on Earth centuries earlier. The new Marker was a disaster and was buried, only to be unearthed by the Ishimura. Kendra then takes the shuttle and abandons Isaac on the Ishimura. Nicole makes another appearance to help return the shuttle. However, Kendra uses an escape pod on the shuttle to land on the colony below.
Isaac takes the shuttle to Aegis 7 to return the Marker to its rightful place. When Isaac puts the Marker back on it's pedestal, Kendra encounters him once again. This time she reveals that Nicole has been dead all along and Isaac was just receiving hallucinations from the Hive Mind. In addition, the large chunk of planet being held above Aegis 7 by gravity tethers begins falling. Kendra proceeds to take the Marker back to the shuttle. As she is about to leave, the Hive Mind emerges and crushes/smears Kendra. Isaac is able to kill the Hive Mind and quickly flees on the shuttle as the giant piece of planet destroys the colony. On the shuttle, Isaac removes his helmet and views Nicole's message one last time; this time, however, he cuts it short willingly. As he turns his head, a terrifying vision of Nicole attacks him. The credits roll.
Isaac Clarke is the silent protagonist of the game. Isaac is a system ship specialist and engineer traveling aboard the Kellion to investigate and repair the USG Ishimura. He is also trying to find his girlfriend Nicole, who happened to be working on the USG Ishimura.
Kendra is a technologist and also a part of the team sent aboard the Ishimura to repair its communication systems. She is also the main source of information and the main objective giver to the player throughout the whole game.
Hammond is the senior security officer aboard the Kellion and even when all hell breaks loose in the USG Ishimura, he still insists on moving on with their mission-- however, as time goes by, he gives up on that objective and focuses on trying to get himself, Isaac and Kendra off the ship.
Doctor Challus Mercer is one of the few survivors aboard the USG Ishimura and he is a devout Unitologist. He also serves as the main antagonist during the course of the game.
Kyne is the Chief Science Officer of the Ishimura doesn't show up until later on in the game and asks for help from the surviving members of the Kellion team. He is rather eccentric, perhaps even downright crazy, but still he offers to aid Isaac in stopping the nightmare aboard the Ishimura.
Nicole is Isaac's girlfriend and a medical specialist that has been assigned to the Ishimura. The game starts with a video message from Nicole to Isaac, asking him for help after the ship's infestation by the Necromorphs.
In total there are twelve chapters in Dead Space.
Dead Space stays relatively close to the conventions of other popular third-person action games, but also sticks to its horror roots.
Isaac isn't a soldier, so he isn't always equipped with proper weaponry. He mostly uses repurposed engineering tools. The Necromorphs on the Ishimura are both stronger and faster than Isaac so he must use his wits to take them out. Unlike other shooter games, if the player runs out of ammo there is no fallback weapon. This means that players will have to use Isaac's heavy duty mining boots and melee attack to stomp and smash his enemies, respectively. This encourages the player to conserve ammo and attack the Necromorphs' limbs to reduce their combat effectiveness. EA has named this strategic dismemberment.
Isaac's main weapon, the plasma cutter, presents the player with multiple options for eliminating his foes, depending on the situation. For example, cutting off an alien's head will cause it to thrash blindly and become an easy target, while going for its appendages might slow it down enough for the player to safely get by without using too much precious ammo. Early alien encounters are relatively easy to begin with but become increasingly more complex as the player progresses through the game. Players will eventually encounter more advanced forms of Necromorphs, including pregnant Necromorphs which have a tendency to spew out hundreds of flesh-eating parasites, and discover that indiscriminate shooting is not such a wise idea.
Isaac comes across stores in many areas that allow him to purchase ammo, med packs, air canisters, and more. Additionally, he can sell items for Credits and even store items in a universal safe. Throughout the game, he also comes across Power Nodes that allow him to upgrade his weapons and suit at Benches.
Throughout the game, Isaac will come across video, text, and audio logs that fill in the story of the USG Ishimura before and during the Necromorph infestation. There is a series of audio logs from an engineer on the ship named Jacob Temple that are found in chronological order. In them, Temple documents his attempts to repair several parts of the ship during the Necromorph infestation. It is worth mentioning that Temple is not only similar to Isaac in that he visited the same parts of the ship, but he is also extremely resilient; he managed to traverse many sections of the ships without dying or being driven insane by the dementia that was spreading throughout the ship.
In August 2008, EA launched NoKnownSurvivors.com, a weekly updated interactive website that filled in story about Dead Space before release. The site features 3D animations and voice overs that tell stories of fellow crew members aboard the USG Ishimura.
This story tells the story of organ replacement technician, George Greggs who falls in love with an officer named Jane Gauthier. Gauthier and her squad were helping fight an apartment fire. As Gauthier was trying to escape the building, the front door closed on her hand, severing her middle, index and ring fingers. Gauthier is then sent to Greggs for replacements fingers, which is when Greggs falls for Gauthier. George and Jane are scheduled to go on a date but before they can, the Necromorphs attack the USG Ishimura.
How Dead Space came to be made is not the story of your typical EA game.
The game's executive producer, Glen Schofield, and his long-time co-worker, Brett Robbins, had been dreaming of making a sci-fi horror game for a long time. They were given a chance to pitch their idea to Paul Lee, the former president of EA. Lee was extremely impressed and asked what they needed. Schofield responded "Let me hand-pick a team, put me in a corner, and leave us alone." Lee agreed, as long as they had something to show within six months time. After the time had elapsed, Schofield and crew had a playable demo ready. The demo was given to all the higher ups at EA including then COO John Riccitiello. They were amazed by the game and instantly gave the project the green light, and tagged it as a possible trilogy.
It was revealed by Warren Ellis that much of the structure and narrative of Dead space was penned by himself. Ellis announced the following on his "Bad Signal" mailing list ( http://mailman.flirble.org/mailman/listinfo/badsignal)
Oh, I got released from an NDA the other day, so I can finally say that I wrote a bunch of the groundwork, backstory and structure on the forthcoming EA videogame Dead Space, which recently got a comic prequel from the hands of Antony Johnston and Ben Templesmith. I believe there was at least one other writer on the project, but I’m sure there’s some of me in there somewhere.
Ellis’ has revealed two previous game contributions: Hostile Waters: Antaeus Rising (2001) Cold Winter (2005).
Dead Space is being turned into a multimedia franchise by EA.
Anybody that wants to learn more about the plot of Dead Space can check out a six issue comic book mini-series published by Image. The comic is written by Anthony Johnston (Wasteland) and is illustrated by Ben Templesmith (30 Days of Night). All issues are now available in stores.
An animated Dead Space movie, called Dead Space: Downfall was released October 28, 2008 on Blu-Ray and DVD.
In July 2009, EA announced that they, in partnership with Temple Hill associates Marty Bowen and Wyck Godfrey, plan to pitch a Dead Space film to studios once they have chosen a script and creative direction of which they approve. They have already appointed D.J. Caruso to the position of director.
After E3 2008 EA started releasing developer diaries in order to get more information out to the masses and also to show case the unique aspects of Dead Space and its production process. So far there have been eight developer diaries that have been released.
EA issued an animated version of the Dead Space comic series (6 issues) that has been running since March of 2008. The animated version was for generating hype as much as it was making it easier for people following the game to see the events leading up to Dead Space.
Dead Space on the PS3 comes with cheat codes, which can be entered on the Pause Menu. The following codes can only be used once during a single play through:
These codes can be used any number of times throughout a playthrough.
Note: Players can use these codes and still earn trophies on that play-through.
There are seven weapons in Dead Space. Each weapon's damage, ammo capacity, speed, and reload can be upgraded. Also, every weapon has an alternate fire mode. The weapons are:
Initially a tool used for the cutting of rock and other objects, the Plasma Cutter is essentially Dead Space's pistol. It holds 10 shots to begin with, but can be upgraded to hold 20 shots. It shoots on a vertical plane but its alternate fire mode flips the gun so that it shoots on a horizontal plane, which is useful for dealing with wider enemies or cutting legs. After fully upgrading the Plasma Cutter's damage, it becomes one of the most powerful and versatile weapons in the game, as a fully upgraded Plasma Cutter can cut through almost any enemy limb with one shot, ammo is fairly abundant, and the ability to switch the firing plane allows for easier dismemberment. Moreover, the range of the Plasma Cutter is as good as the Contact Beam. Getting 30 kills with this weapon will unlock the 'Tool Time' achievement/trophy. Additionally, using only this weapon on a single playthrough will unlock the 'One Gun' achievement/trophy.
Statistics: Initial Cost: 0 Shots Per Sec: 1 Damage: 10 Ammo Capacity: 10 Ammo Cost: 1200 (6 shot)
The standard assault rifle used by marines and security personnel. Unlike most of the other game's weaponry, the Pulse Rifle is an actual weapon, and not a tool that Isaac uses as a weapon. The gun works on essentially the same principle as a rail gun. It uses magnetic induction coils to shoot a round at high speed. It initially holds 50 shots, but can be upgraded to hold 200. Its secondary fire is a 360 degree bullet explosion, useful when you're surrounded. Focused fire on limbs can severe them, but at the cost of more time. Getting 30 kills with this weapon will unlock the 'Autofire' achievement/trophy.
Statistics : Initial Cost: 7000 Shots Per Sec: 0.20 Damage: 5 Ammo Capacity: 50 Ammo Cost: 1250 (25 shot)
The flamethrower is your standard flamethrower. It is great for torching the Necromorphs, and works well in close-quarters. Since the Necromorphs' limbs are so fragile, the flamethrower even has the ability to dismember foes. It's secondary fire is a straight flame projectile with limited range. The projectile consumes 10 rounds of ammo when fired. Additionally, both firing modes can set a target on fire, which causes it to burn for a few seconds dealing damage over time. The major downsides to the flamethrower are its high rate of ammo consumption, scarcity of ammo pick-ups, and the inability to use it in vacuum environments due to the lack of oxygen. Getting 30 kills with this weapon will unlock the 'Live with the Hot Ones' achievement/trophy.
Statistics : Initial Cost: 11000 Shots Per Sec: N/A Damage: 0.75 Ammo Capacity: 125 Ammo Cost: 1000 (25 unit)
Another tool that Isaac turns into a weapon, the Ripper is essentially the game's chainsaw. It initially carries 8 blades, that when fired, leash onto the gun and can be used to plow through foes. The secondary fire of the Ripper shoots a saw-blade powerfully straight ahead. The game also seems to favor ammo drops for this weapon. So having it in your inventory with the Plasma Cutter will ensure that at least two of your four weapon slots will be sufficiently stocked with ammo for large scale enemy encounters. The Ripper is also very thrifty in terms of its ammo consumption as both the primary and secondary fire modes both consume one round of ammo. Moreover, you can also use Kinesis to grab a saw blade after the tether disappears after firing the weapon in primary mode. You can then shoot the saw blade using Kinesis to get even more use out of that one round. Getting 30 kills with the Ripper will unlock the 'A Cut Above' achievement/trophy.
Statistics : Initial Cost: 8000 Shots Per Sec: N/A Damage: 8 Ammo Capacity: 8 Ammo Cost: 1800 (4 shot)
The Line Gun is basically a super powered Plasma Cutter, except it only has a horizontal shooting plane. It also has a wider range than the Plasma Cutter and is much more powerful. The ammunition has explosive capabilities, and the gun holds five "line racks" when first acquired. It's secondary fire launches a single ball of mines in a straight line, which has a delayed fuse. The Line Gun's secondary fire is capable of blowing Necromorphs to pieces and at its max level can even kill Isaac if used in a confined space. Moreover, the primary fire is capable of killing enemies without even dismembering them when shot at the enemies center of mass. The blast from the primary fire is also capable of cleaving through multiple targets with one shot, so try to group the enemies appropriately when using it. Getting 30 kills with this weapon will unlock the 'Eviscerator' achievement/trophy.
Statistics : Initial Cost: 9000 Shots Per Sec: 0.5 Damage: 16 Ammo Capacity: 5 Ammo Cost: 2000 (2 shot)
The Force Gun is a pushing tool. Likely used by the miners for breaking into rock, the gun can be described as having "shotgun-like" qualities. It is extremely powerful, but only at close range. At longer distances, the gun's primary fire does little to no damage at all. The secondary fire of the weapon compensates for this by turning the Force Gun into a makeshift grenade launcher. The force bomb that it launches is capable of detonating on impact with an enemy. If the bomb fails to hit it will roll around on the ground for a short period of time before detonating. At its maximum damage level the primary fire is capable of shearing off the limbs of a Necromorph at close range and the secondary fire can blow an enemy to pieces on impact. The gun holds 8 shots when it is first acquired. Getting 30 kills with this weapon will unlock the 'Pusher' achievement/trophy.
Statistics : Initial Cost: 11000 Shots Per Sec: 1 Damage: 20 Ammo Capacity: 10 Ammo Cost: 900 (3 shot)
The Contact Beam is one of the final two weapons attained by the player, the other being the Force Gun, about half way through the story. The Contact Beam is analogous to a sniper rifle. The primary fire has a short charge duration, but when fired unleashes a hellish beam that destroys most enemies in one blast that can traverse the length of a room or corridor with ease. The ammo for this weapon is very expensive. Moreover, the initial ammo capacity is only 4 rounds. Its secondary fire works sort of like a jackhammer, and it creates a powerful blast of energy that shoots through the ground, damaging all nearby enemies. It is likely that when fully upgraded, the Contact Beam is the most powerful weapon in the game. Getting 30 kills with this weapon will unlock the 'Full Contact' achievement/trophy.
Statistics : Initial Cost: 9000 Shots Per Sec: N/A Damage: 100 Ammo Capacity: 4 Ammo Cost: 2000 (1 shot)
There are two unique modules in the game that Isaac acquires early on. These modules help greatly in traversing the ship and defeating enemies.
Acquired in chapter 1, the stasis module allows Isaac to drastically slow the movement speed of both Necromorphs and inorganic objects. An object or enemy hit with stasis turns a blueish color and is dramatically slowed down for a period of time. (The amount of time something remains slowed down can be upgraded). Stasis is used throughout the game to slow down hazardous moving parts, but it can also be used by Isaac for Necromorph crowd control.
The kinesis module is given to Isaac by a dying woman in chapter 2. The kinesis module allows Isaac to grab objects from afar and move them around, similar to the Gravity Gun in Half Life 2. Through upgrades, the distance that Isaac's kinesis module reaches can be upgraded. The kinesis module is used primarily to solve environmental puzzles, to clear debris, and to manipulate large pieces of equipment on the Ishimura.
| Name | Description | Sub-Specie Variants |
|---|---|---|
| A large and strong Necromorph that can charge with great speed. It can also throw small projectiles. |
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| This tall and slender Necromorph has the ability to divide itself into multiple segments when shot. | ||
| This rather small Necromorph has an appendage that will explode if it gets near the player. However, this appendage can be used against it - shooting it once will cause it to violently explode, taking the Exploder and nearby enemies with it. | ||
| While unable to move, this Necromorph has six deadly tentacles and fires out "pods" that will in turn attack you with exploding projectiles. If Isaac gets too close to the Guardian while it is alive, the Guardian will literally rip his head off. |
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| This bat-like Necromorph has pretty much the sole-purpose of infecting corpses, thus turning them into new Necromorphs. | ||
| This is a Necromorph most commonly found in the Zero Gravity areas. It attacks with its large tail, very much like a scorpion would. |
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| Reanimated infants that roam the corridors. They attack with three barbed tentacles that fire quills. They also have a leap attack that allows them to pounce on Isaac at close range. |
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| This large "fat" Necromorph carries a payload of smaller Necromorphs. It is also "equipped" with two large blades. To prevent the unleashing of the Necromorphs inside, the Pregnant must be killed by severing one of its legs and immediately following up with the severing of one of the arms. | ||
| The most common form of Necromorph, and the first the player will encounter. It attacks using two large blades that have emerged from the host's hands. |
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| These are very tiny Necromorphs that travel in large groups. Kill them all before they get close to you, as they can jump short distances and rip away at your flesh. | ||
| This is the fastest Necromorph. They are reanimated human marines with Stasis units built into their backs. | ||
| This is the only Necromorph that won't attack you directly. On the other hand, it can contaminate its surrounding environment with toxins because of its highly expanded and relocated lungs in its back. |
The glyphs scratched and written in blood along the walls of the Ishimura are not random, but are in fact a runic alphabet created to enhance the game's atmosphere. There are two locations in the game (Chapter 1 and Chapter 6) that offer a fuzzy glimpse of the rosetta stone for this alphabet. After completing the game, a few final words dissolve from English to Unitology, giving players a crisp starting point for translating the words. For interested players without that kind of patience, much of the work has already been done. (Article contains full spoilers!)
Phrases also appear floating among the menu screens before starting the game itself, and there is even a hidden meta-game that directs players to an Electronic Arts webpage to unlock a code that can be entered with the controller. Fully unlocking the code requires finding a secret symbol in each chapter.
EA offered a preorder bonus to players purchasing the game through GameStop.
GameStop's description: The strongest in the game. It offers increased toughness and inventory slots above what lower level suits provide. Hold off the Necromorph onslaught for longer, and hold more items and weapons. While supplies last. This suit is also available on the PSN Store and Xbox Live Marketplace.
The Scorpion Suit has 25% Armour, and it has the maximum inventory slots.
Each console is given one exclusive rig, picture right, to match the associated console themes.
The Obsidian and the Elite Suits both have the maximum inventory slots. The Elite Suit has 10% Armour, and the Obsidian 25% armor
The following Downloadable content has been released for both Xbox 360 and PS3 in their respective online stores. It was originally released on the The Xbox 360 Market place and PlayStation Store Europe on Nov 13th, while the US and the world wide PlayStation Store received the content on Nov 20th.
Dead Space requires 6.6GB of space to install on an Xbox 360 HDD. Dead Space can be downloaded through "Games on Demand" on the Xbox Live Marketplace. It cost 1600 Microsoft points.
The soundtrack for Dead Space was released on November 11, 2008 and was composed by Jason Graves.
| Track No. | Title | Running Time |
|---|---|---|
01 | Dead Space Theme | 03.35 |
02 | Welcome Aboard the U.S.G. Ishimura | 05.21 |
03 | The Necromorphs Attack | 05.51 |
04 | Fly Me to the Aegis Seven Moon | 04.55 |
05 | Severed Limbs are Hazardous Waste | 04.56 |
06 | Nicole's Farewell | 02.51 |
07 | I Left My Heart In Med Lab 3 | 02.19 |
08 | The Leviathan | 03.18 |
09 | Cyanide Systems Offline | 03.17 |
10 | Entering Zero-G | 02.01 |
11 | I've Got You Devolving Under My Skin | 03.10 |
12 | Manual Survival Mode Seven | 04.56 |
13 | Plasma Cutters Are Your Friend | 03.14 |
14 | The Cost of Living Is On the Rise | 04.05 |
15 | Do Not Vomit - Do Not Shout | 02.43 |
16 | The Hive Mind | 02.37 |
17 | Escape from the Planet of the Red | 01.58 |
| Game Name | Dead Space |
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| Original US Release |
Oct. 14, 2008
need a fuzzy date? |
| Original US Release | know the real date? |
| Aliases | |
| OFLC |
OFLC: MA15+
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| BBFC |
BBFC: 18
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| ESRB |
ESRB: M
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Dead Space - Achievement Road Map
A guide how to fastest optain all achievements in Dead Space. |
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Printable checklist for the Xbox Achievements
An achievements checklist for Dead Space inthree formats: PNG image, PDF file and OpenDocument spreadsheet |
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Cheat Codes
These are various cheats for Dead Space. |
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Weapons Guide
Guide for all the weapons in Dead Space |
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