
"While there's certainly substance to Arc's 2D fighter, you have to dig through so many layers of loud music and flashy visuals that the whole experience becomes a bit exhausting."

BlazBlue: Calamity Trigger (with the title pronounced "bray-blue") is a 2D sci-fi fantasy fighting game developed and released by for arcades (using PC-based Taito Type X² hardware) in Japan on November 19, 2008, with a North American release one day later.
A spiritual successor to the studio's Guilty Gear (Franchise) series of fighting games, BlazBlue is known for its high-definition graphics utilizing hand-drawn anime-style character graphics (which have higher detail than those from "X" and "XX" installments of the Guilty Gear series), 3D backgrounds, and widescreen resolution. It also revamps the fast-paced Guilty Gear gameplay, introducing a utility button (the "Drive" button) for character-specific techniques. The game later received multiple sequels and spin-offs, starting with BlazBlue: Continuum Shift.
Similar to the Guilty Gear series, the BlazBlue universe's lore is set in the future and combines the concepts of "magic" and "technology" into one, this time as the power "Ars Magus" (known in the Japanese version as "Jutsushiki", sometimes known in the English version as "Armagus") which utilize powerful objects (known as "grimoires"). Created in the 22nd century to destroy a monster that threatened humanity's extinction (the "Black Beast"), the grimoires were then governed by the authoritarian organization Novus Orbis Librarium ("World Void Information Control Organization" in the Japanese version). The game is set in December of 2199, the final month of the 22nd century and several years after an attempted rebellion known as the "Ikaruga (Location) Civil War", as several military branches of The Librarium were destroyed by the powerful rebel Ragna the Bloodedge (Character). With the highest-paying bounty in history on his head, along with the allure of his grimoire (the "Azure Grimoire", also known as the "BlazBlue"), several vigilantes set out to the 13th Hierarchal City of Kagutsuchi (Location) to hunt him down.
The game was later ported to the Xbox 360 (Platform) and PlayStation 3 (Platform) in Japan (on June 25, 2009), in North America (by Aksys Games (Company) on June 30, 2009), and in Europe (by Zen United (Company) on April 2, 2010). This version adds a dedicated Story Mode, online multiplayer (with ranked play and a six-player lobby system), the ability to switch between both Japanese and English voice actors, and powerful "Unlimited" versions of characters. The North American and European version also received a "Limited Edition" release with bonus content.
The game was also ported to the PlayStation Portable (Platform) in Japan (on February 25, 2010), in North America (by Aksys Games on March 10, 2010), and in Europe (by PQube (Company) on October 29, 2010). Known outside of Europe as BlazBlue: Calamity Trigger Portable, this version features a unique campaign mode known as "Legion Mode" (where players progress around a map board, recruiting characters and attempting to conquer the board in team battles).
The 360 version was later ported to the PC (Platform) (as a digital release via Windows Store (Concept)) worldwide on October 1, 2013 as a Games For Windows - Live title, featuring cross-platform multiplayer compatibility with the 360 version and optional touch controls. It was later re-released via Steam (Concept) on February 13, 2014, removing GFWL functionality and all online multiplayer. It also includes the 360 version's DLC for free.
The game uses four buttons, with three basic attacks of varying strengths (Light, Middle, and Heavy, also described as A, B, and C) and a utility button known as "Drive" (D).
In the Arcade version, it is shown in a layout reminiscent of the Neo Geo (Platform) control layout, with two configurations: Type-A (A-B-C-D) and Type-B (D-A-B-C).
The Drive button is for character-specific techniques, such as Ragna's Soul Eater (which allows him to heal on certain attacks) or Rachel's Sylpheed (which summons wind that affects her projectiles and movement).
Some mechanics of the game include:
The game's super meter, known as the Heat Gauge, accumulates by landing attacks and guarding against attacks. When the character's health is below 20%, their Heat Gauge begins to fill up automatically. It is used for four techniques: Distortion Drive, Rapid Cancel, Counter Assault, and Astral Heat. Some special moves also require a portion of the Gauge.
Based on the "Instant Kill" mechanic from the Guilty Gear series, the Astral Heat is a powerful finishing move that is used to win the round in a spectacular manner, regardless of the opponent's remaining vitality.
Unlike Instant Kill, Astral Heat can only be performed under a certain condition: the game is in its final round, the player's Heat Gauge is full, and the opponent must have less than 20% vitality remaining. It consumes 100% of the Heat Gauge.
In the Arcade version, only three characters have an Astral Heat: Ragna, Rachel, and Nu-13. In the Console versions, all other characters have an Astral Heat that can be unlocked by completing Arcade Mode with their corresponding character.
Along with regular blocking, players have access to a special technique, known as the Barrier (or "Barrier Guard"). This makes use of a new meter, known as the Barrier Gauge.
Based on the "Faultless Defense" mechanic from the Guilty Gear series, Barrier allows players to form a barrier on their character that negates chip damage and pushes opponents away. This is done by holding Light and Middle attack buttons (A + B) while blocking and can be combined with Instant Guard (for quicker recovery).
Blocking an attack with a Barrier reduces the Barrier Gauge based on the attack's damage. The Gauge is refilled over time and if it empties, players are put into a Danger State where they cannot use Barriers (and receive 50% more damage from attacks) until the Gauge is half-way recovered.
The Burst Gauge can also be used to perform a one-use attack known as the Barrier Burst. Activated by pressing all four buttons simultaneously (A + B + C + D) when not in the Danger State, this technique creates a short-ranged burst of energy that knocks enemies away. It can be used on its own (as an attempted guard crush attack), as a combo breaker (when getting hit by attacks other than throws and certain special moves), or as a pushback (when blocking). Its efficiency (including frames and guard crush amount) is based on the amount in the Barrier Gauge, with three color-coded levels: Blue (<49%), Green (50-99%), and Gold (100%). It cannot be used while attacking, during throws, or during certain Distortion Drives. When activated, it puts the player in the Danger State for the remainder of the round.
The Guard Libra is a unique gauge that is shared between both combatants and serves as an indicator for the "guard crush" mechanic.
As players continuously block attacks (without the use of Barriers), the gauge tips against that player. If it tilts completely on one player's side, that player's character becomes stunned for a short amount of time.
The game includes 12 playable characters, two of which are time-release characters in the Arcade version (which can be unlocked by an arcade operator with a special code).
In the Console version, four characters have powerful "Unlimited" versions that appear in certain situations: Ragna, Rachel, Hakumen, and Nu-13. Each of them have a variety of upgrades, such as Ragna having a permanent "Blood Kain" effect and Nu-13's Heat Gauge automatically filling up. Players can unlock these versions for their own use either by completing that character's Arcade Mode or as paid DLC (for $1 each).
The game's January 14, 2010 patch added Unlimited versions of all other characters, unlocked by paid DLC (for $5). The European release, along with the PSP and PC versions, have the DLC included.
In the Console version, players can purchase an additional set of character colors as paid DLC, either in three packs of four characters (for $2 each) or in one bundle (for $5).
The game's January 14, 2010 patch added two additional sets of character colors, either in six packs of four characters (for $2 each) or in two bundles (for $6 each).
The European release, along with the PSP and PC versions, have the DLC included.
In a time now long past, mankind faced extinction at the hands of the 'Black Beast,' a creature that appeared out of the darkness. The Beast was possessed by an awesome power, and it appeared that the time of man would soon be at an end. It was then, in humanity's darkest hour, that six heroes of unknown origin came forward to defeat the Beast. They brought with them the ancient power of 'magic.' which they freely shared with mankind. Turning their ingenuity to the formation of new, more powerful weapons, humanity discovered a process by which they could infuse their own technology with the power of ancient magic. It was in this way that humanity created the "Armagus' and discovered a power far beyond what magic or technology alone could have given them.
With this new-found power, mankind once again confronted the Beast, with the six heroes fighting alongside them. After many long, blood-soaked battles, the Beast finally fell, ending what would come to be know as 'The First War of Magic.' The heroes who had fought beside human warriors in the First War of Magic were immortalized for their deeds, and through generations came to be known as the 'Six Heroes.'
It was during the First War that an organization was formed to regulate the use of the 'Grimoire Armagus,' the Armagus training texts. Called the 'New World Void Space Cue Administration Bureau,' it was this organization, and the power it wielded through the use of the Grimoire Armagus, that brought about great advances across the spectrum of human technology. These advances threw mankind into a vast and all-encompassing reconstruction.
Decades have passed since the Bureau established itself as a dictatorship and Armagus became the deciding factor in nearly all of humanity's affairs. This has led to a large socioeconomic gap between those who can wield the power of Armagus and those who cannot. Tensions began to flare, and before long a rebel organization calling itself the 'Ikaruga Union' appeared, defying the totalitarian authority of the Bureau, which began referring to itself as the Novus Orbis Librarium Armagus ("The Library"). With the creation of the Ikaruga Union, angry thoughts became open hostilities and 'The Second War of Magic' began. It was this conflict, which also came to be known as 'The Ikaruga Civil War,' that saw humans using the power of Armagus against one another for the first time.
The Second War came to a close with the destruction of the Ikaruga Union. Afraid of further conflict, the Library consummated its subjugation of the populace by issuing the following decree: 'Whosoever chooses to defy the New World Void Space Cue Administration Bureau shall be put to death, without exception.'
Several years after the end of the Second War, a branch of the Library reputed to command a force as powerful as an entire nation's army was suddenly and utterly destroyed. The few survivors spoke in hushed, shaken tones of a single man who had appeared out of nowhere, cutting down all in his path.
His name was Ragna the Bloodedge.
He wages a one-man war against the power of the Bureau, fighting to break its iron grip on humanity's throat. He is a man who has declared war against the world itself.
"By the end of the year, most citizens were expecting the beginning of an era of unprecedented development. Unfortunately, 2199 was also the year that the Librarium's greatest foe, the man with the highest single bounty on record, Ragna the Bloodedge, was rumored to have appeared in the 13th Hierarchal City of Kagutsuchi. People gave him the nickname Grim Reaper, and it was said that his goal was the obliteration of the Librarium in its entirety. Following the rumors, people began to make their way to Kagutsuchi-some after the incredible bounty on [Ragna's] head others after the "ultimate power" said to be in his possession... and a few whose only interest was his assassination for the Librarium."
The story has several different plotlines for the various playable characters that intersect with each other in many ways. Canonically, all these story threads are true, but the explanation is that (except for the True Ending) every single one ends with Ragna falling into the Cauldron with v-13, forming the Black Beast. Then a giant laser beam fired by Take-Mikazuchi at that same Cauldron somehow sparks a time loop which turns the clock back almost a century in time with the first appearance of the Black Beast, erasing the events that happened over and over again.
This continues on and on in everyone's story until the loop is finally broken in the True Ending, when Noel saves Ragna from falling into the Cauldron with v-13 and Rachel activates the Tsukiyomi Unit to save Kagutsuchi from destruction. However, it turns out to be part of the evil Terumi's plan all along, who kept manipulating events so the time loop would repeat over and over until events finally conspired to let him acquire the true copy of the Azure Grimoire from Noel. In the end, Terumi escapes to move on to the next part of his evil plan, which involves conscripting Tsubaki Yayoi to hunt down her former classmates Jin and Noel for treason.
The North American 360 and PS3 versions also received a "Limited Edition" release with a two-disc soundtrack and a bonus DVD (Blu-Ray for the PS3 version) with tutorials and game strategies, featuring expert players from websites Dustloop and Shoryuken. The European "Limited Edition" version also received the bonus DVD, along with a 96-page full-color booklet with original art and illustrations.
Other Requirements: Multiplayer requires log-in to Games for Windows - LIVE.
