There were rumors around 2006-2007 of people being assembled for an Elder Scrolls MMORPG, and in 2007 they bought a license to a certain game engine that wasn't GameBryo. Chances are those rumors were true - the only thing we have to worry about then is the game engine, if it holds up or if it feels like something from 2007-2008.Wow this is awfully quick for an mmo release? In 2013? I hope they started the dev work on this game a long time before Skyrim because if they didn't this will not be a polished product.
The Elder Scrolls Online
Game » consists of 6 releases. Released Apr 04, 2014
An MMORPG set in the world of Nirn, focusing on the familiar continent of Tamriel, taking place a thousand years before The Elder Scrolls: Skyrim.
The Elder Scrolls Online Will Finally Bring The Elder Scrolls Online
@sthusby said:
@WinterSnowblind said:
@sthusby said:
Love how people are writing this off after all they've seen is the font of the title. People are dumb.
The reasons seem logical enough to me. The Elder Scrolls gameplay has always the exact opposite of what MMO's are, so it's not surprising people are resistant.
If it's first person, focused on exploring and still feels like the Elder Scrolls, I'm in.. but come on, it's going to be nothing more than a WoW clone. I'll care if/when that turns out not to be the case.
Well, people complain over Skyrim's combat being the weakest part of it. And why keep a first person view if it doesn't enhance the gameplay? I've been hoping for a mandatory third person view in ES since Daggerfall.
The first person view makes it much more immersive. Frankly, if it's third person, it's not the Elder Scrolls.
MMO. Using the Old Republic engine, not made by Bethesda, yep, sounds awesome.Love how people are writing this off after all they've seen is the font of the title. People are dumb.
Three different factions vying over a large persistent province? Hmm, sounds familiar.
@WinterSnowblind said:
@sthusby said:
@WinterSnowblind said:
@sthusby said:
Love how people are writing this off after all they've seen is the font of the title. People are dumb.
The reasons seem logical enough to me. The Elder Scrolls gameplay has always the exact opposite of what MMO's are, so it's not surprising people are resistant.
If it's first person, focused on exploring and still feels like the Elder Scrolls, I'm in.. but come on, it's going to be nothing more than a WoW clone. I'll care if/when that turns out not to be the case.
Well, people complain over Skyrim's combat being the weakest part of it. And why keep a first person view if it doesn't enhance the gameplay? I've been hoping for a mandatory third person view in ES since Daggerfall.
The first person view makes it much more immersive. Frankly, if it's third person, it's not the Elder Scrolls.
I disagree. What makes or brakes Elder Scrolls is exploration, freedom, creativity and longievety. One shouldn't hold on to something just because of a misplaced sense of legacy. If it hinders gameplay, why keep it? For me first person is the only thing I'd really change about ES. I'd love to be able to see my character at all times and fight in third person, without it looking like complete poop.
Skyrim with crappier graphics and animations, badly scaled environments, terrible clipping issues, even more repetitive quests, and idiots spamming the chat? Sign me up!
I loved TES and Fallout because I felt alone in a giant world. I don't need to hear "Crossroads Chat" in my Bethesda games. What I'm saying is, I'm out.
They'll have to do something seriously baller to pull any of my attention away from GW2. Kind of disappointed that they're not just opening up the entire continent in a single-player game.
I find it incredible how people still don't understand that Bethesda isn't just Todd Howard's studio. As if this has anything to do with a Fallout 4/Elder Scrolls 6/New Thing coming from BGS. Dumb dumb dumb.
I really hope this doesn't play out like a traditional MMO, I like elder scrolls but I don't want to play one where I need to get 5 items from a monster.
@Excast said:
When will single player RPG creators get the hint that the public just isn't interested in their poorly realized MMOs? And we certainly don't want MMOs from a series that can't even produce a single player game not riddled with bugs and game breaking issues. No thanks. Toss it on the pile with Final Fantasy 14..I don't know if you know this, but it's being made by a different group of guys, and we have seen literally nothing about it.
My god GiantBomb... >.>
Name the last successful MMO other than WoW.
Star Trek Online couldn't to it.
The Old Republic is floundering.
Final Fantasy 14 flopped.
Warhammer? Blaaaah
I could go on and on and on. They all fail. And this certainly isn't the economy I would want to be entering and expecting millions of subscribers to pony up $15 a month long term.
@Saganomics said:
@megalowho said:
@EXTomar said:
The more I think about it, the more I think Bethesda should go with a more Minecraft system where going full on MMO seems more and more a bad idea the longer I consider it.
A make your own fun, sandbox style MMO is probably the best fit for the series. Building homes, roleplaying NPC's and all that. If they're trying to hook players in with the tried and true quest/loot/level/grind system and archetype classes, they're taking the easy way out. That shit is just naturally addictive, not good game design.
Hrrrm, yes. The whole time I was wandering around Maar Gan in Morrowind, I couldn't help thinking, "Fuck, I wish I could be the dude responsible for hollowing out all of the giant bug carcasses these fools are living in. That would be way more rad than exploring tombs."
The important thing to note is that Bethesda/designers/etc need to avoid the trap of the endless tweaking and balance "Got to make sure this monsters does this much damage while this combination of players with these skills can only do this much damage back to it..." Just grab some friends and if it turns out you are overpowered then shrug and move on.
A common component to modern MMOs is team based combat against increasingly complex boss encounters. So far there hasn't been anything remotely close seen in any ES game that would be a challenge. Either Bethesda needs to increase their multiplayer design chops in a hurry or not try and focus on other aspects. I'm believe the later is the best way to go.
As a big fan of the Elder Scrolls series ever since Daggerfall, I'm not really a fan in "that way". You know the way, the one that makes you a gibbering fanboy who hates change or any installment of the series that's in a different genre. I'll reserve judgement on this game until I actually see it with my own eyes. It might become a really good MMO, who knows? Who cares if it isn't "true" to the "elder scrolls way"? They've done big departures to the formula before, like in Redguard and Battlespire.
@sthusby: I don't think it hinders the gameplay at all.. sure, the combat doesn't look as fancy as it might otherwise.. but you'd really lose the sense of scale and "being the character" if it wasn't first person. It's not supposed to be an action game, it's supposed to be immersive and the first person view works perfectly for that. If they get rid of it for this, it just cements the fact they're trying to make a generic MMO and not an Elder Scrolls game.
Time will tell though.
@SomeJerk said:
@Karkarov said:There were rumors around 2006-2007 of people being assembled for an Elder Scrolls MMORPG, and in 2007 they bought a license to a certain game engine that wasn't GameBryo. Chances are those rumors were true - the only thing we have to worry about then is the game engine, if it holds up or if it feels like something from 2007-2008.Wow this is awfully quick for an mmo release? In 2013? I hope they started the dev work on this game a long time before Skyrim because if they didn't this will not be a polished product.
If it was 2007/2008 and an mmo capable engine.... I would hazard a guess at either the Unreal Engine or Hero Engine. Hero Engine is what TOR uses.
@WinterSnowblind said:
@sthusby: I don't think it hinders the gameplay at all.. sure, the combat doesn't look as fancy as it might otherwise.. but you'd really lose the sense of scale and "being the character" if it wasn't first person. It's not supposed to be an action game, it's supposed to be immersive and the first person view works perfectly for that. If they get rid of it for this, it just cements the fact they're trying to make a generic MMO and not an Elder Scrolls game.
Time will tell though.
Who cares if it doesn't look fancy, the problem is that fighting is no fun at all. The only reedeming thing about combat in Skyrim are decapitations. Fuck first person I say. When I play The Witcher, Gothic or Dragon Age, I don't lose any sense of "being the character". Even with Geralt of Rivia, I can still relate to that guy, even though he has a pre determined look and everything. First person needs to go, and I'm pretty sure it does.
So we know very little about this MMO.
But a lot of other people have said my exact feelings on it, which is that an MMO is just not what I want from TES. It wasn't what I wanted from KotOR, either, but that happened. I don't know. I have to wait and see. But I have a bad feeling about this.
@l3illyl3ob said:
As a big fan of the Elder Scrolls series ever since Daggerfall, I'm not really a fan in "that way". You know the way, the one that makes you a gibbering fanboy who hates change or any installment of the series that's in a different genre. I'll reserve judgement on this game until I actually see it with my own eyes. It might become a really good MMO, who knows? Who cares if it isn't "true" to the "elder scrolls way"? They've done big departures to the formula before, like in Redguard and Battlespire.
Redguard owned and adventure games are (sort of) back, I like to think that deep in his heart Todd Howard knows what needs to be done.
@Saganomics: Yes, Redguard was one of my favorite adventure games. It will be the example I use to illustrate why Elder Scrolls Online doesn't need to be the same genre or anything like other main-line Elder Scrolls games. Bethesda in the past have explored the Elder Scrolls universe in a multitude of genres and I hope they continue doing so in the future. An MMO isn't a bad thing and it doesn't have to resemble an Elder Scrolls game.
I could get behind a multiplayer Elder Scrolls, but a massively multiplayer Elder Scrolls I'm less enthused about. Still it's far too early to judge either way.Took the words right out of my mouth. I'll wait to get a better feel for this game before I make a judgement one way or the other.
@Deusoma said:
@Dimsey said:I could get behind a multiplayer Elder Scrolls, but a massively multiplayer Elder Scrolls I'm less enthused about. Still it's far too early to judge either way.Took the words right out of my mouth. I'll wait to get a better feel for this game before I make a judgement one way or the other.
Yeah, small scale co-op in the main line Elder Scrolls games would probably be amazing, a (probably WOW style?) MMO set in the world less so, unless they manage to bring the first person gameplay over fully, something like a modern day Meridian 59.
WOW, i'm about 7 pages into the comments and all I can say is damn! I've haven't seen such universal disdain for anything in a while. Well, I agree. If its a cookie cutter WoW/ToR type MMO then count me out! As for the resource drain, well, theres always more that you don't know than what you do. Just remember that, internet.
I knew it... I always thought Skyrim's quests mostly seemed like watered down MMO shit. Now I understand why.
Good news for people who actually wanted an MMO set in the elders scroll universe, which is a fantasy universe, which is what most MMOs are set in anyway. IDK, maybe I would be excited if it was Fallout getting the official MMO treatment instead or something.
The possibilities of this concept are staggering and could really be amazing, but it would need to be a game that is not designed for every player out there. If it sacrifices the things that makes Elder Scrolls such a great franchise or puts in too many MMO standards than it will come and go rather quickly. Now, if they make a massive Elder Scrolls world with fully open-combat (PvP everywhere), lots of great player-run things like hideouts, villages, etc. than it could really be amazing. I guess we'll have to wait and see.
Also, if I have skills on a bar at the bottom of my screen, I'm out.
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