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Halas is a barbarian city in the frozen regions of northwest Antonica. It is the starting city for all barbarians in EverQuest.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
High Keep is a fortress in the Serpent's Spine mountains that is the midway point on the trade route between Qeynos and Freeport.
Highpass Hold is a settlement within the Serpent's Spine mountains of Antonica. The villagers are protected from the orcs and gnolls by the High Keep guards.
Big hollow trees with plenty of space.
Home is where the heart is, and a good place to go back to when you want some rest. A home can also be a good place to save your game, change your clothes, and change your options.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
The Iceclad Ocean is the southern most sea on Norrath. It surrounds the continent of Velious in a nearly impenetrable veil of ice.
Icewell Keep is the stronghold of Dain Frostreaver IV, the leader of the Coldain dwarves of Velious. Beneath the keep though, is a labyrinth of horrifying, deadly tunnels.
Innothule Swamp is a marsh in southern Antonica and is home to many trolls. Its name comes from the god of hate, Innoruuk, and the god of fear, Cazic-Thule.
A generic run-of-the-mill landmass surrounded by water
Jaggedpine Forest is hidden beyond the mountainous northern borders of Qeynos Hills and Surefall Glade.
In the jungle, the mighty jungle, the lion sleeps tonight...
Kael Drakkel is home to the storm giants and frost giants of Velious.
Kaesora was a massive temple built by the Iksar during the height of the Iksar Empire of old.
Kaladim is a city beneath the Butcherblock Mountains in western Faydwer. It is the starting city for all dwarves in EverQuest.
Karnor's Castle, built in the middle of the Dreadlands, is the stronghold of Venril Sathir, the Iksar lich king.
Kedge Keep is an underwater city that was mostly destroyed in a magical experiment.
Kelethin is a city built high above the ground in the trees of the Greater Faydark. It is the starting city for all wood elves in EverQuest.
Kerafyrm's Lair, formerly known as Sleeper's Tomb, was once a prison for the most powerful dragon ever witnessed.
Kerra Isle is a small stretch of land on the west coast of Odus. It is home to a tribe of cat-people known as the Kerrans.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
Kithicor Forest is a thick, wooded region between the Serpents Spine Mountains and The Commonlands. It was the site of a horrific battle that has left a curse on the area after nightfall.
Kunark is a continent in the world of Norrath.
During the Iksar Empire of old, Kurn's Tower was used as a prison to lock-up and torture their enemies.
Kuua is a realm in the EverQuest universe.
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
A large body of water surrounded by land.
The Lake of Ill Omen is found in central Kunark.
Located in the southwestern region of the continent, Lake Rathetear is the largest body of water on Antonica.
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