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    Super Smash Bros. Brawl

    Game » consists of 7 releases. Released Jan 31, 2008

    Strap on your fighting shoes and get ready to brawl on the Wii in the third installment of the Super Smash Bros. series.

    Short summary describing this game.

    Super Smash Bros. Brawl last edited by slayerfate on 05/31/23 04:01PM View full history


    Super Smash Bros. Brawl logo.
    Super Smash Bros. Brawl logo.

    Super Smash Bros. Brawl (known in Japan as Dairantou Smash Brothers X, translated to "Great Melee Smash Brothers X") is a 2.5D crossover platformer-fighting game developed by Sora and Game Arts and published by Nintendo for the Wii in Japan (on January 31, 2008), in North America (on March 9, 2008), and in Europe (on June 27, 2008).

    The third installment of the Super Smash Bros. series (and the sequel to Super Smash Bros. Melee), Brawl continues refining the series' gameplay mechanics and revamping the roster (now including the addition of guest characters from series such as Konami's Metal Gear and Sega's Sonic the Hedgehog) while adding a brand new story-based campaign with side-scrolling platformer elements (called "The Subspace Emissary"), a custom stage builder, online functionality with the Nintendo Wi-Fi Connection service (including online multiplayer and uploads of replays, snapshots, and custom stages), new collectables (including "stickers" for an album), and time-limited demo versions of Virtual Console NES and SNES games (called "Masterpieces"). It is one of the few titles for the Wii that supports all available controller types (Wii Remote, Wii Remote with Nunchuk, Classic Controller, and GameCube controller).

    The game's soundtrack features over 250 songs, most of them being new arrangements of other songs in Nintendo's history. It was arranged by 38 composers from numerous companies. Most music can be enabled as alternate stage themes for specific stages and are unlocked by collecting special hidden CD pickups that randomly appear.

    The game's online functionality was later disabled on May 20, 2014.


    No Caption Provided

    The gameplay in Brawl remains mostly unchanged from the other games in the Super Smash Bros. franchise. Players select a character from a wide assortment of game series and duke it out with each other. Characters don't have a health bar typical to standard fighting games. Instead, Brawl uses a percentage system for dealing with damage. Basically, the more damage that is dealt, the higher their percentage meter goes up, and the higher that meter is, the easier it is to be knocked off the stage. Players will earn points for smashing people off of the levels, and lose points when they got knocked off by an opponent, so battles boil down to trying to hit opponents of while simultaneously trying to stay on the level. Alternatively a lot of players will opt to play stock matches where every player has a set number of lives and then players will try and reduce their opponents lives to zero and be the last man standing.

    Ganondorf, Sonic, Yoshi and Wolf are starting to fight.
    Ganondorf, Sonic, Yoshi and Wolf are starting to fight.

    Players have both a regular attack button and a special attack button. The regular attack button is usually a fast attack button, but holding down the button and pressing the analog stick either left, right, down or up can unleash a "Smash Attack," which will send an opponent flying towards the edge of a stage, increasing the chance of defeating an opponent and gaining points. For a quick uncharged Smash Attack, the player can also quickly flick the right stick on the Classic Controller (the C-stick on the Gamecube controller) in the direction the player wants to attack.

    Each character has their own unique special attacks that are mapped to a specific direction on the analog stick. Special attacks do more damage than regular attacks, but often don't have the Smash property to send an opponent flying. Special attacks are thus most often used to rapidly drive up an opponents percentage meter until a Smash Attack can launch them out of the arena. A character's upwards special attack is known as a recovery and is usually used to help a player make his way back to the stage after he has been knocked flying, for example Pit will start flying for a limited time and Marth shoots upwards in the air attacking with his sword. Special attacks vary from counters, ranged attacks, combination attacks, powerful attacks and more.

    Staying on one of the game's 41 different stages, in between Smash Attacks, special attacks, and items, is not a simple task. Each of the levels, based off of other classic Nintendo levels, can do just as much damage to a player as an opponent. One of the levels, based off of the Game Boy Advance game Wario Ware, Inc.: Mega Microgame$!, will interrupt combat throughout the match and offer players an opportunity to play in a microgame (based off of the microgames from WarioWare). Completing the microgame correctly will earn your character a power up such as invincibility or a boost, while failing the microgame will punish players with things like taking damage to being stunned for a limited time. Many of the stages have different random effects that will activate throughout the battle.

    Smash Balls

    Samus's Final Smash, Zero Beam; afterwards, her armor falls off.
    Samus's Final Smash, Zero Beam; afterwards, her armor falls off.

    One of the biggest changes from the previous games in the series is the introduction of Smash Balls. If they are turned on these items will appear randomly on the stage, and when broken by the player, allow the character to perform a Final Smash. When a character has a smash move stored the will be surrounded by a glow and you can hold it for as long as you want until you choose to use it by pressing the B button. If you are attacked while you have a Final Smash move stored the Smash Ball can be beaten out of you and another character can attack it to gain a Final Smash while you lose your own. Every single character has their own unique Final Smash (for example, Samus fires a powerful laser beam, called Zero Beam, while Link unleashes a flurry of sword strikes in the Final Smash Trifroce Slash) and while some characters may share similar ones (i.e. Fox, Falco, and Wolf all summon a Landmaster tank to the field), they are each given different properties to help differentiate from one another (Falco's tank has better jump jets allowing it to ascend much quicker but slowest when grounded, Wolf's has stronger attacks but doesn't last as long, and Fox's is the most balanced of the three).

    The Subspace Emissary

    The World is Disappearing!
    The World is Disappearing!

    A new game-type in Brawl is the single player story mode, The Subspace Emissary. Subspace Emissary is a side-scrolling action game that expands on Melee's adventure mode by including a plot told to the player through cutscenes. The game mode, sporting over 30 stages, takes the player through many different parts on the Nintendo universe such as on the Halberd, all the while the well-known heroes fight to save their world from being sucked into Subspace. As the player progresses, more and more characters will be added to their party which will unlock the character for play in the game's other modes. This mode is one of the best way to gain trophies with many that are exclusive to The Subspace Emissary and by using the brand new trophy capture feature by turning enemies and bosses you encounter into trophies.

    This game mode features several unique aspects not seen in other Smash Bros. game modes. Two of the most notable enhancements are stickers and the team system. Stickers, which are gained during play, allow the player to improve the stats for a character of their choice. These improvements are only usable in Subspace Emissary and do not carry over to the other game types. The team system allows the player to select up to four characters to use during a particular level. Although the selection is limited to a few characters at first, the player is always able to choose the order in which the characters are used.

    Cooperative play is also supported. When played in this way, the secondary player is able to assist the main player along the way but the camera always remains focused on that main player. Lives are shared, so players must work together to make sure they don't lose all of them. If player two drifts too far away from the main player he can hold down a button to quickly teleport over to the main player (much like the cooperative play in most Kirby titles) for staying off-screen will slowly deal damage to the player.


    Super Smash Bros. Brawl sports a roster of 35 playable characters (39 if the alternate forms of Zelda, Samus, and Pokémon Trainer are counted), 14 of which must be unlocked.

    Most characters from Super Smash Bros. Melee have returned (the only exceptions being Dr. Mario, Pichu, Young Link, Mewtwo, and Roy), with some new franchises represented (including Wario, Kid Icarus, and Pikmin). It is also the first game to include guest characters from third-party franchises (including Sonic from the Sonic the Hedgehog series and Snake from the Metal Gear series).

    Each of the game's hidden characters can be unlocked in one of three criteria: by either playing through the game's Adventure Mode, by completing a certain amount of Vs. Mode battles (with the last character unlocked at 450 matches), or through a certain alternate criterion (often revolving around completing Classic Mode). All unlockable characters must also be defeated in a special one-on-one one-stock match in order to be unlocked.

    New Additions

    • Wario (Wario) - Based on his appearance in the WarioWare series, with his appearance in the Mario series as alternate costumes.
    • Olimar (Pikmin) - Known as Pikmin & Olimar in the Japanese version.
    • Lucario (Pokémon) - Unlocked after either 100 Vs. Mode battles, by completing all levels of Target Smash!! Mode with a single character, or by completing "Glacial Peak" in The Subspace Emissary.
    • Snake (guest character, Metal Gear) - Unlocked after either 130 Vs. Mode battles, by playing 15 Vs. Mode battles on the Shadow Moses Island stage, or by completing "Battleship Halberd Interior" in The Subspace Emissary.
    • R.O.B. (R.O.B.) - Known as Robot in the Japanese version. Unlocked after either 160 Vs. Mode battles, by collecting 250 different trophies, or by completing "Subspace Bomb Factory (Part II)" in The Subspace Emissary.
    • Sonic (guest character, Sonic the Hedgehog) - Unlocked after either 300 Vs. Mode battles, by completing Classic Mode with ten separate characters, by having a combined playtime (human players only) of 10 hours in Vs. Mode, or by completing The Subspace Emissary.
    • Toon Link (The Legend of Zelda) - Plays similarly to Link. Unlocked after either 400 Vs. Mode battles, by completing Classic Mode after completing The Subspace Emissary, or by defeating him in a secret room in "The Forest" after completing The Subspace Emissary.
    • Wolf (Star Fox) - Plays similarly to Fox. Unlocked after either 450 Vs. Mode battles, by clearing Boss Battles Mode with Fox or Falco, or by defeating him in a secret room in "The Ruins" after completing The Subspace Emissary.
    • Fighting Alloy Team (original) - Opponents of most Multi-Man Brawl Modes. Based on Captain Falcon (Red Alloy), Zelda (Blue Alloy), Mario (Yellow Alloy), and Kirby (Green Alloy) and have no special moves. Unplayable.
    • Galleom (original) - Sub-boss of The Subspace Emissary. Unplayable.
    • Ridley (Metroid) - Sub-boss of The Subspace Emissary. Unplayable.
    • Duon (original) - Sub-boss of The Subspace Emissary. Unplayable.
    • Tabuu (original) - Final boss of The Subspace Emissary. Unplayable.

    Returning Characters

    • Samus (Metroid) - Can now transform into a new armorless "Zero Suit Samus" form either by using her Final Smash, through continuous taunts, or by holding a certain button on character selection. Can transform back using her alternate Final Smash.
    • Bowser (Mario) - Known as Koopa in the Japanese version.
    • Ice Climbers (Ice Climber) - Known as Ice Climber in the Japanese version. Players control one character (Popo) with a second character (Nana) tagging along for attacks. Alternatively, players can play as Nana (with Popo tagging along) as alternate costumes.
    • Ness (Earthbound) - Unlocked after either 5 Vs. Mode battles, by reflecting ten projectiles in any mode, or by completing "Subspace (Part I)" in The Subspace Emissary.
    • Marth (Fire Emblem) - Unlocked after either 10 Vs. Mode battles, by completing Classic Mode, or by completing "Battlefield Fortress" in The Subspace Emissary.
    • Luigi (Mario) - Unlocked after either 22 Vs. Mode battles, by completing Classic Mode using no continues, or by completing "Subspace (Part I)" in The Subspace Emissary.
    • Falco (Star Fox) - Plays similarly to Fox. Unlocked after either 50 Vs. Mode battles, completing 100-Man Brawl Mode, or by completing "The Swamp" in The Subspace Emissary.
    • Captain Falcon (F-Zero) - Unlocked after either 70 Vs. Mode battles, by completing Classic Mode in under 12 minutes on either the Normal, Hard, Very Hard, or Intense difficulties, or by completing "Outside the Ancient Ruins" in The Subspace Emissary.
    • Ganondorf (The Legend of Zelda) - Plays similarly to Captain Falcon. Unlocked after either 200 Vs. Mode battles, by completing Classic Mode using Link or Zelda on either the Hard, Very Hard, or Intense difficulties, or by completing "Subspace (Part II)" in The Subspace Emissary.
    • Mr. Game & Watch (Game & Watch) - Unlocked after either 300 Vs. Mode battles, by completing Target Smash!! Mode with 30 separate characters, or by completing "Battleship Halberd Bridge" in The Subspace Emissary.
    • Jigglypuff (Pokémon) - Known as Purin in the Japanese version. Unlocked after either 350 Vs. Mode battles, by clearing 20 separate Event Matches after completing The Subspace Emissary, or by defeating it in a secret room in "The Swamp" after completing The Subspace Emissary.
    • Master Hand (original) - Final boss of Classic Mode. Like the previous games, it cannot be knocked out and requires players to deplete its vitality using attacks. Unplayable.
    • Crazy Hand (original) - Secret final boss of Classic Modes. Teams up with Master Hand and has bonus team-based attacks. Like the previous games, it cannot be knocked out and requires players to deplete its vitality using attacks. Unplayable.


    There are a total of 41 stages in Brawl, with 31 all new stages (with remakes of Battlefield, Final Destination, Pokemon Stadium etc.) and 10 returning favorites from Super Smash Bros. Melee. There is also a stage creator that lets players create, play, download and share unlimited amounts of stages. The game starts with 29 stages unlocked, but requires the player to complete certain tasks to unlock the remaining 12.

    75mDonkey Kong
    • Secret stage
    BattlefieldSuper Smash Bros.
    Big BlueF-Zero
    Bridge of EldinThe Legend of Zelda
    Castle SiegeFire Emblem
    CorneriaStar Fox
    Delfino PlazaMario
    Distant PlanetPikmin
    Final DestinationSuper Smash Bros.
    Flat Zone 2Game and Watch
    • Secret stage
    Frigate OrpheonMetroid
    Green GreensKirby
    Green Hill ZoneSonic the Hedgehog
    • Secret stage
    • Secret stage
    Jungle JapesDonkey Kong
    Luigi's MansionMario
    • Secret stage
    Lylat CruiseStar Fox
    Mario Bros.Mario
    Mario CircuitMario
    Mushroomy KingdomMario
    New Pork CityEarthBound
    Pirate ShipThe Legend of Zelda
    • Secret stage
    Pokémon StadiumPokémon
    Pokémon Stadium 2Pokémon
    Port Town Aero DiveF-Zero
    Rainbow CruiseMario
    Rumble FallsDonkey Kong
    Shadow Moses IslandMetal Gear
    SkyworldKid Icarus
    SmashvilleAnimal Crossing
    Spear PillarPokémon
    • Secret stage
    SummitIce Climber
    Hyrule TempleThe Legend of Zelda
    WarioWare, IncWarioWare
    Yoshi's IslandMario
    Yoshi's IslandMario

    List of Items

    In this game there were only six items from Melee that did not make a return. These items were the Barrel Cannon, Egg, Cloaking Device, Flipper, Red Shell and Parasol.

    Assist TrophyThis item, once collected will unleash one random Assist Trophy Character that can either help or hurt players in battle. Your assist character will not damage you.
    Banana PeelWhen a character walks over it, they trip.
    Beam SwordA neon sword that extends when swung.
    Blast BoxWhen hit with a fire based or strong attack, it explodes, damaging characters in close proximity.
    BumperSends characters who touch it in the opposite direction in which they hit it.
    Bunny HoodProvides increased speed and jumping abilities to a character.
    ContainerThis item contains various usable weapons or power-ups.
    Deku NutUnleashes a flash that stuns foes for a short period of time.
    Dragoon Parts3 separate parts, once combined, allows a character to home in on opponents. If it lands, character(s) hit are likely to be knocked out.
    FanAn item that provides quick attacks.
    FoodThis replenishes damage when eaten.
    Franklin BadgeThis small pickup item, while equipped provides full protection against projectiles and sends them back the way they came.
    FreezieFreezes foes that get hit with it when thrown.
    Golden HammerCauses extreme damage, and is rarer than a Hammer.
    Golden Squeaky HammerLooks like the Golden Hammer, but does no damage when struck. Also squeaks.
    Green ShellSlides across the stage when thrown.
    HammerCan cause serious damage, although leaves you vulnerable if its head falls off.
    Heart ContainerRecovers 100% damage when grabbed.
    Home-Run BatCan provide a knockout when you use a Smash attack, while having a unique animation for each character that uses it.
    HotheadCircles a platform causing damage to opponents.
    LightningMakes everyone but the user small.
    Lip's StickPuts a flower on a character's head that it hits, dealing them damage over time.
    Maxim TomatoRecovers 50% damage when eaten.
    Metal BoxMakes a character heavy and improves their defense while covering them in a metal coat.
    Mr. SaturnA weak, projectile weapon.
    PitfallTraps foes in the ground that walk over it.
    Poison MushroomDecreases the size of a character for a short time, making them easier to knock out.
    Poke BallLike an Assist Trophy, but can be thrown. It brings out a random Pokémon that provides a random effect.
    SandbagCan be used as a projectile against others and produces trophies, CD's and stickers when attacked.
    Screw AttackTurns a character's standard jump into the Screw Attack.
    Smart BombCauses an explosion which expands over a very short period of time.
    Smash BallThis item, once hit a few times by a character, allows that character to perform a Final Smash attack.
    Smoke BallObscures the view in a limited range, and it can stick to characters.
    Soccer BallLaunches enemies with a flaming impact when hit.
    SpringShoots characters skyward when jumped on.
    Star RodShoots out stars when used with a Smash attack.
    StarmanProvides invincibility to a character for a short amount of time.
    Super MushroomIncreases the size of a character for a short time, increasing their attack and defence.
    Superspicy CurryFlames shoot out of your characters' mouth for a while making it hard to get to you while providing quick damage to opponents.
    Team HealerReplenishes a teammate's health when used correctly. Otherwise it can heal an opponent.
    TimerMakes other characters slower for a short period of time.
    UniraLaunches enemies with its' spike defence.
    Warp StarLaunches a character on the star skyward then back to deliver a large attack on enemies. It is somewhat maneuverable.

    Poke Balls

    Poké Balls are items that have been in all three Super Smash Bros. games so far. When thrown, a random Pokémon will be summoned into battle.

    In Super Smash Bros. Brawl there are 31 Pokémon in total that can be summoned from Poké Balls, 16 of which have been in previous Super Smash Bros. games and 15 which are new to Brawl. This is the largest number of Pokémon to date.

    NameDescription of the effect
    BellossomBellossom creates a cloud of powder around itself. If a player comes into contact with this cloud their character will be put to sleep.
    BonslyBonsly walks around the stage and can be picked up by a player. This player can then use it as a weapon to attack other players. It can cause players to be knocked from the stage with as little as 50% damage.
    CelebiTrophies are dropped by Celebi.
    ChikoritaLeaves shoot out from Chikorita's head. These leaves travel in a straight line, and will damage anyone they hit.
    DeoxysDeoxys will fly up, and send a Hyper Beam downwards. Anyone who touches this will be sent flying.
    ElectrodeWill glow red, and turn darker and darker until it explodes, damaging anyone in the explosion area. Occasionally it will not explode, and can be picked up by players and be thrown. On even rarer occasions, it will appear not to explode, but then explode a few seconds later.
    EnteiShoots our fire, doing approximately 70% damage to anyone who gets hit by it.
    GardevoirWalks around the stage creating a circular barrier. Projectiles will not penetrate this barrier, but players can freely walk in and out of the barrier.
    GoldeenGoldeen will flip flop around the stage. It is completely harmless.
    GroudonGroudon is extremely large, and will damage anyone who touches him, although he does not move.
    GulpinThe player will be swallowed by Gulpin if they go near it, causing damage. They will be spit out a few seconds later.
    Ho-ohFlies into the sky to the back of the stage, and shoots fire at the players.
    JirachiDrops some stickers and flies away.
    KyogreWill shoot water, which causes no damage, while flying around the screen, but causes damage by touching players.
    Latias & LatiosThey Disappear off the side of the screen, then zooms backwards and forwards, causing damage to anyone in the way.
    LugiaFly's to the background before releasing a very powerful AeroBlast that can kill even low damage characters.
    ManaphySwaps the players characters.
    MeowthThrows coins at the players.
    MetagrossSlams onto the ground causing a shockwave that will damage anyone on the ground.
    MewDrops collectibles.
    MoltresFlies around the screen causing lots of damage to anyone it touches.
    MunchlaxWalks around the stage, eating any items apart from Pokéballs.
    PiplupSurfs around the stage. If a player gets hit by the wave they will be washed away.
    SnorlaxJumps up and off the screen, before increasing in size and falling down, damaging anyone in his way.
    StaryuFlies around searching for a player. When it finds a player it will fire projectiles at them, doing damage.
    SuicuneShoots an Ice Beam at players causing damage.
    TogepiWill randomly do one of five effects:
    1. Plants a flower in the head of a nearby character which will gradually cause damage.
    2. Fires an ice blast that freezes players, and causes some damage.
    3. Shakes the ground causing damage, and characters near the Togepi will become lodged in the ground.
    4. Puts characters to sleep using a powder.
    5. Creates a black smoke, impairing players vision, however this does not affect computer characters.
    TorchicJumps up and down doing a fire attack.
    WeavileAttacks players, causing only a small amount of damage, but stuns anyone hit.
    WobbuffetMoves back and forth when a player or item hits him. While moving, will cause damage if he comes into contact with someone.

    Assist Trophies

    Assist Trophies are items that can be used in Super Smash Bros. Brawl. Similar to Poke Balls, Assist Trophies when picked up and activated will summon a random character into battle. Unlike Poke Balls, the summoned character is not a Pokemon and instead is a character from other Nintendo franchises, like Little Mac from Punch-Out, or a Hammer Bros. from Super Mario Bros.

    NameDescription of the Effect
    AndrossThe Andross appears in the back ground of the arena and shoots deadly one hit kill polygons at the players.
    BarbaraBarbara strums on her guitar creating sound waves. This assist trophy can only be unlocked after you obtain 25 Songs.
    DevilThe whole stage is moved by Devil in different directions.
    Dr. WrightDoctor Wright summons a building to rise up out of the ground which can carry opponents out of the arena.
    ExcitebikesRides around the stage hitting players.
    MetroidMetroid latches onto players and attacks them thus gives them damage.
    Mr. ResettiResetti appears and starts scolding the player, if attacked, he causes an explosion.
    NintendogA massive dog blocks the screen and the players sight.
    Ray MK IIIThe Ray MK III flies around the stage shooting missiles and green energy bullets. This assist trophy can only unlocked after playing 100 Brawls.
    Samurai GorohGoroh slashes his swords thus giving damage to the players while chasing opponents.
    Saki AmamiyaSlashes and fires with his Cannon Sword.
    Shadow the HedgehogShadow slows down time with Chaos Control. The summoner continues to move at normal speed. This assist trophy can only be Unlocked by unlocking Sonic.
    StafyStafy spins around the arena hurting players.
    WaluigiWaluigi repeatedly stomps players into the ground using either his stomp attack or his tennis racket.
    Gray FoxGray fox runs around slashing opponents. Also reflects stray projectiles. This assist trophy can only be Unlocked by unlocking Snake.
    Infantry & TanksTanks and soldiers roam across the stage shooting at players. This assist trophy can only Unlocked by playing 300 Brawl.
    IsaacHe pushes opponents off the stage by using a skill called Move. This assist trophy can only unlocked by playing 200 Brawls.
    Hammer BroThe Hammer Brother throws hammers hurting any players who get hit.
    HelirinHelirin floats around the arena and acts like a wall allowing players to smash players onto her.
    JillShe attacks opponents with her power drill.
    Kat & AnaKat and Ana fly in different directions slashing at anybody in front of them.
    Knuckle JoeKnuckle Joe delivers a series of jabs to his opponents and finishes with either an uppercut attack or a power punch.
    Lakitu & SpinysLakitu drops Spinys onto the field where he walks around hurting whoever he touches.
    Little MacLittle Mac runs around madly punching players.
    LynShe delivers a single, powerful strike usually focused on one player.
    JeffJeff shoots homing rockets at his opponents.


    Brawl's soundtrack consists of over 300 songs. The separates each song into categories of their respective series:

    A - Mario franchise

    No.SongFrom game
    A01OverworldSuper Mario Bros.
    A02UndergroundSuper Mario Bros.
    A03UnderwaterSuper Mario Bros.
    A04Easton KingdomSuper Mario Land
    A05Airship FortressSuper Mario Bros.
    A06Castle / Boom BoomSuper Mario World / Super Mario Bros. 3
    A07Title / EndingSuper Mario World
    A08OverworldNew Super Mario Bros.
    A09Luigi's Mansion MedleyLuigi's Mansion
    A10Gritzy DesertMario & Luigi: Partners In Time
    A13Delfino Plaza [Original]Super Mario Sunshine
    A14Ricco Harbor [Original]Super Mario Sunshine
    A15Bob-Omb Battlefield [Original]Super Mario 64
    A16Super Mario Bros. MedleySuper Mario Bros.
    A17Mario Bros. MedleyMario Bros.
    A20Mario CircuitSuper Mario Kart
    A21Luigi's CircuitMario Kart 64
    A22Waluigi PinballMario Kart DS
    A23Rainbow Road [Original]Mario Kart Double Dash!!

    B - Donkey Kong franchise

    No.SongFrom game
    B01Jungle JapesDonkey Kong Country
    B02Map Overworld - Bonus Round [Original]Donkey Kong Country
    B03Donkey Kong MedleyDonkey Kong
    B04Donkey Kong Medley 2Donkey Kong
    B05King K. RoolDonkey Kong Country
    B06Stickerbrush SymphonyDonkey Kong Country 2: Diddy's Kong Quest
    B07Battle for Storm HillDonkey Kong Jungle Beat
    B08Jungle HijinxDonkey Kong Country
    B09Level MusicDonkey Kong
    B10Jungle Level 1 [Original]Donkey Kong Barrel Blast

    C - The Legend of Zelda franchise

    No.SongFrom game
    C01Zelda Main ThemeThe Legend of Zelda
    C02OverworldThe Legend of Zelda
    C03TempleZelda II: The Adventure of Link
    C04Dark WorldThe Legend of Zelda: A Link to the Past
    C05Dark World WoodsThe Legend of Zelda: A Link to the Past
    C07Link's Awakening MedleyThe Legend of Zelda: Link's Awakening
    C08Hyrule FieldThe Legend of Zelda: Ocarina of Time
    C09Ocarina MelodyThe Legend of Zelda: Ocarina of Time
    C10Windmill / Ganondorf's Theme / Serenade of WaterThe Legend of Zelda: Ocarina of Time
    C11MolgeraThe Legend of Zelda: The Wind Waker
    C12Kakariko VillageThe Legend of Zelda: A Link to the Past
    C13Gerudo ValleyThe Legend of Zelda: Ocarina of Time
    C14Termina FieldThe Legend of Zelda: Majora's Mask
    C15Dragon Roost Island [Original]The Legend of Zelda: The Wind Waker
    C16Sailing Theme [Original]The Legend of Zelda: The Wind Waker
    C17Hyrule Field [Original]The Legend of Zelda: Twilight Princess
    C18Hidden Village [Original]The Legend of Zelda: Twilight Princess
    C19Midna in Distress [Original]The Legend of Zelda: Twilight Princess

    D - Metroid franchise

    No.SongFrom game
    D01Brinstar RemixMetroid / Metroid Prime Pinball
    D02Norfair RemixMetroid
    D03Ending ThemeMetroid
    D04Ridley Boss ThemeSuper Metroid
    D05Theme of Super MetroidSuper Metroid
    D06Sector 1Metroid Fusion
    D07Metroid Prime Menu [Original]Metroid Prime
    D08Parasite Queen Boss Battle [Original]Metroid Prime
    D09Meta Ridley Boss Battle [Original]Metroid Prime
    D10Hunter Theme [Original]Metroid Prime 2: Echoes

    E - Yoshi franchise

    No.SongFrom game
    E01EndingYoshi's Story
    E02AthleticYoshi's Island
    E03Above GroundYoshi's Island
    E05Flower GardenYoshi Touch & Go
    E06WildernessYoshi's Island DS
    E07Athletic (Alternate version)Yoshi's Island

    F - Kirby franchise

    No.SongFrom game
    F01Legendary Air Ride MachineKirby Air Ride
    F02King Dedede's ThemeKirby's Dream Land
    F03Boss MedleyKirby Medley
    F04Butter BuildingKirby's Adventure
    F05Gourmet RaceKirby Super Star
    F06Meta Knight's RevengeKirby Super Star
    F07MarxKirby Super Star
    F08Zero TwoKirby 64: The Crystal Shards
    F09Nature Area [Original]Kirby Air Ride
    F10Checker Knights [Original]Kirby Air Ride
    F11Frozen Hillside [Original]Kirby Air Ride
    F12Squeak BattleKirby: Squeak Squad

    G - Star Fox franchise

    No.SongFrom game
    G01Main ThemeStar Fox
    G02CorneriaStar Fox
    G03Main ThemeStar Fox 64
    G04Area 6Star Fox 64
    G05Star Wolf's ThemeStar Fox 64
    G07Fortuna [Original]Star Fox Assault
    G08Fichina [Original]Star Fox Assault
    G09Star Wolf [Original]Star Fox Assault
    G10Space ArmadaStar Fox

    H - Pokémon franchise

    No.SongFrom game
    H01Main Pokémon ThemePokémon Red / Blue / Green
    H02Pokémon Centre ThemePokémon Red / Blue / Green
    H03Route 1 / Viridian CityPokémon Red / Blue / Green
    H04Pokémon Gym / EvolutionPokémon Red / Blue / Green
    H05Wild Pokémon BattlePokémon Ruby / Sapphire / Emerald
    H06Elite 4 BuildingPokémon Ruby / Sapphire / Emerald
    H07Wild Pokémon BattlePokémon Diamond / Pearl
    H08Palkia / Dalgia BattlePokémon Diamond / Pearl
    H09Team Galactic BattlePokémon Diamond / Pearl
    H10Route 209Pokémon Diamond / Pearl

    I - F-Zero franchise

    No.SongFrom game
    I01Mute CityF-Zero
    I02White LandF-Zero
    I03Fire FieldF-Zero
    I04Menu [Original]F-Zero X
    I05Dream Chaser [Original]F-Zero X
    I06Devil's Call In Your Heart [Original]F-Zero X
    I07Climb Up! And Get The Last Chance! [Original]F-Zero X
    I08Brain Cleaner [Original]F-Zero GX
    I09Shotgun Kiss [Original]F-Zero GX
    I10Planet Colors [Original]F-Zero GX

    J - Fire Emblem franchise

    No.SongFrom game
    J02Fire Emblem Main Theme (Vocal version)Fire Emblem: Shadow Dragon
    J03MedleyFire Emblem: Shadow Dragon
    J04With Mila's Divine Protection (Celica Map 1)Fire Emblem Gaiden
    J06Combat PreparationFire Emblem: The Sacred Stones
    J07Winning RoadFire Emblem: Sword of Seals
    J08Strike / Rise to the ChallengeFire Emblem: Blazing Sword
    J09Against the Black Knight [Original]Fire Emblem: Path of Radiance
    J10Crimea Attacks [Original]Fire Emblem: Path of Radiance
    J11Power-Hungry Fool [Original]Fire Emblem: Path of Radiance
    J12Victory Is Near [Original]Fire Emblem: Path of Radiance
    J13Eternal Bond [Original]Fire Emblem: Radiant Dawn

    K - Mother / Earthbound franchise

    No.SongFrom game
    K05Humoresque of a Little Dog
    K07Porky's ThemeMother 3
    K08Mother 3 Love ThemeMother 3
    K09Unfounded Revenge / Smashing Song of PraiseMother 3
    K10New Pork CityMother 3

    L - Pikmin franchise

    No.SongFrom game
    L01World Map [Original]Pikmin 2
    L02Forest of Hope [Original]Pikmin
    L03Environmental Noises [Original]Pikmin
    L04Ai no UtaPikmin
    L05Tane no UtaPikmin 2
    L06Main Theme [Original]Pikmin
    L07Stage Clear / Title [Original]Pikmin
    L08Ai no Uta (French version)Pikmin

    M - WarioWare franchise

    No.SongFrom game
    M01WarioWare, Inc.WarioWare, Inc.: Mega Microgame$
    M02WarioWare, Inc. MedleyWarioWare, Inc.: Mega Microgame$
    M03Mona Pizza's Song (JP)Mawaru Meido in Wario
    M04Mona Pizza's SongWarioWare: Twisted!
    M05Mike's Song (JP)Sawaru Meido in Wario
    M06Mike's SongWarioWare: Touched!
    M07Ashley's Song (JP)Sawaru Meido in Wario
    M08Ashley's SongWarioWare: Touched!
    M09M16Assorted MicroGame$ Songs

    N - Animal Crossing franchise

    No.SongFrom game
    N01Title ThemeAnimal Crossing: Wild World
    N02Go K.K. Rider!Animal Crossing
    N03(Unknown K.K. remix)
    N05The RoostAnimal Crossing: Wild World
    N06Town Hall / Tom Nook's StoreAnimal Crossing: Wild World
    N07K.K. Cruisin' [Original]Animal Crossing
    N08K.K. Western [Original]Animal Crossing
    N09K.K. Gumbo [Original]Animal Crossing
    N10Rockin' K.K. [Original]Animal Crossing
    N11DJ K.K. [Original]Animal Crossing
    N12K.K. Condor [Original]Animal Crossing

    P - Kid Icarus franchise

    No.SongFrom game
    P01UnderworldKid Icarus
    P02TitleKid Icarus
    P03SkyworldKid Icarus
    P04Kid Icarus MedleyKid Icarus

    Q - NES Classics

    No.SongFrom game
    Q01NES Medley
    Q02Stack-Up / Robot Block Medley
    Q04ChillDr. Mario
    Q05(Song name unknown)Clu Clu Land
    Q06Balloon TripBalloon Fight
    Q07(Song name unknown)Ice Climbers
    Q08(Song name unknown)Shin Onigashima
    Q10Type ATetris
    Q11Type BTetris
    Q12Tunnel SceneX
    Q13(Song name unknown)Wrecking Crew
    Q14(Song name unknown)Nazo no Murasamejou

    R - Nintendo DS, Wii & Various other Games

    No.SongFrom game
    R03Electroplankton AmbienceElectroplankton
    R04Game & Watch
    R06Lip's ThemePanel de Pon
    R07Marionation GearChou Soujuu Mecha MG
    R08TitleBig Brain Academy
    R09Golden Forest1080 Snowboarding
    R10Mii Channel
    R11Wii Shop Channel
    R12Battle Theme MedleyGolden Sun
    R13Shaberu! DS Cooking Navi
    R14Excite Truck
    R15Brain Age ThemeBrain Age: Train Your Brain in Minutes a Day
    R16Opening ThemeWii Sports
    R17Cow RacingWii Play

    S - Metal Gear

    No.SongFrom game
    S02EncounterMetal Gear Solid
    S03Theme of TaraMetal Gear
    S04Yell "Dead Cell"Metal Gear Solid 2: Sons of Liberty
    S05Snake Eater (Instrumental)Metal Gear Solid 3: Snake Eater
    S06MGS4 [Theme of Love] Smash Bros. Brawl VersionMetal Gear Solid 4: Guns of the Patriots
    S07CavernMetal Gear Solid
    S08Battle in the BaseMetal Gear Solid 3: Snake Eater
    S10Opening ThemeMetal Gear 2: Solid Snake
    S11Calling to the NightMetal Gear Solid: Portable Ops

    T - Super Smash Bros. and Victory Themes

    No.SongFrom game
    T01CreditsSuper Smash Bros.
    T02MenuSuper Smash Bros. Melee
    T03OpeningSuper Smash Bros. Melee
    T05Master Hand BattleSuper Smash Bros. Brawl

    U - Sonic the Hedgehog

    No.SongFrom game
    U01Green Hill Zone 1Sonic the Hedgehog
    U02Scrap Brain ZoneSonic the Hedgehog
    U03Emerald Hill Zone 1Sonic the Hedgehog 2
    U04Angel Island Zone 1Sonic the Hedgehog 3
    U06Sonic BoomSonic CD US version
    U07Super Sonic RacingSonic R
    U08Open Your HeartSonic Adventure
    U09Live and LearnSonic Adventure 2
    U10Sonic HeroesSonic Heroes
    U11Right There, Right NowSonic Rush
    U12His WorldNext Gen Sonic the Hedgehog
    U137 Rings in HandSonic and the Secret Rings

    W - Super Smash Bros. Melee

    No.SongFrom game
    W01Princess Peach's CastleSuper Smash Bros. Melee
    W02Rainbow CruiseSuper Smash Bros. Melee
    W03Jungle JapesSuper Smash Bros. Melee
    W04Brinstar DepthsSuper Smash Bros. Melee
    W05Yoshi's IslandSuper Smash Bros. Melee
    W06Fountain of DreamsSuper Smash Bros. Melee
    W07Green GreensSuper Smash Bros. Melee
    W08CorneriaSuper Smash Bros. Melee
    W09Pokémon StadiumSuper Smash Bros. Melee
    W10Poké FoatsSuper Smash Bros. Melee
    W11Big BlueSuper Smash Bros. Melee
    W12MotherSuper Smash Bros. Melee
    W13IcicleSuper Smash Bros. Melee
    W14Flat ZoneSuper Smash Bros. Melee
    W15Super Mario Bro. 3Super Smash Bros. Melee
    W16Battle ThemeSuper Smash Bros. Melee / Pokémon Gold / Silver
    W17Fire EmblemSuper Smash Bros. Melee
    W18Mach RiderSuper Smash Bros. Melee
    W19Mother 2Super Smash Bros. Melee
    W20Dr. MarioSuper Smash Bros. Melee
    W21BattlefieldSuper Smash Bros. Melee
    W23Multi-Man MeleeSuper Smash Bros. Melee
    W24TempleSuper Smash Bros. Melee
    W25Final DestinationSuper Smash Bros. Melee
    W26Kongo JungleSuper Smash Bros. Melee
    W27BrinstarSuper Smash Bros. Melee
    W28VenomSuper Smash Bros. Melee
    W29Mute CitySuper Smash Bros. Melee
    W30Menu 1Super Smash Bros. Melee
    W31Giga Bowser BattleSuper Smash Bros. Melee

    X - Super Smash Bros. Brawl General Themes

    No.SongFrom game
    X01Main ThemeSuper Smash Bros. Brawl
    X02Menu 1Super Smash Bros. Brawl
    X03Menu 2Super Smash Bros. Melee
    X04Final Destination 2Super Smash Bros. Brawl

    Removed Songs

    Some songs were intended to be in Brawl but were removed for copyright issues and other unknown reasons. They are not included in the game, but an intended list has been salvaged through means of going through the game's on-disc files.

    No.SongFrom game
    01Because I Love YouEarthBound
    02Eight MelodiesMother
    03MGS2 ThemeMetal Gear Solid 2: Sons of Liberty
    04Beware the Forest's MushroomsSuper Mario RPG: Legend of the Seven Stars
    05Hippie Battle ThemeMother
    06You Can Do AnythingSonic CD
    07The Loner, Falco LombardiStar Fox Command
    08Ballad of the WindfishThe Legend of Zelda: Link's Awakening
    09Yoshi's Cookie Type AYoshi's Cookie
    10Boss Battle ThemeMario & Luigi: Partners in Time
    11The Chosen OnesFire Emblem
    12Smiles and TearsMother


    Trophies also appear in Super Smash Bros. Brawl. They are essentially unaltered from Melee, though there are many more, 544 to be more accurate. When players get enough trophies, they unlock something.

    To obtain character trophies, players must finish Classic mode with that character. To obtain characters' Final Smash trophies, players must finish All-Star mode with that character.

    In addition, some new ways of receiving trophies have been added. Some trophies, such as the Subspace Army characters' trophies, are not available at the Coin Launcher. Players will have to enter Adventure Mode, fight an enemy, and throw a trophy stand ("smash plate" in Japan) at it when its hit points is critical in order to capture it as a trophy. Additionally, in the Subspace Emissary, the storyline states that fighters who fall in this world in battle are forcibly reverted back to Trophies. Also, if you manage to get a Celebi from a poke-ball, it will drop some trophies. However, there is only a 1 in 493 chance of it happening. It is also interesting to note that the trophies of the smashers in the Subspace Emissary are a lot shinier than those gained by beating Classic Mode.

    Tournament Play

    Like its predecessor, Super Smash Bros. Melee, Super Smash Bros. Brawl has been a popular game for tournaments. Super Smash Bros. tournaments have both 1 vs. 1 brackets and 2 vs. 2 brackets. Free-for-all mode is rarely or near to never used in tournament play. Tournaments generally take place in double-elimination brackets.

    Common Tournament Rule sets

    At the time of the game's launch, there were many discussions concerning which rule set to employ in tournaments. Due to Super Smash Bros. Brawl's inherent similarity to Super Smash Bros. Melee, the Melee rule set was often used during the earliest tournaments. This rule set consisted of:

    • Items turned to "None"
    • Stock/Time
    • 3 Stock
    • 8 Minutes
    • The "Sudden Death" mode which occurs after the time expires and both combatants have the same stock is not taken into account in tournament tie-breaking. Instead, the damage percentage each character sustained at the point when time ran out is compared and the character with the lower percentage is the winner.

    However, tournament organizers and players quickly noticed that the pacing of Brawl was considerably slower than that of Melee. In Melee, characters, particularly Falco Lombardi, Marth and Fox McCloud, could trap opponents in combos and then "spike" (the term used for a technique that hits the enemy sharply downwards) them off the stage, leading to quick deaths if either player made the mistake of entering these combos. In Brawl, these combos were not present at this stage in the metagame, and because of this matches took longer. For this reason Brawl tournament organizers generally choose to lower the stock and time to 3 stock, 8 minutes. There has been discussions of lowering that even further, due to the length of matches using some characters.

    Other parts of the Melee rule set have stayed the same for Brawl.

    Additional Rules

    Many of the game's more "inventive" stages are deemed unsuitable for tournament play, due to excessively random elements, odd layouts, glitches that can be exploited in the stage, and character-specific benefits belonging to the stage. These stages are separated into "counterpicks" and "banned stages." Counterpicks can be picked by the loser of the previous match (which was played on a neutral stage), while banned stages can only be played if both players agree to it. An example of a neutral stage is "Smashville," an example of a counterpick, "Frigate Orpheon," and of a banned stage, "Rumble Falls."

    Certain stages are invalidated due to ways they can be exploited by the player. Hyrule Temple, for example, is banned because a Sonic player could hit the opponent once, and then run away until time runs out. It is impossible for any character to catch him if the Sonic player does not make a mistake. A problem that eliminates a lot of stages to the "banned" category is that stages with walls, such as "Shadow Moses Island," are completely invalidated by King Dedede's chainthrow, which turns infinite when he can do it over and over again against a wall until the opponent's damage reaches 999%. For this reason, Shadow Moses and many other stages are banned.

    The aforementioned Dedede chain throw is not banned in tournament play, due to the fact that King Dedede himself would have to be banned in that case. It is also not unique: there are several chain throws in the game, however none of them are banned for the same reason. There are currently ten known infinite grabs:

    • King Dedede can perform infinite grabs on Luigi, Mario, Donkey Kong, Bowser and Samus.
    • Marth can perform an infinite grab on Ness and Lucas.
    • Pokémon Trainer can perform an infinite grab on Ness and Lucas.
    • Lucas can perform an infinite grab on Ness.


    The planned 2008 Evolution fighting game tournament has sparked a remarkable amount of controversy over its choice of rules, particularly between Evo's own forums, Shoryuken, and Smash World Forums, a forum frequented by many big-name players in the Smash community, such as Gimpyfish, Forward and ChillinDude. This was caused by Evo's tournament organizer and owner, "MrWizard," deciding that instead of following the guidelines of the Smash World Forums community for tournament rules, he would try something new. This mainly involved items being turned onto the "medium" setting, and the inclusion of Smash Balls. Items have become a "taboo" in the smash community due to their random nature (items are relegated to certain spawn points but follow no pattern in which point they spawn at). Items are disliked in professional circles because the mindset required for tournament play does not have the skill required to deal with the random nature of items. For this reason many professional Brawl players were outraged that such a large and prestigious tournament would change the rules so strongly.


    Brawl on a tournament level has been criticized since release by tournament players and casual players alike, for several reasons. One of the principal issues for tournament players is the inclusion of "tripping," a mechanic which causes the player to have a small chance of their character tripping and falling down whenever the analog stick is held completely in one direction. Another problem competitive players have with the game is the lack of combos compared to Melee, as well as the elimination of glitches that took advantage of the physics engine such as "wave dashing". The lack of combos is generally attributed to the lack of hit stun (i.e. the amount of time before a character can perform a move after they have been hit by their opponent).

    Casual players have a much different complaint with the tournament game and its players, in that some consider people who use such things as King Dedede's chain grab and other exploits in order to win are "not having fun." Gimpyfish and Hugs would later argue against this on the 1UP Show, saying that tournaments were a lot of fun for them as long as they win.


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