
Sponsored by New Super Mario Bros. Wii, a new Super Mario Bros. game on the Wii.

My childhood... today!
Note: I will summarize this blog in the final paragraph since I seem to have typed in circles and made the same points multiple times.
Nintendo, you've done it again. You evil, manipulative bastards!
In case you've been wondering, I've been playing a good deal of New Super Mario Bros. Wii and surprise, it's very much a Mario game. But this is no ordinary Mario game... seriously, it's not your typical Mario game. If this were 1991, I'd say that yes, this is your standard Mario fare with classic 2D Goomba stomping, Koopa shell hurling, and shroom eating. But in this modern world of 3D, Mario needed to adapt to the latest technology and add another axis to the coin grabbing and pipe traveling. He kept the 2D goodness on the handhelds, but people like me need that big screen experience with their platforming. It took Nintendo 18 years (14 years if you wanna count Yoshi's Island) to bring the classic 2D platforming that many of us grew up on, and I wouldn't want it any other way.
But the reception has been mixed... well, as mixed as a Mario game will ever get. New Super Mario Bros. Wii reviews have ranged from
perfection to
whoopie another Mario rehash. I'm not about to bash the naysayers who were hoping for something completely mindblowing and dramatically different, but those fuckers are missing the point!
So much for keeping it clean and civil.
I'm certain that New Super Mario Bros. Wii was not made to rewrite the entire 2D Mario experience, but to tweak it to fit today's gaming palates while not alienating the Mario fanbase who just eat this shit up. What Nintendo was trying to do was to repackage our childhoods and create new childhood memories using a tired and true formula. And in that sense, New Super Mario Bros. Wii is a guaranteed 5 star game. It's a greatest hits nostalgia-fest with lots of Super Mario Bros. 3 and many bits of Super Mario World and more recent Mario games, but with a Wii twist. You know who Nintendo is trying to attract when they decided to bring back the Koopa Kids. They are going after people like me, the 20-something gamers who remember the hours, days, and weeks flying through the Mushroom Kingdom with your Power Glove in hand. And throw in the promise of 4-player co-op and you've got the ultimate Mario adventure. Well less co-op and more clusterfuck, but either way it's amazing.
But there's another demographic Nintendo is hoping to attract, a demographic that we used to be in back in 1985 when we first laid eyes on a gray box that mesmerized us for hours. Yes, this game is also for the kids. I think Nintendo is trying to recapture the magic of 1985 with a game that a 7 year old kid can play, finish, finish again, and love. You might be saying that trying to make a game for amateurs and vets mean something has to give such as the difficulty, but I've found many of the later levels pretty challenging and I can blast through the older Mario games in mere minutes with minimal loss of life. Those that found it too easy are either freaks of nature or didn't even attempt to grab the elusive Star Coins (and it is always Star... Coins.) As for the kids, they're very persistent and will keep trying until they get the job done. If they were like me, they'd try every trick in the book to complete a level, no matter how hard and how insanely frustrating it can get.
So to those who were looking for a hard as balls Mario game with 99 unique suits and 20 worlds full of dozens of groundbreaking levels, go elsewhere or start collecting those coins now. For those looking for a Mario game, New Super Mario Bros. Wii is totally it. This game is for me, people like me (the best kind of people are like me), and the youth of the world who are just discovering video games.

Kuribo's Shoe still missing in action.
Oh right, the multiplayer! Almost forgot about the multiplayer and all the complaints. I know it's the main selling point of New Super Mario Bros. Wii and a 4 player co-op run can be frantic and dependent on your friends not acting like dicks, Ryan Davis. Still, this is a first for a series that has been primarily single player oriented and should be celebrated and not criticized just yet. Even the lack of online should be forgiven since we're talking about Nintendo here. They pride themselves on forcing players to actually be in the same goddamn room when in a multiplayer match, heaven forbid we have to drive to a friend's house and hang out with them for a few hours. And if you insist on not going through with the 4 player chaos which is suitable for Coin Battle, the 2 player experience is damn close to perfect for a co-op campaign. The Mario/Luigi brother combo might be the ideal way to play 2D Mario games.
And now my final thought.
Looking back at this blog, I see that I'm rambling and repeating the same point over and over again. So let me summarize my thoughts plus add a few more I didn't care to mention above.
- Times have changed.
- New Super Mario Bros. Wii is awesome despite the few critics.
- People need to stop bitching about the lack of new ideas... it tweaks the formula enough to make it different in spots.
- People need to stop bitching about the old, rehashed ideas... nostalgia is bliss.
- The first console 2D Mario game in 18 years... they don't need to innovate and be mindblowing, it just needs to exist.
- Fucking Koopa Kids!
- It's only easy if you don't fully explore all the worlds and levels... or if you're a freak of nature.
- I find the difficulty pretty high in spots, but not impossible enough for new gamers, as it should be.
- It's for everyone and should be for everyone, not just for hardcore gamers despite what some of the people wants us to believe.
- Multiplayer is fine the way it is. Try 2 player co-op, it works very well.
Oh, I just rehashed my blog within a blog. Meta.