Would you kindly venture into the mysterious, Utopian city of Rapture and discover what exactly has gone wrong in this first-person epic?
Bioshock is inspired by themes in Ayn Rand's novel Atlas Shrugged. At the time of it's release, Bioshock was lauded by critics for its peerless storytelling and fascinating story. To enhance the story beyond what is directly experienced by the player, Bioshock uses audio diaries. These diaries follow different characters through the rise and fall of the city of Rapture. At times, ghosts will also appear in the city showing very brief fragments of the actions of certain citizens of Rapture. Bioshock is also well known for not taking player control away during scripted events, allowing the player to experience literally everything through the eyes of the protagonist.
The player does not directly see any of the coup of Rapture in BioShock, instead arriving sometime afterward in the year 1960, discovering a desolate city filled with insane, drug-addled citizens. The player hears about Rapture's golden era--and the events that led to its demise--through a series of audio logs that serve as diary entries for the past inhabitants of the city. Touted by 2K as an "FPS-RPG" and a " spiritual sequel" to Irrational's highly revered System Shock 2, it has gameplay similarities to both System Shock games as well as Deus Ex. It is possibly an indictment of the current gaming generation that BioShock has been lauded as such an original game, when in fact it copies so many structural elements from said predecessors' gameplay (such as non-linear player-character development, moral choice in plot progression, immersive setting and story).
To its credit, however, BioShock is more of an exploration-focused first-person shooter that makes streamlined, simplified use of some of its predecessors' mechanics, such as the use of audio logs as a storytelling device, a hacking minigame (reminiscent of the classic puzzler Pipe Dream), and special abilities. While being primarily built on Unreal Engine 2.5, BioShock is also one of the first games to be produced using features from Epic's Unreal Engine 3 and appeared on both the Xbox 360 and the PC. On October 17, 2008 Bioshock was released for the PlayStation 3. This version of the game features a new 'Survivor' difficulty mode as well as other in-game add-on content. Downloadable "challenge rooms" are also available; these put the player in a race against the clock while working through brief, puzzle-oriented levels. The Playstation 3 version ships with Trophy Support, just as the Xbox 360 version, of course, contains Achievements.
Set in 1960, BioShock begins with a plane crash, with the player character, named Jack, being the only survivor. The player takes refuge in a lone lighthouse in the middle of the ocean. A bathysphere leads down into the bowels of the underwater city of Rapture. A message from the city's creator, Andrew Ryan, talks of his vision for Rapture, a utopia without ethical or moral barriers. However, from the looks of things, Ryan has failed in realizing his vision.
A man named Atlas contacts Jack in the bathysphere and helps to lead him through the city, which is filled with genetically modified Splicers, Little Sisters, and their guardians, the Big Daddies. Atlas also tells Jack about ADAM, stem cells harvested to enhance the abilities of the human body. The abuse of ADAM has driven the Splicers mad and the material is what the Little Sisters constantly search for throughout Rapture.
Atlas instructs Jack to kill the Little Sisters and take the ADAM from them in order to use special abilities called Plasmids. However, another ally in Rapture, Dr. Tenenbaum, tells Jack to save the Little Sisters and promises to reward him if he obeys.
Atlas soon tells Jack of his wife and child, who are hiding from Splicers in a submarine. When Jack reaches them, however, Andrew Ryan destroys it, supposedly killing Atlas' family. Atlas, enraged, asks Jack to kill Andrew Ryan.
Jack reaches Andrew Ryan, who reveals that Jack is actually his son and was born in Rapture two years prior. Genetic modification allowed for him to age rapidly. One of Rapture's pioneers, Frank Fontaine, "programmed" Jack to obey any order uttered with the phrase "Would you kindly", a phrase that Atlas has repeated many times. Jack was the one who crashed the plane and was brought to Rapture on purpose, with the goal of killing Andrew Ryan.
Ryan orders Jack to kill him, using the phrase "Would you kindly." Forced to obey, Jack kills Ryan with a golf club. Shortly after, Atlas reveals himself to be Frank Fontaine and leaves Jack to die in the city. Dr. Tenenbaum saves him, though, and deactivates the "Would you kindly" trigger phrase control Fontaine has over him. Jack then proceeds to Olympus Heights and finds Lot 192 which reverses a heart stopping mental control Fontaine was attempting to kill Jack with. Tenenbaum then instructs Jack to don a Big Daddy suit so the Little Sisters can lead him to Fontaine. When he reaches him, Fontaine, pumped up by massive quantities of ADAM, has acquired almost superhuman abilities.
Upon defeating Fontaine, three endings are possible. If the player rescues all the Little Sisters, the game ends with Jack and the Little Sisters leaving Rapture and the girls growing up to live their lives. If the player harvested two or more, but not all the Little Sisters, Jack kills the Little Sisters and takes their ADAM. If the player harvests all of the Little Sisters, the same ending is shown but with Tenenbaum's narration being angrier.
The game features an array of traditional weapons that can be acquired throughout the game. The player carries all of the weapons at once, so all of the weapons are available at any time. Each weapon can be upgraded twice, using special kiosks called " Power to the People" machines. Each weapon can also carry three types of ammunition. The weapons in the game are as follows:
Weapons are upgraded at Power To The People machines. The machine shuts down after one upgrade has been applied. The upgrades do not cost anything and also cause cosmetic changes to the weapons in addition to the listed effects. The wrench is the only weapon that cannot be upgraded at a Power To The People machine.
Pistols
Machine Gun
Shotgun
Grenade Launcher
Crossbow
Chemical Thrower
This is a list of the characters who either have major roles in Bioshock or encounter the player at some point in the story.
Performing hacks on various machines in the game can make things a lot easier. Everything from security bots to safes can be hacked. Hacking machines can help you evade security systems, supply you with hidden items, and give you discounts on items at vending machines.
Hacking is done with the hacking mini-game, which is highly reminiscent of the classic computer game Pipe Mania (Pipe Dream in the United States). The goal is to successfully move fluid through a tube set on a grid of tiles from a starting location to and ending location, both of which are just outside the grid and, thus, not modifiable by the player. The player reveals pieces of the tube one at a time and may swaps tiles to continue the tube and keep the fluid moving. If the fluid is hindered in its progress either due to player error or by hitting certain tiles such as overload tiles and security tiles, the mini-game is failed and, depending on the gravity of the failure, security bots may be deployed to eliminate the player. An auto-hack tool can allow for a hack without using the mini-game. Hacking ability is greatly enhanced and simplified through the strategic equipment of certain engineering tonics. Also, the Winter Blast plasmid used on a machine just before hacking will slow the progress of the fluid considerably.
Various vending machines and kiosks are found throughout the game. The different types are as follows:
Whenever the player's HP reaches zero, they "respawn" at the nearest vita-chamber, large man-sized tubes scattered throughout Rapture. This only works with the main character Jack and the explanation to why it doesn't work for splicers is that it was in its testing phase when Rapture fell. Vita-Chambers serve as a checkpoint of sorts, even though the game can also be saved at any time through the start menu. Unlike traditional checkpoints, enemies injured or killed since reaching the Vita-Chamber will remain so when the player is respawned. However, weapon ammunition will remain at the same level as when the player was killed and the player is also given only a fraction of his maximum health. Since there is seemingly no penalty for using Vita-Chambers many players have bemoaned this design decision for making the game too easy — given enough time and patience, a player wielding only the wrench can slog his or her way through even the toughest battles.
Near the beginning of the game, the player is given the choice of either harvesting the Little Sisters (effectively killing them) to gain a large amount of ADAM, or rescuing the Little Sisters for a significantly smaller amount of ADAM. Rescuing Little Sisters will, however, allow the player to access certain plasmids and Xbox 360 achievements unavailable through the "evil" method of play, and for each 3 that you rescue you will receive a gift from Dr. Tenenbaum. Depending on exactly how many Little Sisters you harvest or rescue, the game's ending is affected. If you save all the Little Sisters you get a one hundred point achievement.
Jack has to deal with the security of Rapture throughout Bioshock. The security force includes cameras, turrets, and flying bots called Security Bots. All three of these can either be destroyed or hacked by Jack to get them on his side. Hacked turrets and bots will automatically fire on enemies, and hacked cameras will target enemies and trigger the alarm against them (which causes a wave of bots to come flying in and attack them). In addition, there is a Plasmid called "Security Bullseye" that, when thrown onto an enemy, will cause cameras and turrets to target said enemy.
All three types of security forces can be temporarily disabled by zapping them with the Electro Bolt or Winter Blast plasmid. Turrets and bots must be hit with the Electro Bolt or Winter Blast before being hacked; security cameras do not.
The original story for Bioshock was drastically different. It centered around a deprogrammer, someone who forces a person to abandon religious or social group allegiances. The main character's mission was to rescue someone from a cult and adjust them mentally to a regular life. However, the plot underwent significant changes by the time development on the game was announced in 2004. At that time, the game's setting was changed to a World War II-era underground laboratory. When the laboratory was uncovered by scientists in the 21st century, they discovered in ecosystem formed formed by the experiments in the lab.
The developers used a heavily modified version of the Unreal Engine 2.5. They also hired a water programmer and water artist to create the stunning water effects seen in the game. Bioshock also uses the Havok physics engine for more lifelike ragdoll effects.
Plasmids change your character's genetic information and provide him with specific abilities. A substance called EVE is needed to use these abilities. EVE is found in hypodermic needles, called Hypos in the game. It is carried by the character and can be acquired from enemies and purchased from Circus of Value vending machines. Plasmids are both found throughout the game and bought from the Gatherer's Garden Kiosk. The Plasmids in the game are as follows:
| Description | ADAM Cost | EVE Cost | Damage |
|---|---|---|---|
| level 1- 60 level 2- 80 | level 1- 95 level 2- 120 | varies |
| 1- N/A 2- 110 3- 120 | 1- 95 2- 110 3- 120 | 1- 400 2- 1600 3- 8000 |
| 60 | 30 | N/A |
| N/A | N/A | N/A |
| 1- N/A 2- 100 3- 150 | 1- 48 2- 60 3- 72 | 1- 12 per sec 2- 24 per sec 3- 48 per sec |
| 1- 60 2- 80 3- 120 | 1- 48 2- 60 3- 72 | 1- 6 per sec 2- 12 per sec 3- 24 per sec |
| N/A | 30 | N/A |
| 60 | 48 | N/A |
| N/A | 15 | N/A |
| 1- 60 2- 100 3- 150 | 1- 80 2- 90 3- 108 | N/A |
| 1 | 1- 90 2- 120 | varies |
NOTE: N/A means the item is either given to you by a Little Sisters or found somewhere on Rapture.
Tonics upgrade your character and his abilities. There are three types of Tonics (Combat, Engineering and Physical) and they can either be found scattered throughout the Rapture or bought at Vending Machines.
The Gene Bank machine is used to place tonics into whatever available slots you may have at the moment.
These Tonics work on the player's offensive and defensive capabilities.
| Tonic | ADAM Cost |
|---|---|
| 20 |
| N/A |
| 20 |
| N/A |
| 20 |
| 60 |
| N/A |
| 50 |
| 20 |
| 50 |
| 20 |
| N/A |
| N/A |
| N/A |
| 20 |
| N/A |
| 20 |
| 50 |
| 1 |
| 1 |
NOTE: N/A means the item is either given to you by a Little Sister, found somewhere on Rapture or gained through researching the Splicers with your Camera.
These Tonics improve the player's hacking ability and also his/her overall interaction with machines such as bots or turrets.
| Tonic | ADAM Cost |
|---|---|
| 20 |
| N/A |
| 50 |
| 20 |
| 50 |
| N/A |
| 50 |
| N/A |
| N/A |
| N/A |
| 20 |
| N/A |
| 20 |
| 50 |
| 20 |
| 50 |
| 1 |
| 1 |
NOTE: N/A means the item is either given to you by a Little Sister, found somewhere on Rapture or gained through researching the Splicers with your camera.
These Tonics will interact with the player's physical and physiological properties, namely with his/her Health and EVE, making the player a tougher, harder enemy to kill.
| Tonic | ADAM Cost |
|---|---|
| N/A |
| N/A |
| 20 |
| 50 |
| 20 |
| 40 |
| N/A |
| 20 |
| N/A |
| N/A |
| 20 |
| 40 |
| 60 |
| N/A |
| N/A |
| 20 |
| 50 |
| N/A |
| N/A |
| 20 |
NOTE: N/A means the item is either given to you by a Little Sister, found somewhere on Rapture or gained through researching the Splicers with your camera.
The original soundtrack for Bioshock was composed by Garry Schyman, and is comprised of 23 themes.
12 of these themes can be downloaded for free at the 2K Games website.
Here are the tracklists for both "editions".
| Track No. | Song Title | Running Time |
|---|---|---|
01 | Bioshock Main Theme (the Ocean On His Shoulders) | 01.56 |
02 | Welcome to Rapture | 01.52 |
03 | Dr. Steinman | 01.00 |
04 | The Docks | 00.53 |
05 | The Dash | 00.35 |
06 | Step Into My Gardens | 01.10 |
07 | Dancers On a String | 01.28 |
08 | Cohen's Masterpiece | 02.53 |
09 | The Engine City | 01.07 |
10 | Empty Houses | 01.43 |
11 | This Is Where I Sleep | 01.21 |
12 | All Spliced Up | 01.03 |
| Track No. | Song Title |
|---|---|
01 | Bioshock Main Theme (The Ocean On His Shoulders) |
02 | Andrew Ryan -- Tauchfahrt |
03 | Welcome to Rapture |
04 | Andrew Ryan -- Hahn |
05 | Dr. Steinman |
06 | Dr. Steinman -- Schönheit, Skalpell! |
07 | The Docks |
08 | Geist -- Schönheit Versprochen |
09 | The Dash |
10 | Atlas -- Little Sisters |
11 | Step Into My Gardens |
12 | Dr. Suchong -- Zorn-Versuch |
13 | Dancers On a String |
14 | Atlas -- Die Ganze Stadt Geht zum Teufel |
15 | Cohen's Masterpiece |
16 | Martin Finnegan -- der Eismann Kommt |
17 | The Engine City |
18 | Geist -- Total Verspliced |
19 | Empty Houses |
20 | Dr. Suchong -- Bewusstseinskontrolle |
21 | This Is Where They Sleep |
22 | Andrew Ryan -- Natur der Dinge |
23 | All Spliced Up |
Included in the Bioshock limited edition version is an EP comprising of 3 tracks with song remixes by Moby and Oscar the Punk. Although the EP's official name is Bioshock EP, it quickly became known as "The Rapture EP".
| Track No. | Song Title | Running Time |
|---|---|---|
01 | Beyond the Sea | 03.13 |
02 | God Bless the Child | 03.55 |
03 | Wild Little Sisters | 03.56 |
On Dec 4th, 2K games released a patch as well as Downloadable content for Xbox 360 fixing some known bugs and adding some features:
Patch/title update:
Downloadable content:
The PlayStation 3 contains all the updates of the Xbox 360 version.
20th November 2008 patch:
The patch was released by accident on 13th of November 2008, but was quickly pulled off.
Downloadable content - Challenge Rooms:
The Challenge Rooms are three levels intended to test the knowledge and skills players have learned while playing through the main game.
In addition to these three Challenge Rooms, two other additions are included in the package.
System Requirements As displayed on the back cover of the box.
When installed on an Xbox 360 console running the current versions of the NXE, Bioshock requires only 4.7 GB of HDD space. However, if the game was installed under the preliminary (first release) version of the NXE, Bioshock takes up 6.1 GB of space. This is true even if the user has since updated their Xbox 360's dashboard to a newer version. The only way to take advantage of the smaller size is to delete the old installation and re-install the game.
On March 16, 2009 the Cult of Rapture website announced that a limited edition artbook for Bioshock called Breaking the Mold: Developer's Edition was available for pre-order on the 2K online store. The standard version can be found on the Cult of Rapture website for download as a PDF file.
Originally 2K Designed a Teleportation Plasmid that teleported the player out of danger, by marking a location that the player would teleport to when they used the plasmid, the plasmid was ultimately removed due to the fact that it could be used to break story events. A same sort of teleport plasmid did appear in Bioshock 2 as an Easter Egg, presumably based on the plasmid scrapped from Bioshock 1.
On August 6, 2009, BioShock became available on the Xbox 360's Games on Demand service. It costs $19.99 or 1600 Microsoft Points.
| Game Name | BioShock |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes |
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| Original US Release |
Aug. 21, 2007
need a fuzzy date? |
| Original US Release | know the real date? |
| Aliases | BS |
| OFLC |
OFLC: MA15+
|
| CERO |
CERO: D
|
| ESRB |
ESRB: M
|
| BBFC |
BBFC: 18
|
| Bioshock Achivement Guide | |
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BioShock Trophies
BioShock Trophies |