Jeff's a craft beer guy, and Dan steals schooners from the bar. And it's deceptively simple, but when you get into what malting actually is, how starch conversion works, how microorganisms are bred and used... I think it's interesting when you look a little bit into brewing science.
Any regulation sounds very vague, I wonder if anyone really knows how far they can go before getting pushed back. They mentioned the banned gardenscape ads but even that seems like a uk industry self-regulation thing.
Did a mahjong anime just get popular somewhere, a la The Queen’s Gambit? Why mahjong, why now.
I support them on this crazy endeavour, but why.
I know in the FGC mahjong has been picking up steam since lockdown, and after regular EVO was cancelled, AnimEVO held a big mahjong tournament that had more signups than capacity, which led to more people learning/streaming it... So I think there has been some popularity growing in those circles recently, which might explain why Ben got interested. Maybe Jan just wants to own his grandma.
Also the release of Mahjong Soul last year is the first really competent and polished English mahjong client and got a lot of people playing (ended up being kind of a monkey's paw wish for me)
- This rules, I love the idea of documenting learning-as-you-go.
-JP Mahjong is popular in games, but Jan's Grandma might have played Filipino or American mahjong. Filipino mahjong uses 17 tile hands (instead of 14 in JP), and American mahjong has weird hands that change every year. Would be neat to see another variant after you learn one.
- Just these 3 links are good reference and will probably get you most of the way there:
Basic/Intermediate strategy to consider after you get the rules down: https://dainachiba.github.io/RiichiBooks/
-"Mahjong Soul" is the most full-featured English client and will let 2 humans play privately w/ CPU. But... it has a bit of weird sexualized underage stuff buried deep in the gatcha, so maybe just avoid the gatcha there.
- Tenhou is probably the best client for competitive online play and the English extension is here: https://chrome.google.com/webstore/detail/tenhou-english-ui/cbomnmkpjmleifejmnjhfnfnpiileiin
edit: actually yeah Clubhouse Games on Switch might be your best bet, pretty sure you can start a game with 2 people there, too.
You can do full co-op in the RPG mode, both local and online. The setting to change the control of the 2nd player is one menu deeper before starting the quest, where you pick your weapon grid and skills and such. By default it's CPU controlled.
I'm torn between this and the switch releases of Under Night and Samurai Shodown.
GBFV is definitely the most street fighter-like anime game I've played. It's like SF with simple combos and a dodge/roll that opens options up a bit more. Under Night is all about massive normals and loooong pressure strings, the people who say it's a neutral-heavy SF-like game are stone cold liars. A much higher barrier to entry, It's still fun and has good tutorial content. SamSho could also be what you're looking for, It's got super-high single hit damage, twitchy reactions, bit slower more methodical movement. All 3 games have bad netcode. GBFV has a lot of single-player stuff, I think UNIST has kind of a VN-like story mode? And Samsho is pretty barebones arcade mode.
I was intending to see which games were rated highest only amongst people who included it in their list... I guess this means a lot of people probably submitted a list containing only Shadowbringers.
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