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Sunjammer

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Why Project Natal is bullshit and people applauding it are dicks

The sense of touch is a god damn important thing to a whole lot of people. The Wii controllers at the very least let you feel things through rumble, and the basic sensation of holding a physical object. What this kind of utter bullshit does is take Sony's fuckup removal of the rumble from their SixAxis and multiply that by dozens. Even if it works as advertised, they have effectively removed the ability to feel what you are doing. You have a system where the user makes a larger physical investment and receives even less feedback than before. There is literally no tactile feedback to this system.

Relaxation is out the window, you require a larger space for gameplay (not to mention multiplayer), and game designs are forced to rely on a technology that, unless this is SCI-FI HAPPY FUN LET'S-PRETEND-HOUR, is nowhere near as precise as even the cheapest mocap rig you'll find out there. A simple depth-aware camera (looks stereo to me) simply will not be enough. Kudo's hilarious attempts at demoing the mocap (even though this was an early version) and watching the thing freak the fuck out speaks volumes. I don't even want to get into the lighting conditions this thing probably requires.

This shit is Playstation Eye all over again. Look forward to waving your hands popping balloons, and not feeling a god damn thing when you do. Technology trumping the user experience, what a fucking hoot.

I'm actually kind of *angry* with people who think the next evolutionary step in controllers is removing buttons altogether. Say what you want about the Wii, pairing triangulation with accelerometers is a very solid first step towards a motion sensitive controller that is precise enough for gameplay and still capable of providing physical response. Maybe it's time someone stepped up and looked at gloves again? Jesus christ, let me FEEL something!

Guess it needs saying that i'm a 360 owner and i love the system.

Edit: The "dicks" thing is sort of tongue in cheek :P It's just my gut feeling. People wanting to take my toys away. Grr.

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Sunjammer

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Edited By Sunjammer
@Nasar7: I thought Milo was an openly scripted example exploring how people respond to characters on-screen appearing to be physically interacting with them? I don't think that was a tech demo so much as a proof of concept.
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Clubvodka

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Edited By Clubvodka

I like video games!!!!! does anybody else?

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The_A_Drain

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@cinemandrew:

The only stipulation is money. If there's money in it, sombody wants a piece, don't matter what flavour it is.
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IncredibleBulk92

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Edited By IncredibleBulk92
@Sunjammer: This technology is not advanced enough to replace current hardware (i.e. controllers).  MS removing controllers from the next box and replacing it with this unknown quantity would signal MS's abandonement of the audience that holds them in the position they are today for an audience that doesn't care and judging by the Wii's declining sales figures is quickly losing interest.

Microsoft would never be stupid enough to replace the controller.  If they do then I guess I'll be playing uncharted 4 in a couple of years time.
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JCGamer

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I think the thing has promise but the question I have is who has the room to play this thing?  Last time I checked, most people have a coffee table in front of the couch and not a huge open space.  I usually play the active wii stuff behind my couch out of the camera's  direct view.  Will be interesting to see if anyone makes anything that I'd want to play with the thing.

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meptron

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Edited By meptron

Yeah. I agree. Sounds like more video games for people who don't like to play video games. 

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JellyFish_Gsus

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Edited By JellyFish_Gsus

The technology is great but it dosnt belong on the Xbox; it should be the wii

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cinemandrew

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Edited By cinemandrew
@The_A_Drain said:
" @cinemandrew: The only stipulation is money. If there's money in it, sombody wants a piece, don't matter what flavour it is. "
So that's why! So many years wasted trying to "be myself"...
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Kazona

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Edited By Kazona

I think this has potential. I wouldn't want to play any serious games like this, but I can see the fun and usefulness in it. And I don't think the eyetoy compares to this, it seems to be considerably more advanced and capable than that thing ever was.

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freakin

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Edited By freakin
My initial reaction to the technology was, ok that's pretty cool.  But they originally planned to encourage people to buy two cameras, I guess realizing no one is going to do that went in this direction and just made a two camera camera and threw in voice technology so that anyone skeptical about buying the technology might maybe say "well at least it does THAT too".   I would tend to agree that expecting this to be light years ahead of the Eyetoy is a pipe dream, but getting personally offended by the presentation? 
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Claude

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Edited By Claude

I was checking some mainstream press and they're already picking up on the new Motion Controller, "Project Natal." So in Beatles fashion let's go "All you need is buzz. Buzz is all you need."

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deactivated-5ffc9b0923f9f

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To people saying that the Milo trailer was way too scripted and fake, didn't they say they were having a closed doors demo with select people at E3? Or was that just for Natal in general?

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SuperDrew

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Edited By SuperDrew

What's funnier is people getting annoyed about it. The day MS replaces their controller with this device is the day I join the whine patrol.

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Icil

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@JCGamer said:
" I think the thing has promise but the question I have is who has the room to play this thing?  Last time I checked, most people have a coffee table in front of the couch and not a huge open space.  I usually play the active wii stuff behind my couch out of the camera's  direct view.  Will be interesting to see if anyone makes anything that I'd want to play with the thing. "
I see where you're coming with this. As I watched the Natal demo, I kept thinking that the family room's conditions (family off to the side, giant square space of movement, great lighting) were too ideal.

I'll never forget when I picked up the Wii-mote for the first time in a Game Crazy and played Excite Truck. After three f'd up turns, I thought, "This hardware is shit". I'm always optimistic when I see new game-interaction tech, but I realize that most of the stuff that comes out is terrible (harsh word; prototype-y?).

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Sunjammer

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Edited By Sunjammer
@freakin: Not the presentation. The notion that removing tactile response is a step forward. It's just incredibly ignorant, and so obvious that the people coming up with it are looking for a gimmick, not a way to bring gameplay experience forward
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PercyChuggs

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Edited By PercyChuggs
@Sunjammer said:
" Hell yeah i take games seriously. 24th year of playing them and counting, 8th year of working with them. There is an art here that i love, and removing tactile response is like translating your favorite novel into SMS language. "
So you're saying there is no value to visual feedback? You see something coming at you, so you stick your arm out and knock it away. There are plenty of other visual feedback responses that can be done with this thing, which you seem to just completely dismiss. Imagine playing a football game and being able to say "Hut!" and take a snap, fake a handoff, and throw the ball all with real, physical motions. You're saying that kind of visual feedback, of your in-game character throwing a ball, wouldn't translate? Come on man.

And this system isn't going to replace a controller, and it didn't come off to me as Microsoft saying it's going to be the future of gaming, where, in 5 years, controllers won't exist. It's a peripheral that people can buy to play motion sensing games, nothing more, nothing less.
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choffy21

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Edited By choffy21

Keep in mind how early in development this thing is. They still have hella bugs to work out.



But dammit this looks fun:

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boj4ngles

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Edited By boj4ngles

I agree that this natal stuff (btw that name lame) won't improve games in the short run any time soon.  Maybe I'm not familiar with the technical capabilities of this stuff but I don't see how it can match the precision of classic controllers.

That being said, maybe in the future we will see games with very little need for precision control.

This may sound gross but I can see a lot of people getting addicted to versions of  "Milo" that look to be 23, hot, and will do anything you tell them on screen.  And of course, your hands are free...

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Sunjammer

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Edited By Sunjammer
@PercyChuggs: You can see all you want, but the moment you stop being able to feel when you are biting your own lip is the moment your life takes a huge turn for the worse.

Touch, sight and hearing are all equally important in conveying a perception. You can't just take one away and not have it make a big difference.
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freakin

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Edited By freakin

I would tend to agree with what someone else said, I didn't HATE the Eyetoy, I think with enough thought the next step in eyetoy technology could be something interesting(though no, not for traditional games like FPS').  They may be overselling this as the future, but it seems like your only issue is that they didn't mention you COULD hold your controller while playing this, if you wanted to.

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Lashe

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@Sunjammer

Like it or not, tactile response is diminishing. With Touch technology there is little 'feedback' given to the user that is not visual, therefore the next natural step would be something you didn't have to touch at all going by this trend. It stems from the exact same trend that makes everyone want a thinner phone or MP3 player.

I for one am for this project. It is ambitious, sure, and probably will struggle to deliver on the same level as shown but to all the people saying that this technology is too much for the machine, what are you basing this on? That the 360 can't possibly process the information of an input device like Natal (which is effectively a camera, sensor and mic) as well as some visual effects on the screen? You are aware we're in a whole new generation of consoles beyond the PS2, right?

It's not something which is going to change the 360's focus away from 'real hXc gamez' and this is totally evident in the fact that the show itself opened with a showcase of upcoming 'traditional' new titles. If anything this will work, in my opinion, as a nice counter balance hand in hand with the core games and delivering an experience which looks like some casual, party fun. Hell, I feel like painting an elephant now.

Anyone else remember a time when games were about having fun and enjoying new technology as it arrived? Hell I've been playing video games with a controller, keyboard and/or mouse since I was 3, I'm excited at the fact that there is an entire method of playing that I have yet to experience. Go for it, I say.

And to those of you that don't like it - stop acting like you'll have to buy it and that it's the end of your world. It's been less than 6 hours and I'm already getting bored.

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Fallen189

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This thread is bad, and you should feel bad.

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Jensonb

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I think some of you who are getting annoyed at those of us who are opposed to this thing think it's because we're being picky, or are stuck in the past or some crap. That's both untrue and unfair. Natal was presented in Microsoft's briefing as the be all and end all. They trotted people out in droves to tell us it was the most amazing thing ever and changes the world. There are multiple things wrong with this. First, the entire gimmick is a clone of existing solutions, with newer technology. Hardly a paradigm shift.

Second, all they have shown is clearly carefully controlled demonstrations (Some of which failed anyway). There is no proof that this crap will work properly in a real world environment yet. Third, and this is crucial, they're pitching it at entirely the wrong crowd. They're doing what Nintendo got dissed for at the last E3 (Pitching hard to the casuals). But Nintendo has an excuse: THAT IS THEIR MARKET AND HAS BEEN THIS WHOLE TIME. Microsoft have spent years courting core gamers, making them care about Xbox, telling them even in the same briefing that the Xbox 360 is their home for life, the best place for all their favourites. Naturally, those are the people paying attention to Microsoft's E3 Press Briefing then. Microsoft not only pitched the wrong product at them, they did it in a flagrantly insulting way.

"Insulting, WTF?" is a response I've gotten to that sentiment. Maybe some of you didn't mind, but to me (And some others) it was insulting. Partly because it presumed we all agreed with the MS position. As if their conclusion was obvious and the only rational one. It is neither the only conclusion, nor even the obvious one. Peter Molyneux, for example, stood and told us we hadn't really been enjoyng interactive entertainment. They dedicated time in the presentation to telling us the controller they themselves made and had used in that same presentation, was flawed, "a barrier". Having spent years telling us their hardware was the shit, that's insulting to our intelligence and to our tastes.

The games and apps Natal was demonstrated with (Excepting that Dashboard crap) were some relatively impressive eyeToy-esque Waggle Games (Yes, waggle Kudo. I'm not sure what planet you're on, but in my world, waving your arms in the air to naviagate a menu on a screen some 5 feet from your hand is Waggle). But that is it. They are nothing new or particularly impressive, and as Sunjammer has noted, the concept detracts significantly from the expereince of the game. These full-body games have never been good, because they're just so damn inconvenient. We use controllers for oter reasons than technical restrictions guys, games are fantasies. With controllers (Even those like Wii) we can do things our physical bodies can't feasibly do for real, or we can't safely do or whatever.

But probably the most offensive part was Peter Molyneux in general. I already highlighed his "fuck you" to the audience, but Milo is also a disgrace. Not only was it flagrantly mis-represented (Everyone knows it was a render Peter, we're not thick), even if it's real, it's not a good thing. There does not need to be a person simulator. It is a harbinger of the end of society if we are building digital people. Are real friends not good enough? Are you too lazy to go see them? No? Then stop playing with the creepy ten year old and go and see real people. I don't know what Molyneux thinks he's playing at, but it is not cool.

Yes, I am perfectly aware that they are not forcing us to use all this stuff, but if you cannot work out from the above why it makes me mad, I give up.

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gam3r3OOO

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Edited By gam3r3OOO

Step 1:
Add gloves that give you physical touch feedback for touching objects on screen.

Step 2:
Add 3D glasses so touching objects in the game seems more natural (as they would popout of the screen).

Step 3:
Add perspective to the games based on where your head is in relation to the TV (this could be done with infrared tracking technology, but only for one player per TV).

Step 4:
Market these ideas

Step 5:
Profit?

just go to this site for plenty more ideas:
http://worrydream.com/MagicInk/

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IncredibleBulk92

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Edited By IncredibleBulk92
@Jensonb: Do you mind if I just respond to a couple of points you made, you wrote a heck of a lot there and a lot of it is repeated.

Microsoft at no point said that this was intended to replace or even supliment the current Xbox 360 hardware.  The 360 controller won't be going away.  They controller that I like I'll still be able to use, I'm certain that I won't even be able to control the menu in MW2 with this Natal hardware.  The existance of this piece of hardware will not cause any games you currently enjoy to be any worse.

Microsoft didn't actually pitch at the wrong crowd.  It's not just the Hardcore that watch E3.  Every major news network in the world has their tech guys at this event.  You can bet this Natal thing will spread like wildfire to the casual crowds who were not watching this press conference.  While making this pitch to the casual crowd Microsoft also made an effort to show live gameplay footage of a lot of decent titles which I for one am interested.  Did you forget the MW2, FF13, beatles and splinter cell sections?

The demo was probably not controlled scripted footage, the gif this guy made/found shows something that I bet they didn't want to show people and besides they announced that this stuff would all be on the show floor.  I'm sure that we'll hear more about this stuff (esp Milo) on the Bombcast and ListenUP if nothing else.

And yes I guess your post failed, I don't know why something that you don't want anything to do with could possibly make you mad.  End of the Day, just ignore it.

@choffy21 said: 
" Keep in mind how early in development this thing is. They still have hella bugs to work out.
"

EDIT:  I also think that Peter Moleneux's point was that games currently are not truley interactive as they do not react back like Milo seems to.  I don't know, just a thought.
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ARTB

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@Jensonb said:
" I think some of you who are getting annoyed at those of us who are opposed to this thing think it's because we're being picky, or are stuck in the past or some crap. That's both untrue and unfair. Natal was presented in Microsoft's briefing as the be all and end all. They trotted people out in droves to tell us it was the most amazing thing ever and changes the world. There are multiple things wrong with this. First, the entire gimmick is a clone of existing solutions, with newer technology. Hardly a paradigm shift.

Second, all they have shown is clearly carefully controlled demonstrations (Some of which failed anyway). There is no proof that this crap will work properly in a real world environment yet. Third, and this is crucial, they're pitching it at entirely the wrong crowd. They're doing what Nintendo got dissed for at the last E3 (Pitching hard to the casuals). But Nintendo has an excuse: THAT IS THEIR MARKET AND HAS BEEN THIS WHOLE TIME. Microsoft have spent years courting core gamers, making them care about Xbox, telling them even in the same briefing that the Xbox 360 is their home for life, the best place for all their favourites. Naturally, those are the people paying attention to Microsoft's E3 Press Briefing then. Microsoft not only pitched the wrong product at them, they did it in a flagrantly insulting way.

"Insulting, WTF?" is a response I've gotten to that sentiment. Maybe some of you didn't mind, but to me (And some others) it was insulting. Partly because it presumed we all agreed with the MS position. As if their conclusion was obvious and the only rational one. It is neither the only conclusion, nor even the obvious one. Peter Molyneux, for example, stood and told us we hadn't really been enjoyng interactive entertainment. They dedicated time in the presentation to telling us the controller they themselves made and had used in that same presentation, was flawed, "a barrier". Having spent years telling us their hardware was the shit, that's insulting to our intelligence and to our tastes.The games and apps Natal was demonstrated with (Excepting that Dashboard crap) were some relatively impressive eyeToy-esque Waggle Games (Yes, waggle Kudo. I'm not sure what planet you're on, but in my world, waving your arms in the air to naviagate a menu on a screen some 5 feet from your hand is Waggle). But that is it. They are nothing new or particularly impressive, and as Sunjammer has noted, the concept detracts significantly from the expereince of the game. These full-body games have never been good, because they're just so damn inconvenient. We use controllers for oter reasons than technical restrictions guys, games are fantasies. With controllers (Even those like Wii) we can do things our physical bodies can't feasibly do for real, or we can't safely do or whatever.But probably the most offensive part was Peter Molyneux in general. I already highlighed his "fuck you" to the audience, but Milo is also a disgrace. Not only was it flagrantly mis-represented (Everyone knows it was a render Peter, we're not thick), even if it's real, it's not a good thing. There does not need to be a person simulator. It is a harbinger of the end of society if we are building digital people. Are real friends not good enough? Are you too lazy to go see them? No? Then stop playing with the creepy ten year old and go and see real people. I don't know what Molyneux thinks he's playing at, but it is not cool.Yes, I am perfectly aware that they are not forcing us to use all this stuff, but if you cannot work out from the above why it makes me mad, I give up. "
Dude, don't take it personally, the Wii's success proved that the casual market is a money maker and Microsoft, as a business, would be crazy not to attempt a piece of that pie, besides I'm up
for something new, and if it works like they say (which I know is unlikely), then I got this cool thing that I can mess around with and get some fun out of and if it doesn't then I can just play some gears
or halo and not have to worry about it.
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FlipperDesert

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Edited By FlipperDesert

I think they're relying on the technology itself too much. Having all this stuff is fine and dandy, what really matters is having a decent game to play with it. And given past experience, I don't see that happening with the breakout game.

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jamBOT

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@Sunjammer:

Look, Sunjammer, I agree with you. I too, don't really see waving your arm around like an idiot the "next evolution in gaming", however.... here we are.  (if it ain't broke....) I think we all knew that both Microsoft and Sony were going to jump on this bandwagoon.  The Question is, how long are they going to follow, and can they easily jump of when this "FAD" starts to get old.  As long as it's still possible to play games to "normal way", without to much tack-on productions, and endless peripherals.  Then I'm fine with it.  At least I can see/talk to my brother & mother who live in another state.  My mom keeps talking to the TV like I can hear her, it's funny.
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PercyChuggs

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Edited By PercyChuggs
@Sunjammer said:
" @PercyChuggs: You can see all you want, but the moment you stop being able to feel when you are biting your own lip is the moment your life takes a huge turn for the worse.
Uh....this Project Natal won't change my life in any way whatsoever.

And people already have animated flamebait GIFs of this stuff? Man you fanboys need to get a life.
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Sunjammer

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Edited By Sunjammer
@Lashe: Man i  violently reject that defeatist attitude. The use of tactile response in games is NOT waning, rather the complete opposite. The Wii has rumble for this exact purpose; to let you feel when your motion has accomplished something. When you whack that ball in Wii Sports Tennis, that rumble tells you you hit something. The idea that there is a trend, so we should sit down and accept it as canon or whatever, that's some terrible, terrible thought process right there.

I was going to make some really tasteless comparisons to letting AIDS run rampant because there's always gonna be someone with it that is gonna be selfish enough to propagate it, but yeah. VIDEO GAMES!

As for my scepticism about the unit itself, that comes from having done some mocap work in the past, and knowing that the fewer sensors you have, the less accurate your data, and the less accurate your data is the more you make up for it with either oversampling, filtering and interpolating, or you spend a hell of a lot of time cleaning up/filling in the data afterward. It's not about processing data. It's about the data being processed; A stereo camera can't realistically supply enough.
At this point in time, Natal for the use they show in that video is as realistic as the Wiimote being used for 1:1 swordplay.

I accept (read: love) that there are comic books, and i don't think anyone ever said HEY GUYS, FUCK BOOKS, THIS PICTURE-AND-SPEECHBUBBLE IDEA IS HELLA SMARTER! Like others have said, this kind of gameplay is a subgenre onto itself, and hooray for that! But the notion that this shit is the way forward is ridiculous and offensive.

It's an interesting trend though. I'd like to see this kind of stuff evolve separately from other games, so our current "core" games can work out how to handle storytelling and interactivity in as good a way as possible, and the controller reinvention process can go on separately without necessarily having to infringe on the way games are done as a whole. And then eventually merge for great awesomeness, hopefully with the best of both worlds.
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TobyD81

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Edited By TobyD81

To address the right/wrong audience issue, Microsoft is absolutely putting this tech up for the right audience when it's the biggest piece of E3 news that hits CNN. When they pair that with Facebook and Twitter integration, Netflix already in place, on a box that's 50 bucks less than a Wii, Microsoft is gunning for the broad audience that Nintendo enjoys. If they put some decent games behind this, those people will buy it. They've already shown that people will buy crazy hardware (Rock band, Guitar Hero, Wii Fit) if it comes with a cool game that uses the hardware well. If those games come, I'll probably buy one too. No diss to anyone here, but Microsoft isn't focused only on the Giant Bomb crowd, they want everyone at their party.

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Lashe

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Edited By Lashe
@Jensonb said:
" I think some of you who are getting annoyed at those of us who are opposed to this thing think it's because we're being picky, or are stuck in the past or some crap. That's both untrue and unfair. Natal was presented in Microsoft's briefing as the be all and end all. They trotted people out in droves to tell us it was the most amazing thing ever and changes the world. There are multiple things wrong with this. First, the entire gimmick is a clone of existing solutions, with newer technology. Hardly a paradigm shift.

Second, all they have shown is clearly carefully controlled demonstrations
(Some of which failed anyway). There is no proof that this crap will work properly in a real world environment yet. Third, and this is crucial, they're pitching it at entirely the wrong crowd. They're doing what Nintendo got dissed for at the last E3 (Pitching hard to the casuals). But Nintendo has an excuse: THAT IS THEIR MARKET AND HAS BEEN THIS WHOLE TIME. Microsoft have spent years courting core gamers, making them care about Xbox, telling them even in the same briefing that the Xbox 360 is their home for life, the best place for all their favourites. Naturally, those are the people paying attention to Microsoft's E3 Press Briefing then. Microsoft not only pitched the wrong product at them, they did it in a flagrantly insulting way.

"Insulting, WTF?" is a response I've gotten to that sentiment. Maybe some of you didn't mind, but to me (And some others) it was insulting. Partly because it presumed we all agreed with the MS position. As if their conclusion was obvious and the only rational one. It is neither the only conclusion, nor even the obvious one. Peter Molyneux, for example, stood and told us we hadn't really been enjoyng interactive entertainment. They dedicated time in the presentation to telling us the controller they themselves made and had used in that same presentation, was flawed, "a barrier". Having spent years telling us their hardware was the shit, that's insulting to our intelligence and to our tastes.The games and apps Natal was demonstrated with (Excepting that Dashboard crap) were some relatively impressive eyeToy-esque Waggle Games (Yes, waggle Kudo. I'm not sure what planet you're on, but in my world, waving your arms in the air to naviagate a menu on a screen some 5 feet from your hand is Waggle). But that is it. They are nothing new or particularly impressive, and as Sunjammer has noted, the concept detracts significantly from the expereince of the game. These full-body games have never been good, because they're just so damn inconvenient. We use controllers for oter reasons than technical restrictions guys, games are fantasies. With controllers (Even those like Wii) we can do things our physical bodies can't feasibly do for real, or we can't safely do or whatever.But probably the most offensive part was Peter Molyneux in general. I already highlighed his "fuck you" to the audience, but Milo is also a disgrace. Not only was it flagrantly mis-represented (Everyone knows it was a render Peter, we're not thick), even if it's real, it's not a good thing. There does not need to be a person simulator. It is a harbinger of the end of society if we are building digital people. Are real friends not good enough? Are you too lazy to go see them? No? Then stop playing with the creepy ten year old and go and see real people. I don't know what Molyneux thinks he's playing at, but it is not cool.Yes, I am perfectly aware that they are not forcing us to use all this stuff, but if you cannot work out from the above why it makes me mad, I give up. "
"Natal was presented in Microsoft's briefing as the be all and end all"
This was completely disregarded in your conclusion when you admitted they're "not forcing (you) to use all this stuff". If this were the be all and end all, it would be on another platform entirely.

"The entire gimmick is a clone of existing solutions, with newer technology"
In an area such as gaming, when has this -ever- been a bad thing? Half Life and Halo: CE (to name precious few) are heralded as greats because they refine upon what has come before it and they are put on pedestals for that reason. Why is the amalgamation of these "existing solutions" a terrible idea? A roll, a slice of meat, and some cheese on their own are fine. Put them together and you get a hamburger, which is great.


"Second, all they have shown is clearly carefully controlled demonstrations
"
You are really holding that against them? It was a press conference - they want things to go as smoothly as they can and that's not always a great thing to strive for on experimental hardware. The thing doesn't even have a release date yet. I was surprised we got more than the trailer to be honest given how unpredictable a live demo can be.

"They're doing what Nintendo got dissed for at the last E3"
Perhaps you and I watched a different E3 2009 Microsoft Press Conference but did Microsoft not open nearly an hour of the show with a slew of titles? Splinter Cell: Conviction, 2 Halo titles and a whole host of third party software? Having 2 Halo titles announced would be like 2 core Mario games being announced at E3 for Nintendo - they're both flagship titles and IPs, so that analogy sticks, yeah? You're basing your entire opinion of the conference on what was literally the last, what, 20 minutes of the thing? Did Nintendo announce partnerships with Sky last year? Integration to social networking and Last.fm?

"it presumed we all agreed with the MS position."
Are you trying to tell me the company would have any respect if it cautiously brought out this product? Of course the assumption was made that people would back it, they believe in their product like every single self-respecting company does, it's business 101 to at least make out that you believe what you are selling to people.

"There does not need to be a person simulator."
Milo was a tech demo - a proof of concept. If this works anything like as shown - which we will hopefully hear back from after the hands on demo some are supposedly getting - then it completely allows for a new take on interaction in games. I'm not going to suggest it is a better method but it is something which has never been done. Hell, "Are real friends not good enough? Are you too lazy to go see them? No? Then stop playing with the creepy ten year old and go and see real people" this line cracked me up because at the end of the day you are interacting all the same with virtual people whether through the medium of a controller or Natal.

I'll agree to disagree on this one but I feel you may have misinterpreted the tone of the conference and that has brought a lot more frustration than was intended.
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@TobyD81: Yeah. You're right. More power to everybody :)

Gah i feel kind of dumb now. Letting this shit get to me so hard. I was getting the Sixaxis vibe all over again. Rumble is a god damn marvel of lateral thinking, when they removed that and discarded it as pointless it was driving me up the walls. Tactile feedback is something i basically burn for personally and professionally, so i get mighty riled up whenever someone throws the notion out there that we somehow don't need physical response from the world around us. That's such an internet generation concept, where people have more of a social life on Facebook than they do in their home town. Buy a skateboard in-game and never get the pleasure of putting griptape on a fresh deck.. Sigh :) Anyway back in the 30s when i was young...

Natal is no disaster. But it's scary as hell to me that there is a generation of gamers fostered who will never have felt that physical muscle memory connection. It's pretty magical, the things you can teach your hands to do on their own.
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@Jensonb said:
" I think some of you who are getting annoyed at those of us who are opposed to this thing think it's because we're being picky, or are stuck in the past or some crap. That's both untrue and unfair. Natal was presented in Microsoft's briefing as the be all and end all. They trotted people out in droves to tell us it was the most amazing thing ever and changes the world. There are multiple things wrong with this. First, the entire gimmick is a clone of existing solutions, with newer technology. Hardly a paradigm shift.

Second, all they have shown is clearly carefully controlled demonstrations (Some of which failed anyway). There is no proof that this crap will work properly in a real world environment yet. Third, and this is crucial, they're pitching it at entirely the wrong crowd. They're doing what Nintendo got dissed for at the last E3 (Pitching hard to the casuals). But Nintendo has an excuse: THAT IS THEIR MARKET AND HAS BEEN THIS WHOLE TIME. Microsoft have spent years courting core gamers, making them care about Xbox, telling them even in the same briefing that the Xbox 360 is their home for life, the best place for all their favourites. Naturally, those are the people paying attention to Microsoft's E3 Press Briefing then. Microsoft not only pitched the wrong product at them, they did it in a flagrantly insulting way.

"Insulting, WTF?" is a response I've gotten to that sentiment. Maybe some of you didn't mind, but to me (And some others) it was insulting. Partly because it presumed we all agreed with the MS position. As if their conclusion was obvious and the only rational one. It is neither the only conclusion, nor even the obvious one. Peter Molyneux, for example, stood and told us we hadn't really been enjoyng interactive entertainment. They dedicated time in the presentation to telling us the controller they themselves made and had used in that same presentation, was flawed, "a barrier". Having spent years telling us their hardware was the shit, that's insulting to our intelligence and to our tastes.The games and apps Natal was demonstrated with (Excepting that Dashboard crap) were some relatively impressive eyeToy-esque Waggle Games (Yes, waggle Kudo. I'm not sure what planet you're on, but in my world, waving your arms in the air to naviagate a menu on a screen some 5 feet from your hand is Waggle). But that is it. They are nothing new or particularly impressive, and as Sunjammer has noted, the concept detracts significantly from the expereince of the game. These full-body games have never been good, because they're just so damn inconvenient. We use controllers for oter reasons than technical restrictions guys, games are fantasies. With controllers (Even those like Wii) we can do things our physical bodies can't feasibly do for real, or we can't safely do or whatever.But probably the most offensive part was Peter Molyneux in general. I already highlighed his "fuck you" to the audience, but Milo is also a disgrace. Not only was it flagrantly mis-represented (Everyone knows it was a render Peter, we're not thick), even if it's real, it's not a good thing. There does not need to be a person simulator. It is a harbinger of the end of society if we are building digital people. Are real friends not good enough? Are you too lazy to go see them? No? Then stop playing with the creepy ten year old and go and see real people. I don't know what Molyneux thinks he's playing at, but it is not cool.Yes, I am perfectly aware that they are not forcing us to use all this stuff, but if you cannot work out from the above why it makes me mad, I give up. "

Microsoft offers its apologies that they are not working exclusivley for you,
in the future they will try to ignore all other parts of the market, and concentrate on the 'core gamers'.

We all know the Xbox isnt big enough for everyone! 
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@ Everyone: Our air is being polluted to unsustainable levels, every ecosystem is in decline, nations are being plunged into debt, we are witnessing a destabilization of the world economy, industries are failing in droves, the rights of people are being limited....

I refuse to spew hot air over a fucking video game. I'll save the air in my lungs and the breadth of my knowledge and the limited time I have to live for matters that are more important and that are truly worth writing foot long diatribes over.
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@ZombiePie: You choose your battles, we choose ours, no? I, for one, refuse to spew hot air over refusing to spew hot air over things i don't care about.
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@Sunjammer said:
" @TobyD81: Yeah. You're right. More power to everybody :)Gah i feel kind of dumb now. Letting this shit get to me so hard. I was getting the Sixaxis vibe all over again. Rumble is a god damn marvel of lateral thinking, when they removed that and discarded it as pointless it was driving me up the walls. Tactile feedback is something i basically burn for personally and professionally, so i get mighty riled up whenever someone throws the notion out there that we somehow don't need physical response from the world around us. That's such an internet generation concept, where people have more of a social life on Facebook than they do in their home town. Buy a skateboard in-game and never get the pleasure of putting griptape on a fresh deck.. Sigh :) Anyway back in the 30s when i was young...Natal is no disaster. But it's scary as hell to me that there is a generation of gamers fostered who will never have felt that physical muscle memory connection. It's pretty magical, the things you can teach your hands to do on their own. "


Yes, masturbation is a beautiful thing.



the bodysuits are coming... don't you worry your little head.  I think if people depend on gaming on whether or not they experience touch then society is already lost. 
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@Sunjammer:

I don't think anyone ever suggested that no tactile response was some great thing, but what it is is something different. As a musician, I know the wonders of muscle memory but that's not to say I'm not interested to see what it is like on the other side of things. An outsider looking in would see a game of Street Fighter as button mashing and not understand the intricacies behind every movement, whereas we're in that same ignorant opinion here with this technology - there could be a whole different level of interaction and intricacy yet to be discovered. The only limitation here is the technology and previous outings haven't been successful, sure, but this looks promising enough that I'd like to give it the chance.
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While I will say that Project Natal isn't exciting to me I will say that I applaud them for trying something new and somewhat different. If it works out it can be a pretty neat thing. I do like the controllerless menu nav and the voice control over the system.

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@Lashe: I take this as reassurance that the Holodecks are coming. Can't wait!
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@Sunjammer: I'm spewing hot air not because I'm spewing hot air over things i don't care about. No instead I spew hot air because I'm smoking a cigar, the way I see it is that it's the only way for me to humanely commit suicide. The world is mad and crazy place, and there's no way I'm living to 80 to see how everything spins out. That's cruelty, as some would see it, to this animal or bag of meat, which writes this most confusing and abstract rebuke.
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@TobyD81: dude watch this space. Sony are announcing them tomorrow. I know a guy who knows a guy.
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the forum title made me laugh pretty hard

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They clearly showed its going to be hell of alot more than an Eye toy, I don't care what you say Natal is a great way to implement motion controls for the 360 I mean hell all it is, is a little bar and it dose everything the whole wii system does and Lion Head shows what can be done with it later...you may not like it and thats fine...but you cant ignore what it means for the video game indestry.

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In other words... there's always going to be competition.

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Natal sounds like a pregnancy product o_o


But anyway I'm not terribly interested but will wait until it comes out to judge it.
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I had to...
I had to...
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When I saw the trailer, I thought I was blind or something for seeing nothing of value in it.
Everybody seemed to be saying how amazing it looked, which it certainly looks innovative.  Just tell me how the hell I'm supposed to get any lasting amusment out of it.
I certainly hope nobody gets the impression that this is the way of the future.  That would be a sad future indeed.

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i think your response to it is funnier than the demo itself. this is entertainment, not life or death world issues bro. try and keep it in perspective.

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@Bigandtasty said:
" Natal sounds like a pregnancy product o_o

But anyway I'm not terribly interested but will wait until it comes out to judge it.
"


I was thinking sugar-free sweetener, or chocolaty spread.