Backlogtober 2015 - The Cull
By danielkempster 10 Comments
Where the hell did September go, you guys? Like a legendary stealth operative, the month seems to have crept past me while I was busy doing other things (mainly playing too much Metal Gear Solid V, in case you couldn't tell from the awkwardly-shoehorned-in simile). That, in turn, means that there are only four days remaining until the official start of Backlogtober 2015. For those of you who may have missed my previous blog entry, that's the groan-inducing moniker I've given to my upcoming effort to blast as many games as possible off my Pile of Shame in the month of October. While I'm still in the process of finalising which games I'll be attempting to play and finish for the event, I thought it might be cool to let you in on some of my preparatory thought processes.
Over the last couple of days, I've mainly been focusing on something I'll refer to as 'the cull'. The cull is a preliminary stage of the Backlogtober process, in which I go through all the games on my Pile of Shame and ask myself, "truthfully, am I ever likely to play this?". For most games, the answer will be a resounding "hell yeah!", or at the very least a hopeful "one day, eventually". However, there's bound to be a handful of games where the answer is "probably (or maybe even definitely) not". The few games that don't make the grade will be excised from my collection and removed from my Pile of Shame permanently - hence the name 'the cull'. It's a much tougher process than you might expect, given my propensity for hoarding collecting video games and my reluctance to admit defeat with some of these titles, but letting some of these titles go has definitely been a cathartic experience.
Below is a list of all the games that have fallen victim to the cull so far, as well as some of my reasons for choosing to cut my ties with them:
Aliens Versus Predator Classic 2000
We all have those games, don't me? The ones that sit gathering dust in our Steam library, that we have no idea when or why we bought them. Well I've got a few, but I think Aliens Versus Predator is the biggest offender. I have no investment or interest in the AvP franchise, I prefer not to play first-person shooters on PC if I can help it (at the risk of being burned at the stake for heresy, I don't get on well with mouse and keyboard controls in shooters), and to top it all off I've got no idea when I bought the game. My best guess is that this was a drunken post-pub purchase, since I don't remember ever buying it, although it's been in my Steam library for as long as I can remember. At any rate, I've got no interest in playing it, so I feel comfortable hiding it from my list of Steam games.
Gran Turismo 3, 4 and 5
I've played a lot of Gran Turismo over the years, having been a fan since the series' debut outing on the original PlayStation way back in 1998. My love for the series reached its zenith back in 2005 with the release of the fourth instalment, a huge game that drained several tens of hours of my life, but which I never made it to the end of. I've long been kidding myself that I'll make it to 100% completion in all the Gran Turismo games one day, but I think it's time to face facts and admit that's never going to happen. I've decided to keep GT6 around, being as it's the most recent game in the series and thus the one I'm most likely to return to, but all previous entries in the series are officially off my Pile of Shame.
Indiana Jones and the Last Crusade/Indiana Jones and the Fate of Atlantis
I own a lot of point-and-click adventure games that I've never played. There's a simple explanation as to why - up until a few years back I'd never played one before, and was determined to try and fill this notable hole in my gaming knowledge. Consequently, I bought a bevy of point-and-click titles from Steam and GOG - everything from Monkey Island and Broken Sword to Sam & Max - in a bid to educate myself. However, there are a couple of games that I acquired during that mad rush that have proven to be surplus to requirements as time has gone on. These two Indiana Jones titles are the most obvious offenders in this respect. While I'm sure they're fine adventure games, I can't see that they offer anything new or different from some of the other titles I own. That, plus a lack of investment in the licence, means I'm content to part ways with Indy for now.
ModNation Racers
So here's a little history lesson for y'all. Do you remember the infamous PlayStation Network hacking scandal that took place in the spring of 2011? And how all PSN account holders were given a choice of free games to download by way of apology from Sony? Well, I didn't own a PS3 at the time, only a PSP, where the pickings were rather slim. I ended up opting for the PSP versions of two established PS3 titles - LittleBigPlanet and ModNation Racers. I played through LittleBigPlanet that summer and had a decent amount of fun with it. As for ModNation, well... It never really grabbed me. The customisation was decent, particularly for the kart drivers, and I was impressed by the level of online functionality present in what was essentially a PSP port. However, the focus on user generated content meant that a lot of the game's original presentation fell flat, lacking any identity of its own. I lost interest a couple of hours in and couldn't bring myself to keep playing, and honestly, I'm not sure I'd ever return to it. Finally, the fact it was redeemed for free means I feel a lot less guilty about casting it aside. Sorry, ModNation Racers, but we won't be racing together again.
Monster Hunter 3 Ultimate
At first glance, this is a bit of a weird one to have on here. I played through a significant chunk of the single-player portion of Monster Hunter Freedom Unite on my PSP at the start of this year, and fell in love with the series' challenging combat and quirky (and admittedly sometimes downright backward) game design. Why, then, am I writing off MH3U, a game I would most likely really enjoy? The truth is, I feel like it's something of a redundant entry. I already cut my teeth on Freedom Unite and loved it, and I own a copy of Monster Hunter 4 Ultimate, which is a much more exciting prospect given its advancements in gameplay and more robust (and probably more active) online features. Sandwiched between these two, it feels like there's no place for MH3U in my library, and that's why I've decided to let it go.
Red Faction II
Here's another game that a little bit of backstory is probably necessary for. Way back in 2002 or 2003, I played through the first Red Faction on PlayStation 2. Even though I wasn't big on shooters back then, I was blown away by the depth and variety of weapons and the incredible GeoMod tech that felt like a real 'next-gen' step up from the PS1. I was aware of the existence of a sequel, but never got around to playing it at the time. Years later I acquired Red Faction II on Steam for a couple of quid, booted it up and... Yeesh. I'm not sure if it's rose-tinted nostalgia on my part or if the game has just aged poorly, but the opening hour or so of RFII felt nothing like my fond memories of the original. Since then I've been debating whether to give it another shot, but I know from that first experience that even if I do, I'm not going to enjoy it. It's time to bid farewell to the red planet on this one.
The Binding of Isaac
When I picked up The Binding of Isaac around the time of its release in 2011, I thought I was onto a winner. The combination of Zelda-style dungeon crawling, dual-joystick-inspired combat and the promise of no two playthroughs being the same lured me in and convinced me to spend a good few hours with it. However, I quickly tired of the steep difficulty curve and the fact that all too often my progress was dictated by dice-rolls rather than skill or strategy, and put it down without ever making it to the 'final boss'. I've been back to it a couple of times since, but each time I've come away from it feeling the same. This seems like a good time to admit that The Binding of Isaac just isn't for me, and cast it into the basement with all the poop and demons.
Unlimited SaGa
I don't think I've ever been burned as badly by a game as I was by Unlimited SaGa. After seeing it in action at the PlayStation Experience 2003 in London, I requested a copy for my next birthday and my parents obliged, going to extraordinary lengths to track down a copy of a game with what must have been a very limited print run. My giddy excitement soon turned to disappointment as I came to realise the game was nothing like what I'd expected it to be, with an absolute minimum of player agency thanks to its tabletop-style exploration and slot reel-governed battle system. To this day it sits on my shelf, taunting me for daring to hope for more. Until today. Today, I hold my head high and declare that I will never, ever play Unlimited SaGa again. And boy, does it feel good to say that.
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That's eleven games cut from my Pile of Shame, before Backlogtober has even officially begun. That brings the total down from 197 games to 186 - a negligible dent in the impenetrable fortress my Pile of Shame has become, but as they say, every little helps. If anybody wishes to recommend any other games from my backlog that I maybe shouldn't bother with, or if you'd like to leap to the defence of any of the games listed above, leave me a shout in the comments below. I'll be posting another one of these on Wednesday, which I'm considering 'Day 0' of Backlogtober, when I'll outline all the games I intend to play through next month. Until then, thanks very much for reading. Take care, and I'll see you around.
Dan
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Currently playing - Metal Gear Solid V: The Phantom Pain (PS3)
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