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    The King of Fighters XIII

    Game » consists of 13 releases. Released Jul 14, 2010

    Expanding on the revamped visual style of The King of Fighters XII, the thirteenth main installment of the tag-team fighting game series concludes the three-part story of Ash Crimson and the mysterious Those From The Past organization.

    Short summary describing this game.

    The King of Fighters XIII last edited by reverendhunt on 04/01/23 02:47AM View full history


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    The King of Fighters XIII is a 2D tag-team fighting game developed and released by SNK Playmore for arcades (running PC-based Taito Type X² hardware) in Japan on July 14, 2010.

    The thirteenth main installment of the King of Fighters series, King of Fighters XIII expands on the revamped graphical and gameplay style of its predecessor by adding 11 additional characters (most of whom are returning characters) and bringing back optional pre-defined teams and the game's traditional single-player story. It also further revamps the gameplay sub-systems, removing most of additions from its predecssor (including the camera zooming effects and the Critical Counter system) while adding new ones (including EX Special/Super Moves and a "Hyper Drive Meter" for cancelling special/super moves into another). It is the last game in the main series to use 2D characters and backgrounds.

    The game's story takes place after the events of The King of Fighters XI and concludes the series' "Ash Saga" story arc. With a third tournament hosted by Rose Bernstein (who is revealed to be under control by the main villains) in effect, the leader of the mysterious "Those from the Past" organization begins the final phase in his plan to unlock the power of Orochi for his own purpose. The mysterious plan of Ash Crimson (after stealing the power from Iori Yagami) also reaches its climax, with a new hero team composed of his former comrades (led by Elisabeth Blanctorche) set out to stop him.

    Along with a minor update to the arcade version, the game was ported to the Xbox 360 and PlayStation 3, both published in North America (by Atlus on November 22, 2011), in Europe (by Rising Star on November 25, 2011), and in Japan (by SNK Playmore on December 1, 2011). Along with new console-exclusive characters, the ports adds bonus game modes and features (including paid downloadable content and the ability to change button configuration on the character select screen). It was later ported to the PC, released digitally via Steam on September 13, 2013 (titled The King of Fighters XIII: Steam Edition).

    It was also ported to both iOS (on July 7, 2011 as The King of Fighters-i) and Android devices (on March 22, 2012 as The King of Fighters Android), featuring simplified touch-based controls (similar to the mobile versions of Street Fighter IV). Both mobile versions received an updated version in 2012 (titled The King of Fighters-i 2012 for the iOS version and The King of Fighters-A 2012 for the Android version), featuring the entire roster of the original game and an optional ad-supported free-to-play version.

    The arcade version of the game was later re-released in April 26, 2012 as The King of Fighters XIII Climax, adding numerous additions (including characters) and fixes from the console versions. It was also released in 2013 for the NESICAxLive digital distribution platform.


    KOF XIII does away with many of the changes made by KOF XII and the other Ash Saga games. The overall gameplay speed has been increased, placing it in line with previous entries in the series; the super meter also returns to KOF 2002's 3-to-5 stock system. Critical Counter and Guard Attacks have been done away with completely, and camera zoom-ins only occur during certain animations.

    The game's main gimmick is the Hyper Drive Meter. Drive Cancels allow the player to cancel an Special Move into another Special Move which costs 50% of the Hyper Drive Meter. Super Cancels allow players to cancel a Special Move into a Desperation Move which also costs 50% of the Hyper Drive Meter. Additionally, once the Hyper Drive Meter is filled, Hyper Drive Mode allows the player to perform unlimited HD Cancels for a short time.

    This game also introduces EX Special Moves, EX Desperation Moves, and Neo Max Desperation Moves. EX Specials work similar to EX moves in Street Fighter III and IV, giving special moves additional advantageous properties at the cost of one stock of Super Meter. EX Desperation Moves do the same for DMs, while increasing the cost of the attack to two stocks. Neo Max moves, the strongest moves in the game, require three stocks of Super Meter and either a full HD meter or Hyper Drive Mode (as of the console version, the cost is reduced to two stocks if performed from HD Mode). Neo Max moves can be canceled into during combos by using Max Cancel (which is essentially the Dream Cancel from The King of Fighters XI).

    The game also includes other subsystems that have become KOF standard, including the Jump/Super Jump/Short Hop/Hyper Hop system, rolls, Guard Cancel knockdowns, among others.

    Other Features

    Several new stages have been created, and some from XII have been improved. Predefined teams return, along with team themes. Each character has ten color choices (fifteen for the console version) that are selected from a mini-menu, like BlazBlue; some characters also have an additional hidden set of color choices. As a throwback to earler SNK games, King's and Yuri Sakazaki's tops are destroyed when they are finished off by a special or DM.

    Gameplay Modes


    The standard single player mode that is featured in most fighting games. There are six stages; then, depending on certain conditions, the player will either receive the game's "bad ending" or go on to fight the two boss characters. Each round starts with a short conversation between the two participating characters, a feature last seen in SVC Chaos. During the match, "Target Actions" appear; these are small tasks like "Roll 3 times" or "Perform an EX attack" that grant the player in-match benefits such as stock to the Hyper Drive Meter and Super Meter.


    Deep story mode explaining the final part of the Ash saga presented in a visual novel format (akin to BlazBlue story mode). There are three perspectives to choose: Ash, Adelheid, and Heidern.


    Split up into team battle (three versus three) or single battle (one versus one). Stages can be selected and handicaps can be set. When the match is over, players can immediately go do a rematch, change the order of the team, or go back to the character select screen and choose a different team.

    There are five levels for the handicap, which are:

    • Level 1 - HP 50%
    • Level 2 - HP 75%
    • Level 3 - Normal
    • Level 4 - P + 1 - HD 50% (Power meter has 1 stock and 50% stock of Hyper Drive Meter)
    • Level 5 - P - HD MAX (Power meter and Hyper Drive Meter are at full stock)


    An introduction to The King of Fighters. This explains the basic mechanics and the multiple gauges.


    A mode which allows players to test their combos and strategies against a dummy opponent. This mode is available in the arcade version by holding down the attack buttons while pressing Start, but is restricted by a time limit. A number of options can be manipulated for the AI dummy such as action, guard, counter hit, attack and passive mode. Also, the gauges in the game (Hyper Drive Meter and Super Meter) can be adjusted as well. By default, the Back/Select button displays the command input for the playable fighter, but this can be changed as well to either reset back to default positions, move the dummy forward or jump.


    • Visual - This mode allows players to view artwork, endings, and videos from the game.
    • Sound - Grants the ability to listen to BGM, voices for each character and the system voice.
    • Invitation


    This is split into three modes:

    • Time attack - "Fight against the CPU under fixed regulations and try to get the fastest clear time."
    • Survival - "Keep fighting against the CPU opponents until you run out of health."
    • Trial - "Challenge a variety of character-specific missions." (This mode is akin to the Challenge mode in BlazBlue)


    Players will be able to complete globally in either ranked or player matches along with friend match. After the match, replays can be saved and uploaded.

    • Ranked Match - "Prove your strength under specified regulations. Your results will be recorded in the Rankings."
    • Player Match - "Fight under a variety of rules. You can also invite a good friend to play with. Your results will not be recorded in the Rankings."
    • Friends Match - "Check invites from your friends."
    • Rankings


    Online matches can be downloaded and saved. When viewing matches, players can choose to frame advance, pause, or skip the round during playback.


    • Profile - "Select which items to show in your profile." The online profile allows players to make a default team for online use, add an icon and a short message to display online. Just like colours, icons will be unlocked through playing the game.
    • Character - "Edit characters' custom colours." Each character can have up to five custom colour schemes. When changing colours, the region that will be adjusted will glow when selected. When a colour is selected for that specific region, the game will adjust to that colour and use the proper shade instead of having to adjust each individual shade, as in The King of Fighters XI. Colours will be unlocked as players progress through the game with each respective fighter.

    Player Data

    Statistics of wins and losses from online play. Also keeps track total play time along with high score in arcade mode plus percentage completed of trials and unlocks in the gallery.


    The base game includes 31 playable characters, each split into three-fighter teams (with the only outlier, story protagonist Ash Crimson, as his own "Single Edit" character). All characters from the previous game return in the same form, along with 8 characters from previous games in the series (K', Maxima, Kula Diamond, Mai Shiranui, King, Yuri Sakazaki, Takuma Sakazaki, and Vice) and one new fighter (Hwa Jai, originally from the Fatal Fury series). The game also includes 2 unplayable boss characters (Saiki and a version of Ash possessed by him), each of which require players to achieve a certain score in order to fight them.

    The console versions of the game added two new unlockable characters for play (Billy Kane from previous games in the series and the human form of Saiki), with three additional character variations added as paid downloadable content. Both the arcade re-release and the PC version adds the DLC content for free.

    Hero Team

    Japan Team

    Yagami Team

    • Iori Yagami (with his outfit from previous games added on December 6, 2011 as paid DLC in the console versions, later included for free in the "Climax" and PC versions)
    • Mature
    • Vice

    K' Team

    Fatal Fury Team

    Art of Fighting Team

    Kim Team

    Women Fighters Team

    Psycho Soldier Team

    Ikari Warriors Team


    • Ash Crimson (also a hidden mid-boss, with his "possessed by Saiki" form as the game's unplayable final boss)
    • Saiki (first appearance and unplayable sub-boss, with his original human form added in the console, Climax, and PC versions as a hidden mid-boss that can be unlocked for play)
    • Billy Kane (added in the console, Climax, and PC versions as a hidden mid-boss that can be unlocked for play)


    The stages available in the game (with more to be confirmed) include:

    • Japan
    • India
    • United Kingdom
    • Brazil
    • Egypt
    • China
    • France
    • America
    • Rose Stadium
    • Destroyed Rose Stadium
    • Rose Stage (Misted)
    • Desert (Console version)
    • Clock Tower (Console version)
    • PaoPao Cafe (Console version)
    • Micky's Stage (Console version)
    • Kyokugen-ryu Dojo (Console version)
    • Rose Stadium Rooftop (Console version)
    • Destroyed Manor (Console version)
    • Sky Noah (Console version)
    • Those From The Past Headquarters (Console version)
    • Rival Team Stage '95 (Console version, DLC)
    • Japan Team / Psycho Soldier Team Stage '96 (Console version, DLC)
    • Mr. Karate Stage AOF (Console version, DLC)


    Atlus and Rising Star Games offered a pre-order bonus for the game which is a compilation of music from all the King of Fighters games entitled "The King of Soundtracks." The bonus spans 4 Cd's. The tracks include:

    Disc I

    The King of Fighters 94

    1. Ne!



    4. SLUM No. 5

    5. Kecchaku R&D

    6. Pre Bon (Long Version)

    The King of Fighters 95

    7. Ryuko to Ken ~Yureru Otoko Gokoro~

    8. CLUB-M ~Aozora ni Flute~

    9. Senritsu no Dora

    10. Chi wo Hau Base

    11. HAL to Base to Melody to


    The King of Fighters 96

    13. Rumbling on the City

    14. ESAKA?

    15. Psycho Soldier (REMIX '96)

    16. Geese ni Katakori

    17. Dust man

    18. Requiem in D minor, K. 626 Dies Irae

    19. SELF

    The King of Fighters 97

    20. Bloody

    21. COOL JAM ~Arashi no Saxophone 3~


    23. Still Green

    24. Rhythmic Hallucination

    25. The Origin of Mind

    The King of Fighters XIII

    26. Soul Road ~KOF 96~

    27. Esaka ~KOF XI~

    Disc II

    The King of Fighters 98

    1. Kurikinton (Gomame Guitar Ver.)

    2. C62

    3. London March

    4. Fairy



    The King of Fighters 99


    8. XXX

    9. W.W.3

    10. 176th Street

    11. SHA-LA-LA

    12. The way to rebirth

    13. Tears

    14. Deaf Falling Angel

    The King of Fighters 2000

    15. KD-0084


    17. Will

    18. Ice Place


    20. CRYSTAL (TypeA)

    The King of Fightes 2001

    21. BIG PAIN

    22. Muaki no Homo-o


    24. NESTS: Yami no Shihaisha

    25. Warekoso Saikyo

    Disc III

    The King of Fighters 2002

    1. Deserted Town


    3. Yuuwaku no Toki

    4. Last Dance

    5. Festive mood

    The King of Fighters 2003

    6. Splendid Evil

    7. Joyrider

    8. KyokuGen

    9. Villainous

    10. Blaze

    11. Kakumei no Etude ~Rll

    The King of Fighters XI

    12. kiss or poison

    13. Secret Circumstances

    14. Rinrin

    15. King

    16. Koubai

    17. an improvised concerto

    The King of Fighters XII

    18. Cracker

    19. The Myths of Geb

    20. Cafe au Lait au Gout de la Victoire

    21. Matryoshka Dance

    22. Theme of XII-2

    The King of Fighters XIII

    23. PURE ~at good old days~ ~KOFXI~

    24. Arashi no Saxophone ~KOFXI~

    Disc IV

    The King of Fighters XIII

    1. The Second Joker
    2. Each Promise
    3. Esaka Continues
    4. Wild Street
    5. Purity Soldiers
    6. Irregular Mission
    7. Who is Queen?
    8. Arashi no Saxophone 5
    9. Kyokugen Shugyoul ~Yamagomori~
    10. Tame a Bad Boy
    11. KDD-0063
    12. Fate
    13. Diabolosis
    14. London March ~Arranged~
    15. Toki wo Suberu Moro
    16. joker ~KOFXI~
    17. Queen ~KOFXI~
    18. Street Dance ~KOFXI~
    19. Smell of gunpowder ~KOFXI~
    20. I'm Hot for You ~KOF2003~
    21. After a long absence ~KOFXI~
    22. KDD-0075 ~KOFXI~
    23. Geese ni Katakori ~Arranged~
    24. Fate ~Arranged~
    25. Staffroll ~Consumer~

    System Requirements


    • OS: Windows XP
    • Processor: Intel Pentium4 2.0 GHz and up
    • Memory: 1 GB RAM
    • Graphics: GeForce 9500 GT ,VRAM: 256MB and up
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectSound, DirectX9.0c Compatible Audio


    • OS: Windows7
    • Processor: Intel Core i5 2300 and up
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 250 ,VRAM: 512MB and up
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectSound, DirectX9.0c Compatible Audio

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