Something went wrong. Try again later

    Capcom Fighting Evolution

    Game » consists of 10 releases. Released October 2004

    The last original sprite-based fighting game made by Capcom, Capcom Fighting Evolution brings fighters from multiple Street Fighter series (as well as Darkstalkers and Red Earth) together for a crossover bash.

    Short summary describing this game.

    Capcom Fighting Evolution last edited by AlexB4tman on 12/03/21 07:14PM View full history


    No Caption Provided

    Capcom Fighting Evolution (known in Japan and Europe as Capcom Fighting Jam) is a 2D fighting game developed and released by Capcom for arcades (using PS2-based Namco System 246 hardware) on October 2004.

    It is a crossover fighting game between some of Capcom's most prominent fighting game franchises (including multiple Street Fighter series, the Darkstalkers series, and the obscure arcade game Red Earth). It also introduces Ingrid: an original character originally scheduled to appear in the unreleased arcade game Capcom Fighting All-Stars.

    The game features two-on-two round-based matches (similar to Rival Schools: United by Fate) where each fighter has unique gameplay mechanics based on their corresponding game series (similar to the "-ism" system of Street Fighter Alpha 3 and the "Groove" system of the Capcom vs. SNK series).

    It was later ported to the PlayStation 2 in North America on November 16, 2004 (with a Japanese release on December 2, 2004 and a European release on February 11, 2005) and the Xbox on June 2005 (the 14th in North America, the 16th in Japan, and the 24th in Europe). The PS2 version was later digitally re-released on the PlayStation Network (as part of the PS2 Classics line) in Japan (on December 19, 2012) and North America (on September 17, 2013).


    The game has similar two-on-two mechanics as Rival Schools: United by Fate, as the game is primarily one-on-one battles. Depending on which version of the game is being played, what happens as the player loses the first round is different. In some versions, the losing player is forced to use the other character in the next round. In other versions, the losing player can pick either character for the next round. Regardless, the winning player can pick either character for the next round.

    Characters and Styles

    Capcom Fighting Evolution includes 23 playable fighters (two of which are bosses) spanning five different fighting game franchises (with the exception of Ingrid). Each of the fighters are split into six fighting styles, each based on their corresponding game series.


    Ingrid uses her own fighting system, in which she can roll instantly after a block at the cost of Super Meter.

    • Ingrid (fightable as a mid-boss by winning the first three matches and having at least one perfect round)

    Street Fighter II

    Although characters from the Street Fighter II series have only basic combo ability and one simple super bar, they can dish out a powerful Super Combo, punish opponents who "air block" with physical attacks, and delay the wake-up of their fighter after being knocked down (also known as "tactical recovery").

    Although their gameplay style resembles their Super Street Fighter II Turbo counterparts, their sprites are based off their Capcom vs. SNK 2: Mark of the Millennium counterparts.

    • Ryu
    • Guile
    • Zangief
    • M. Bison
    • Shin Akuma (secret boss, unlockable in console versions, fightable by winning all rounds, having at least three perfect rounds, having at least one round won by a Super Combo finish, and fighting Ingrid)

    Street Fighter Alpha

    Characters from the Street Fighter Alpha series can perform serious combos using the Custom Combo system, block in the air against most enemy attacks, perform a "safe fall" (in which the fighter, while hitting the ground after being knocked down, can roll towards his/her opponent to avoid mix-ups), and can perform an "alpha counter" (in which the fighter, at the cost of some of his/her meter, can perform a simple counter-attack while blocking).

    Street Fighter III

    Characters from the Street Fighter III trilogy have two super meter gauges, which can be used for Super Arts (their variation of super attacks, which take up one gauge and can be cancelled-into from a special move) and EX moves (more powerful versions of their special moves, which take up a half of one gauge).

    They also have a variety of utility moves, including dashing (both forwards and backwards), parrying (in which the player can risk their blocking to strike at an attack, trading damage taken for an increase in the super gauge), "quick standing" (in which the fighter, while hitting the ground after being knocked down, can jump up immediately), and super jumps (which allow the fighter to jump slightly higher, used for farther cross-up attempts and projectile avoidance).


    Characters from the Darkstalkers franchise can air block, dash, guard cancel, and perform boosted special moves and chain combos.

    Red Earth

    Characters from Red Earth are unique in that they can use their super meter to "level up" and become stronger.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.